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	Comments on: Extra Mirror&#8217;s Edge Levels Blocky, Unrealistic	</title>
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	<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/</link>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-40141</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 21 Dec 2008 01:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-40141</guid>

					<description><![CDATA[Interesting. I&#039;d heard it was coming later, but wasn&#039;t sure if it&#039;d be free. Time Trial hasn&#039;t turned out to be the appeal of the game for me, but I&#039;ll buy these just to try if they&#039;re on Steam. If they&#039;re exclusive to EA Downloader, my money will remain exclusive to the Co-operative Bank.]]></description>
			<content:encoded><![CDATA[<p>Interesting. I&#8217;d heard it was coming later, but wasn&#8217;t sure if it&#8217;d be free. Time Trial hasn&#8217;t turned out to be the appeal of the game for me, but I&#8217;ll buy these just to try if they&#8217;re on Steam. If they&#8217;re exclusive to EA Downloader, my money will remain exclusive to the Co-operative Bank.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-40139</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sun, 21 Dec 2008 00:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-40139</guid>

					<description><![CDATA[News, the Mirror&#039;s Edge DLC isn&#039;t bundled with the PC version. A Gamespot preview specifies it&#039;ll be USD10 extra.]]></description>
			<content:encoded><![CDATA[<p>News, the Mirror&#8217;s Edge DLC isn&#8217;t bundled with the PC version. A Gamespot preview specifies it&#8217;ll be USD10 extra.</p>
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		<title>
		By: LaZodiac		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39524</link>

		<dc:creator><![CDATA[LaZodiac]]></dc:creator>
		<pubDate>Sun, 07 Dec 2008 18:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39524</guid>

					<description><![CDATA[@ Jon Baker

I may not be what you&#039;d call a fan of Penny Arcade, but that was rather funny.

And yes, EA did a real good thing when they decided to make Mirror&#039;s Edge.]]></description>
			<content:encoded><![CDATA[<p>@ Jon Baker</p>
<p>I may not be what you&#8217;d call a fan of Penny Arcade, but that was rather funny.</p>
<p>And yes, EA did a real good thing when they decided to make Mirror&#8217;s Edge.</p>
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		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39479</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Sun, 07 Dec 2008 12:46:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39479</guid>

					<description><![CDATA[I did not get that PA comic, before. Now I may begin my chuckles in earnest.]]></description>
			<content:encoded><![CDATA[<p>I did not get that PA comic, before. Now I may begin my chuckles in earnest.</p>
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		<title>
		By: TooNu		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39477</link>

		<dc:creator><![CDATA[TooNu]]></dc:creator>
		<pubDate>Sun, 07 Dec 2008 12:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39477</guid>

					<description><![CDATA[That Deus Ex speedrun was awesome. Jumping through Magi Chows window was great but the parts taht got me the most, were the accurate GEP rocket firing in the tanker and the almost level skip of the cathedral. How does one think up solutions like these? crazy.]]></description>
			<content:encoded><![CDATA[<p>That Deus Ex speedrun was awesome. Jumping through Magi Chows window was great but the parts taht got me the most, were the accurate GEP rocket firing in the tanker and the almost level skip of the cathedral. How does one think up solutions like these? crazy.</p>
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		<title>
		By: Jon Baker		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39457</link>

		<dc:creator><![CDATA[Jon Baker]]></dc:creator>
		<pubDate>Sun, 07 Dec 2008 03:45:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39457</guid>

					<description><![CDATA[@LaZodiac

Yeah, the vertigo is pretty well known.  Case in point:

http://www.penny-arcade.com/comic/2008/11/3/

Still, I commend EA for doing something totally different and refreshing, even if it does have the same effect on me as ipecac does.]]></description>
			<content:encoded><![CDATA[<p>@LaZodiac</p>
<p>Yeah, the vertigo is pretty well known.  Case in point:</p>
<p><a href="http://www.penny-arcade.com/comic/2008/11/3/" rel="nofollow ugc">http://www.penny-arcade.com/comic/2008/11/3/</a></p>
<p>Still, I commend EA for doing something totally different and refreshing, even if it does have the same effect on me as ipecac does.</p>
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		<title>
		By: LaZodiac		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39449</link>

		<dc:creator><![CDATA[LaZodiac]]></dc:creator>
		<pubDate>Sun, 07 Dec 2008 00:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39449</guid>

					<description><![CDATA[I&#039;m so sorry Pentadact, but Mirror&#039;s Edge probably won&#039;t be a buy for me, specificly because of that video.

I got vertigo just watching it. I&#039;ll rent it though, and try not to think my cieling is the wall.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m so sorry Pentadact, but Mirror&#8217;s Edge probably won&#8217;t be a buy for me, specificly because of that video.</p>
<p>I got vertigo just watching it. I&#8217;ll rent it though, and try not to think my cieling is the wall.</p>
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		<title>
		By: Devenger		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39447</link>

		<dc:creator><![CDATA[Devenger]]></dc:creator>
		<pubDate>Sat, 06 Dec 2008 21:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39447</guid>

					<description><![CDATA[About the Boots of Blinding Speed not blinding him: Orcs have a 50% resistance to magic, so he&#039;s only 50% blinded. Observe how the game is at 50% light level for the rest of the run. And, axe power attacks just do a lot of damage, and a hit is (usually) a hit, so he could kill anything eventually with the right timing.]]></description>
			<content:encoded><![CDATA[<p>About the Boots of Blinding Speed not blinding him: Orcs have a 50% resistance to magic, so he&#8217;s only 50% blinded. Observe how the game is at 50% light level for the rest of the run. And, axe power attacks just do a lot of damage, and a hit is (usually) a hit, so he could kill anything eventually with the right timing.</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39445</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Sat, 06 Dec 2008 19:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39445</guid>

					<description><![CDATA[He also uses an exploit that can let you pick any lock with just one pick. All you have to do is start picking, go to the inventory for the right amount of time, then go back and it&#039;ll be done.]]></description>
			<content:encoded><![CDATA[<p>He also uses an exploit that can let you pick any lock with just one pick. All you have to do is start picking, go to the inventory for the right amount of time, then go back and it&#8217;ll be done.</p>
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		<title>
		By: Pod		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39444</link>

		<dc:creator><![CDATA[Pod]]></dc:creator>
		<pubDate>Sat, 06 Dec 2008 19:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39444</guid>

					<description><![CDATA[That deus ex speed run was hilarious. I love how he just legged it past hordes of guards and they didn&#039;t even manage to get shots in...or that lift ride....or the way he did something with cigarettes and got all his loot in the cell... or the way he clipped through walls...or...oor...or


etc!
Manaic. He also, in those few minutes, showed me some bits of the game I never saw &#039;cause I didn&#039;t do them the &quot;bad&quot; way, or whatever.]]></description>
			<content:encoded><![CDATA[<p>That deus ex speed run was hilarious. I love how he just legged it past hordes of guards and they didn&#8217;t even manage to get shots in&#8230;or that lift ride&#8230;.or the way he did something with cigarettes and got all his loot in the cell&#8230; or the way he clipped through walls&#8230;or&#8230;oor&#8230;or</p>
<p>etc!<br />
Manaic. He also, in those few minutes, showed me some bits of the game I never saw &#8217;cause I didn&#8217;t do them the &#8220;bad&#8221; way, or whatever.</p>
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		<title>
		By: Man Raised By Puffins		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39443</link>

		<dc:creator><![CDATA[Man Raised By Puffins]]></dc:creator>
		<pubDate>Sat, 06 Dec 2008 18:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39443</guid>

					<description><![CDATA[@ Dante: Yeah, spotting those alternate routes is a real joy. The time-trials are great to just dip into for half an hour or so to attack the 2-3 star times.

Those new time-trial maps do look rather nice, shame they&#039;re somewhat overpriced. Mirror&#039;s Edge is already cutting it fine in terms of value for money without having to pay an extra Â£7 for a map pack. Although presumably it&#039;ll bundled in with the PC version, so this issue probably won&#039;t affect many here.]]></description>
			<content:encoded><![CDATA[<p>@ Dante: Yeah, spotting those alternate routes is a real joy. The time-trials are great to just dip into for half an hour or so to attack the 2-3 star times.</p>
<p>Those new time-trial maps do look rather nice, shame they&#8217;re somewhat overpriced. Mirror&#8217;s Edge is already cutting it fine in terms of value for money without having to pay an extra Â£7 for a map pack. Although presumably it&#8217;ll bundled in with the PC version, so this issue probably won&#8217;t affect many here.</p>
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		<title>
		By: Bret		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39441</link>

		<dc:creator><![CDATA[Bret]]></dc:creator>
		<pubDate>Sat, 06 Dec 2008 18:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39441</guid>

					<description><![CDATA[Probably because you like games with options, which tends to mean some guy will figure out how to break them entirely.]]></description>
			<content:encoded><![CDATA[<p>Probably because you like games with options, which tends to mean some guy will figure out how to break them entirely.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39439</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 06 Dec 2008 17:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39439</guid>

					<description><![CDATA[Yeah, we covered that one in the mag when it first came out. 

There&#039;s a scripted event on a path near the starting town where a mage plummets from the sky, and he has on him two scrolls that spectacularly increase your jumping ability for just a second. The runner takes them, then uses a scroll that teleports you to the nearest temple, and from there uses one to jump halfway across the world to land precisely in front of a travelling adventurer who has another unique item: the Boots of Blinding Speed. The speed boost is enormous, but they literally do blind you. Luckily the blinding is a magical effect, whereas the speed is a straight stat boost, so by using a resist-magic spell (I think) he gets only the positive effect from donning them. The rest is all done with one-off scrolls, which he gets by killing the scroll-vendor in Ald&#039;Ruhn and taking them, then using another temple-teleport to get out of there. Scrolls let even a level-one hero use super-powerful spells, and I think a luck boost is how he&#039;s able to kill high-level things with that cheapo axe.

The previous record was fifteen minutes, by a guy who used a potion to boost his intelligence, which made him better at making potions, which let him make a better potion of intelligence, until he was the smartest alchemist in the universe, whereupon he made a few combat-boosting potions and pwned the half-God Dagoth Ur.

It&#039;s funny how my favourite games are always the most exploitable.]]></description>
			<content:encoded><![CDATA[<p>Yeah, we covered that one in the mag when it first came out. </p>
<p>There&#8217;s a scripted event on a path near the starting town where a mage plummets from the sky, and he has on him two scrolls that spectacularly increase your jumping ability for just a second. The runner takes them, then uses a scroll that teleports you to the nearest temple, and from there uses one to jump halfway across the world to land precisely in front of a travelling adventurer who has another unique item: the Boots of Blinding Speed. The speed boost is enormous, but they literally do blind you. Luckily the blinding is a magical effect, whereas the speed is a straight stat boost, so by using a resist-magic spell (I think) he gets only the positive effect from donning them. The rest is all done with one-off scrolls, which he gets by killing the scroll-vendor in Ald&#8217;Ruhn and taking them, then using another temple-teleport to get out of there. Scrolls let even a level-one hero use super-powerful spells, and I think a luck boost is how he&#8217;s able to kill high-level things with that cheapo axe.</p>
<p>The previous record was fifteen minutes, by a guy who used a potion to boost his intelligence, which made him better at making potions, which let him make a better potion of intelligence, until he was the smartest alchemist in the universe, whereupon he made a few combat-boosting potions and pwned the half-God Dagoth Ur.</p>
<p>It&#8217;s funny how my favourite games are always the most exploitable.</p>
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		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39434</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Sat, 06 Dec 2008 14:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39434</guid>

					<description><![CDATA[My only claim to smart-pantism is knowing about the keep-all-your-shit glitch in mj12. The best thing is, it&#039;d sometimes replicate it in the armoury where they keep all that stuff.

Man, is that a tired gaming cliche, or what? How many games have that in it? If it&#039;s done right, though, I could escape from prison all day.]]></description>
			<content:encoded><![CDATA[<p>My only claim to smart-pantism is knowing about the keep-all-your-shit glitch in mj12. The best thing is, it&#8217;d sometimes replicate it in the armoury where they keep all that stuff.</p>
<p>Man, is that a tired gaming cliche, or what? How many games have that in it? If it&#8217;s done right, though, I could escape from prison all day.</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39432</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Sat, 06 Dec 2008 12:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39432</guid>

					<description><![CDATA[I have absolutely no idea what&#039;s going on in that Morrowind vid.]]></description>
			<content:encoded><![CDATA[<p>I have absolutely no idea what&#8217;s going on in that Morrowind vid.</p>
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		<title>
		By: Devenger		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39431</link>

		<dc:creator><![CDATA[Devenger]]></dc:creator>
		<pubDate>Sat, 06 Dec 2008 11:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39431</guid>

					<description><![CDATA[That Deus Ex speedrun... heh heh heh. I never got past Hong Kong before I lost the will to play, and I played for weeks, so I&#039;m shocked at just how much it&#039;s possible to NOT do. The funniest bits for me weren&#039;t when they were explicitly breaking game mechanics, like the gas grenades or dropping equipment before/after?? reaching the MJ12 cell, but when they just elegantly leapt, ran and occasionally sliced through what should be slow, tactical sections. Not the way to play it of course... but still awesome.

If you liked the Deus Ex one, I recommend the 7.5 minutes Morrowind speedrun: http://www.youtube.com/watch?v=9mjgtpMKhIE&#038;fmt=18 - complete main quest skipping of course, but they do get the end video. Notice the diagonal running, Boots of Blinding Speed, and teleport scroll abuse.]]></description>
			<content:encoded><![CDATA[<p>That Deus Ex speedrun&#8230; heh heh heh. I never got past Hong Kong before I lost the will to play, and I played for weeks, so I&#8217;m shocked at just how much it&#8217;s possible to NOT do. The funniest bits for me weren&#8217;t when they were explicitly breaking game mechanics, like the gas grenades or dropping equipment before/after?? reaching the MJ12 cell, but when they just elegantly leapt, ran and occasionally sliced through what should be slow, tactical sections. Not the way to play it of course&#8230; but still awesome.</p>
<p>If you liked the Deus Ex one, I recommend the 7.5 minutes Morrowind speedrun: <a href="http://www.youtube.com/watch?v=9mjgtpMKhIE&#038;fmt=18" rel="nofollow ugc">http://www.youtube.com/watch?v=9mjgtpMKhIE&#038;fmt=18</a> &#8211; complete main quest skipping of course, but they do get the end video. Notice the diagonal running, Boots of Blinding Speed, and teleport scroll abuse.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39428</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Sat, 06 Dec 2008 10:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39428</guid>

					<description><![CDATA[also,

holy shit, mirrors edge looks gorgeous, and the music is also awesome.

definitely on my to buy list]]></description>
			<content:encoded><![CDATA[<p>also,</p>
<p>holy shit, mirrors edge looks gorgeous, and the music is also awesome.</p>
<p>definitely on my to buy list</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39422</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Sat, 06 Dec 2008 09:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39422</guid>

					<description><![CDATA[On a side note, I&#039;d like to thank Tom. Your first posts helped me write an essay on nietzsche.]]></description>
			<content:encoded><![CDATA[<p>On a side note, I&#8217;d like to thank Tom. Your first posts helped me write an essay on nietzsche.</p>
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		<title>
		By: Grandstone		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39418</link>

		<dc:creator><![CDATA[Grandstone]]></dc:creator>
		<pubDate>Sat, 06 Dec 2008 04:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39418</guid>

					<description><![CDATA[Woah!  The escape from the top of the MJ12 building in Hong Kong is fucking awesome!]]></description>
			<content:encoded><![CDATA[<p>Woah!  The escape from the top of the MJ12 building in Hong Kong is fucking awesome!</p>
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		<title>
		By: peterd102		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39410</link>

		<dc:creator><![CDATA[peterd102]]></dc:creator>
		<pubDate>Sat, 06 Dec 2008 01:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39410</guid>

					<description><![CDATA[I just sat their watching the speed run, amazed, i got most of it, still cant work out his wall bypassing trick. Id love to know how the game reacts in the conversations, im still surprised it didn&#039;t crash. I still dont get the ending, mainly as I always did helios.]]></description>
			<content:encoded><![CDATA[<p>I just sat their watching the speed run, amazed, i got most of it, still cant work out his wall bypassing trick. Id love to know how the game reacts in the conversations, im still surprised it didn&#8217;t crash. I still dont get the ending, mainly as I always did helios.</p>
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			</item>
		<item>
		<title>
		By: Bobic		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39403</link>

		<dc:creator><![CDATA[Bobic]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 22:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39403</guid>

					<description><![CDATA[I can&#039;t stop thinking about that mouse.
Get out of there mouse.
YOU DON&#039;T BELONG THERE
You could get stepped on]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t stop thinking about that mouse.<br />
Get out of there mouse.<br />
YOU DON&#8217;T BELONG THERE<br />
You could get stepped on</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39400</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 20:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39400</guid>

					<description><![CDATA[Convergence of a few quirks of the way Deus Ex works: the post-mission debriefs aren&#039;t actually dependent on the mission being completed, they just don&#039;t let you inside the HQ until you&#039;ve done it. And gas grenades can create gas the other side of sealed doors. And gassed people run around in panic. And the UNATCO receptionist can open the front door if he happens to run that way.

There&#039;s a lot I don&#039;t entirely understand in that run - I didn&#039;t even realise how he kills himself in Hell&#039;s Kitchen until Dave pointed it out - that&#039;s absolute gold.]]></description>
			<content:encoded><![CDATA[<p>Convergence of a few quirks of the way Deus Ex works: the post-mission debriefs aren&#8217;t actually dependent on the mission being completed, they just don&#8217;t let you inside the HQ until you&#8217;ve done it. And gas grenades can create gas the other side of sealed doors. And gassed people run around in panic. And the UNATCO receptionist can open the front door if he happens to run that way.</p>
<p>There&#8217;s a lot I don&#8217;t entirely understand in that run &#8211; I didn&#8217;t even realise how he kills himself in Hell&#8217;s Kitchen until Dave pointed it out &#8211; that&#8217;s absolute gold.</p>
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		<item>
		<title>
		By: Hoborg		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39399</link>

		<dc:creator><![CDATA[Hoborg]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 19:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39399</guid>

					<description><![CDATA[Maybe I&#039;m just being thick, but how the hell does that Deus Ex dude skip the entire first mission? Don&#039;t have time to watch any further in right now but I definitely will later. Genius stuff.]]></description>
			<content:encoded><![CDATA[<p>Maybe I&#8217;m just being thick, but how the hell does that Deus Ex dude skip the entire first mission? Don&#8217;t have time to watch any further in right now but I definitely will later. Genius stuff.</p>
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			</item>
		<item>
		<title>
		By: Jazmeister		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39397</link>

		<dc:creator><![CDATA[Jazmeister]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 19:17:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39397</guid>

					<description><![CDATA[I&#039;d gamble Â£30 on it. I desperately need:

1) new gameplay
2) to play as a girl
3) pretty graphics

That speed run is good family viewing.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d gamble Â£30 on it. I desperately need:</p>
<p>1) new gameplay<br />
2) to play as a girl<br />
3) pretty graphics</p>
<p>That speed run is good family viewing.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39390</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 17:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39390</guid>

					<description><![CDATA[I like the style of the graphics, but i&#039;m still not really feeling the gameplay.
From that video it just looks like you run around :\
Maybe i&#039;m missing something, but hopefully they&#039;ll release a demo.]]></description>
			<content:encoded><![CDATA[<p>I like the style of the graphics, but i&#8217;m still not really feeling the gameplay.<br />
From that video it just looks like you run around :\<br />
Maybe i&#8217;m missing something, but hopefully they&#8217;ll release a demo.</p>
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			</item>
		<item>
		<title>
		By: sum		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39389</link>

		<dc:creator><![CDATA[sum]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 17:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39389</guid>

					<description><![CDATA[@Chijts

its a conspiracy]]></description>
			<content:encoded><![CDATA[<p>@Chijts</p>
<p>its a conspiracy</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: peterd102		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39372</link>

		<dc:creator><![CDATA[peterd102]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 13:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39372</guid>

					<description><![CDATA[Woah!]]></description>
			<content:encoded><![CDATA[<p>Woah!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Chijts		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39369</link>

		<dc:creator><![CDATA[Chijts]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 13:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39369</guid>

					<description><![CDATA[I&#039;ve noticed recently that Pentadact and Chris update their sites almost at the same kinda time.

Coincidence, or something more?..]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve noticed recently that Pentadact and Chris update their sites almost at the same kinda time.</p>
<p>Coincidence, or something more?..</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Dave_C		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39368</link>

		<dc:creator><![CDATA[Dave_C]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 12:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39368</guid>

					<description><![CDATA[Wow! I&#039;ve started replaying Deus Ex recently... it&#039;s taken me weeks just to reach the Vandenberg base. It&#039;s really a game best taken slowly and thoughtfully, which is what makes this speedrun so damn hilarious. I had no idea it was possible to completely ignore main objectives.

His use of the cigarettes for instant death after talking to the injured Paul is genius.]]></description>
			<content:encoded><![CDATA[<p>Wow! I&#8217;ve started replaying Deus Ex recently&#8230; it&#8217;s taken me weeks just to reach the Vandenberg base. It&#8217;s really a game best taken slowly and thoughtfully, which is what makes this speedrun so damn hilarious. I had no idea it was possible to completely ignore main objectives.</p>
<p>His use of the cigarettes for instant death after talking to the injured Paul is genius.</p>
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			</item>
		<item>
		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39365</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 09:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39365</guid>

					<description><![CDATA[Couple of things about Mirror&#039;s Edge:

1: I am absolutely awful at platforming games, laughably bad, yet I don&#039;t find it difficult or frustrating. I don&#039;t know why everyone else does.

2: I&#039;m not surprised they aren&#039;t extending the story, most of it is bolted on at the last minute and squeezed into these horribly animated 2d cutscenes, best avoided.

3: I&#039;ve never cared for time trials, speed runs or racing, but I like time trials on Mirror&#039;s Edge, why? Because it&#039;s about elegance, conservation of momentum and most importantly finding short cuts. Precise running is only really required when you&#039;re trying to take on the record.

4: It&#039;s probably best played with a pad. I ended up getting it on console for that very reason, but at least a PC version will cut down on loading.]]></description>
			<content:encoded><![CDATA[<p>Couple of things about Mirror&#8217;s Edge:</p>
<p>1: I am absolutely awful at platforming games, laughably bad, yet I don&#8217;t find it difficult or frustrating. I don&#8217;t know why everyone else does.</p>
<p>2: I&#8217;m not surprised they aren&#8217;t extending the story, most of it is bolted on at the last minute and squeezed into these horribly animated 2d cutscenes, best avoided.</p>
<p>3: I&#8217;ve never cared for time trials, speed runs or racing, but I like time trials on Mirror&#8217;s Edge, why? Because it&#8217;s about elegance, conservation of momentum and most importantly finding short cuts. Precise running is only really required when you&#8217;re trying to take on the record.</p>
<p>4: It&#8217;s probably best played with a pad. I ended up getting it on console for that very reason, but at least a PC version will cut down on loading.</p>
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		<title>
		By: roBurky		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39364</link>

		<dc:creator><![CDATA[roBurky]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 09:32:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39364</guid>

					<description><![CDATA[Jesus. I just started trying to make my own first 3D game level, and that Mirror&#039;s Edge video has just made me feel incredibly inadequate.]]></description>
			<content:encoded><![CDATA[<p>Jesus. I just started trying to make my own first 3D game level, and that Mirror&#8217;s Edge video has just made me feel incredibly inadequate.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39362</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 08:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39362</guid>

					<description><![CDATA[I&#039;ll be buying it, it looks fun and I&#039;m sure I&#039;ll get some enjoyment form it. Also, N is not fun... it&#039;s just insanely good.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be buying it, it looks fun and I&#8217;m sure I&#8217;ll get some enjoyment form it. Also, N is not fun&#8230; it&#8217;s just insanely good.</p>
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		<item>
		<title>
		By: Bobic		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39361</link>

		<dc:creator><![CDATA[Bobic]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 08:18:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39361</guid>

					<description><![CDATA[I&#039;m telling you, I accidentally the whole bottle!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m telling you, I accidentally the whole bottle!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39359</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 07:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39359</guid>

					<description><![CDATA[You accidentally what?  What did you do?  Are you all right?]]></description>
			<content:encoded><![CDATA[<p>You accidentally what?  What did you do?  Are you all right?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Craig Laycock		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39357</link>

		<dc:creator><![CDATA[Craig Laycock]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 06:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39357</guid>

					<description><![CDATA[The chap responsible for that Deus Ex video is an outright genius. Fantastic, and pretty funny to boot! I had no idea you&#039;d even be allowed to continue the game after doing that stuff. The first level was an amazing bit of corner-cutting.]]></description>
			<content:encoded><![CDATA[<p>The chap responsible for that Deus Ex video is an outright genius. Fantastic, and pretty funny to boot! I had no idea you&#8217;d even be allowed to continue the game after doing that stuff. The first level was an amazing bit of corner-cutting.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39356</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 03:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39356</guid>

					<description><![CDATA[A glorified tech demo with a great theme song.]]></description>
			<content:encoded><![CDATA[<p>A glorified tech demo with a great theme song.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Rei Onryou		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39355</link>

		<dc:creator><![CDATA[Rei Onryou]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 02:44:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39355</guid>

					<description><![CDATA[Those extra levels look interesting, but I still stand by my point that Mirror&#039;s Edge isn&#039;t much more than a glorified tech demo of how movement can be implemented in future games. No more 3ft walls blocking your path! Better level design! I still want to give the PC version a go mind you...]]></description>
			<content:encoded><![CDATA[<p>Those extra levels look interesting, but I still stand by my point that Mirror&#8217;s Edge isn&#8217;t much more than a glorified tech demo of how movement can be implemented in future games. No more 3ft walls blocking your path! Better level design! I still want to give the PC version a go mind you&#8230;</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Jonas		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39353</link>

		<dc:creator><![CDATA[Jonas]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 01:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39353</guid>

					<description><![CDATA[Hahah yes, that is a very spectacular speed run. I especially love the point where he approaches the Paris Cathedral, randomly fires a rocket towards the upper parts of it for no immediately apparent reason, then later reveals that the rocket blew something open that he needed to move through.

I also love how he uses Deus Ex&#039;s shonky physics to move THROUGH WALLS. Or how he fires a GEP missile THROUGH the rocket hatch in the nuclear silo at such an angle as to precisely blow up Howard Strong, completing the mission without ever entering the silo proper.

In fact it&#039;s generally just really equilibristic.]]></description>
			<content:encoded><![CDATA[<p>Hahah yes, that is a very spectacular speed run. I especially love the point where he approaches the Paris Cathedral, randomly fires a rocket towards the upper parts of it for no immediately apparent reason, then later reveals that the rocket blew something open that he needed to move through.</p>
<p>I also love how he uses Deus Ex&#8217;s shonky physics to move THROUGH WALLS. Or how he fires a GEP missile THROUGH the rocket hatch in the nuclear silo at such an angle as to precisely blow up Howard Strong, completing the mission without ever entering the silo proper.</p>
<p>In fact it&#8217;s generally just really equilibristic.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: SenatorPalpatine		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39349</link>

		<dc:creator><![CDATA[SenatorPalpatine]]></dc:creator>
		<pubDate>Thu, 04 Dec 2008 23:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39349</guid>

					<description><![CDATA[That awesomeness makes me reconsider my decision not to get Mirror&#039;s Edge.  Awesome looking, and good comparison with N.  (Have you played N+?  Very fun)  They should have made Mirror&#039;s Edge a game of just that sort of thing, without any combat.]]></description>
			<content:encoded><![CDATA[<p>That awesomeness makes me reconsider my decision not to get Mirror&#8217;s Edge.  Awesome looking, and good comparison with N.  (Have you played N+?  Very fun)  They should have made Mirror&#8217;s Edge a game of just that sort of thing, without any combat.</p>
]]></content:encoded>
		
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		<title>
		By: Bobic		</title>
		<link>https://www.pentadact.com/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic/#comment-39348</link>

		<dc:creator><![CDATA[Bobic]]></dc:creator>
		<pubDate>Thu, 04 Dec 2008 23:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-05-extra-mirrors-edge-levels-blocky-unrealistic#comment-39348</guid>

					<description><![CDATA[That looks epic. I always used to think about how cool it would be if games didn&#039;t make realistic maps, and now they&#039;re finally doing it.
I&#039;m ignoring zen, because it sucked]]></description>
			<content:encoded><![CDATA[<p>That looks epic. I always used to think about how cool it would be if games didn&#8217;t make realistic maps, and now they&#8217;re finally doing it.<br />
I&#8217;m ignoring zen, because it sucked</p>
]]></content:encoded>
		
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