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	<title>
	Comments on: Left 4 De-	</title>
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	<link>https://www.pentadact.com/2008-11-06-left-4-de/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-41416</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Tue, 30 Dec 2008 04:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-41416</guid>

					<description><![CDATA[My Left4Dead story so far: 
1. Downloaded demo. Didn&#039;t have time to play it that week. Demo turned into &#039;preload&#039;, should I decide to buy the game.
2. Waited with gigs of demo on my drive for Valve to open up the demo again or something. 
3. Steam firesale comes along. USD35 is a bitable price for Left4Dead. I buy it! (Please Valve, may I have some more...)
4. Surely I&#039;ll have it in minutes, given that I&#039;ve had gigabytes of Infected sitting around on my drive for a month. But no! The game starts downloading alongside its dead demo. &#039;Preload complete&#039;, says the demo cheerily. Great integration, guys.
5. Another day&#039;s downloading later I have it and it runs, the end.]]></description>
			<content:encoded><![CDATA[<p>My Left4Dead story so far:<br />
1. Downloaded demo. Didn&#8217;t have time to play it that week. Demo turned into &#8216;preload&#8217;, should I decide to buy the game.<br />
2. Waited with gigs of demo on my drive for Valve to open up the demo again or something.<br />
3. Steam firesale comes along. USD35 is a bitable price for Left4Dead. I buy it! (Please Valve, may I have some more&#8230;)<br />
4. Surely I&#8217;ll have it in minutes, given that I&#8217;ve had gigabytes of Infected sitting around on my drive for a month. But no! The game starts downloading alongside its dead demo. &#8216;Preload complete&#8217;, says the demo cheerily. Great integration, guys.<br />
5. Another day&#8217;s downloading later I have it and it runs, the end.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38713</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sat, 22 Nov 2008 00:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38713</guid>

					<description><![CDATA[Is it just me perceiving something different about Valve&#039;s handling of Left 4 Dead as a whole? This weird demo selection, the bizarre decision to stop offering the demo on release day, and trying to strongarm the hardcore Valve faithful into using a nutless beta parody of console matchmaking systems...this is not the iterative approach they&#039;ve made famous. Are any of those things not boneheaded, and I just don&#039;t see it? What&#039;s going on?]]></description>
			<content:encoded><![CDATA[<p>Is it just me perceiving something different about Valve&#8217;s handling of Left 4 Dead as a whole? This weird demo selection, the bizarre decision to stop offering the demo on release day, and trying to strongarm the hardcore Valve faithful into using a nutless beta parody of console matchmaking systems&#8230;this is not the iterative approach they&#8217;ve made famous. Are any of those things not boneheaded, and I just don&#8217;t see it? What&#8217;s going on?</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38557</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Tue, 18 Nov 2008 12:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38557</guid>

					<description><![CDATA[Well, they did indeed lock out the demo a day or two before I&#039;d have had time to play it. Thanks Valve! Guess this is one buying decision that&#039;s gonna get bumped to next year then.]]></description>
			<content:encoded><![CDATA[<p>Well, they did indeed lock out the demo a day or two before I&#8217;d have had time to play it. Thanks Valve! Guess this is one buying decision that&#8217;s gonna get bumped to next year then.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38458</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Fri, 14 Nov 2008 22:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38458</guid>

					<description><![CDATA[I wasn&#039;t much bothered by where the demo ended, but I would really, really like an option to carry more medpacks in exchange for reduced firepower. I am sooooooo much better at reviving teammates than I am at shooting zombies.

Of course, I&#039;m best of all at shooting teammates.

Actually, the worst effect of my long stint as a TF2 medic is my instinct to dance around like a toddler who needs a wee any time I perceive the slightest threat. I can&#039;t tell you the number of times a buddy of mine has shot me in the back of the head because I spotted some movement and got spooked. Invariably it turns out to be a bit of dust or a small biting fly, of course.]]></description>
			<content:encoded><![CDATA[<p>I wasn&#8217;t much bothered by where the demo ended, but I would really, really like an option to carry more medpacks in exchange for reduced firepower. I am sooooooo much better at reviving teammates than I am at shooting zombies.</p>
<p>Of course, I&#8217;m best of all at shooting teammates.</p>
<p>Actually, the worst effect of my long stint as a TF2 medic is my instinct to dance around like a toddler who needs a wee any time I perceive the slightest threat. I can&#8217;t tell you the number of times a buddy of mine has shot me in the back of the head because I spotted some movement and got spooked. Invariably it turns out to be a bit of dust or a small biting fly, of course.</p>
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		<title>
		By: Rei Onryou		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38357</link>

		<dc:creator><![CDATA[Rei Onryou]]></dc:creator>
		<pubDate>Thu, 13 Nov 2008 00:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38357</guid>

					<description><![CDATA[I just completed the demo on Expert. That included the Tank and the Witch. From that experience, I don&#039;t see how you&#039;d be able to complete a full campaign on Expert with random people (this completion was on Expert). But I&#039;d love to try still =D

I&#039;ve only had a couple of complaints so far:

1) It&#039;d be nice if the game would tell you who killed the Tank or Witch, although since it should be a team effort, I can see why it doesn&#039;t pop up.
2) If you reload while being revived, it can be interrupted because you immediately change to the primary weapon. Very minor, but in a horde situation, you can understand how precious time is.

Can&#039;t wait for the full thing...]]></description>
			<content:encoded><![CDATA[<p>I just completed the demo on Expert. That included the Tank and the Witch. From that experience, I don&#8217;t see how you&#8217;d be able to complete a full campaign on Expert with random people (this completion was on Expert). But I&#8217;d love to try still =D</p>
<p>I&#8217;ve only had a couple of complaints so far:</p>
<p>1) It&#8217;d be nice if the game would tell you who killed the Tank or Witch, although since it should be a team effort, I can see why it doesn&#8217;t pop up.<br />
2) If you reload while being revived, it can be interrupted because you immediately change to the primary weapon. Very minor, but in a horde situation, you can understand how precious time is.</p>
<p>Can&#8217;t wait for the full thing&#8230;</p>
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		<title>
		By: Enjay		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38356</link>

		<dc:creator><![CDATA[Enjay]]></dc:creator>
		<pubDate>Wed, 12 Nov 2008 22:28:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38356</guid>

					<description><![CDATA[Eh. I was disapointed by the witch.

So far I&#039;ve had 3 encounters with the witch, where she was spooked.

First encounter was my first time playing, playing with some friends. Nobody really got injured that bad, and we went along as normal. Second time was on Advanced with a few more friends. Witch waited in front of the switch you needed to use to open the final door. Managed to kill her practically where she laid. 

Third encounter was the most intriguing. We were in the subway cars, my friend spooked her through the window. The roars, runs to the window, then turns around and runs down the escaltors. We decided to chase her down for the fun of it. We took different stairway routes, attempting to sandwich her, but to no avail. The witch ran away never to be found again.

The tank is also nigh indestructable on expert.]]></description>
			<content:encoded><![CDATA[<p>Eh. I was disapointed by the witch.</p>
<p>So far I&#8217;ve had 3 encounters with the witch, where she was spooked.</p>
<p>First encounter was my first time playing, playing with some friends. Nobody really got injured that bad, and we went along as normal. Second time was on Advanced with a few more friends. Witch waited in front of the switch you needed to use to open the final door. Managed to kill her practically where she laid. </p>
<p>Third encounter was the most intriguing. We were in the subway cars, my friend spooked her through the window. The roars, runs to the window, then turns around and runs down the escaltors. We decided to chase her down for the fun of it. We took different stairway routes, attempting to sandwich her, but to no avail. The witch ran away never to be found again.</p>
<p>The tank is also nigh indestructable on expert.</p>
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		<title>
		By: Sheepye		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38354</link>

		<dc:creator><![CDATA[Sheepye]]></dc:creator>
		<pubDate>Wed, 12 Nov 2008 22:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38354</guid>

					<description><![CDATA[I feel left for dead as steam for some annoying reason lacks settings to config it to connect through HTTPS and all my favourite blog sites are enjoying times of unmitigated gaming joy. Bastards. And I dont mean orphans.]]></description>
			<content:encoded><![CDATA[<p>I feel left for dead as steam for some annoying reason lacks settings to config it to connect through HTTPS and all my favourite blog sites are enjoying times of unmitigated gaming joy. Bastards. And I dont mean orphans.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38348</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Wed, 12 Nov 2008 17:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38348</guid>

					<description><![CDATA[Just downloaded FRAPS, but refuses to assign itself to my side mouse button.]]></description>
			<content:encoded><![CDATA[<p>Just downloaded FRAPS, but refuses to assign itself to my side mouse button.</p>
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		<title>
		By: Killa-Ewok		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38345</link>

		<dc:creator><![CDATA[Killa-Ewok]]></dc:creator>
		<pubDate>Wed, 12 Nov 2008 16:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38345</guid>

					<description><![CDATA[98%. Don&#039;t let me down, demo dear.]]></description>
			<content:encoded><![CDATA[<p>98%. Don&#8217;t let me down, demo dear.</p>
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		<title>
		By: Matt		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38334</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Wed, 12 Nov 2008 03:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38334</guid>

					<description><![CDATA[I don&#039;t know if the software you blog with allows for editing, but if it does, just give the image alt-text clarifying.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know if the software you blog with allows for editing, but if it does, just give the image alt-text clarifying.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38331</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 23:27:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38331</guid>

					<description><![CDATA[Heh, sorry. I made it too realistic. I should have had the post-background colour fill the gap. It even bothers me a little, now.]]></description>
			<content:encoded><![CDATA[<p>Heh, sorry. I made it too realistic. I should have had the post-background colour fill the gap. It even bothers me a little, now.</p>
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		<title>
		By: Bobic		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38328</link>

		<dc:creator><![CDATA[Bobic]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 22:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38328</guid>

					<description><![CDATA[J-man and roadrunner, they&#039;re lovers....
I kid]]></description>
			<content:encoded><![CDATA[<p>J-man and roadrunner, they&#8217;re lovers&#8230;.<br />
I kid</p>
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		<title>
		By: Matt		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38324</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 20:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38324</guid>

					<description><![CDATA[Dammit Tom. I just realized the picture was supposed to be that way. I&#039;ve been refreshing it for 10 minutes.]]></description>
			<content:encoded><![CDATA[<p>Dammit Tom. I just realized the picture was supposed to be that way. I&#8217;ve been refreshing it for 10 minutes.</p>
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38322</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 18:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38322</guid>

					<description><![CDATA[One thing I&#039;ve noticed about the matchmaking system is that... I never end up playing with native English speakers. Sure, I&#039;ve met a lot of people from other countries (Spain, for example), and they&#039;re great people and we manage with what we know of each others languages (they mostly know a fair bit of English, though). It just made me wonder how the system works.]]></description>
			<content:encoded><![CDATA[<p>One thing I&#8217;ve noticed about the matchmaking system is that&#8230; I never end up playing with native English speakers. Sure, I&#8217;ve met a lot of people from other countries (Spain, for example), and they&#8217;re great people and we manage with what we know of each others languages (they mostly know a fair bit of English, though). It just made me wonder how the system works.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38321</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 18:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38321</guid>

					<description><![CDATA[I use FRAPS for everything, bound to a mouse button, saving as BMP, starting with Windows and on at all times. Turn off the frame rate indicator, obviously. It&#039;s fast enough that I can hammer the button without noticing any stuttering, whereas built-in grabbers tend to freeze the game for like a second.]]></description>
			<content:encoded><![CDATA[<p>I use FRAPS for everything, bound to a mouse button, saving as BMP, starting with Windows and on at all times. Turn off the frame rate indicator, obviously. It&#8217;s fast enough that I can hammer the button without noticing any stuttering, whereas built-in grabbers tend to freeze the game for like a second.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38320</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 17:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38320</guid>

					<description><![CDATA[I basically want a general screenie taking app, preferably something that doesn&#039;t use too much CPU power and can run in the background.]]></description>
			<content:encoded><![CDATA[<p>I basically want a general screenie taking app, preferably something that doesn&#8217;t use too much CPU power and can run in the background.</p>
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		<title>
		By: The_B		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38319</link>

		<dc:creator><![CDATA[The_B]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 16:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38319</guid>

					<description><![CDATA[J-Man: Mainly they use whatever is to hand. FRAPS usually, but for games that have their own dedicated screenshot function they may just use that. They&#039;re not forced into using any particular program, so most of the time it&#039;s just whatever works.]]></description>
			<content:encoded><![CDATA[<p>J-Man: Mainly they use whatever is to hand. FRAPS usually, but for games that have their own dedicated screenshot function they may just use that. They&#8217;re not forced into using any particular program, so most of the time it&#8217;s just whatever works.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38318</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 16:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38318</guid>

					<description><![CDATA[I concur with Roadrunner.

Unrelated question for Pentadact: What do you PCG reviewers use to take screenshots?]]></description>
			<content:encoded><![CDATA[<p>I concur with Roadrunner.</p>
<p>Unrelated question for Pentadact: What do you PCG reviewers use to take screenshots?</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38305</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 00:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38305</guid>

					<description><![CDATA[No kidding? Sample size 1: &lt;a href=&quot;http://www.pentadact.com/index.php/2008-02-14-james-25-explained&quot; rel=&quot;nofollow&quot;&gt;If you guys invent a cure for cancer, &lt;i&gt;and I actually have cancer&lt;/i&gt;, etc.&lt;/a&gt;]]></description>
			<content:encoded><![CDATA[<p>No kidding? Sample size 1: <a href="http://www.pentadact.com/index.php/2008-02-14-james-25-explained" rel="nofollow">If you guys invent a cure for cancer, <i>and I actually have cancer</i>, etc.</a></p>
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		<title>
		By: peterd102		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38303</link>

		<dc:creator><![CDATA[peterd102]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 00:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38303</guid>

					<description><![CDATA[Now thats an Idea, im desperate for veiws (dunno why) to my blog, so much that I have a habit of leeching off other, more popular blogs.]]></description>
			<content:encoded><![CDATA[<p>Now thats an Idea, im desperate for veiws (dunno why) to my blog, so much that I have a habit of leeching off other, more popular blogs.</p>
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		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38302</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Mon, 10 Nov 2008 21:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38302</guid>

					<description><![CDATA[Completely unrelated, all us small part-time bloggers should make a massive network linking to and fro each other, for the global world domination of blogging :D

....Just an idea :p]]></description>
			<content:encoded><![CDATA[<p>Completely unrelated, all us small part-time bloggers should make a massive network linking to and fro each other, for the global world domination of blogging :D</p>
<p>&#8230;.Just an idea :p</p>
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		<title>
		By: Jon Baker		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38299</link>

		<dc:creator><![CDATA[Jon Baker]]></dc:creator>
		<pubDate>Mon, 10 Nov 2008 19:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38299</guid>

					<description><![CDATA[How come the boomer always seems to slime me?  He could be a train tunnel away and me in a tightly coupled formation with my group and without fail, he&#039;ll precision slime me before I can shoot him.

I guess I&#039;m most upset because I crap my pants everytime that happens.  I have to do laundry like every other day when I play this demo!]]></description>
			<content:encoded><![CDATA[<p>How come the boomer always seems to slime me?  He could be a train tunnel away and me in a tightly coupled formation with my group and without fail, he&#8217;ll precision slime me before I can shoot him.</p>
<p>I guess I&#8217;m most upset because I crap my pants everytime that happens.  I have to do laundry like every other day when I play this demo!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Devenger		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38281</link>

		<dc:creator><![CDATA[Devenger]]></dc:creator>
		<pubDate>Sun, 09 Nov 2008 19:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38281</guid>

					<description><![CDATA[Matchmaking is sharpening up. After the first update to improve the matchmaking, apart from the odd &#039;This server can only be connected to via the Lobby&#039; when I&#039;m connecting having waited in a Lobby, it&#039;s served well. Hooray!

Oh, and game is fun too. Just need more levels and less friendly-fire oriented allies.]]></description>
			<content:encoded><![CDATA[<p>Matchmaking is sharpening up. After the first update to improve the matchmaking, apart from the odd &#8216;This server can only be connected to via the Lobby&#8217; when I&#8217;m connecting having waited in a Lobby, it&#8217;s served well. Hooray!</p>
<p>Oh, and game is fun too. Just need more levels and less friendly-fire oriented allies.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Rei Onryou		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38277</link>

		<dc:creator><![CDATA[Rei Onryou]]></dc:creator>
		<pubDate>Sun, 09 Nov 2008 14:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38277</guid>

					<description><![CDATA[@Cmdt_Carpenter: Consider yourself lucky so far. You haven&#039;t seen anything yet.]]></description>
			<content:encoded><![CDATA[<p>@Cmdt_Carpenter: Consider yourself lucky so far. You haven&#8217;t seen anything yet.</p>
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			</item>
		<item>
		<title>
		By: CreativeShadows		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38276</link>

		<dc:creator><![CDATA[CreativeShadows]]></dc:creator>
		<pubDate>Sun, 09 Nov 2008 13:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38276</guid>

					<description><![CDATA[When I was at the PC Gamer Showdown I went and asked Chet if there were any &quot;meet the&quot; vids for left 4 dead, he replied saying those guys are doing a little something for us yes.

So back story shorts I think are very probable.]]></description>
			<content:encoded><![CDATA[<p>When I was at the PC Gamer Showdown I went and asked Chet if there were any &#8220;meet the&#8221; vids for left 4 dead, he replied saying those guys are doing a little something for us yes.</p>
<p>So back story shorts I think are very probable.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Cmdt_Carpenter		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38274</link>

		<dc:creator><![CDATA[Cmdt_Carpenter]]></dc:creator>
		<pubDate>Sun, 09 Nov 2008 13:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38274</guid>

					<description><![CDATA[I do not understand all your amazing fears of the Witch. She&#039;s too easy to sneak around, and she only kills one person and runs away. Sure, you&#039;re down one, but it&#039;s not that bad.]]></description>
			<content:encoded><![CDATA[<p>I do not understand all your amazing fears of the Witch. She&#8217;s too easy to sneak around, and she only kills one person and runs away. Sure, you&#8217;re down one, but it&#8217;s not that bad.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jace		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38273</link>

		<dc:creator><![CDATA[Jace]]></dc:creator>
		<pubDate>Sun, 09 Nov 2008 13:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38273</guid>

					<description><![CDATA[I rather enjoyed the demo actually, it&#039;s left me in hot anticipation of the full game.

I and three mates managed to play through on expert. In the subway tunnels we ran into the Tank, which we killed, leaving us all on red health. Just as we got our breath back, we hear, and shortly see, the Witch. We carefully edge around her - not carefully enough, as she goes psycho-bitch on us. We then kill her with no casualties, and carry on to the showdown. Now, we&#039;re all on really low health, so we&#039;re thinking, &quot;This&#039;ll be fun, but we won&#039;t make it.&quot; Picked up the pills in the med cabinet, couple of is got a health boost, then we flipped the switch. And killed all the infected. Without losses. Then my mate shoots one of the petrol tanks, setting us all on fire, and a hunter and smoker come in :S Two of us still made it to the end!]]></description>
			<content:encoded><![CDATA[<p>I rather enjoyed the demo actually, it&#8217;s left me in hot anticipation of the full game.</p>
<p>I and three mates managed to play through on expert. In the subway tunnels we ran into the Tank, which we killed, leaving us all on red health. Just as we got our breath back, we hear, and shortly see, the Witch. We carefully edge around her &#8211; not carefully enough, as she goes psycho-bitch on us. We then kill her with no casualties, and carry on to the showdown. Now, we&#8217;re all on really low health, so we&#8217;re thinking, &#8220;This&#8217;ll be fun, but we won&#8217;t make it.&#8221; Picked up the pills in the med cabinet, couple of is got a health boost, then we flipped the switch. And killed all the infected. Without losses. Then my mate shoots one of the petrol tanks, setting us all on fire, and a hunter and smoker come in :S Two of us still made it to the end!</p>
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		<item>
		<title>
		By: RC-1290'Dreadnought'		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38266</link>

		<dc:creator><![CDATA[RC-1290'Dreadnought']]></dc:creator>
		<pubDate>Sun, 09 Nov 2008 10:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38266</guid>

					<description><![CDATA[HAHA! It took me until now to understand that picture.]]></description>
			<content:encoded><![CDATA[<p>HAHA! It took me until now to understand that picture.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Belcher		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38264</link>

		<dc:creator><![CDATA[Belcher]]></dc:creator>
		<pubDate>Sun, 09 Nov 2008 06:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38264</guid>

					<description><![CDATA[@Lack,

Alas, they spake only of brains! And none of love!]]></description>
			<content:encoded><![CDATA[<p>@Lack,</p>
<p>Alas, they spake only of brains! And none of love!</p>
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		<item>
		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38250</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Sat, 08 Nov 2008 22:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38250</guid>

					<description><![CDATA[I&#039;ve been playing the demo for a bit now, and I have a question. What is it with zombies and standing on tables? Every time I walk into a room there is a zombie standing on a table somewhere, I usually sneak up, if possible, and knock them off, didn&#039;t their mother ever tell them not to stand on the furniture.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been playing the demo for a bit now, and I have a question. What is it with zombies and standing on tables? Every time I walk into a room there is a zombie standing on a table somewhere, I usually sneak up, if possible, and knock them off, didn&#8217;t their mother ever tell them not to stand on the furniture.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38248</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Sat, 08 Nov 2008 19:04:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38248</guid>

					<description><![CDATA[11th of November I believe, for the demo anyway.]]></description>
			<content:encoded><![CDATA[<p>11th of November I believe, for the demo anyway.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38247</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Sat, 08 Nov 2008 18:45:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38247</guid>

					<description><![CDATA[Any news when it comes to the non-preorderer?]]></description>
			<content:encoded><![CDATA[<p>Any news when it comes to the non-preorderer?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38245</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Sat, 08 Nov 2008 16:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38245</guid>

					<description><![CDATA[We managed to get to the last area on expert, only for a witch to be crying behind the machinegun, that was not fun. We died, predictably.]]></description>
			<content:encoded><![CDATA[<p>We managed to get to the last area on expert, only for a witch to be crying behind the machinegun, that was not fun. We died, predictably.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Rei Onryou		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38243</link>

		<dc:creator><![CDATA[Rei Onryou]]></dc:creator>
		<pubDate>Sat, 08 Nov 2008 16:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38243</guid>

					<description><![CDATA[The only bad experience I had with matchmaking (only played 2 rounds mind you) was being matched with dummies. But that&#039;s to be expected even with a server browser.

My standout experiences so far are:

1) One of the aforementioned dummies upon reaching the 1.5 map safehouse, threw a molotov at me (I had 1 health left) as I was coming into the room. I died, someone ran into the fire, and died. I left the server.

2) On a different (matchmade) server, we could hear a Witch. It blocked the way through the train tunnels. I thought someone had got too close and spooked it. It turned to look at me with yellow eyes, I panicked, fired and saw &quot;Rei Onryou spooked the Witch&quot; in the corner: Guess I was the one that got too close. Fortunately, a Smoker immediately dragged me to safety while the rest dispatched the Witch, then saved me. I&#039;ll never forget that Smoker. Didn&#039;t even have a chance to say thanks...*sniff*]]></description>
			<content:encoded><![CDATA[<p>The only bad experience I had with matchmaking (only played 2 rounds mind you) was being matched with dummies. But that&#8217;s to be expected even with a server browser.</p>
<p>My standout experiences so far are:</p>
<p>1) One of the aforementioned dummies upon reaching the 1.5 map safehouse, threw a molotov at me (I had 1 health left) as I was coming into the room. I died, someone ran into the fire, and died. I left the server.</p>
<p>2) On a different (matchmade) server, we could hear a Witch. It blocked the way through the train tunnels. I thought someone had got too close and spooked it. It turned to look at me with yellow eyes, I panicked, fired and saw &#8220;Rei Onryou spooked the Witch&#8221; in the corner: Guess I was the one that got too close. Fortunately, a Smoker immediately dragged me to safety while the rest dispatched the Witch, then saved me. I&#8217;ll never forget that Smoker. Didn&#8217;t even have a chance to say thanks&#8230;*sniff*</p>
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		<item>
		<title>
		By: Chris Evans		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38240</link>

		<dc:creator><![CDATA[Chris Evans]]></dc:creator>
		<pubDate>Sat, 08 Nov 2008 15:11:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38240</guid>

					<description><![CDATA[While I think that including the whole No Mercy campaign would be too much, I do think they should&#039;ve concluded the second level. 

As for the Demo going dead once the game is released? That is a bit stupid I think, people who haven&#039;t pre-ordered won&#039;t be able to get a taste of the game.

Still a great demo nevertheless, especially on Expert.]]></description>
			<content:encoded><![CDATA[<p>While I think that including the whole No Mercy campaign would be too much, I do think they should&#8217;ve concluded the second level. </p>
<p>As for the Demo going dead once the game is released? That is a bit stupid I think, people who haven&#8217;t pre-ordered won&#8217;t be able to get a taste of the game.</p>
<p>Still a great demo nevertheless, especially on Expert.</p>
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		<item>
		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38232</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Sat, 08 Nov 2008 11:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38232</guid>

					<description><![CDATA[I&#039;m sure we&#039;ll see a fair few servers just starting on the 3rd level of No Mercy, It&#039;s also really fun watching my brother playing the game, if I can&#039;t be bothered to play (it can get quite sapping on Expert).]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m sure we&#8217;ll see a fair few servers just starting on the 3rd level of No Mercy, It&#8217;s also really fun watching my brother playing the game, if I can&#8217;t be bothered to play (it can get quite sapping on Expert).</p>
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		<item>
		<title>
		By: The Poisoned Sponge		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38231</link>

		<dc:creator><![CDATA[The Poisoned Sponge]]></dc:creator>
		<pubDate>Sat, 08 Nov 2008 11:27:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38231</guid>

					<description><![CDATA[As far as I know the Demo goes dead once the actual game is released.. so I&#039;m a little baffled why they didn&#039;t just include the whole of the No Mercy campaign. As it is I know I&#039;m just going to get a little annoyed when the true game is released and I have to battle through these first two levels for what (by then) will feel like the 1000th time. Oh well, it took us two hours to defeat the second part of the demo yesterday, so I guess there&#039;ll be plenty to deal with when it comes out.

That&#039;s the whole demo on expert, btw.]]></description>
			<content:encoded><![CDATA[<p>As far as I know the Demo goes dead once the actual game is released.. so I&#8217;m a little baffled why they didn&#8217;t just include the whole of the No Mercy campaign. As it is I know I&#8217;m just going to get a little annoyed when the true game is released and I have to battle through these first two levels for what (by then) will feel like the 1000th time. Oh well, it took us two hours to defeat the second part of the demo yesterday, so I guess there&#8217;ll be plenty to deal with when it comes out.</p>
<p>That&#8217;s the whole demo on expert, btw.</p>
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		<item>
		<title>
		By: Justice		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38229</link>

		<dc:creator><![CDATA[Justice]]></dc:creator>
		<pubDate>Sat, 08 Nov 2008 10:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38229</guid>

					<description><![CDATA[Well, thanks for the reply. All the sources I&#039;ve seen state that on Normal difficulty there is no Witch.. so it came as a mighty surprise!]]></description>
			<content:encoded><![CDATA[<p>Well, thanks for the reply. All the sources I&#8217;ve seen state that on Normal difficulty there is no Witch.. so it came as a mighty surprise!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38228</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 08 Nov 2008 09:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38228</guid>

					<description><![CDATA[Right, so it&#039;s like releasing the first 3/10ths of a single to promote your album. Bizarre.

Justice, I don&#039;t think I get what was strange. That there was a Witch on Normal mode? That&#039;s normal.]]></description>
			<content:encoded><![CDATA[<p>Right, so it&#8217;s like releasing the first 3/10ths of a single to promote your album. Bizarre.</p>
<p>Justice, I don&#8217;t think I get what was strange. That there was a Witch on Normal mode? That&#8217;s normal.</p>
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		<item>
		<title>
		By: John Walker		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38227</link>

		<dc:creator><![CDATA[John Walker]]></dc:creator>
		<pubDate>Sat, 08 Nov 2008 08:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38227</guid>

					<description><![CDATA[Just to clarify, each of the four campaigns has *five* levels, not four. The fifth always ending in a giganto-stand-off.

The demo isn&#039;t even the first two. It&#039;s the first one-and-a-half. There&#039;s a whole chunk more to do after the stand-off in level two, and the room that&#039;s the Safe Room in the demo is just a break room in the full game, sometimes not even containing anything useful, depending on the Director&#039;s whim.]]></description>
			<content:encoded><![CDATA[<p>Just to clarify, each of the four campaigns has *five* levels, not four. The fifth always ending in a giganto-stand-off.</p>
<p>The demo isn&#8217;t even the first two. It&#8217;s the first one-and-a-half. There&#8217;s a whole chunk more to do after the stand-off in level two, and the room that&#8217;s the Safe Room in the demo is just a break room in the full game, sometimes not even containing anything useful, depending on the Director&#8217;s whim.</p>
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		<title>
		By: Justice		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38222</link>

		<dc:creator><![CDATA[Justice]]></dc:creator>
		<pubDate>Sat, 08 Nov 2008 03:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38222</guid>

					<description><![CDATA[Absolutely loving this demo, cannot wait to experience it at a LAN with 3 other buddies... yet, while showing it off to a mate, normal mode, something strange occured. We heard a Witch. Did not search for Witch, did not disturb Witch, but WHAT WAS SHE DOING THERE? On normal. Did VALVe stealth that in with last nights update?]]></description>
			<content:encoded><![CDATA[<p>Absolutely loving this demo, cannot wait to experience it at a LAN with 3 other buddies&#8230; yet, while showing it off to a mate, normal mode, something strange occured. We heard a Witch. Did not search for Witch, did not disturb Witch, but WHAT WAS SHE DOING THERE? On normal. Did VALVe stealth that in with last nights update?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38216</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Fri, 07 Nov 2008 20:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38216</guid>

					<description><![CDATA[The intro seems to establish the characters just about enough for me.]]></description>
			<content:encoded><![CDATA[<p>The intro seems to establish the characters just about enough for me.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38211</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 07 Nov 2008 19:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38211</guid>

					<description><![CDATA[They&#039;ve talked in pretty vague terms about stuff like that, backstory videos. A more serious tone, I&#039;m imagining. I&#039;m not so excited about that because it&#039;s the humour I like in those videos, but I&#039;d love to see mini-movies released alongside each new downloadable campaign, extended intros like the one the game has.]]></description>
			<content:encoded><![CDATA[<p>They&#8217;ve talked in pretty vague terms about stuff like that, backstory videos. A more serious tone, I&#8217;m imagining. I&#8217;m not so excited about that because it&#8217;s the humour I like in those videos, but I&#8217;d love to see mini-movies released alongside each new downloadable campaign, extended intros like the one the game has.</p>
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		<title>
		By: Dr. Nerfball		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38209</link>

		<dc:creator><![CDATA[Dr. Nerfball]]></dc:creator>
		<pubDate>Fri, 07 Nov 2008 18:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38209</guid>

					<description><![CDATA[Hang on, can I just ask, &#039;cause I really, really am exceptionally ignorant on most things gaming (and far to lazy to read all the comments on here to see if this question has already been asked) but is there gonna be a video like the &quot;Meet the &quot; from Team Fortress 2 for the characters from Left 4 Dead?]]></description>
			<content:encoded><![CDATA[<p>Hang on, can I just ask, &#8217;cause I really, really am exceptionally ignorant on most things gaming (and far to lazy to read all the comments on here to see if this question has already been asked) but is there gonna be a video like the &#8220;Meet the &#8221; from Team Fortress 2 for the characters from Left 4 Dead?</p>
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		<title>
		By: HoW Jones [J-Server Wannabee]		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38208</link>

		<dc:creator><![CDATA[HoW Jones [J-Server Wannabee]]]></dc:creator>
		<pubDate>Fri, 07 Nov 2008 17:37:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38208</guid>

					<description><![CDATA[Had a great time on the PCG Badwater Basin event, I was just sitting back, trying to learn form your play as I healed you. But the highlight was the UberKritz from me and Monty, you destroyed them.]]></description>
			<content:encoded><![CDATA[<p>Had a great time on the PCG Badwater Basin event, I was just sitting back, trying to learn form your play as I healed you. But the highlight was the UberKritz from me and Monty, you destroyed them.</p>
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		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38206</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Fri, 07 Nov 2008 16:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38206</guid>

					<description><![CDATA[I don&#039;t have the demo, i&#039;m too hooked on the Call of Duty beta demo instead.

It&#039;s hilarious as all the characters are stereotypes.
The screaming Germans.
The ultra-imperialistic Japanese
The communist, united Russians
and the Americans who swear in every sentence for no reason.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t have the demo, i&#8217;m too hooked on the Call of Duty beta demo instead.</p>
<p>It&#8217;s hilarious as all the characters are stereotypes.<br />
The screaming Germans.<br />
The ultra-imperialistic Japanese<br />
The communist, united Russians<br />
and the Americans who swear in every sentence for no reason.</p>
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		<title>
		By: Baggie		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38205</link>

		<dc:creator><![CDATA[Baggie]]></dc:creator>
		<pubDate>Fri, 07 Nov 2008 12:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38205</guid>

					<description><![CDATA[I really liked the demo, however I have some horrible issue in that on expert, the tank NEVER dies. We&#039;ve shot enough bullets into him that he should be composed entirely of bullets, melted down by the thousands upon thousands of degrees of fire we&#039;re inflicted on him, so he becomes some sort of metal, red hot muscle wall thing... However even though we loose it&#039;s a LOT of fun for some weird reason I can&#039;t fathom.]]></description>
			<content:encoded><![CDATA[<p>I really liked the demo, however I have some horrible issue in that on expert, the tank NEVER dies. We&#8217;ve shot enough bullets into him that he should be composed entirely of bullets, melted down by the thousands upon thousands of degrees of fire we&#8217;re inflicted on him, so he becomes some sort of metal, red hot muscle wall thing&#8230; However even though we loose it&#8217;s a LOT of fun for some weird reason I can&#8217;t fathom.</p>
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		<title>
		By: Newt Pulsifer		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38203</link>

		<dc:creator><![CDATA[Newt Pulsifer]]></dc:creator>
		<pubDate>Fri, 07 Nov 2008 12:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38203</guid>

					<description><![CDATA[Most of my friends enjoyed it.. but I felt like &quot;I want my money back&quot; :(
Hope you&#039;re right, and the full release being a VERY different game (not just 4x longer).]]></description>
			<content:encoded><![CDATA[<p>Most of my friends enjoyed it.. but I felt like &#8220;I want my money back&#8221; :(<br />
Hope you&#8217;re right, and the full release being a VERY different game (not just 4x longer).</p>
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		<title>
		By: Ludo		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38198</link>

		<dc:creator><![CDATA[Ludo]]></dc:creator>
		<pubDate>Fri, 07 Nov 2008 09:05:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38198</guid>

					<description><![CDATA[Having played through a few full games of Left 4 Dead I can say that it does ramp up the challenge with each level. Expert mode can be perfectly manageable for the first few sections but it throws more and more at you later on. With the full game you&#039;ll probably be choosing the difficulty level based on how you&#039;re likely to stand up in the final areas. 

Also, when you get there the hospital building itself is brilliant]]></description>
			<content:encoded><![CDATA[<p>Having played through a few full games of Left 4 Dead I can say that it does ramp up the challenge with each level. Expert mode can be perfectly manageable for the first few sections but it throws more and more at you later on. With the full game you&#8217;ll probably be choosing the difficulty level based on how you&#8217;re likely to stand up in the final areas. </p>
<p>Also, when you get there the hospital building itself is brilliant</p>
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-11-06-left-4-de/#comment-38197</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Fri, 07 Nov 2008 08:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-11-06-left-4-de#comment-38197</guid>

					<description><![CDATA[I think I&#039;ll try playing properly, I have a feeling that my &#039;can&#039;t touch this&#039; rÃ©gime may not be the way it is intended to be played. Despite the hilarity of it, but I&#039;ll still occasionally corner a zombie corner a zombie and beat the living(dead?) crap out of it, that&#039;s just fun.]]></description>
			<content:encoded><![CDATA[<p>I think I&#8217;ll try playing properly, I have a feeling that my &#8216;can&#8217;t touch this&#8217; rÃ©gime may not be the way it is intended to be played. Despite the hilarity of it, but I&#8217;ll still occasionally corner a zombie corner a zombie and beat the living(dead?) crap out of it, that&#8217;s just fun.</p>
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