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	<title>
	Comments on: Far Cry 2: What I Do Like	</title>
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	<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/</link>
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		<title>
		By: MJ		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-601607</link>

		<dc:creator><![CDATA[MJ]]></dc:creator>
		<pubDate>Sun, 12 Jul 2015 20:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-601607</guid>

					<description><![CDATA[I love the gruesome animations, but one play through has surely got to lead to the avatar needing re-constructive surgery for both legs... If you&#039;re like me, then that would probably happen before I&#039;ve even left Leboa-Seka.

Poor Frank would be jealous.]]></description>
			<content:encoded><![CDATA[<p>I love the gruesome animations, but one play through has surely got to lead to the avatar needing re-constructive surgery for both legs&#8230; If you&#8217;re like me, then that would probably happen before I&#8217;ve even left Leboa-Seka.</p>
<p>Poor Frank would be jealous.</p>
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		<title>
		By: Fatalism in Leboa-Sako and Bowa-Seko &#124; Five Players		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-201951</link>

		<dc:creator><![CDATA[Fatalism in Leboa-Sako and Bowa-Seko &#124; Five Players]]></dc:creator>
		<pubDate>Thu, 23 Sep 2010 07:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-201951</guid>

					<description><![CDATA[[...] launch was very nicely covered and illustrated by PC Gamer&#8217;s Tom Francis in a trilogy of posts to which Clint Hocking himself responded with some explanations for the more radical design [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] launch was very nicely covered and illustrated by PC Gamer&#8217;s Tom Francis in a trilogy of posts to which Clint Hocking himself responded with some explanations for the more radical design [&#8230;]</p>
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		<title>
		By: Fat Zombie		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-43540</link>

		<dc:creator><![CDATA[Fat Zombie]]></dc:creator>
		<pubDate>Sun, 11 Jan 2009 12:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-43540</guid>

					<description><![CDATA[Warren Clyde died in my arms. I tried to save him with syrettes, but despite my best efforts, he closed his eyes forever.

This would have been quite emotional, except for two reasons:

1. I had to kill him myself. He had been antagonising some tanker drivers for some reason, and I assume that one of them was supposed to mortally wound him. However, I managed to take them down before they could: this was followed by ten minutes of wandering around the spot marked on the map, looking for anyone else.
After finding no-one in the area, I had a brainwave and shot Warren in the back five times. He struggled, coughed, I tried to save him, he became a sunbeam in the sky, it was all very sad etc. etc. etc. Hey! Mission Complete! Woo!

2. I have subtitles on, for some reason. And when characters ask for more syrettes, it puts it like this:

&quot;[DEATH RATTLE] ...I need... more...&quot;

Well, whoop-de-fuck. Thanks for that, subtitles team.

Still, I&#039;m not going to fault the game, it&#039;s still a bloody marvellous thing to play. And I will miss Warren; although his additions to my assignments usually added hundreds to the list of People Who Are Going To Shoot At Me Today, seemingly without reward; I often found that the detours proved quite entertaining, as well as an opportunity to find many more briefcases, so they sort-of paid for themselves.

Still; Goodnight, Sweet Prince. Sorry about the shooting-you-in-the-back thingy.]]></description>
			<content:encoded><![CDATA[<p>Warren Clyde died in my arms. I tried to save him with syrettes, but despite my best efforts, he closed his eyes forever.</p>
<p>This would have been quite emotional, except for two reasons:</p>
<p>1. I had to kill him myself. He had been antagonising some tanker drivers for some reason, and I assume that one of them was supposed to mortally wound him. However, I managed to take them down before they could: this was followed by ten minutes of wandering around the spot marked on the map, looking for anyone else.<br />
After finding no-one in the area, I had a brainwave and shot Warren in the back five times. He struggled, coughed, I tried to save him, he became a sunbeam in the sky, it was all very sad etc. etc. etc. Hey! Mission Complete! Woo!</p>
<p>2. I have subtitles on, for some reason. And when characters ask for more syrettes, it puts it like this:</p>
<p>&#8220;[DEATH RATTLE] &#8230;I need&#8230; more&#8230;&#8221;</p>
<p>Well, whoop-de-fuck. Thanks for that, subtitles team.</p>
<p>Still, I&#8217;m not going to fault the game, it&#8217;s still a bloody marvellous thing to play. And I will miss Warren; although his additions to my assignments usually added hundreds to the list of People Who Are Going To Shoot At Me Today, seemingly without reward; I often found that the detours proved quite entertaining, as well as an opportunity to find many more briefcases, so they sort-of paid for themselves.</p>
<p>Still; Goodnight, Sweet Prince. Sorry about the shooting-you-in-the-back thingy.</p>
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		<title>
		By: Tynan Sylvester		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-39404</link>

		<dc:creator><![CDATA[Tynan Sylvester]]></dc:creator>
		<pubDate>Fri, 05 Dec 2008 23:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-39404</guid>

					<description><![CDATA[Paul died because he was mortally wounded and you overdosed him with morphine to put him out of his misery. Just like that scene in Saving Private Ryan in the field full of dead cows.

Sometimes that happens in FC2... they&#039;re unsaveable. Although I was annoyed the first time because it didn&#039;t really read for me and I thought I had screwed something up. I even reloaded my game to try to save that damn Cuban girl. Of course she was fated to die, it was a waste of time. They game should have telegraphed that her death was inevitable much better.]]></description>
			<content:encoded><![CDATA[<p>Paul died because he was mortally wounded and you overdosed him with morphine to put him out of his misery. Just like that scene in Saving Private Ryan in the field full of dead cows.</p>
<p>Sometimes that happens in FC2&#8230; they&#8217;re unsaveable. Although I was annoyed the first time because it didn&#8217;t really read for me and I thought I had screwed something up. I even reloaded my game to try to save that damn Cuban girl. Of course she was fated to die, it was a waste of time. They game should have telegraphed that her death was inevitable much better.</p>
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		<title>
		By: Simon		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-38030</link>

		<dc:creator><![CDATA[Simon]]></dc:creator>
		<pubDate>Sun, 02 Nov 2008 21:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-38030</guid>

					<description><![CDATA[So Far Cry 2 is good, yeah? Tell me all about it, because my copy was stolen! http://roflmcclemcopter.wordpress.com/2008/11/02/ill-be-far-cry-ing-myself-to-sleep/]]></description>
			<content:encoded><![CDATA[<p>So Far Cry 2 is good, yeah? Tell me all about it, because my copy was stolen! <a href="http://roflmcclemcopter.wordpress.com/2008/11/02/ill-be-far-cry-ing-myself-to-sleep/" rel="nofollow ugc">http://roflmcclemcopter.wordpress.com/2008/11/02/ill-be-far-cry-ing-myself-to-sleep/</a></p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37907</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Fri, 31 Oct 2008 12:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37907</guid>

					<description><![CDATA[1fort is in danger of dying:

http://www.1fort.com/blog/hey-california-voters/

Thank god we have such dedicated comrades on the internet, who would happily post on their blog to support 1fort:

http://rustbowl.wordpress.com/2008/10/31/support-1fort/
(yeah, it&#039;s my blog)]]></description>
			<content:encoded><![CDATA[<p>1fort is in danger of dying:</p>
<p><a href="http://www.1fort.com/blog/hey-california-voters/" rel="nofollow ugc">http://www.1fort.com/blog/hey-california-voters/</a></p>
<p>Thank god we have such dedicated comrades on the internet, who would happily post on their blog to support 1fort:</p>
<p><a href="http://rustbowl.wordpress.com/2008/10/31/support-1fort/" rel="nofollow ugc">http://rustbowl.wordpress.com/2008/10/31/support-1fort/</a><br />
(yeah, it&#8217;s my blog)</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37903</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Fri, 31 Oct 2008 10:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37903</guid>

					<description><![CDATA[(Act 2 spoilers:) I went to Mike&#039;s, Mr.Goody-2-shoes-defend the civilians-Francis. All the mercs basically fell over, and it says in my journal I abandoned them.]]></description>
			<content:encoded><![CDATA[<p>(Act 2 spoilers:) I went to Mike&#8217;s, Mr.Goody-2-shoes-defend the civilians-Francis. All the mercs basically fell over, and it says in my journal I abandoned them.</p>
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		<title>
		By: ZomBuster		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37902</link>

		<dc:creator><![CDATA[ZomBuster]]></dc:creator>
		<pubDate>Fri, 31 Oct 2008 10:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37902</guid>

					<description><![CDATA[Strange thing is, you see your arms all the time while driving, shooting, healing etc. But when your car get&#039;s flipped, your character suddenly possesses freeman-like powers.]]></description>
			<content:encoded><![CDATA[<p>Strange thing is, you see your arms all the time while driving, shooting, healing etc. But when your car get&#8217;s flipped, your character suddenly possesses freeman-like powers.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37887</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 30 Oct 2008 23:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37887</guid>

					<description><![CDATA[(Act 2 spoilers:) When you had the choice to go to Mike&#039;s Bar or the church, which did you do? If you went to the church, I&#039;m pretty sure you&#039;re going to have to jump off a cliff. Don&#039;t know about the other possibility, I haven&#039;t tried it.]]></description>
			<content:encoded><![CDATA[<p>(Act 2 spoilers:) When you had the choice to go to Mike&#8217;s Bar or the church, which did you do? If you went to the church, I&#8217;m pretty sure you&#8217;re going to have to jump off a cliff. Don&#8217;t know about the other possibility, I haven&#8217;t tried it.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37881</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Thu, 30 Oct 2008 19:31:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37881</guid>

					<description><![CDATA[*SPOILERS*

Do you meet the buddies you leave behind in the first half? I have about 25 history points with Flora Guillen, and I would jump off a cliff if I found out it was all for nothing.]]></description>
			<content:encoded><![CDATA[<p>*SPOILERS*</p>
<p>Do you meet the buddies you leave behind in the first half? I have about 25 history points with Flora Guillen, and I would jump off a cliff if I found out it was all for nothing.</p>
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		<title>
		By: Waste_Manager		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37877</link>

		<dc:creator><![CDATA[Waste_Manager]]></dc:creator>
		<pubDate>Thu, 30 Oct 2008 16:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37877</guid>

					<description><![CDATA[Well I&#039;ve got to say I love Far Cry 2. Yeah it has problems, but it&#039;s too much fun for me to care. Plus, I thought Warren Clyde was excellent (until he went and died on me). He was cocky and arrogant, but so insane it was hilarious.]]></description>
			<content:encoded><![CDATA[<p>Well I&#8217;ve got to say I love Far Cry 2. Yeah it has problems, but it&#8217;s too much fun for me to care. Plus, I thought Warren Clyde was excellent (until he went and died on me). He was cocky and arrogant, but so insane it was hilarious.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37872</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Thu, 30 Oct 2008 12:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37872</guid>

					<description><![CDATA[Shit. I got one of the best cars and flipped it. So I abandoned it, never to use it again...]]></description>
			<content:encoded><![CDATA[<p>Shit. I got one of the best cars and flipped it. So I abandoned it, never to use it again&#8230;</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37863</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 30 Oct 2008 09:11:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37863</guid>

					<description><![CDATA[You can right a flipped vehicle by using it in Far Cry 2. If it gets stuck on a rock the right way up, though, as it often does, you&#039;re boned.]]></description>
			<content:encoded><![CDATA[<p>You can right a flipped vehicle by using it in Far Cry 2. If it gets stuck on a rock the right way up, though, as it often does, you&#8217;re boned.</p>
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		<title>
		By: peterd102		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37854</link>

		<dc:creator><![CDATA[peterd102]]></dc:creator>
		<pubDate>Thu, 30 Oct 2008 01:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37854</guid>

					<description><![CDATA[Lol as soon as i read the above post I thought, flip it over with the grav.... oh wrong game. Does this happen to anyone else? It also happens to me in real life, I see a church tower and immediatly think snipers. I hear the tiniest succession of beeps and insticntivly think to leap back, fearing an Sentry. FC2 looks so realistic that id probably take ages to get used to it, or get out of old gaming habits. Im going to be killed by a lot of grenades as I try to grav them back.]]></description>
			<content:encoded><![CDATA[<p>Lol as soon as i read the above post I thought, flip it over with the grav&#8230;. oh wrong game. Does this happen to anyone else? It also happens to me in real life, I see a church tower and immediatly think snipers. I hear the tiniest succession of beeps and insticntivly think to leap back, fearing an Sentry. FC2 looks so realistic that id probably take ages to get used to it, or get out of old gaming habits. Im going to be killed by a lot of grenades as I try to grav them back.</p>
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		<title>
		By: darthpugwash		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37853</link>

		<dc:creator><![CDATA[darthpugwash]]></dc:creator>
		<pubDate>Thu, 30 Oct 2008 00:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37853</guid>

					<description><![CDATA[Sorry for the double post, but in defense of the random jeep spawns, they do provide the player with transport. Useful for when you flip your own vehicle over half way to an objective and are stuck hoofing it.]]></description>
			<content:encoded><![CDATA[<p>Sorry for the double post, but in defense of the random jeep spawns, they do provide the player with transport. Useful for when you flip your own vehicle over half way to an objective and are stuck hoofing it.</p>
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		<title>
		By: darthpugwash		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37852</link>

		<dc:creator><![CDATA[darthpugwash]]></dc:creator>
		<pubDate>Thu, 30 Oct 2008 00:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37852</guid>

					<description><![CDATA[roBurky: Agreed about the gun shops. At first I didn&#039;t like them, especially as the whole infinite supply thing seemed to go against naturalistic feel of the game. However as I built up an arsenal, I really started to appreciate the choice and flexibility that the gun shops offer.]]></description>
			<content:encoded><![CDATA[<p>roBurky: Agreed about the gun shops. At first I didn&#8217;t like them, especially as the whole infinite supply thing seemed to go against naturalistic feel of the game. However as I built up an arsenal, I really started to appreciate the choice and flexibility that the gun shops offer.</p>
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		<title>
		By: Sam		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37842</link>

		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 18:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37842</guid>

					<description><![CDATA[Convoy intercepts ftw!
That and boat fights.]]></description>
			<content:encoded><![CDATA[<p>Convoy intercepts ftw!<br />
That and boat fights.</p>
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		<title>
		By: Roadrunner		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37833</link>

		<dc:creator><![CDATA[Roadrunner]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 16:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37833</guid>

					<description><![CDATA[I think you should be able to extract bullets similar to those Nintendo Games &quot;Trauma Centre&quot;. In other words, anime chicks yelling &quot;doctor!&quot; in a seductive manner every 10 seconds to say you&#039;re doing it wrong, but offering no advice.

Or alternatively, there should be a german character who screams &quot;I EM FULLY CHARGED!&quot; and makes you shiny and red. Either way, visit my joint-blog. (Alright, that was a subtle way to get viewers. :D)]]></description>
			<content:encoded><![CDATA[<p>I think you should be able to extract bullets similar to those Nintendo Games &#8220;Trauma Centre&#8221;. In other words, anime chicks yelling &#8220;doctor!&#8221; in a seductive manner every 10 seconds to say you&#8217;re doing it wrong, but offering no advice.</p>
<p>Or alternatively, there should be a german character who screams &#8220;I EM FULLY CHARGED!&#8221; and makes you shiny and red. Either way, visit my joint-blog. (Alright, that was a subtle way to get viewers. :D)</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37829</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 14:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37829</guid>

					<description><![CDATA[Regarding the whole &#039;rip bullets out of forearm&#039; thing, I wish I had a little more interaction rather than just tapping H. If you ever did lockpicking in Thief 3, my idea is that pulling the bullet out with the knife would be a similar mini-game.]]></description>
			<content:encoded><![CDATA[<p>Regarding the whole &#8216;rip bullets out of forearm&#8217; thing, I wish I had a little more interaction rather than just tapping H. If you ever did lockpicking in Thief 3, my idea is that pulling the bullet out with the knife would be a similar mini-game.</p>
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		<title>
		By: Chijts		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37828</link>

		<dc:creator><![CDATA[Chijts]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 13:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37828</guid>

					<description><![CDATA[Hey Tom, thought since you like the art in the game it might interest you to look at some of the enviroment concepts for it - maybe some can be recognised in the game?

http://www.conceptart.org/forums/showthread.php?t=139979]]></description>
			<content:encoded><![CDATA[<p>Hey Tom, thought since you like the art in the game it might interest you to look at some of the enviroment concepts for it &#8211; maybe some can be recognised in the game?</p>
<p><a href="http://www.conceptart.org/forums/showthread.php?t=139979" rel="nofollow ugc">http://www.conceptart.org/forums/showthread.php?t=139979</a></p>
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		<title>
		By: The Poisoned Sponge		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37825</link>

		<dc:creator><![CDATA[The Poisoned Sponge]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 12:15:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37825</guid>

					<description><![CDATA[Convoy Intercepts are the best. I remember I set one up by leaving my dune buggy blocking the road at the tight corner in the forest, then I waited in a tree with my grenade launcher. The truck I was supposed to kill was right underneath me, so instead of blowing it up there and then I dropped an IED in it. Let it get around my blockade, drive off, then BOOM. Good times.]]></description>
			<content:encoded><![CDATA[<p>Convoy Intercepts are the best. I remember I set one up by leaving my dune buggy blocking the road at the tight corner in the forest, then I waited in a tree with my grenade launcher. The truck I was supposed to kill was right underneath me, so instead of blowing it up there and then I dropped an IED in it. Let it get around my blockade, drive off, then BOOM. Good times.</p>
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		<title>
		By: roBurky		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37824</link>

		<dc:creator><![CDATA[roBurky]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 11:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37824</guid>

					<description><![CDATA[I would like to add the shop system to this. For all of Far Cry 2&#039;s efforts at immersion and realism, it knows when it would be more fun to break away from it. The way buying a gun at a shop merely &#039;unlocks&#039; it, giving you infinite copies of it for the future is great - it really allows you to experiment with your weapons, and try out the weird stuff even if you know it&#039;s not going to be as useful as the gun you were previously using.

And then the weapon degradation is actually turned into a fun mechanic, which is wierd. Because it mostly only happens to found weapons in the world, not your bought guns, it turns a scoped grenade launcher found in a safehouse into a kind of limited powerup. It&#039;s a preview of an awesome gun you&#039;ll be able to buy permanently later on.]]></description>
			<content:encoded><![CDATA[<p>I would like to add the shop system to this. For all of Far Cry 2&#8217;s efforts at immersion and realism, it knows when it would be more fun to break away from it. The way buying a gun at a shop merely &#8216;unlocks&#8217; it, giving you infinite copies of it for the future is great &#8211; it really allows you to experiment with your weapons, and try out the weird stuff even if you know it&#8217;s not going to be as useful as the gun you were previously using.</p>
<p>And then the weapon degradation is actually turned into a fun mechanic, which is wierd. Because it mostly only happens to found weapons in the world, not your bought guns, it turns a scoped grenade launcher found in a safehouse into a kind of limited powerup. It&#8217;s a preview of an awesome gun you&#8217;ll be able to buy permanently later on.</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37822</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 10:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37822</guid>

					<description><![CDATA[Christ, I&#039;ve not seen that rebar one yet, that&#039;s really quite disturbing.]]></description>
			<content:encoded><![CDATA[<p>Christ, I&#8217;ve not seen that rebar one yet, that&#8217;s really quite disturbing.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37821</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 10:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37821</guid>

					<description><![CDATA[My full thoughts are here:

http://rustbowl.wordpress.com/2008/10/29/farcry2oopsforgottoputgrammarin/

Anyway, I don&#039;t really understand the buddy system. I did 3 missions for a South American woman, and it&#039;s still Waren Clyde who saves my ass. I wish I could just tell them to tag along.]]></description>
			<content:encoded><![CDATA[<p>My full thoughts are here:</p>
<p><a href="http://rustbowl.wordpress.com/2008/10/29/farcry2oopsforgottoputgrammarin/" rel="nofollow ugc">http://rustbowl.wordpress.com/2008/10/29/farcry2oopsforgottoputgrammarin/</a></p>
<p>Anyway, I don&#8217;t really understand the buddy system. I did 3 missions for a South American woman, and it&#8217;s still Waren Clyde who saves my ass. I wish I could just tell them to tag along.</p>
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37820</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 10:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37820</guid>

					<description><![CDATA[This has changed my view from &#039;going to buy&#039; to &#039;GOING TO BUY&#039;, capitals are important.

Another good article and I enjoyed the pictures as well. I&#039;ve always noticed that people find it harder to complement than criticise, at least in this country, so well done.]]></description>
			<content:encoded><![CDATA[<p>This has changed my view from &#8216;going to buy&#8217; to &#8216;GOING TO BUY&#8217;, capitals are important.</p>
<p>Another good article and I enjoyed the pictures as well. I&#8217;ve always noticed that people find it harder to complement than criticise, at least in this country, so well done.</p>
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		<title>
		By: darthpugwash		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37803</link>

		<dc:creator><![CDATA[darthpugwash]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 01:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37803</guid>

					<description><![CDATA[Earlier on I was given an assasination mission by one of my buddies, so I headed over to the locale and scoped out the target. A guy in a suit and tie, standing out like a sore thumb as everyone else was lugging around a gun and wearing a grimy vest of some sort. Sure, I could have sniped him, but why do that when he&#039;s within RPG range? The resulting explosion not only killed the mark, but set a fire going, which then caused an ammo cache to explode, taking out three more unfortunate guys in total. When this game is good, it is VERY good.

These Far Cry posts have been interesting BTW, thanks for posting them (really cool that Clint Hocking showed up)]]></description>
			<content:encoded><![CDATA[<p>Earlier on I was given an assasination mission by one of my buddies, so I headed over to the locale and scoped out the target. A guy in a suit and tie, standing out like a sore thumb as everyone else was lugging around a gun and wearing a grimy vest of some sort. Sure, I could have sniped him, but why do that when he&#8217;s within RPG range? The resulting explosion not only killed the mark, but set a fire going, which then caused an ammo cache to explode, taking out three more unfortunate guys in total. When this game is good, it is VERY good.</p>
<p>These Far Cry posts have been interesting BTW, thanks for posting them (really cool that Clint Hocking showed up)</p>
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		<title>
		By: Ben Abraham		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37802</link>

		<dc:creator><![CDATA[Ben Abraham]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 01:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37802</guid>

					<description><![CDATA[I blew up a car with the secondary weapon grenade launcher, and I got hit with a piece of wire shrapnel that wrapped itself around my left hand. It felt like practically tearing my hand off.]]></description>
			<content:encoded><![CDATA[<p>I blew up a car with the secondary weapon grenade launcher, and I got hit with a piece of wire shrapnel that wrapped itself around my left hand. It felt like practically tearing my hand off.</p>
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		<title>
		By: peterd102		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37801</link>

		<dc:creator><![CDATA[peterd102]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 01:18:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37801</guid>

					<description><![CDATA[Clint did SC and SC3! Woah, i am in awe of him, thsoe 2 were the best in the series, verging on what id call &#039;perfect&#039; stealth games.

Back to FC2 however, the ability to plan your approach to a mission seems excellent, and i really want to do some of those convoy missions.

I do feel that if i play it ill behiding in fear trying desperatly not to get hurt so i dont get to see these sorts of gruesome spectacles. Makes the little health bar seem so outdated.]]></description>
			<content:encoded><![CDATA[<p>Clint did SC and SC3! Woah, i am in awe of him, thsoe 2 were the best in the series, verging on what id call &#8216;perfect&#8217; stealth games.</p>
<p>Back to FC2 however, the ability to plan your approach to a mission seems excellent, and i really want to do some of those convoy missions.</p>
<p>I do feel that if i play it ill behiding in fear trying desperatly not to get hurt so i dont get to see these sorts of gruesome spectacles. Makes the little health bar seem so outdated.</p>
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		<title>
		By: Okimin		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37797</link>

		<dc:creator><![CDATA[Okimin]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 00:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37797</guid>

					<description><![CDATA[I once fell off a cliff and had to rip my tooth out to save my life. It made no sence, but it was amazing.]]></description>
			<content:encoded><![CDATA[<p>I once fell off a cliff and had to rip my tooth out to save my life. It made no sence, but it was amazing.</p>
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		<title>
		By: Dave		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37796</link>

		<dc:creator><![CDATA[Dave]]></dc:creator>
		<pubDate>Wed, 29 Oct 2008 00:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37796</guid>

					<description><![CDATA[Oh YEAH? My guy was being shelled repeatedly by some unseen attacker with a mortar, when he was suddenly blasted by a near hit. So he reached down and saw a broad triangular piece of shrapnel sticking out of his thigh, grabbed it, and yanked. Turned out this was just the base of a long, needle-like shard, and it had to be dragged out of its entire length.
I cried out in horror at that point. I really quite like Far Cry 2]]></description>
			<content:encoded><![CDATA[<p>Oh YEAH? My guy was being shelled repeatedly by some unseen attacker with a mortar, when he was suddenly blasted by a near hit. So he reached down and saw a broad triangular piece of shrapnel sticking out of his thigh, grabbed it, and yanked. Turned out this was just the base of a long, needle-like shard, and it had to be dragged out of its entire length.<br />
I cried out in horror at that point. I really quite like Far Cry 2</p>
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		<title>
		By: Gawker		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37795</link>

		<dc:creator><![CDATA[Gawker]]></dc:creator>
		<pubDate>Tue, 28 Oct 2008 23:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37795</guid>

					<description><![CDATA[I have to say I now really want to play this.]]></description>
			<content:encoded><![CDATA[<p>I have to say I now really want to play this.</p>
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		<title>
		By: cool		</title>
		<link>https://www.pentadact.com/2008-10-29-far-cry-2-what-i-do-like/#comment-37794</link>

		<dc:creator><![CDATA[cool]]></dc:creator>
		<pubDate>Tue, 28 Oct 2008 23:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-29-far-cry-2-what-i-do-like#comment-37794</guid>

					<description><![CDATA[cool.]]></description>
			<content:encoded><![CDATA[<p>cool.</p>
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