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	<title>
	Comments on: My Script For A Team Fortress 2 Short About The Spy	</title>
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		<title>
		By: Post 500, by Tom Francis		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-227483</link>

		<dc:creator><![CDATA[Post 500, by Tom Francis]]></dc:creator>
		<pubDate>Fri, 13 May 2011 21:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-227483</guid>

					<description><![CDATA[[...] A Stab At Meet The Spy Which, as everyone pointed out, was too long. Then Meet The Spy actually came out, and was more [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] A Stab At Meet The Spy Which, as everyone pointed out, was too long. Then Meet The Spy actually came out, and was more [&#8230;]</p>
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		<item>
		<title>
		By: Zig13		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-191305</link>

		<dc:creator><![CDATA[Zig13]]></dc:creator>
		<pubDate>Wed, 21 Jul 2010 20:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-191305</guid>

					<description><![CDATA[Meet the Spy was amazing at being a meet the... video for the spy but this script is amazing as a video about the spy. When Valve release the tools they use to make source engine videos then someone has got to make this. I say someone as my computer can barely run the early source engine games let alone some advanced software.]]></description>
			<content:encoded><![CDATA[<p>Meet the Spy was amazing at being a meet the&#8230; video for the spy but this script is amazing as a video about the spy. When Valve release the tools they use to make source engine videos then someone has got to make this. I say someone as my computer can barely run the early source engine games let alone some advanced software.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Enjay		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-55912</link>

		<dc:creator><![CDATA[Enjay]]></dc:creator>
		<pubDate>Sun, 17 May 2009 13:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-55912</guid>

					<description><![CDATA[Meet the Spy was amazing.

I mean, it was action packed, and had some jokes.

&quot;NOW HE IS COMING TO FUCK US!&quot;

It kinda captures the feeling of how a good spy can dominate a team, but a bad spy is easy to kill, on the part where the spy basically says he&#039;s invincible.

And it makes him look like a total hard ass. Raping the Sniper at close range, somehow instantly killing a SG, then pulling out his magnum and headshotting the engie, then taking out the medic with his BARE HANDS somehow.

Sure, it wasn&#039;t exactly a canon version, but I loved it. My favorite one so far.]]></description>
			<content:encoded><![CDATA[<p>Meet the Spy was amazing.</p>
<p>I mean, it was action packed, and had some jokes.</p>
<p>&#8220;NOW HE IS COMING TO FUCK US!&#8221;</p>
<p>It kinda captures the feeling of how a good spy can dominate a team, but a bad spy is easy to kill, on the part where the spy basically says he&#8217;s invincible.</p>
<p>And it makes him look like a total hard ass. Raping the Sniper at close range, somehow instantly killing a SG, then pulling out his magnum and headshotting the engie, then taking out the medic with his BARE HANDS somehow.</p>
<p>Sure, it wasn&#8217;t exactly a canon version, but I loved it. My favorite one so far.</p>
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		<title>
		By: Pilt		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-55910</link>

		<dc:creator><![CDATA[Pilt]]></dc:creator>
		<pubDate>Sun, 17 May 2009 12:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-55910</guid>

					<description><![CDATA[I found meet the spy rather disappointing.  Technically impeccable, but all of the others released so far sit higher in my affections.  Something derived from this script here would have been much better.]]></description>
			<content:encoded><![CDATA[<p>I found meet the spy rather disappointing.  Technically impeccable, but all of the others released so far sit higher in my affections.  Something derived from this script here would have been much better.</p>
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		<item>
		<title>
		By: Rankaratar		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-55896</link>

		<dc:creator><![CDATA[Rankaratar]]></dc:creator>
		<pubDate>Sun, 17 May 2009 10:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-55896</guid>

					<description><![CDATA[Yours is alright, but Valve cannot be topped:
http://www.youtube.com/watch?v=xTfuKAfhLFM]]></description>
			<content:encoded><![CDATA[<p>Yours is alright, but Valve cannot be topped:<br />
<a href="http://www.youtube.com/watch?v=xTfuKAfhLFM" rel="nofollow ugc">http://www.youtube.com/watch?v=xTfuKAfhLFM</a></p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Mr. Brit		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-47565</link>

		<dc:creator><![CDATA[Mr. Brit]]></dc:creator>
		<pubDate>Sun, 01 Mar 2009 09:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-47565</guid>

					<description><![CDATA[I do like A writer from Valve(just kidding)&#039;s assumption that because Americans won&#039;t understand what it means, they won&#039;t get it. An expletive in any language is fairly recognisable because of the distinctive way we swear and since it is plainly Italian even the most retarded yank will realise it&#039;s just him swearing in his native(?) tongue.]]></description>
			<content:encoded><![CDATA[<p>I do like A writer from Valve(just kidding)&#8217;s assumption that because Americans won&#8217;t understand what it means, they won&#8217;t get it. An expletive in any language is fairly recognisable because of the distinctive way we swear and since it is plainly Italian even the most retarded yank will realise it&#8217;s just him swearing in his native(?) tongue.</p>
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		<title>
		By: Rarne		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-47519</link>

		<dc:creator><![CDATA[Rarne]]></dc:creator>
		<pubDate>Sat, 28 Feb 2009 14:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-47519</guid>

					<description><![CDATA[@A writer from Valve(just kidding): Everything you just suggested is the equivalent of feces on the bottom of a shoe compared to what Pentadact wrote. Are you serious in thinking your suggestions help the original script? There needs to be no re-writing done. This should be published immediately if not by Valve, then a third party.]]></description>
			<content:encoded><![CDATA[<p>@A writer from Valve(just kidding): Everything you just suggested is the equivalent of feces on the bottom of a shoe compared to what Pentadact wrote. Are you serious in thinking your suggestions help the original script? There needs to be no re-writing done. This should be published immediately if not by Valve, then a third party.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: A writer from Valve (just kidding)		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-37908</link>

		<dc:creator><![CDATA[A writer from Valve (just kidding)]]></dc:creator>
		<pubDate>Fri, 31 Oct 2008 12:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-37908</guid>

					<description><![CDATA[This is what i think:The class vs class part should be cut-out. Also, even though it is cute, sentry personification is out of the question. even in Meet the Engy he did not talk to his sentry like his pet or something. none of that &quot;hunter in the savannah&quot; thing as it is too complicated. to tell the truth, most of it should be cut out except the part about avoiding the blu guys and igniting the medic. some backstab and sapping scenes would be good, although not the way you put it. also, the ending sounds cool but it a bit hard to understand. many americans don&#039;t understand &quot;figlio di puttana&quot;. a suitable ending could be, the spy stops in front of the demoman, then with a look of disgust, stabs his good eye and raises it at the sky, skewered on his knife. another scene would be the spy to stab a scout on the forehead, the scout pauses and looks at the sun, blood trickling down his forehead. the spy then decloaks, pulls out his knife and walks away. you should rewrite it and send it to valve. gd luck.]]></description>
			<content:encoded><![CDATA[<p>This is what i think:The class vs class part should be cut-out. Also, even though it is cute, sentry personification is out of the question. even in Meet the Engy he did not talk to his sentry like his pet or something. none of that &#8220;hunter in the savannah&#8221; thing as it is too complicated. to tell the truth, most of it should be cut out except the part about avoiding the blu guys and igniting the medic. some backstab and sapping scenes would be good, although not the way you put it. also, the ending sounds cool but it a bit hard to understand. many americans don&#8217;t understand &#8220;figlio di puttana&#8221;. a suitable ending could be, the spy stops in front of the demoman, then with a look of disgust, stabs his good eye and raises it at the sky, skewered on his knife. another scene would be the spy to stab a scout on the forehead, the scout pauses and looks at the sun, blood trickling down his forehead. the spy then decloaks, pulls out his knife and walks away. you should rewrite it and send it to valve. gd luck.</p>
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-37444</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 21 Oct 2008 19:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-37444</guid>

					<description><![CDATA[He says things in at least three different languages in TF2, Italian more often than French. In fact, I did wonder if the French line that springs to mind, &quot;Merde&quot;, could be Italian too - &quot;Merda&quot;. It&#039;s been a while since it came up.

I think the idea, though, is that he&#039;s a man of the world with a mish-mash of accents and dialects.]]></description>
			<content:encoded><![CDATA[<p>He says things in at least three different languages in TF2, Italian more often than French. In fact, I did wonder if the French line that springs to mind, &#8220;Merde&#8221;, could be Italian too &#8211; &#8220;Merda&#8221;. It&#8217;s been a while since it came up.</p>
<p>I think the idea, though, is that he&#8217;s a man of the world with a mish-mash of accents and dialects.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: XD		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-37443</link>

		<dc:creator><![CDATA[XD]]></dc:creator>
		<pubDate>Tue, 21 Oct 2008 19:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-37443</guid>

					<description><![CDATA[Awesome.
ps.
the last sentence is in italian. I thought the spy was supposed to be french.]]></description>
			<content:encoded><![CDATA[<p>Awesome.<br />
ps.<br />
the last sentence is in italian. I thought the spy was supposed to be french.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Ed		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-36605</link>

		<dc:creator><![CDATA[Ed]]></dc:creator>
		<pubDate>Wed, 08 Oct 2008 02:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-36605</guid>

					<description><![CDATA[The part where you&#039;re in the Sentry&#039;s point of view is funny. That has to be incorporated somewhere.]]></description>
			<content:encoded><![CDATA[<p>The part where you&#8217;re in the Sentry&#8217;s point of view is funny. That has to be incorporated somewhere.</p>
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		<title>
		By: Matt Tavares		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-36464</link>

		<dc:creator><![CDATA[Matt Tavares]]></dc:creator>
		<pubDate>Mon, 06 Oct 2008 02:21:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-36464</guid>

					<description><![CDATA[Very well written
But like the rest of the people, I have to admit
A bit too long]]></description>
			<content:encoded><![CDATA[<p>Very well written<br />
But like the rest of the people, I have to admit<br />
A bit too long</p>
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		<title>
		By: Azzen		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-36165</link>

		<dc:creator><![CDATA[Azzen]]></dc:creator>
		<pubDate>Wed, 01 Oct 2008 02:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-36165</guid>

					<description><![CDATA[Great script, though I would have to agree with most other people here that it&#039;s a tad too long. And, there&#039;s a bit of paradoxing going on: There are 2 spies and 2 engies, 1 spy/engie on each team. In the Meet The universes, there is only one of each class. Otherwise, though, fantastic.

I should comment, though, that the Meet the Spy video might not be the next in line. The pyro pack held the Sniper video.]]></description>
			<content:encoded><![CDATA[<p>Great script, though I would have to agree with most other people here that it&#8217;s a tad too long. And, there&#8217;s a bit of paradoxing going on: There are 2 spies and 2 engies, 1 spy/engie on each team. In the Meet The universes, there is only one of each class. Otherwise, though, fantastic.</p>
<p>I should comment, though, that the Meet the Spy video might not be the next in line. The pyro pack held the Sniper video.</p>
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		<title>
		By: Sam		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-36157</link>

		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Tue, 30 Sep 2008 23:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-36157</guid>

					<description><![CDATA[Back to spy already eh Tom?
Oh well, got some nice kills on you ;).]]></description>
			<content:encoded><![CDATA[<p>Back to spy already eh Tom?<br />
Oh well, got some nice kills on you ;).</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-36151</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Tue, 30 Sep 2008 19:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-36151</guid>

					<description><![CDATA[@Pentadact

Off topic: Do you have any idea about who I should contact about a small idea for Empires total war. If you don&#039;t I might look into modding it myself when it comes out.

Basically, the flags look too clean, even in the end stages of the battle. I was thinking as the platoon took more damage the flag appears more damaged, say, a bit tattered. Points would be fairly arbitrary, like 25%,50% strength, etc.

You could probably do moral on it as well, perhaps it gets a bit more muddy or moves a bit lower down the pole. Nothing too strong, I would still want to see which side is which.

The idea is that you that you have a quick glance at the battlefield and see what units are half-dead and close to breaking and where is still holding strong.

Also you don&#039;t get 3 men holding a pristine flag while being knee deep in cannon shot and the dead.

Any thoughts or tips on where to look for a email address would be greatly appreciated.]]></description>
			<content:encoded><![CDATA[<p>@Pentadact</p>
<p>Off topic: Do you have any idea about who I should contact about a small idea for Empires total war. If you don&#8217;t I might look into modding it myself when it comes out.</p>
<p>Basically, the flags look too clean, even in the end stages of the battle. I was thinking as the platoon took more damage the flag appears more damaged, say, a bit tattered. Points would be fairly arbitrary, like 25%,50% strength, etc.</p>
<p>You could probably do moral on it as well, perhaps it gets a bit more muddy or moves a bit lower down the pole. Nothing too strong, I would still want to see which side is which.</p>
<p>The idea is that you that you have a quick glance at the battlefield and see what units are half-dead and close to breaking and where is still holding strong.</p>
<p>Also you don&#8217;t get 3 men holding a pristine flag while being knee deep in cannon shot and the dead.</p>
<p>Any thoughts or tips on where to look for a email address would be greatly appreciated.</p>
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		<title>
		By: hey douche		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-36052</link>

		<dc:creator><![CDATA[hey douche]]></dc:creator>
		<pubDate>Mon, 29 Sep 2008 01:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-36052</guid>

					<description><![CDATA[@kapitan peppermint

Jesus fucking christ
shut the fuck up you little douche]]></description>
			<content:encoded><![CDATA[<p>@kapitan peppermint</p>
<p>Jesus fucking christ<br />
shut the fuck up you little douche</p>
]]></content:encoded>
		
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		<title>
		By: Jon Baker		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-36002</link>

		<dc:creator><![CDATA[Jon Baker]]></dc:creator>
		<pubDate>Sat, 27 Sep 2008 20:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-36002</guid>

					<description><![CDATA[Explain to me again, Tom, why you aren&#039;t working for Valve?

Excellent stuff, had me laughing the whole time.]]></description>
			<content:encoded><![CDATA[<p>Explain to me again, Tom, why you aren&#8217;t working for Valve?</p>
<p>Excellent stuff, had me laughing the whole time.</p>
]]></content:encoded>
		
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		<title>
		By: Sam		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-36000</link>

		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Sat, 27 Sep 2008 19:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-36000</guid>

					<description><![CDATA[That sentry bit was amazing, they should totally put that in.]]></description>
			<content:encoded><![CDATA[<p>That sentry bit was amazing, they should totally put that in.</p>
]]></content:encoded>
		
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		<title>
		By: jackrabbit		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35980</link>

		<dc:creator><![CDATA[jackrabbit]]></dc:creator>
		<pubDate>Sat, 27 Sep 2008 08:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35980</guid>

					<description><![CDATA[do not trim the sentry bit. i nearly pissed myself. you are a brilliant writer and i would love to see this animated]]></description>
			<content:encoded><![CDATA[<p>do not trim the sentry bit. i nearly pissed myself. you are a brilliant writer and i would love to see this animated</p>
]]></content:encoded>
		
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		<title>
		By: Kapitan Peppermint		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35968</link>

		<dc:creator><![CDATA[Kapitan Peppermint]]></dc:creator>
		<pubDate>Sat, 27 Sep 2008 02:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35968</guid>

					<description><![CDATA[Jesus fucking christ.

Talk about detail.

I must commend their efforts.

Also, what the fuck is wrong with this guy? 

Get laid. Holy crap. Get laid.]]></description>
			<content:encoded><![CDATA[<p>Jesus fucking christ.</p>
<p>Talk about detail.</p>
<p>I must commend their efforts.</p>
<p>Also, what the fuck is wrong with this guy? </p>
<p>Get laid. Holy crap. Get laid.</p>
]]></content:encoded>
		
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		<title>
		By: Robert Frazer		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35966</link>

		<dc:creator><![CDATA[Robert Frazer]]></dc:creator>
		<pubDate>Sat, 27 Sep 2008 01:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35966</guid>

					<description><![CDATA[Rather than being &quot;too long&quot;, my complaint would be that it&#039;s not long enough, and needs even more! Even if &quot;Meet the...&quot; videos must be limited to a minute and a half, maybe the cut scenes could be carried over into the Team Fortress film that Pixar will surely be making soon. 8)

As for the Medic&#039;s scene, I don&#039;t have any problem with the content as it stands, but given the scale of his presence, is a &quot;Meet the Spy&quot; video an appropriate place to be defining the personality of another class? It would seem to undermine any prospective &quot;Meet the Medic&quot; video. 

I think complaints that some scenes are a little too self-consciously &quot;gameplay&quot; do have some traction. As I&#039;ve said, they&#039;re funny in and of themselves and I&#039;m not complaining about the specific content, but in the context of a &quot;Meet the...&quot; video they&#039;re not suitable. We&#039;re not playing a game - we&#039;re seeing the characters in &#039;reality&#039;, with them treating their relentless war with the Blue Team as part of their working lives, the 9-to-5 grind like ourselves, plus guns&#039;n&#039;glory - that&#039;s where their endearing charm comes from. Too obviously emphasising the gameplay aspects in these videos destroys that, and makes witty characters more caricature puppets.]]></description>
			<content:encoded><![CDATA[<p>Rather than being &#8220;too long&#8221;, my complaint would be that it&#8217;s not long enough, and needs even more! Even if &#8220;Meet the&#8230;&#8221; videos must be limited to a minute and a half, maybe the cut scenes could be carried over into the Team Fortress film that Pixar will surely be making soon. 8)</p>
<p>As for the Medic&#8217;s scene, I don&#8217;t have any problem with the content as it stands, but given the scale of his presence, is a &#8220;Meet the Spy&#8221; video an appropriate place to be defining the personality of another class? It would seem to undermine any prospective &#8220;Meet the Medic&#8221; video. </p>
<p>I think complaints that some scenes are a little too self-consciously &#8220;gameplay&#8221; do have some traction. As I&#8217;ve said, they&#8217;re funny in and of themselves and I&#8217;m not complaining about the specific content, but in the context of a &#8220;Meet the&#8230;&#8221; video they&#8217;re not suitable. We&#8217;re not playing a game &#8211; we&#8217;re seeing the characters in &#8216;reality&#8217;, with them treating their relentless war with the Blue Team as part of their working lives, the 9-to-5 grind like ourselves, plus guns&#8217;n&#8217;glory &#8211; that&#8217;s where their endearing charm comes from. Too obviously emphasising the gameplay aspects in these videos destroys that, and makes witty characters more caricature puppets.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35963</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 26 Sep 2008 23:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35963</guid>

					<description><![CDATA[Heh, thanks. It took me a second to remember where I&#039;d done that.]]></description>
			<content:encoded><![CDATA[<p>Heh, thanks. It took me a second to remember where I&#8217;d done that.</p>
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		<item>
		<title>
		By: Verity		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35960</link>

		<dc:creator><![CDATA[Verity]]></dc:creator>
		<pubDate>Fri, 26 Sep 2008 23:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35960</guid>

					<description><![CDATA[Considering Valve&#039;s reputation for stealing your and Mr. Livingston&#039;s ideas, I&#039;m fully expecting to see a &#039;Meet The Sentry&#039; video at some point in the near future.

P.S. Excellent Futurama references slotted in there.]]></description>
			<content:encoded><![CDATA[<p>Considering Valve&#8217;s reputation for stealing your and Mr. Livingston&#8217;s ideas, I&#8217;m fully expecting to see a &#8216;Meet The Sentry&#8217; video at some point in the near future.</p>
<p>P.S. Excellent Futurama references slotted in there.</p>
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		<item>
		<title>
		By: Ixtab		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35956</link>

		<dc:creator><![CDATA[Ixtab]]></dc:creator>
		<pubDate>Fri, 26 Sep 2008 21:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35956</guid>

					<description><![CDATA[Although probably my favourite part, the bit from the sentry&#039;s view takes too much of the spotlight from the spy so would be inappropriate for the Meet The Spy video.

Also I don&#039;t like the bit where the doctor can&#039;t inform the spy that there&#039;s another spy, it implies that the doctor has difficulty communicationg when that doesn&#039;t appear to be the case, also when he turns round and the red spy hides somewhere, how will that work? If he stops to hide the medic will catch up and kill him, if he doesn&#039;t stop the spy will see him.]]></description>
			<content:encoded><![CDATA[<p>Although probably my favourite part, the bit from the sentry&#8217;s view takes too much of the spotlight from the spy so would be inappropriate for the Meet The Spy video.</p>
<p>Also I don&#8217;t like the bit where the doctor can&#8217;t inform the spy that there&#8217;s another spy, it implies that the doctor has difficulty communicationg when that doesn&#8217;t appear to be the case, also when he turns round and the red spy hides somewhere, how will that work? If he stops to hide the medic will catch up and kill him, if he doesn&#8217;t stop the spy will see him.</p>
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		<title>
		By: Fat Zombie		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35938</link>

		<dc:creator><![CDATA[Fat Zombie]]></dc:creator>
		<pubDate>Fri, 26 Sep 2008 17:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35938</guid>

					<description><![CDATA[I second the &quot;Bloody Good Idea&quot; thing for Nonomu198&#039;s idea. I can SEE that working very well. Although it would also require that the Spy&#039;s Meet video be done last (if he were to go through all of them), which obviously isn&#039;t happening.

Anyway. Class script, Tom.]]></description>
			<content:encoded><![CDATA[<p>I second the &#8220;Bloody Good Idea&#8221; thing for Nonomu198&#8217;s idea. I can SEE that working very well. Although it would also require that the Spy&#8217;s Meet video be done last (if he were to go through all of them), which obviously isn&#8217;t happening.</p>
<p>Anyway. Class script, Tom.</p>
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		<item>
		<title>
		By: Smurfy		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35937</link>

		<dc:creator><![CDATA[Smurfy]]></dc:creator>
		<pubDate>Fri, 26 Sep 2008 16:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35937</guid>

					<description><![CDATA[I have a feeling Valve won&#039;t be too keen to show two spies in the same scene.]]></description>
			<content:encoded><![CDATA[<p>I have a feeling Valve won&#8217;t be too keen to show two spies in the same scene.</p>
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		<title>
		By: KortoloB		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35936</link>

		<dc:creator><![CDATA[KortoloB]]></dc:creator>
		<pubDate>Fri, 26 Sep 2008 16:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35936</guid>

					<description><![CDATA[This was awesome, though it&#039;s too long. If I were you, i&#039;d try to cut it down to around 90 seconds. Who knows? Maybe Valve will like it alot and actually try to make it, or atleast they might publish a link to it in the Update/News thing that pops up every now and then.

My favorite part is where the spy sits on the chair and talks, that&#039;s really fun :p]]></description>
			<content:encoded><![CDATA[<p>This was awesome, though it&#8217;s too long. If I were you, i&#8217;d try to cut it down to around 90 seconds. Who knows? Maybe Valve will like it alot and actually try to make it, or atleast they might publish a link to it in the Update/News thing that pops up every now and then.</p>
<p>My favorite part is where the spy sits on the chair and talks, that&#8217;s really fun :p</p>
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35935</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 26 Sep 2008 16:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35935</guid>

					<description><![CDATA[Damn. That&#039;s an annoyingly good idea.]]></description>
			<content:encoded><![CDATA[<p>Damn. That&#8217;s an annoyingly good idea.</p>
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		<title>
		By: Nonomu198		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35931</link>

		<dc:creator><![CDATA[Nonomu198]]></dc:creator>
		<pubDate>Fri, 26 Sep 2008 16:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35931</guid>

					<description><![CDATA[My idea was to just show him killing the other classes in thier Meet The peaks (like when the sniper taunts after killing the spy [the lack of logic adds to the fun] or when the heavy sloughters the other team laughing) when it comes to action scenes. I don&#039;t have any ideas for lines though ;o]]></description>
			<content:encoded><![CDATA[<p>My idea was to just show him killing the other classes in thier Meet The peaks (like when the sniper taunts after killing the spy [the lack of logic adds to the fun] or when the heavy sloughters the other team laughing) when it comes to action scenes. I don&#8217;t have any ideas for lines though ;o</p>
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		<item>
		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35897</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Fri, 26 Sep 2008 03:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35897</guid>

					<description><![CDATA[My favorites are the narration segments and the bit with the sentry, although it could stand to have a few lines cut. To reduce the length somewhat, consider making it follow the Meet the Soldier template a little more closely, where the speech is clearly the core of the video, and the cutaways are brief, action-heavy asides. In other words, prune each cutaway to its essential few seconds and leave out most of the dialogue. Another tactic that could make the asides play a little better might be to break certain ones up into multiple segments: in 7, for example, cut back to the speech after &quot;You couldn&#039;t possibly comprehend!&quot; then leave everything up until turret-o-vision implied.]]></description>
			<content:encoded><![CDATA[<p>My favorites are the narration segments and the bit with the sentry, although it could stand to have a few lines cut. To reduce the length somewhat, consider making it follow the Meet the Soldier template a little more closely, where the speech is clearly the core of the video, and the cutaways are brief, action-heavy asides. In other words, prune each cutaway to its essential few seconds and leave out most of the dialogue. Another tactic that could make the asides play a little better might be to break certain ones up into multiple segments: in 7, for example, cut back to the speech after &#8220;You couldn&#8217;t possibly comprehend!&#8221; then leave everything up until turret-o-vision implied.</p>
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		<title>
		By: Cmdt_Carpenter		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35894</link>

		<dc:creator><![CDATA[Cmdt_Carpenter]]></dc:creator>
		<pubDate>Fri, 26 Sep 2008 01:18:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35894</guid>

					<description><![CDATA[At one point the spy has to say, &quot;After you.&quot; disguised as a spy to an enemy heavy and give a mad smile before we cut.]]></description>
			<content:encoded><![CDATA[<p>At one point the spy has to say, &#8220;After you.&#8221; disguised as a spy to an enemy heavy and give a mad smile before we cut.</p>
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		<title>
		By: Niko Kruzel		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35888</link>

		<dc:creator><![CDATA[Niko Kruzel]]></dc:creator>
		<pubDate>Fri, 26 Sep 2008 00:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35888</guid>

					<description><![CDATA[Nice scenario, but I just have one thing that made me run here and comment. In the Spy stats dropout thing it says &quot;Most health leeched 422&quot; by that are we talking sappers? Or... :&#124;]]></description>
			<content:encoded><![CDATA[<p>Nice scenario, but I just have one thing that made me run here and comment. In the Spy stats dropout thing it says &#8220;Most health leeched 422&#8221; by that are we talking sappers? Or&#8230; :|</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35878</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 21:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35878</guid>

					<description><![CDATA[I can see how my criticism re: HWASAA might be read as objecting to any character ever being fooled, but I think the problem in some way results from the fact that the Medic&#039;s failing to communicate our man&#039;s Spyness after seeing through it. It took me some thinking today to figure out what bothered me - somehow the fact that Blu Spy is getting the information from &#039;someone else&#039; gets my mind in a frame where &#039;people&#039; are being &#039;forcibly&#039; tricked by the writer ala HWASAA. I have no problem with the subsequent scene where the medic&#039;s fooled by his Engineer mask, it&#039;s hilarious. If the Medic weren&#039;t involved in Spy Vs. Spy I&#039;d have no problem, but the only joke left would be the savagery thing. If the Blu Spy met our man in a Spy mask, and nodded to him as a coworker before being backstabbed, I&#039;d have no trouble with it (on HWASAA grounds). If our man were being &#039;vouched&#039; through a checkpoint I&#039;d start having trouble again - but only if it went as far as another speaking part being taken in. Odd.

&#039;Impotent patch request&#039; resulting from hypotheticals I constructed during the above consideration: Script should include a. execution - or failure, both are funny - of an elaborate secret handshake by a disguised Spy, and/or b. a birthday party scenario.]]></description>
			<content:encoded><![CDATA[<p>I can see how my criticism re: HWASAA might be read as objecting to any character ever being fooled, but I think the problem in some way results from the fact that the Medic&#8217;s failing to communicate our man&#8217;s Spyness after seeing through it. It took me some thinking today to figure out what bothered me &#8211; somehow the fact that Blu Spy is getting the information from &#8216;someone else&#8217; gets my mind in a frame where &#8216;people&#8217; are being &#8216;forcibly&#8217; tricked by the writer ala HWASAA. I have no problem with the subsequent scene where the medic&#8217;s fooled by his Engineer mask, it&#8217;s hilarious. If the Medic weren&#8217;t involved in Spy Vs. Spy I&#8217;d have no problem, but the only joke left would be the savagery thing. If the Blu Spy met our man in a Spy mask, and nodded to him as a coworker before being backstabbed, I&#8217;d have no trouble with it (on HWASAA grounds). If our man were being &#8216;vouched&#8217; through a checkpoint I&#8217;d start having trouble again &#8211; but only if it went as far as another speaking part being taken in. Odd.</p>
<p>&#8216;Impotent patch request&#8217; resulting from hypotheticals I constructed during the above consideration: Script should include a. execution &#8211; or failure, both are funny &#8211; of an elaborate secret handshake by a disguised Spy, and/or b. a birthday party scenario.</p>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35869</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 17:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35869</guid>

					<description><![CDATA[Oh crap. Didn&#039;t see your comment on length. I hereby retract my length comment.]]></description>
			<content:encoded><![CDATA[<p>Oh crap. Didn&#8217;t see your comment on length. I hereby retract my length comment.</p>
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		<item>
		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35868</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 17:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35868</guid>

					<description><![CDATA[Fantastic. Too long, but fantastic. I&#039;d cut away some of the first scenes, but the sentry scene made me burst out laughing, truly great. A g-mod short in the works, methinks.]]></description>
			<content:encoded><![CDATA[<p>Fantastic. Too long, but fantastic. I&#8217;d cut away some of the first scenes, but the sentry scene made me burst out laughing, truly great. A g-mod short in the works, methinks.</p>
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35866</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 17:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35866</guid>

					<description><![CDATA[Phew. Thanks again, to all the people who said nice things since I last said thanks.

Length: I officially no longer need to be told that it&#039;s too long for a Meet The Team video. If I hadn&#039;t said it myself twice already, the nine people pointing it out would be enough. I &lt;em&gt;do&lt;/em&gt; care if you think a particular scene drags or is weak, though, so please keep those thoughts coming. 

I may even come back to it fresh in a week or so and think about cutting it to a realistic size, I just need to a) know what people like, b) work out how long the current script is in real-time - Wolf, your three minute figure sounds likely, and c) leave it alone for a bit.

Chijts - I wanted to avoid too many things that directly contradict the game&#039;s mechanics. The main difference between my treatment and Valve&#039;s, apart from the vast quality chasm, is that theirs focus on out-of-game character whereas mine is grounded more in what the game is like to play.

Of course, on occasion you can instakill someone with a facestab in TF2, but I think it&#039;d need to be a more obvious nod to that glitch to work in that sense.]]></description>
			<content:encoded><![CDATA[<p>Phew. Thanks again, to all the people who said nice things since I last said thanks.</p>
<p>Length: I officially no longer need to be told that it&#8217;s too long for a Meet The Team video. If I hadn&#8217;t said it myself twice already, the nine people pointing it out would be enough. I <em>do</em> care if you think a particular scene drags or is weak, though, so please keep those thoughts coming. </p>
<p>I may even come back to it fresh in a week or so and think about cutting it to a realistic size, I just need to a) know what people like, b) work out how long the current script is in real-time &#8211; Wolf, your three minute figure sounds likely, and c) leave it alone for a bit.</p>
<p>Chijts &#8211; I wanted to avoid too many things that directly contradict the game&#8217;s mechanics. The main difference between my treatment and Valve&#8217;s, apart from the vast quality chasm, is that theirs focus on out-of-game character whereas mine is grounded more in what the game is like to play.</p>
<p>Of course, on occasion you can instakill someone with a facestab in TF2, but I think it&#8217;d need to be a more obvious nod to that glitch to work in that sense.</p>
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35864</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 15:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35864</guid>

					<description><![CDATA[That&#039;s awesome, it would have to be cut down a bit, although the sentries bit (where he thinks the new engineer might be his uncle) could go in a meet the sentry trailer, but should be done somewhere.]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s awesome, it would have to be cut down a bit, although the sentries bit (where he thinks the new engineer might be his uncle) could go in a meet the sentry trailer, but should be done somewhere.</p>
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		<title>
		By: Wolf The Widowmaker		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35849</link>

		<dc:creator><![CDATA[Wolf The Widowmaker]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 10:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35849</guid>

					<description><![CDATA[As others have stated, to long for a regular &quot;Meet the&quot; video.

Hopefully some skilled movie maker reads your script and makes an awesome 3 minute video.]]></description>
			<content:encoded><![CDATA[<p>As others have stated, to long for a regular &#8220;Meet the&#8221; video.</p>
<p>Hopefully some skilled movie maker reads your script and makes an awesome 3 minute video.</p>
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		<title>
		By: Chijts		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35848</link>

		<dc:creator><![CDATA[Chijts]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 10:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35848</guid>

					<description><![CDATA[whipe - wipe. Oh for an edit button!]]></description>
			<content:encoded><![CDATA[<p>whipe &#8211; wipe. Oh for an edit button!</p>
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		<title>
		By: Chijts		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35847</link>

		<dc:creator><![CDATA[Chijts]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 10:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35847</guid>

					<description><![CDATA[I thought it was all great, but like others have said (It sounds like there is a final draught to come?) some bits could be chopped. I&#039;d probably chop sections 2 to 7.

I also think it would be cool if the Spy&#039;s encounter with the Demoman was changed so that he couldn&#039;t actually find a way round his drunken body and the timer ran out on his watch.
 [Side view]  The spy decloaks infront of him completely indifferent about it, looking more annoyed that he couldn&#039;t get by him, whilst the drunken scotsman is aghast, and spurts his whiskey in shock onto [Close up of Spy&#039;s face] the Spy&#039;s face. 
The Spy slowly whipes down his face. [Side View] There&#039;s a pause for a moment, then in one swift movement the spy raises his arm high and rams his knife into the Demoman&#039;s face. His body falls to the floor out of shot, [Front-right worm&#039;s eye view] the Spy walks off in the direction he was trying to go.

The whiskey part would fit in with your bloody spy section; it&#039;s a dirty job but someone&#039;s got to do it!]]></description>
			<content:encoded><![CDATA[<p>I thought it was all great, but like others have said (It sounds like there is a final draught to come?) some bits could be chopped. I&#8217;d probably chop sections 2 to 7.</p>
<p>I also think it would be cool if the Spy&#8217;s encounter with the Demoman was changed so that he couldn&#8217;t actually find a way round his drunken body and the timer ran out on his watch.<br />
 [Side view]  The spy decloaks infront of him completely indifferent about it, looking more annoyed that he couldn&#8217;t get by him, whilst the drunken scotsman is aghast, and spurts his whiskey in shock onto [Close up of Spy&#8217;s face] the Spy&#8217;s face.<br />
The Spy slowly whipes down his face. [Side View] There&#8217;s a pause for a moment, then in one swift movement the spy raises his arm high and rams his knife into the Demoman&#8217;s face. His body falls to the floor out of shot, [Front-right worm&#8217;s eye view] the Spy walks off in the direction he was trying to go.</p>
<p>The whiskey part would fit in with your bloody spy section; it&#8217;s a dirty job but someone&#8217;s got to do it!</p>
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		<title>
		By: yer mum		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35844</link>

		<dc:creator><![CDATA[yer mum]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 09:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35844</guid>

					<description><![CDATA[Nice script!  Even if the whole thing is too long it could easily be cut down to size.
&quot;As usual, his accent takes a drunken tour of Western Europe&quot; - does anyone else think the spy sounds just like Ralph Fiennes?]]></description>
			<content:encoded><![CDATA[<p>Nice script!  Even if the whole thing is too long it could easily be cut down to size.<br />
&#8220;As usual, his accent takes a drunken tour of Western Europe&#8221; &#8211; does anyone else think the spy sounds just like Ralph Fiennes?</p>
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		<title>
		By: seymour		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35841</link>

		<dc:creator><![CDATA[seymour]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 07:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35841</guid>

					<description><![CDATA[the sentry bit was hilarious, and the &quot;spy is spy&quot; thing. all fantastic, you should be making this yourself.

beats the meet the demo vid at any rate.]]></description>
			<content:encoded><![CDATA[<p>the sentry bit was hilarious, and the &#8220;spy is spy&#8221; thing. all fantastic, you should be making this yourself.</p>
<p>beats the meet the demo vid at any rate.</p>
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		<title>
		By: Ledundead		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35832</link>

		<dc:creator><![CDATA[Ledundead]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 04:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35832</guid>

					<description><![CDATA[Great idea, but it drags on a bit. I learned that I&#039;m actually topping the great Pentadact in points in some catagories, and I play the 360 version! You got me in points, I&#039;m 33 with soldier. Most kills, I&#039;ve got 22 as Soldier. You got me in Sentry kills, I think. I have 10 assists, and you barely beat me. 3 caps as Soldier (Gravel Pit, largest Control point map and everyone hates Well), and you had 12. I&#039;ve put about 4,500 points of damage as Soldier. We&#039;re tied with destructions, and I have 6 dominations in one life, out of 8 players. You got me in pretty much everything in the last column. Still, it&#039;s good to know you&#039;re mortal.]]></description>
			<content:encoded><![CDATA[<p>Great idea, but it drags on a bit. I learned that I&#8217;m actually topping the great Pentadact in points in some catagories, and I play the 360 version! You got me in points, I&#8217;m 33 with soldier. Most kills, I&#8217;ve got 22 as Soldier. You got me in Sentry kills, I think. I have 10 assists, and you barely beat me. 3 caps as Soldier (Gravel Pit, largest Control point map and everyone hates Well), and you had 12. I&#8217;ve put about 4,500 points of damage as Soldier. We&#8217;re tied with destructions, and I have 6 dominations in one life, out of 8 players. You got me in pretty much everything in the last column. Still, it&#8217;s good to know you&#8217;re mortal.</p>
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		<title>
		By: sQUAKYfOAMpEANUT		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35822</link>

		<dc:creator><![CDATA[sQUAKYfOAMpEANUT]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 02:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35822</guid>

					<description><![CDATA[It&#039;s great. Just one objection: the scenes seemed to drag on a bit.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s great. Just one objection: the scenes seemed to drag on a bit.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35819</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 01:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35819</guid>

					<description><![CDATA[Uniqueness: the Soldier trades rockets with an enemy Soldier in Meet The Soldier.

Spy All Along: possibly I didn&#039;t explain this well. The Blu Spy never sees the Red Spy disguised - he&#039;s behind him. The Red Spy only disguises to confuse onlookers, and it doesn&#039;t work. I&#039;ll go back and see if I can clarify that.

Though it still sounds to me like you&#039;re saying no-one is allowed to be fooled by any disguise at any point, because from their perspective that would be a gotcha. It&#039;s certainly possible to exclude disguises entirely, but you&#039;d be missing the essence of the Spy somewhat.

I only object to it when it&#039;s being done to the audience, because it&#039;s cheap to exploit one&#039;s control over their perception.

Tim, your acronym is itself too long: it should be tl;dr.]]></description>
			<content:encoded><![CDATA[<p>Uniqueness: the Soldier trades rockets with an enemy Soldier in Meet The Soldier.</p>
<p>Spy All Along: possibly I didn&#8217;t explain this well. The Blu Spy never sees the Red Spy disguised &#8211; he&#8217;s behind him. The Red Spy only disguises to confuse onlookers, and it doesn&#8217;t work. I&#8217;ll go back and see if I can clarify that.</p>
<p>Though it still sounds to me like you&#8217;re saying no-one is allowed to be fooled by any disguise at any point, because from their perspective that would be a gotcha. It&#8217;s certainly possible to exclude disguises entirely, but you&#8217;d be missing the essence of the Spy somewhat.</p>
<p>I only object to it when it&#8217;s being done to the audience, because it&#8217;s cheap to exploit one&#8217;s control over their perception.</p>
<p>Tim, your acronym is itself too long: it should be tl;dr.</p>
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		<title>
		By: SenatorPalpatine		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35814</link>

		<dc:creator><![CDATA[SenatorPalpatine]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 01:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35814</guid>

					<description><![CDATA[So good.  Good enough to be the video, if it was half as long.

I can&#039;t wait to see what Valve does with it.]]></description>
			<content:encoded><![CDATA[<p>So good.  Good enough to be the video, if it was half as long.</p>
<p>I can&#8217;t wait to see what Valve does with it.</p>
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		<title>
		By: Tim E		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35812</link>

		<dc:creator><![CDATA[Tim E]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 00:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35812</guid>

					<description><![CDATA[tl,dnr]]></description>
			<content:encoded><![CDATA[<p>tl,dnr</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35810</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 00:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35810</guid>

					<description><![CDATA[Racism: It may have been racist as you wrote it, but I&#039;m not sure it was as I read it - I mean, obviously, to a spy with the Spy&#039;s accent Russians must be The Enemy. &#039;Commies! I hate these guys&#039;.


On the Spy Vs. Spy front, I think you might be reading as a chain what I mean as individual objections. Of course none of it really matters since you don&#039;t disagree with my thesis, but:
Uniqueness: But we see clone-on-clone violence &lt;i&gt;as seldom as possible&lt;/i&gt;, especially WRT the star of the clip. There&#039;s no counterSniper in the Sniper vid. The charging team in the Demo&#039;s vid is sans Demo. The Scout doesn&#039;t meet an enemy Scout, he meets a Heavy. So far, within a class&#039;s Meet The, he&#039;s the only one in the world.

Stupidity: No, no, much simpler - I&#039;m talking about the Medic&#039;s inability to &lt;i&gt;say&lt;/i&gt; something like &#039;The Spy behind you is enemy!&#039; It doesn&#039;t seem like his Teutonic accent is enough to force that, so it feels like the gag&#039;s stepping on character toes. It&#039;s the kind of exchange I&#039;d expect of a Heavy, or possibly a sufficiently drunk Demo. Or, the thought occurs, a Pyro struggling to make himself understood! Unfortunately for the humour, a Pyro is the one person who could instantly and unambiguously resolve the confusion...

Spy All Along: The misunderstanding comes down on the Blu Spy and he has the punchline, so I mentally look at it from his point of view. From the Blu Spy&#039;s POV, instead of Ha Ha He was a Spy all along, this segment has Ha Ha He was a Spy all along dressed as a &lt;i&gt;friendly&lt;/i&gt; spy like you. Yes, there&#039;s an additional layer there but it&#039;s preeeeetty thin.]]></description>
			<content:encoded><![CDATA[<p>Racism: It may have been racist as you wrote it, but I&#8217;m not sure it was as I read it &#8211; I mean, obviously, to a spy with the Spy&#8217;s accent Russians must be The Enemy. &#8216;Commies! I hate these guys&#8217;.</p>
<p>On the Spy Vs. Spy front, I think you might be reading as a chain what I mean as individual objections. Of course none of it really matters since you don&#8217;t disagree with my thesis, but:<br />
Uniqueness: But we see clone-on-clone violence <i>as seldom as possible</i>, especially WRT the star of the clip. There&#8217;s no counterSniper in the Sniper vid. The charging team in the Demo&#8217;s vid is sans Demo. The Scout doesn&#8217;t meet an enemy Scout, he meets a Heavy. So far, within a class&#8217;s Meet The, he&#8217;s the only one in the world.</p>
<p>Stupidity: No, no, much simpler &#8211; I&#8217;m talking about the Medic&#8217;s inability to <i>say</i> something like &#8216;The Spy behind you is enemy!&#8217; It doesn&#8217;t seem like his Teutonic accent is enough to force that, so it feels like the gag&#8217;s stepping on character toes. It&#8217;s the kind of exchange I&#8217;d expect of a Heavy, or possibly a sufficiently drunk Demo. Or, the thought occurs, a Pyro struggling to make himself understood! Unfortunately for the humour, a Pyro is the one person who could instantly and unambiguously resolve the confusion&#8230;</p>
<p>Spy All Along: The misunderstanding comes down on the Blu Spy and he has the punchline, so I mentally look at it from his point of view. From the Blu Spy&#8217;s POV, instead of Ha Ha He was a Spy all along, this segment has Ha Ha He was a Spy all along dressed as a <i>friendly</i> spy like you. Yes, there&#8217;s an additional layer there but it&#8217;s preeeeetty thin.</p>
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		<title>
		By: Garrus		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35809</link>

		<dc:creator><![CDATA[Garrus]]></dc:creator>
		<pubDate>Thu, 25 Sep 2008 00:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35809</guid>

					<description><![CDATA[This is almost too awesome for words.  Gratz for such good work.

The constant use of impalas in analogys is hilarious, to a point at which I was reading this script in my best Spy voice just to laugh harder.]]></description>
			<content:encoded><![CDATA[<p>This is almost too awesome for words.  Gratz for such good work.</p>
<p>The constant use of impalas in analogys is hilarious, to a point at which I was reading this script in my best Spy voice just to laugh harder.</p>
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		<title>
		By: ZomBuster		</title>
		<link>https://www.pentadact.com/2008-09-24-a-stab-at-meet-the-spy/#comment-35808</link>

		<dc:creator><![CDATA[ZomBuster]]></dc:creator>
		<pubDate>Wed, 24 Sep 2008 23:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comment-35808</guid>

					<description><![CDATA[That would suck.]]></description>
			<content:encoded><![CDATA[<p>That would suck.</p>
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