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	<title>
	Comments on: Retro Team Fortress 2	</title>
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	<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/</link>
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		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35617</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Mon, 22 Sep 2008 19:49:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35617</guid>

					<description><![CDATA[Is it dual monitor friendly? I was horrified when I found out DEATH WORM wasn&#039;t.]]></description>
			<content:encoded><![CDATA[<p>Is it dual monitor friendly? I was horrified when I found out DEATH WORM wasn&#8217;t.</p>
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		<title>
		By: Devenger		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35546</link>

		<dc:creator><![CDATA[Devenger]]></dc:creator>
		<pubDate>Sun, 21 Sep 2008 20:47:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35546</guid>

					<description><![CDATA[I was actually surprised at the depth of this game. You can set people on fire. You can rocketjump. What more does a person need?]]></description>
			<content:encoded><![CDATA[<p>I was actually surprised at the depth of this game. You can set people on fire. You can rocketjump. What more does a person need?</p>
]]></content:encoded>
		
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		<title>
		By: Ledundead		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35538</link>

		<dc:creator><![CDATA[Ledundead]]></dc:creator>
		<pubDate>Sun, 21 Sep 2008 19:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35538</guid>

					<description><![CDATA[No there&#039;s no friendly fire. What you&#039;re talking about is friendly knockback. You aren&#039;t hurt, but the rockets and everything still hit you. J-Man: Try it, it&#039;s a beast.]]></description>
			<content:encoded><![CDATA[<p>No there&#8217;s no friendly fire. What you&#8217;re talking about is friendly knockback. You aren&#8217;t hurt, but the rockets and everything still hit you. J-Man: Try it, it&#8217;s a beast.</p>
]]></content:encoded>
		
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35533</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Sun, 21 Sep 2008 18:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35533</guid>

					<description><![CDATA[I just tried the multiwinia demo, that game is frickin&#039; awesome. I just love ranking up the number of crates and starting powers, it&#039;s hilarious. I sent so many of them to their deaths :,(]]></description>
			<content:encoded><![CDATA[<p>I just tried the multiwinia demo, that game is frickin&#8217; awesome. I just love ranking up the number of crates and starting powers, it&#8217;s hilarious. I sent so many of them to their deaths :,(</p>
]]></content:encoded>
		
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		<title>
		By: J-Man (who just got a dual-monitor setup)		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35518</link>

		<dc:creator><![CDATA[J-Man (who just got a dual-monitor setup)]]></dc:creator>
		<pubDate>Sun, 21 Sep 2008 16:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35518</guid>

					<description><![CDATA[Hearing all the problems, I won&#039;t download.]]></description>
			<content:encoded><![CDATA[<p>Hearing all the problems, I won&#8217;t download.</p>
]]></content:encoded>
		
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		<title>
		By: Azzen		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35489</link>

		<dc:creator><![CDATA[Azzen]]></dc:creator>
		<pubDate>Sun, 21 Sep 2008 03:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35489</guid>

					<description><![CDATA[Wait, there&#039;s friendly-fire in this game?]]></description>
			<content:encoded><![CDATA[<p>Wait, there&#8217;s friendly-fire in this game?</p>
]]></content:encoded>
		
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		<title>
		By: Ledundead		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35484</link>

		<dc:creator><![CDATA[Ledundead]]></dc:creator>
		<pubDate>Sun, 21 Sep 2008 02:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35484</guid>

					<description><![CDATA[http://gg2.scose.net/
Newest version can be found here. Spy&#039;s can cloak, but engies still can&#039;t do much. Spy also has his magnum. They update pretty often, so make sure you have the latest version or else you probably won&#039;t have anyone to play with.]]></description>
			<content:encoded><![CDATA[<p><a href="http://gg2.scose.net/" rel="nofollow ugc">http://gg2.scose.net/</a><br />
Newest version can be found here. Spy&#8217;s can cloak, but engies still can&#8217;t do much. Spy also has his magnum. They update pretty often, so make sure you have the latest version or else you probably won&#8217;t have anyone to play with.</p>
]]></content:encoded>
		
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		<title>
		By: Matt		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35476</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Sun, 21 Sep 2008 01:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35476</guid>

					<description><![CDATA[It is possible to, every once in a while, find a server that works, and doesn&#039;t even lag.]]></description>
			<content:encoded><![CDATA[<p>It is possible to, every once in a while, find a server that works, and doesn&#8217;t even lag.</p>
]]></content:encoded>
		
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		<title>
		By: Rogue		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35475</link>

		<dc:creator><![CDATA[Rogue]]></dc:creator>
		<pubDate>Sun, 21 Sep 2008 00:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35475</guid>

					<description><![CDATA[Nope, I&#039;ve been having the same trouble. I get an error message within seconds of joining a server.

Suxs2bus]]></description>
			<content:encoded><![CDATA[<p>Nope, I&#8217;ve been having the same trouble. I get an error message within seconds of joining a server.</p>
<p>Suxs2bus</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Not Chris, especially not the Chris author of 1fort		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35474</link>

		<dc:creator><![CDATA[Not Chris, especially not the Chris author of 1fort]]></dc:creator>
		<pubDate>Sat, 20 Sep 2008 23:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35474</guid>

					<description><![CDATA[Is it just me, or do a. none of the servers work or b they all lag like crysis on Vista?]]></description>
			<content:encoded><![CDATA[<p>Is it just me, or do a. none of the servers work or b they all lag like crysis on Vista?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Mr. Brit		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35469</link>

		<dc:creator><![CDATA[Mr. Brit]]></dc:creator>
		<pubDate>Sat, 20 Sep 2008 21:50:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35469</guid>

					<description><![CDATA[Not forgetting the way overpowered snipers]]></description>
			<content:encoded><![CDATA[<p>Not forgetting the way overpowered snipers</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Neoviper		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35458</link>

		<dc:creator><![CDATA[Neoviper]]></dc:creator>
		<pubDate>Sat, 20 Sep 2008 18:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35458</guid>

					<description><![CDATA[it appeared to me to be multiplayer, unless they coded griefing as the heavy into the bots.]]></description>
			<content:encoded><![CDATA[<p>it appeared to me to be multiplayer, unless they coded griefing as the heavy into the bots.</p>
]]></content:encoded>
		
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		<title>
		By: Chijts		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35456</link>

		<dc:creator><![CDATA[Chijts]]></dc:creator>
		<pubDate>Sat, 20 Sep 2008 17:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35456</guid>

					<description><![CDATA[The music in this game is just stellar.]]></description>
			<content:encoded><![CDATA[<p>The music in this game is just stellar.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: J-Man		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35453</link>

		<dc:creator><![CDATA[J-Man]]></dc:creator>
		<pubDate>Sat, 20 Sep 2008 17:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35453</guid>

					<description><![CDATA[Before I download - is this multiplayer?]]></description>
			<content:encoded><![CDATA[<p>Before I download &#8211; is this multiplayer?</p>
]]></content:encoded>
		
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		<title>
		By: Cmdt_Carpenter		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35445</link>

		<dc:creator><![CDATA[Cmdt_Carpenter]]></dc:creator>
		<pubDate>Sat, 20 Sep 2008 14:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35445</guid>

					<description><![CDATA[Why is this game actually kind of fun. Oh the horror.]]></description>
			<content:encoded><![CDATA[<p>Why is this game actually kind of fun. Oh the horror.</p>
]]></content:encoded>
		
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		<title>
		By: Mr. Brit		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35413</link>

		<dc:creator><![CDATA[Mr. Brit]]></dc:creator>
		<pubDate>Sat, 20 Sep 2008 07:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35413</guid>

					<description><![CDATA[Go me! Even though all I did was link to another site, but still: Go me!]]></description>
			<content:encoded><![CDATA[<p>Go me! Even though all I did was link to another site, but still: Go me!</p>
]]></content:encoded>
		
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		<title>
		By: Jimmy Pop		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35401</link>

		<dc:creator><![CDATA[Jimmy Pop]]></dc:creator>
		<pubDate>Sat, 20 Sep 2008 03:00:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35401</guid>

					<description><![CDATA[I wrote this post on ubercharged! Just saying.... LOVE YOUR BLOG]]></description>
			<content:encoded><![CDATA[<p>I wrote this post on ubercharged! Just saying&#8230;. LOVE YOUR BLOG</p>
]]></content:encoded>
		
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		<title>
		By: spuzman00		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35393</link>

		<dc:creator><![CDATA[spuzman00]]></dc:creator>
		<pubDate>Fri, 19 Sep 2008 22:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35393</guid>

					<description><![CDATA[Lack_26 is right- without the ability to build sentries (even though it says you can) or the ability to disguise/turn invisible, the engineer and spy are completely useless. Oh, and the spy has a shotgun for some reason(?).]]></description>
			<content:encoded><![CDATA[<p>Lack_26 is right- without the ability to build sentries (even though it says you can) or the ability to disguise/turn invisible, the engineer and spy are completely useless. Oh, and the spy has a shotgun for some reason(?).</p>
]]></content:encoded>
		
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35390</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 19 Sep 2008 21:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35390</guid>

					<description><![CDATA[Heh, I can&#039;t believe someone clicked that. Thanks for the correction - fixed now.]]></description>
			<content:encoded><![CDATA[<p>Heh, I can&#8217;t believe someone clicked that. Thanks for the correction &#8211; fixed now.</p>
]]></content:encoded>
		
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35387</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Fri, 19 Sep 2008 21:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35387</guid>

					<description><![CDATA[It&#039;s fun, even though half the classes are useless (spy and engineer for example), and two heavies can grief the entire enemy team by standing outside their spawn and just holding fire (although it was rather humorous for us).]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s fun, even though half the classes are useless (spy and engineer for example), and two heavies can grief the entire enemy team by standing outside their spawn and just holding fire (although it was rather humorous for us).</p>
]]></content:encoded>
		
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35385</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Fri, 19 Sep 2008 20:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35385</guid>

					<description><![CDATA[I could imagine that sentry nests would be very annoying. More after I&#039;ve tried it.]]></description>
			<content:encoded><![CDATA[<p>I could imagine that sentry nests would be very annoying. More after I&#8217;ve tried it.</p>
]]></content:encoded>
		
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		<title>
		By: Fish #641		</title>
		<link>https://www.pentadact.com/2008-09-19-retro-team-fortress-2/#comment-35384</link>

		<dc:creator><![CDATA[Fish #641]]></dc:creator>
		<pubDate>Fri, 19 Sep 2008 20:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comment-35384</guid>

					<description><![CDATA[Interesting, I should probably check that one out. Also, the &quot;Team Fortress 2&quot; link (love the excessive linking by the way) goes to www.teamfortress2.com, not www.teamfortress.com, which is the official blog.]]></description>
			<content:encoded><![CDATA[<p>Interesting, I should probably check that one out. Also, the &#8220;Team Fortress 2&#8221; link (love the excessive linking by the way) goes to <a href="http://www.teamfortress2.com" rel="nofollow ugc">http://www.teamfortress2.com</a>, not <a href="http://www.teamfortress.com" rel="nofollow ugc">http://www.teamfortress.com</a>, which is the official blog.</p>
]]></content:encoded>
		
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