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	<title>
	Comments on: Lumber Yard Wallpapers	</title>
	<atom:link href="https://www.pentadact.com/2008-08-21-lumber-yard-wallpapers/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pentadact.com/2008-08-21-lumber-yard-wallpapers/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
	<lastBuildDate>Fri, 05 Sep 2008 18:56:33 +0000</lastBuildDate>
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	<item>
		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2008-08-21-lumber-yard-wallpapers/#comment-34024</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Wed, 27 Aug 2008 07:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-21-lumber-yard-wallpapers#comment-34024</guid>

					<description><![CDATA[You know, I&#039;d wondered about that. Bits of the shots really do look like they were rendered in the game... then there are bits that are nothing but wide, impressionist brush strokes over blurred photo inserts. Compare the ground next to the railcar or the planks on the bridge with the roof of a building or the leaves on a tree. The level of detail in some areas is all out of proportion.

I suspect they constructed and rendered a fragment of the environment using existing art assets, and then expanded upon it with concept art.

Also, whoever drew that has a rotation-sensitive wacom stylus, and I am jealous.]]></description>
			<content:encoded><![CDATA[<p>You know, I&#8217;d wondered about that. Bits of the shots really do look like they were rendered in the game&#8230; then there are bits that are nothing but wide, impressionist brush strokes over blurred photo inserts. Compare the ground next to the railcar or the planks on the bridge with the roof of a building or the leaves on a tree. The level of detail in some areas is all out of proportion.</p>
<p>I suspect they constructed and rendered a fragment of the environment using existing art assets, and then expanded upon it with concept art.</p>
<p>Also, whoever drew that has a rotation-sensitive wacom stylus, and I am jealous.</p>
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		<item>
		<title>
		By: J3553		</title>
		<link>https://www.pentadact.com/2008-08-21-lumber-yard-wallpapers/#comment-33714</link>

		<dc:creator><![CDATA[J3553]]></dc:creator>
		<pubDate>Fri, 22 Aug 2008 14:28:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-21-lumber-yard-wallpapers#comment-33714</guid>

					<description><![CDATA[Pentadact is jealous of widescreen. LOL.]]></description>
			<content:encoded><![CDATA[<p>Pentadact is jealous of widescreen. LOL.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-08-21-lumber-yard-wallpapers/#comment-33685</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 22:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-21-lumber-yard-wallpapers#comment-33685</guid>

					<description><![CDATA[That&#039;s so wide, a hammerhead shark would be all, &quot;Whoa, that&#039;s a bit wide. I mean I like wide, but man.&quot;

I like how they drew a TF2 crosshair on there to make it look in-game. You&#039;re not foolin&#039; no-one, Dhabih.]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s so wide, a hammerhead shark would be all, &#8220;Whoa, that&#8217;s a bit wide. I mean I like wide, but man.&#8221;</p>
<p>I like how they drew a TF2 crosshair on there to make it look in-game. You&#8217;re not foolin&#8217; no-one, Dhabih.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Punjab		</title>
		<link>https://www.pentadact.com/2008-08-21-lumber-yard-wallpapers/#comment-33684</link>

		<dc:creator><![CDATA[Punjab]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 22:15:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-21-lumber-yard-wallpapers#comment-33684</guid>

					<description><![CDATA[For widescreeners, how about this bit of concept art?:

http://www.teamfortress.com/images/posts/alpine_concept_2.jpg]]></description>
			<content:encoded><![CDATA[<p>For widescreeners, how about this bit of concept art?:</p>
<p><a href="http://www.teamfortress.com/images/posts/alpine_concept_2.jpg" rel="nofollow ugc">http://www.teamfortress.com/images/posts/alpine_concept_2.jpg</a></p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Iain "DDude" Dawson		</title>
		<link>https://www.pentadact.com/2008-08-21-lumber-yard-wallpapers/#comment-33673</link>

		<dc:creator><![CDATA[Iain "DDude" Dawson]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 20:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-21-lumber-yard-wallpapers#comment-33673</guid>

					<description><![CDATA[If you want widescreen, it is not too much trouble to crop.

Thanks so much. Stuff like this is great.]]></description>
			<content:encoded><![CDATA[<p>If you want widescreen, it is not too much trouble to crop.</p>
<p>Thanks so much. Stuff like this is great.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: J-man		</title>
		<link>https://www.pentadact.com/2008-08-21-lumber-yard-wallpapers/#comment-33672</link>

		<dc:creator><![CDATA[J-man]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 19:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-21-lumber-yard-wallpapers#comment-33672</guid>

					<description><![CDATA[Someone just needs to modify it for CP, CTF or PL, just like someone made a payload dustbowl map.]]></description>
			<content:encoded><![CDATA[<p>Someone just needs to modify it for CP, CTF or PL, just like someone made a payload dustbowl map.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Punjab		</title>
		<link>https://www.pentadact.com/2008-08-21-lumber-yard-wallpapers/#comment-33667</link>

		<dc:creator><![CDATA[Punjab]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 18:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-21-lumber-yard-wallpapers#comment-33667</guid>

					<description><![CDATA[Nice!

They&#039;re all so good, it&#039;s hard to choose.]]></description>
			<content:encoded><![CDATA[<p>Nice!</p>
<p>They&#8217;re all so good, it&#8217;s hard to choose.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Newt Pulsifer		</title>
		<link>https://www.pentadact.com/2008-08-21-lumber-yard-wallpapers/#comment-33666</link>

		<dc:creator><![CDATA[Newt Pulsifer]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 18:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-21-lumber-yard-wallpapers#comment-33666</guid>

					<description><![CDATA[&quot;Widescreen is for hammerhead sharks.&quot;
rofl!! :D
I don&#039;t have a widescreen display... but I agree with you based on the few times I had to use one!!]]></description>
			<content:encoded><![CDATA[<p>&#8220;Widescreen is for hammerhead sharks.&#8221;<br />
rofl!! :D<br />
I don&#8217;t have a widescreen display&#8230; but I agree with you based on the few times I had to use one!!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Iain		</title>
		<link>https://www.pentadact.com/2008-08-21-lumber-yard-wallpapers/#comment-33664</link>

		<dc:creator><![CDATA[Iain]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 17:39:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-21-lumber-yard-wallpapers#comment-33664</guid>

					<description><![CDATA[Cheers, I&#039;ll be holding onto the last one for my wallpaper rotations, just started using the concept art from the games blog.

your snaps really demonstrate just how good looking the new theme and map looks.]]></description>
			<content:encoded><![CDATA[<p>Cheers, I&#8217;ll be holding onto the last one for my wallpaper rotations, just started using the concept art from the games blog.</p>
<p>your snaps really demonstrate just how good looking the new theme and map looks.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-08-21-lumber-yard-wallpapers/#comment-33663</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 17:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-21-lumber-yard-wallpapers#comment-33663</guid>

					<description><![CDATA[Widescreen is for hammerhead sharks.]]></description>
			<content:encoded><![CDATA[<p>Widescreen is for hammerhead sharks.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Seniath		</title>
		<link>https://www.pentadact.com/2008-08-21-lumber-yard-wallpapers/#comment-33662</link>

		<dc:creator><![CDATA[Seniath]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 16:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-21-lumber-yard-wallpapers#comment-33662</guid>

					<description><![CDATA[Purdy, though I think I&#039;ll stick with the Pyro shot used in the publicity stuff, for obvious reasons ;).]]></description>
			<content:encoded><![CDATA[<p>Purdy, though I think I&#8217;ll stick with the Pyro shot used in the publicity stuff, for obvious reasons ;).</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Netram		</title>
		<link>https://www.pentadact.com/2008-08-21-lumber-yard-wallpapers/#comment-33661</link>

		<dc:creator><![CDATA[Netram]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 16:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-21-lumber-yard-wallpapers#comment-33661</guid>

					<description><![CDATA[No widescreen (1680x1050)? :(]]></description>
			<content:encoded><![CDATA[<p>No widescreen (1680&#215;1050)? :(</p>
]]></content:encoded>
		
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