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	Comments on: Heavy Update Thoughts So Far	</title>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33665</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 17:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33665</guid>

					<description><![CDATA[@Inferno: Yeah, it definitely seems designed to appease hardcore twitch-shooter types. But do we really want TF2 invaded by Counterstrikers?

@the people who say playing with people you know improves arena: I have to disagree. Like I said, my first lumberyard run was on my clan server with a bunch of friends, chatting both in-game and on teamspeak. At the beginning, we were gushing about how amazing the alpine environment looks. Five minutes in, all but one of us were complaining about how crap the gameplay was, and the one dissenter was instead complaining about how arena had hijacked the server config.

Now, some people have since warmed to it because it&#039;s a more precise measure of their FPS e-peens, but I&#039;ve got a league team for serious skill challenges. When I&#039;m pubbing, I want FUN.]]></description>
			<content:encoded><![CDATA[<p>@Inferno: Yeah, it definitely seems designed to appease hardcore twitch-shooter types. But do we really want TF2 invaded by Counterstrikers?</p>
<p>@the people who say playing with people you know improves arena: I have to disagree. Like I said, my first lumberyard run was on my clan server with a bunch of friends, chatting both in-game and on teamspeak. At the beginning, we were gushing about how amazing the alpine environment looks. Five minutes in, all but one of us were complaining about how crap the gameplay was, and the one dissenter was instead complaining about how arena had hijacked the server config.</p>
<p>Now, some people have since warmed to it because it&#8217;s a more precise measure of their FPS e-peens, but I&#8217;ve got a league team for serious skill challenges. When I&#8217;m pubbing, I want FUN.</p>
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		<title>
		By: Inferno		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33660</link>

		<dc:creator><![CDATA[Inferno]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 14:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33660</guid>

					<description><![CDATA[I can understand why you wouldn&#039;t enjoy it as much, as whenever you&#039;re playing, you do it without mic on in the game.

TF2 wouldn&#039;t be half as fun for me with out all the of j-server and PCG chat peeps and arena wouldn&#039;t be fun at all with out it. 

You HAVE to work as a team and stick together with scouts pointing out where the others are over voice and only going in once they&#039;re sure that a sniper or medic is on their own before getting out FAST.

Interestingly, I think valve developed this mode for the kinds of people who don&#039;t like TF2. I&#039;ve seen numerous highly competitive FPS players who looked away from TF2 in disgust (something I just can&#039;t understand when it&#039;s made so well) actually enjoying this mode. 

Then again I&#039;ve loved everything valve have done in TF2 so far so I guess I&#039;m just wierd like that :D]]></description>
			<content:encoded><![CDATA[<p>I can understand why you wouldn&#8217;t enjoy it as much, as whenever you&#8217;re playing, you do it without mic on in the game.</p>
<p>TF2 wouldn&#8217;t be half as fun for me with out all the of j-server and PCG chat peeps and arena wouldn&#8217;t be fun at all with out it. </p>
<p>You HAVE to work as a team and stick together with scouts pointing out where the others are over voice and only going in once they&#8217;re sure that a sniper or medic is on their own before getting out FAST.</p>
<p>Interestingly, I think valve developed this mode for the kinds of people who don&#8217;t like TF2. I&#8217;ve seen numerous highly competitive FPS players who looked away from TF2 in disgust (something I just can&#8217;t understand when it&#8217;s made so well) actually enjoying this mode. </p>
<p>Then again I&#8217;ve loved everything valve have done in TF2 so far so I guess I&#8217;m just wierd like that :D</p>
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		<title>
		By: Ten-High Charlie		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33643</link>

		<dc:creator><![CDATA[Ten-High Charlie]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 08:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33643</guid>

					<description><![CDATA[I find Arena mode is inCREDibly fun if you playing with people you know. I played for a good two hours with some friends and friends-of-friends on an all talk server Patch Day and it was a blast. Its the perfect mode to play with people you know where you don&#039;t want constantly concentrate on pushing little kart or getting on that point, but want to relax and just maim.

I came to this conclusion because when I loaded up the arena server again without my friends today I did not have fun. All the fun was sucked out by what you wrote above (Pentadact). It just seemed like a hodge-podge of idea Valve thought would be a good idea together.

Fun casually, not so much competitively.]]></description>
			<content:encoded><![CDATA[<p>I find Arena mode is inCREDibly fun if you playing with people you know. I played for a good two hours with some friends and friends-of-friends on an all talk server Patch Day and it was a blast. Its the perfect mode to play with people you know where you don&#8217;t want constantly concentrate on pushing little kart or getting on that point, but want to relax and just maim.</p>
<p>I came to this conclusion because when I loaded up the arena server again without my friends today I did not have fun. All the fun was sucked out by what you wrote above (Pentadact). It just seemed like a hodge-podge of idea Valve thought would be a good idea together.</p>
<p>Fun casually, not so much competitively.</p>
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		<title>
		By: Aeneas		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33631</link>

		<dc:creator><![CDATA[Aeneas]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 02:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33631</guid>

					<description><![CDATA[Its a good time to be an awful spy (which I most certainly am). Played badwater basin last night and got 10!!! back stabs on heavies and medics. Which is 8 more than my old old (I did say I sucked?).]]></description>
			<content:encoded><![CDATA[<p>Its a good time to be an awful spy (which I most certainly am). Played badwater basin last night and got 10!!! back stabs on heavies and medics. Which is 8 more than my old old (I did say I sucked?).</p>
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		<title>
		By: Sentry Gun		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33629</link>

		<dc:creator><![CDATA[Sentry Gun]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 01:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33629</guid>

					<description><![CDATA[Pixel Knight: That shouldn&#039;t be a problem, seeing as to how every previous version of Steel had &quot;_b#&quot; attached to it, stating which build it was.]]></description>
			<content:encoded><![CDATA[<p>Pixel Knight: That shouldn&#8217;t be a problem, seeing as to how every previous version of Steel had &#8220;_b#&#8221; attached to it, stating which build it was.</p>
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		<title>
		By: Newt Pulsifer		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33623</link>

		<dc:creator><![CDATA[Newt Pulsifer]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 00:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33623</guid>

					<description><![CDATA[@Pixel Knight:
Try backuping your cp_steel.bsp map file and than deleting it from the folder.
Join a game and let your client download the map. Worked for me :)]]></description>
			<content:encoded><![CDATA[<p>@Pixel Knight:<br />
Try backuping your cp_steel.bsp map file and than deleting it from the folder.<br />
Join a game and let your client download the map. Worked for me :)</p>
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		<title>
		By: Pixel Knight		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33619</link>

		<dc:creator><![CDATA[Pixel Knight]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 00:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33619</guid>

					<description><![CDATA[I actually ran into a problem with Steel. I got the final version, &quot;cp_steel&quot;, and now I&#039;m having some issues joining games playing cp_steel.

Apparently the auto-updater didn&#039;t overwrite the map file, and now Steam says that I don&#039;t have the same version as the server and can&#039;t join. :(]]></description>
			<content:encoded><![CDATA[<p>I actually ran into a problem with Steel. I got the final version, &#8220;cp_steel&#8221;, and now I&#8217;m having some issues joining games playing cp_steel.</p>
<p>Apparently the auto-updater didn&#8217;t overwrite the map file, and now Steam says that I don&#8217;t have the same version as the server and can&#8217;t join. :(</p>
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		<title>
		By: Jay		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33618</link>

		<dc:creator><![CDATA[Jay]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 00:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33618</guid>

					<description><![CDATA[Steel. Is. Fucking. Awesome]]></description>
			<content:encoded><![CDATA[<p>Steel. Is. Fucking. Awesome</p>
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		<title>
		By: Tim E		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33615</link>

		<dc:creator><![CDATA[Tim E]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 23:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33615</guid>

					<description><![CDATA[We&#039;ll need to play it every day for the next three months to check, but I think Badwater might be the best map yet. Elevation changes make all the difference.]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ll need to play it every day for the next three months to check, but I think Badwater might be the best map yet. Elevation changes make all the difference.</p>
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		<title>
		By: Cossak		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33613</link>

		<dc:creator><![CDATA[Cossak]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 22:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33613</guid>

					<description><![CDATA[I meant briefly on Ravine, which I feel is a much poorer map than Lumberyard, which is one of the best Valve have released. I also spent a while on cp_steel, which I thought felt really balanced due to the huge number of paths around the map, but it&#039;s just a little too hard to navigate for my liking.]]></description>
			<content:encoded><![CDATA[<p>I meant briefly on Ravine, which I feel is a much poorer map than Lumberyard, which is one of the best Valve have released. I also spent a while on cp_steel, which I thought felt really balanced due to the huge number of paths around the map, but it&#8217;s just a little too hard to navigate for my liking.</p>
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		<title>
		By: Cossak		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33612</link>

		<dc:creator><![CDATA[Cossak]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 22:53:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33612</guid>

					<description><![CDATA[I&#039;ve played a few matches of Arena, mostly on lumberyard and briefly on arena (haven&#039;t tried the rejigged well etc.) and I can understand why you&#039;d feel the way you do about it. With more than 12 players on a server, the team rebalancing and the short rounds combine for a crap experience, but with the maximum number of players per team increased so there is no rebalancing except after a team wins, it changes altogether and becomes much more fun and exciting; very different to the long drawn out payload and control point matches.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve played a few matches of Arena, mostly on lumberyard and briefly on arena (haven&#8217;t tried the rejigged well etc.) and I can understand why you&#8217;d feel the way you do about it. With more than 12 players on a server, the team rebalancing and the short rounds combine for a crap experience, but with the maximum number of players per team increased so there is no rebalancing except after a team wins, it changes altogether and becomes much more fun and exciting; very different to the long drawn out payload and control point matches.</p>
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33591</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 15:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33591</guid>

					<description><![CDATA[I agree entirely with what you&#039;ve said, also you and graham make a awesome heavy team, which were the bane of my life (death?) back there. At least on arena though being a scout has some use (less players), but yeah, Badwater basin is utterly uber.]]></description>
			<content:encoded><![CDATA[<p>I agree entirely with what you&#8217;ve said, also you and graham make a awesome heavy team, which were the bane of my life (death?) back there. At least on arena though being a scout has some use (less players), but yeah, Badwater basin is utterly uber.</p>
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		<title>
		By: roburky		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33588</link>

		<dc:creator><![CDATA[roburky]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 14:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33588</guid>

					<description><![CDATA[Reason I don&#039;t like badwater basin: That last point is a bloody maze, and none of it connects up in any kind of logical manner.

Reason I like arena: It&#039;s actually based around the kind of play that I love most about TF2 - where people are communicating and cooperating. If you and your teammates don&#039;t use your microphones, yes it will be shit.

First game I played, we had one very chatty scout who actually did some scouting. He jumped all over the map telling us exactly where each enemy was at all times.]]></description>
			<content:encoded><![CDATA[<p>Reason I don&#8217;t like badwater basin: That last point is a bloody maze, and none of it connects up in any kind of logical manner.</p>
<p>Reason I like arena: It&#8217;s actually based around the kind of play that I love most about TF2 &#8211; where people are communicating and cooperating. If you and your teammates don&#8217;t use your microphones, yes it will be shit.</p>
<p>First game I played, we had one very chatty scout who actually did some scouting. He jumped all over the map telling us exactly where each enemy was at all times.</p>
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		<title>
		By: littleedge		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33587</link>

		<dc:creator><![CDATA[littleedge]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 13:37:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33587</guid>

					<description><![CDATA[Badwater Bains: Still gotta play it

Arena mode: It&#039;s alright.  Only god ones are Lumberyard, Ravine, and Granary.

Heavy Unlocks: Alright, though I don&#039;t play Heavy often, so I won&#039;t really get the achievements, which is fine by me.

Alpine Environment: Frickin great.


I did play Arena_Well earlier today, and a heavy was getting damaged like crazy, while I was a scout coming from behind (Just havin fun, not trying, batting people to death, etc.).  I notice him bring out his sandvich, and I ran up the hill, behind his back, and he started eating it.  He had a mic, so when I started to bat him to death, he was yelling &#039;No! No! No! No! Get away!&#039; but I killed him.  Can&#039;t wait for more kills like that.]]></description>
			<content:encoded><![CDATA[<p>Badwater Bains: Still gotta play it</p>
<p>Arena mode: It&#8217;s alright.  Only god ones are Lumberyard, Ravine, and Granary.</p>
<p>Heavy Unlocks: Alright, though I don&#8217;t play Heavy often, so I won&#8217;t really get the achievements, which is fine by me.</p>
<p>Alpine Environment: Frickin great.</p>
<p>I did play Arena_Well earlier today, and a heavy was getting damaged like crazy, while I was a scout coming from behind (Just havin fun, not trying, batting people to death, etc.).  I notice him bring out his sandvich, and I ran up the hill, behind his back, and he started eating it.  He had a mic, so when I started to bat him to death, he was yelling &#8216;No! No! No! No! Get away!&#8217; but I killed him.  Can&#8217;t wait for more kills like that.</p>
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		<title>
		By: Mobba		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33585</link>

		<dc:creator><![CDATA[Mobba]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 12:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33585</guid>

					<description><![CDATA[I haven&#039;t played arena yet, but I&#039;ve specced all the maps, and compared to cs, they are tiny. I can imagine its chaotic, after my experience with duel_duel and 2fort insta, I don&#039;t think I&#039;m going to even try arena.

Glad steel is going to be more available to play, and badwater looks ok, I would really love a payload in alpine.]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t played arena yet, but I&#8217;ve specced all the maps, and compared to cs, they are tiny. I can imagine its chaotic, after my experience with duel_duel and 2fort insta, I don&#8217;t think I&#8217;m going to even try arena.</p>
<p>Glad steel is going to be more available to play, and badwater looks ok, I would really love a payload in alpine.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33583</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 12:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33583</guid>

					<description><![CDATA[I had actually gotten all confused by the allure of the alpine environment, and was actually looking forward to arena mode.

HOW SILLY OF ME.

It was terrible. It was frustrating, then boring, then frustrating again. It also locked our server into &quot;arena mode&quot; which apparently means screwing up your player limit and server name, then limiting voting options to arena maps. All you people who are talking about what a great time it is to be a medic are right, but you&#039;re also ignoring arena, which is the most anti-medic game mode ever conceived.

I can understand how some hardcore HURR SKILLZ people are going to like arena, so it&#039;s nice that it exists I guess. I even understand why they started alpine off with one arena map; that&#039;s the quickest way to get the tileset out there to community mappers. I just wish I could actually get some fun gameplay in on the sexy new environment.

You guys might want to reconsider one aspect of the update, though: Natascha is apparently pretty awesome if you&#039;re a good heavy. My clan&#039;s star heavy just won&#039;t put her down, and she&#039;s been the source of some really fun moments.]]></description>
			<content:encoded><![CDATA[<p>I had actually gotten all confused by the allure of the alpine environment, and was actually looking forward to arena mode.</p>
<p>HOW SILLY OF ME.</p>
<p>It was terrible. It was frustrating, then boring, then frustrating again. It also locked our server into &#8220;arena mode&#8221; which apparently means screwing up your player limit and server name, then limiting voting options to arena maps. All you people who are talking about what a great time it is to be a medic are right, but you&#8217;re also ignoring arena, which is the most anti-medic game mode ever conceived.</p>
<p>I can understand how some hardcore HURR SKILLZ people are going to like arena, so it&#8217;s nice that it exists I guess. I even understand why they started alpine off with one arena map; that&#8217;s the quickest way to get the tileset out there to community mappers. I just wish I could actually get some fun gameplay in on the sexy new environment.</p>
<p>You guys might want to reconsider one aspect of the update, though: Natascha is apparently pretty awesome if you&#8217;re a good heavy. My clan&#8217;s star heavy just won&#8217;t put her down, and she&#8217;s been the source of some really fun moments.</p>
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		<title>
		By: J-man		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33582</link>

		<dc:creator><![CDATA[J-man]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 12:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33582</guid>

					<description><![CDATA[Oh man. I&#039;m spamming now, aren&#039;t I? Sorry, Tom, I&#039;ll shut up now.]]></description>
			<content:encoded><![CDATA[<p>Oh man. I&#8217;m spamming now, aren&#8217;t I? Sorry, Tom, I&#8217;ll shut up now.</p>
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		<title>
		By: J-man		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33581</link>

		<dc:creator><![CDATA[J-man]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 12:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33581</guid>

					<description><![CDATA[Crap. Spelling error. That W is meant to be a &quot;]]></description>
			<content:encoded><![CDATA[<p>Crap. Spelling error. That W is meant to be a &#8220;</p>
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		<title>
		By: J-man		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33580</link>

		<dc:creator><![CDATA[J-man]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 12:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33580</guid>

					<description><![CDATA[Just noticed this in the fixes section-

&quot;Fixed a loophole that allowed players to pickup weapons of other classesW]]></description>
			<content:encoded><![CDATA[<p>Just noticed this in the fixes section-</p>
<p>&#8220;Fixed a loophole that allowed players to pickup weapons of other classesW</p>
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		<title>
		By: J-man		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33578</link>

		<dc:creator><![CDATA[J-man]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 11:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33578</guid>

					<description><![CDATA[I mostly concur with your thoughts.]]></description>
			<content:encoded><![CDATA[<p>I mostly concur with your thoughts.</p>
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		<title>
		By: Jay		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33572</link>

		<dc:creator><![CDATA[Jay]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 10:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33572</guid>

					<description><![CDATA[I was a bit nonplussed by the Arena mode too - it sounds a bit too much like Counter Strike, with all the problems it entails, particularly for gung ho people such as meself

Loving the new Alpine environments; bugger whether it fits the game, it just looks pretty

And the Heavy sandwich animation is hilarious]]></description>
			<content:encoded><![CDATA[<p>I was a bit nonplussed by the Arena mode too &#8211; it sounds a bit too much like Counter Strike, with all the problems it entails, particularly for gung ho people such as meself</p>
<p>Loving the new Alpine environments; bugger whether it fits the game, it just looks pretty</p>
<p>And the Heavy sandwich animation is hilarious</p>
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		<title>
		By: Idlehands		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33568</link>

		<dc:creator><![CDATA[Idlehands]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 09:32:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33568</guid>

					<description><![CDATA[You don&#039;t sound overly impressed by this update. What game mode would you have prefered to Arena?

I thought Arena sounded like shite, but I got hopeful that it may cause players to work more closely as a team and create fun little moments (eg pushing enemies back into pyros with heavies). But how is it actually playing so far (I&#039;m at work and have to wait to see the update in action)?

Can&#039;t wait for more Alpine maps, and to see heavies eating sandviches.]]></description>
			<content:encoded><![CDATA[<p>You don&#8217;t sound overly impressed by this update. What game mode would you have prefered to Arena?</p>
<p>I thought Arena sounded like shite, but I got hopeful that it may cause players to work more closely as a team and create fun little moments (eg pushing enemies back into pyros with heavies). But how is it actually playing so far (I&#8217;m at work and have to wait to see the update in action)?</p>
<p>Can&#8217;t wait for more Alpine maps, and to see heavies eating sandviches.</p>
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		<title>
		By: LaZodiac		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33566</link>

		<dc:creator><![CDATA[LaZodiac]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 09:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33566</guid>

					<description><![CDATA[How insightfull. Hopefully we will get to see a part two when it isn&#039;t 3 in the morning. Atlest, its 3 in the morning for me, not sure about you none Canadians and Trinidad people.]]></description>
			<content:encoded><![CDATA[<p>How insightfull. Hopefully we will get to see a part two when it isn&#8217;t 3 in the morning. Atlest, its 3 in the morning for me, not sure about you none Canadians and Trinidad people.</p>
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		<title>
		By: Qazi		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33555</link>

		<dc:creator><![CDATA[Qazi]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 03:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33555</guid>

					<description><![CDATA[Ah, VALVe have managed to fix my achievements. Oh well, nothing of value was lost.]]></description>
			<content:encoded><![CDATA[<p>Ah, VALVe have managed to fix my achievements. Oh well, nothing of value was lost.</p>
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		<title>
		By: Newt Pulsifer		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33553</link>

		<dc:creator><![CDATA[Newt Pulsifer]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 03:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33553</guid>

					<description><![CDATA[I didn&#039;t like the Arena mode either...
It feels sooo.. good to win those games that takes 10min to cap the last point, and when you are almost there, the enemy captures their second point, than you cap it back and rush for the last and it&#039;s all cheers and woohooo r0xy team and so on.
On the other hand, winning/losing the game within 100seconds feels sooo.. shit :(
But, dude, this &quot;Ravine&quot; map is fuckin&#039; awesome!!!!]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t like the Arena mode either&#8230;<br />
It feels sooo.. good to win those games that takes 10min to cap the last point, and when you are almost there, the enemy captures their second point, than you cap it back and rush for the last and it&#8217;s all cheers and woohooo r0xy team and so on.<br />
On the other hand, winning/losing the game within 100seconds feels sooo.. shit :(<br />
But, dude, this &#8220;Ravine&#8221; map is fuckin&#8217; awesome!!!!</p>
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		<title>
		By: spuzman00		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33552</link>

		<dc:creator><![CDATA[spuzman00]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 02:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33552</guid>

					<description><![CDATA[Yeah, I&#039;m also looking forward to being a medic- perfect time to get those achievements I&#039;ve been to lazy to try for, like the &quot;so much healing in 1 life&quot; thing.

I really wish Timberyard was a map outside of Arena- I really want to play there, but I want long term games, not just short bursts.]]></description>
			<content:encoded><![CDATA[<p>Yeah, I&#8217;m also looking forward to being a medic- perfect time to get those achievements I&#8217;ve been to lazy to try for, like the &#8220;so much healing in 1 life&#8221; thing.</p>
<p>I really wish Timberyard was a map outside of Arena- I really want to play there, but I want long term games, not just short bursts.</p>
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		<title>
		By: Qazi		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33551</link>

		<dc:creator><![CDATA[Qazi]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 02:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33551</guid>

					<description><![CDATA[I concur. Timberyard is beautiful, but Arena really is irritating. I can&#039;t wait for the first batch of community Alpine maps.
I couldn&#039;t really bring myself to play much Heavy, because it is such a good time to be a Medic. The new 25% Kritzkrieg boost is phenomenal; snapping off a Soldier or Heavy&#039;s crit stream every 45 seconds is devastating, and tends to ensure the enemy Medic&#039;s death, before he can get an invulnerable Ã¼ber fully charged.
Bizarrely, I started with 5 second plan &#038; Photostroika already unlocked, which is great! It means I don&#039;t need to do the worst achievement of the pack, whenever I finally feel like getting them.]]></description>
			<content:encoded><![CDATA[<p>I concur. Timberyard is beautiful, but Arena really is irritating. I can&#8217;t wait for the first batch of community Alpine maps.<br />
I couldn&#8217;t really bring myself to play much Heavy, because it is such a good time to be a Medic. The new 25% Kritzkrieg boost is phenomenal; snapping off a Soldier or Heavy&#8217;s crit stream every 45 seconds is devastating, and tends to ensure the enemy Medic&#8217;s death, before he can get an invulnerable Ã¼ber fully charged.<br />
Bizarrely, I started with 5 second plan &amp; Photostroika already unlocked, which is great! It means I don&#8217;t need to do the worst achievement of the pack, whenever I finally feel like getting them.</p>
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		<title>
		By: roburky		</title>
		<link>https://www.pentadact.com/2008-08-20-heavy-update-thoughts-so-far/#comment-33550</link>

		<dc:creator><![CDATA[roburky]]></dc:creator>
		<pubDate>Wed, 20 Aug 2008 02:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-20-heavy-update-thoughts-so-far#comment-33550</guid>

					<description><![CDATA[My feelings are mostly the opposite.

Apart from the last one, as I haven&#039;t seen it yet.]]></description>
			<content:encoded><![CDATA[<p>My feelings are mostly the opposite.</p>
<p>Apart from the last one, as I haven&#8217;t seen it yet.</p>
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