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	<title>
	Comments on: Team Fortress 2 Goes To The Rockies	</title>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33535</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 21:32:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33535</guid>

					<description><![CDATA[All my qualms about the sandvich have been laid to rest. Why?

Because it is HILARIOUS.

&quot;My BLOOD! He punched out ALL my BLOOD!&quot;]]></description>
			<content:encoded><![CDATA[<p>All my qualms about the sandvich have been laid to rest. Why?</p>
<p>Because it is HILARIOUS.</p>
<p>&#8220;My BLOOD! He punched out ALL my BLOOD!&#8221;</p>
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		<title>
		By: Shadowmancer		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33529</link>

		<dc:creator><![CDATA[Shadowmancer]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 20:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33529</guid>

					<description><![CDATA[Meet the Sandvich is out http://steamgames.com/tf2/heavy/sandvich]]></description>
			<content:encoded><![CDATA[<p>Meet the Sandvich is out <a href="http://steamgames.com/tf2/heavy/sandvich" rel="nofollow ugc">http://steamgames.com/tf2/heavy/sandvich</a></p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33526</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 20:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33526</guid>

					<description><![CDATA[They did say at one point that restoring hitpoints should be the medic&#039;s domain alone?]]></description>
			<content:encoded><![CDATA[<p>They did say at one point that restoring hitpoints should be the medic&#8217;s domain alone?</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33525</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 19:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33525</guid>

					<description><![CDATA[Which of Valve&#039;s rules do you feel the Sandvich breaks? The stated goal from way back when was to make the big guy more viable without a competent Medic in some simple way - if anything, requiring an unlockable makes the change fall slightly short of its goal. Right?]]></description>
			<content:encoded><![CDATA[<p>Which of Valve&#8217;s rules do you feel the Sandvich breaks? The stated goal from way back when was to make the big guy more viable without a competent Medic in some simple way &#8211; if anything, requiring an unlockable makes the change fall slightly short of its goal. Right?</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33522</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 17:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33522</guid>

					<description><![CDATA[I&#039;m no doom and gloom merchant, but I&#039;m not all that convinced by the Heavy update so far. Arena seems to be a move towards other, less inclusive, less outright fun online shooters. The Natasha was an idea I came up with myself and then hated and if the last unlock really is a sandwich? Well it&#039;s not only broken Valves own rules, but seems rather unspectacular, once the initial novelty has worn off.

Having said that I don&#039;t think it will be a sandwich, because Valve are surely too smart to give away their big secret so easily.

I&#039;d also like to see new versions of the new maps with the old gamemodes (if that makes any sense to anyone) one day.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m no doom and gloom merchant, but I&#8217;m not all that convinced by the Heavy update so far. Arena seems to be a move towards other, less inclusive, less outright fun online shooters. The Natasha was an idea I came up with myself and then hated and if the last unlock really is a sandwich? Well it&#8217;s not only broken Valves own rules, but seems rather unspectacular, once the initial novelty has worn off.</p>
<p>Having said that I don&#8217;t think it will be a sandwich, because Valve are surely too smart to give away their big secret so easily.</p>
<p>I&#8217;d also like to see new versions of the new maps with the old gamemodes (if that makes any sense to anyone) one day.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33520</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 16:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33520</guid>

					<description><![CDATA[Heh. People do camp in Counter-Strike, which is as close to turtling as you get without being able to build stuff. But it&#039;s because one team is always on defense, so they don&#039;t have to go anywhere to win. In Arena, both teams need to get to the same point, or each other, to win. And yeah, being dead for the time it takes to cap one control point is not such a huge deal. A lot longer than regular TF2, but much less than most Counter-Strike rounds, I&#039;m sure. Spectating should be more tense when death is permanent, too.

The more I think about it, the more excited I am. If there&#039;s a TF2 mode that&#039;s not entirely about Sentries, it could easily become my favourite.]]></description>
			<content:encoded><![CDATA[<p>Heh. People do camp in Counter-Strike, which is as close to turtling as you get without being able to build stuff. But it&#8217;s because one team is always on defense, so they don&#8217;t have to go anywhere to win. In Arena, both teams need to get to the same point, or each other, to win. And yeah, being dead for the time it takes to cap one control point is not such a huge deal. A lot longer than regular TF2, but much less than most Counter-Strike rounds, I&#8217;m sure. Spectating should be more tense when death is permanent, too.</p>
<p>The more I think about it, the more excited I am. If there&#8217;s a TF2 mode that&#8217;s not entirely about Sentries, it could easily become my favourite.</p>
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		<title>
		By: Slamhound		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33516</link>

		<dc:creator><![CDATA[Slamhound]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 15:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33516</guid>

					<description><![CDATA[Quirky thought: I can&#039;t help but feel that Lumberyard looks like a TF2ised version of the area right at the start of Episode 2. Same shed, same train yard, even the stacks of planks stick in my memory. It&#039;s just like they took the textures from Episode 2, ran a smudge filter in Photoshop, and stuck them back in.

Wouldn&#039;t surprise me if there&#039;s a gnome tucked away under a bench somewhere. You&#039;d like that, wouldn&#039;t you Tom?]]></description>
			<content:encoded><![CDATA[<p>Quirky thought: I can&#8217;t help but feel that Lumberyard looks like a TF2ised version of the area right at the start of Episode 2. Same shed, same train yard, even the stacks of planks stick in my memory. It&#8217;s just like they took the textures from Episode 2, ran a smudge filter in Photoshop, and stuck them back in.</p>
<p>Wouldn&#8217;t surprise me if there&#8217;s a gnome tucked away under a bench somewhere. You&#8217;d like that, wouldn&#8217;t you Tom?</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33514</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 15:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33514</guid>

					<description><![CDATA[I do love the look of that environment. I am going to suck miserably at arena, though.]]></description>
			<content:encoded><![CDATA[<p>I do love the look of that environment. I am going to suck miserably at arena, though.</p>
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		<title>
		By: littleedge		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33512</link>

		<dc:creator><![CDATA[littleedge]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 14:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33512</guid>

					<description><![CDATA[I already love the new map just because of the new environment.  And I always loved sudden death (liked the melee sudden death better, though) so I will probably like this one.  Graham: Stern British woman are evil little things...&#062;.&#062;]]></description>
			<content:encoded><![CDATA[<p>I already love the new map just because of the new environment.  And I always loved sudden death (liked the melee sudden death better, though) so I will probably like this one.  Graham: Stern British woman are evil little things&#8230;&gt;.&gt;</p>
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		<title>
		By: Graham		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33511</link>

		<dc:creator><![CDATA[Graham]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 14:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33511</guid>

					<description><![CDATA[Counter-Strike seems the best point of reference, not Sudden Death. In Counter-Strike, the round ends when an entire team is dead or upon the completion of the objective (planting/defusing a bomb or rescuing the hostages). In Arena mode, the round ends when an entire team is dead or upon the completion of the objective (capping the point).

People don&#039;t turtle that often in Counter-Strike, because rounds are long enough that it&#039;s boring to do so and short enough that death isn&#039;t a severe punishment. Unlike in Sudden Death, where death might mean losing the entire map and being yelled at by a stern British woman.]]></description>
			<content:encoded><![CDATA[<p>Counter-Strike seems the best point of reference, not Sudden Death. In Counter-Strike, the round ends when an entire team is dead or upon the completion of the objective (planting/defusing a bomb or rescuing the hostages). In Arena mode, the round ends when an entire team is dead or upon the completion of the objective (capping the point).</p>
<p>People don&#8217;t turtle that often in Counter-Strike, because rounds are long enough that it&#8217;s boring to do so and short enough that death isn&#8217;t a severe punishment. Unlike in Sudden Death, where death might mean losing the entire map and being yelled at by a stern British woman.</p>
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		<title>
		By: J-man		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33507</link>

		<dc:creator><![CDATA[J-man]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 12:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33507</guid>

					<description><![CDATA[Looks good, but I&#039;m worried about the fact you can&#039;t respawn. It&#039;s just gonna mean a helluvalot of snipers and spies.]]></description>
			<content:encoded><![CDATA[<p>Looks good, but I&#8217;m worried about the fact you can&#8217;t respawn. It&#8217;s just gonna mean a helluvalot of snipers and spies.</p>
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		<title>
		By: Chijts		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33498</link>

		<dc:creator><![CDATA[Chijts]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 10:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33498</guid>

					<description><![CDATA[That first image is just awesome, I love the look of those rocks. Something that doesn&#039;t rock though will be my PC.. it tends to slow down when alot of chaos is on, despite having fiddled with the settings. This gametype is going to take me to new depths of FPS drops.]]></description>
			<content:encoded><![CDATA[<p>That first image is just awesome, I love the look of those rocks. Something that doesn&#8217;t rock though will be my PC.. it tends to slow down when alot of chaos is on, despite having fiddled with the settings. This gametype is going to take me to new depths of FPS drops.</p>
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		<title>
		By: Seniath		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33493</link>

		<dc:creator><![CDATA[Seniath]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 08:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33493</guid>

					<description><![CDATA[Cheers - as someone who programs in C# for a living, semi-colons are my arch nemesis. Give me Python or give me death!]]></description>
			<content:encoded><![CDATA[<p>Cheers &#8211; as someone who programs in C# for a living, semi-colons are my arch nemesis. Give me Python or give me death!</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33492</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 08:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33492</guid>

					<description><![CDATA[Niteowl - there&#039;s only one capture point, so where&#039;s anyone going to turtle?]]></description>
			<content:encoded><![CDATA[<p>Niteowl &#8211; there&#8217;s only one capture point, so where&#8217;s anyone going to turtle?</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33491</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 08:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33491</guid>

					<description><![CDATA[Fixed your correction, Seniath, and deleted your correction to the correction. You were on the right track, but need a semicolon after the lt and gt. The zeroth rule of diagnosing coding errors: it&#039;s always a missing semi-colon.]]></description>
			<content:encoded><![CDATA[<p>Fixed your correction, Seniath, and deleted your correction to the correction. You were on the right track, but need a semicolon after the lt and gt. The zeroth rule of diagnosing coding errors: it&#8217;s always a missing semi-colon.</p>
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		<title>
		By: Niteowl		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33490</link>

		<dc:creator><![CDATA[Niteowl]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 07:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33490</guid>

					<description><![CDATA[Oh goodie! Sudden Death all the time! This won&#039;t lead to turtling at all. 

Gaming communities always trend towards the most civil, all around fun way to play any game, if history is to be UTTERLY and COMPLETELY crammed down a small crevasse and expected to gnaw it&#039;s own wrist off to escape.]]></description>
			<content:encoded><![CDATA[<p>Oh goodie! Sudden Death all the time! This won&#8217;t lead to turtling at all. </p>
<p>Gaming communities always trend towards the most civil, all around fun way to play any game, if history is to be UTTERLY and COMPLETELY crammed down a small crevasse and expected to gnaw it&#8217;s own wrist off to escape.</p>
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		<title>
		By: Seniath		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33487</link>

		<dc:creator><![CDATA[Seniath]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 07:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33487</guid>

					<description><![CDATA[Oh crap, I used &#038;lt &#038;gts there, it should&#039;ve read:

*&#060;Obligatory Valve-time comment&#062;]]></description>
			<content:encoded><![CDATA[<p>Oh crap, I used &amp;lt &amp;gts there, it should&#8217;ve read:</p>
<p>*&lt;Obligatory Valve-time comment&gt;</p>
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		<title>
		By: Seniath		</title>
		<link>https://www.pentadact.com/2008-08-19-team-fortress-2-goes-to-the-rockies/#comment-33486</link>

		<dc:creator><![CDATA[Seniath]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 07:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comment-33486</guid>

					<description><![CDATA[I love the look of the alpine environment; as much as I enjoy the stylised canyons and such, a change of scenery is never a bad thing. Just a shame I&#039;m not sold on this game mode, though the prospect of bugger all water and health does excite my inner-Pyro. I guess we&#039;ll see some time later today*.

*]]></description>
			<content:encoded><![CDATA[<p>I love the look of the alpine environment; as much as I enjoy the stylised canyons and such, a change of scenery is never a bad thing. Just a shame I&#8217;m not sold on this game mode, though the prospect of bugger all water and health does excite my inner-Pyro. I guess we&#8217;ll see some time later today*.</p>
<p>*</p>
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