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	<title>
	Comments on: Heavy Update: Sandwiches And Fresh Green Grass	</title>
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	<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/</link>
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		<title>
		By: audiman		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33439</link>

		<dc:creator><![CDATA[audiman]]></dc:creator>
		<pubDate>Mon, 18 Aug 2008 17:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33439</guid>

					<description><![CDATA[When the unlocks are released, I propose The Official PC Gamer Picnic, where Heavys meet on the 2 fort bridge and have tasty sandviches for the Konspicous Konsumption acheivement.]]></description>
			<content:encoded><![CDATA[<p>When the unlocks are released, I propose The Official PC Gamer Picnic, where Heavys meet on the 2 fort bridge and have tasty sandviches for the Konspicous Konsumption acheivement.</p>
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		<title>
		By: Shadowmancer		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33258</link>

		<dc:creator><![CDATA[Shadowmancer]]></dc:creator>
		<pubDate>Sat, 16 Aug 2008 11:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33258</guid>

					<description><![CDATA[Wow finally valve have learned that not all players like the damn 1,000,000 achievements and have got rid of them, most of the heavies are archieveble in normal play but raputin and redistribution of health and some of the other assist ones look hard.]]></description>
			<content:encoded><![CDATA[<p>Wow finally valve have learned that not all players like the damn 1,000,000 achievements and have got rid of them, most of the heavies are archieveble in normal play but raputin and redistribution of health and some of the other assist ones look hard.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33257</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sat, 16 Aug 2008 11:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33257</guid>

					<description><![CDATA[&quot;Rasputin&quot;! Ahhhh hahahahaaahahaaa!]]></description>
			<content:encoded><![CDATA[<p>&#8220;Rasputin&#8221;! Ahhhh hahahahaaahahaaa!</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33237</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Sat, 16 Aug 2008 00:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33237</guid>

					<description><![CDATA[Doc, I don&#039;t think a minigun that would shoot down stickies would encourage their use as rockets. The reason being that if you launch one straight at a Heavy that&#039;s firing at you it&#039;ll blow up in your face in an amusing fashion. In fact it encourages the use of the grenade launcher, which would arc up and over the line of fire.

I thought about this because I came up with an &#039;interceptor gun&#039; as a possible unlock, interestingly I dismissed the idea of a slowdown gun as being really annoying for all the other players.]]></description>
			<content:encoded><![CDATA[<p>Doc, I don&#8217;t think a minigun that would shoot down stickies would encourage their use as rockets. The reason being that if you launch one straight at a Heavy that&#8217;s firing at you it&#8217;ll blow up in your face in an amusing fashion. In fact it encourages the use of the grenade launcher, which would arc up and over the line of fire.</p>
<p>I thought about this because I came up with an &#8216;interceptor gun&#8217; as a possible unlock, interestingly I dismissed the idea of a slowdown gun as being really annoying for all the other players.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33233</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 15 Aug 2008 23:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33233</guid>

					<description><![CDATA[Heh, sorry. And thanks for the uber, always appreciated. Still waiting for that magical moment when an enemy Medic Kritz&#039;s me and I use it to shoot him dead.

Thanks for the tip, Dzamir - looks like they&#039;re all either what we thought, or the most obvious explanation. Rasputin is superb, though.]]></description>
			<content:encoded><![CDATA[<p>Heh, sorry. And thanks for the uber, always appreciated. Still waiting for that magical moment when an enemy Medic Kritz&#8217;s me and I use it to shoot him dead.</p>
<p>Thanks for the tip, Dzamir &#8211; looks like they&#8217;re all either what we thought, or the most obvious explanation. Rasputin is superb, though.</p>
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		<title>
		By: Qazi		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33232</link>

		<dc:creator><![CDATA[Qazi]]></dc:creator>
		<pubDate>Fri, 15 Aug 2008 23:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33232</guid>

					<description><![CDATA[Natascha is Not Sasha. Oh VALVe, you jokers.]]></description>
			<content:encoded><![CDATA[<p>Natascha is Not Sasha. Oh VALVe, you jokers.</p>
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		<title>
		By: HoW Monty		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33230</link>

		<dc:creator><![CDATA[HoW Monty]]></dc:creator>
		<pubDate>Fri, 15 Aug 2008 22:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33230</guid>

					<description><![CDATA[Pentadact: Way to take my moment of glory away. *dies inside* Now I&#039;m left with my only other claim to fame: I once ubered you when you were a disguised spy.]]></description>
			<content:encoded><![CDATA[<p>Pentadact: Way to take my moment of glory away. *dies inside* Now I&#8217;m left with my only other claim to fame: I once ubered you when you were a disguised spy.</p>
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		<title>
		By: Dzamir		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33229</link>

		<dc:creator><![CDATA[Dzamir]]></dc:creator>
		<pubDate>Fri, 15 Aug 2008 22:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33229</guid>

					<description><![CDATA[AND THERE ARE SANDWICHES!!!!
Konspicuous Konsumption: Eat 100 sandviches.]]></description>
			<content:encoded><![CDATA[<p>AND THERE ARE SANDWICHES!!!!<br />
Konspicuous Konsumption: Eat 100 sandviches.</p>
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		<title>
		By: Dzamir		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33228</link>

		<dc:creator><![CDATA[Dzamir]]></dc:creator>
		<pubDate>Fri, 15 Aug 2008 22:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33228</guid>

					<description><![CDATA[They have updated the description of the achievements! :D
http://steamgames.com/tf2/heavy/kgb.htm]]></description>
			<content:encoded><![CDATA[<p>They have updated the description of the achievements! :D<br />
<a href="http://steamgames.com/tf2/heavy/kgb.htm" rel="nofollow ugc">http://steamgames.com/tf2/heavy/kgb.htm</a></p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33226</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 15 Aug 2008 22:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33226</guid>

					<description><![CDATA[It&#039;s particularly common among Heavy unlock ideas. Before I trimmed my unlock post to one per weapon, there was an alternate minigun in it called Natasha too.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s particularly common among Heavy unlock ideas. Before I trimmed my unlock post to one per weapon, there was an alternate minigun in it called Natasha too.</p>
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		<title>
		By: Chijts		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33224</link>

		<dc:creator><![CDATA[Chijts]]></dc:creator>
		<pubDate>Fri, 15 Aug 2008 21:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33224</guid>

					<description><![CDATA[I think Natasha is a stereotypical Russian name... But as Valve do creep around places it may very well be true.]]></description>
			<content:encoded><![CDATA[<p>I think Natasha is a stereotypical Russian name&#8230; But as Valve do creep around places it may very well be true.</p>
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		<title>
		By: HoW Monty		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33214</link>

		<dc:creator><![CDATA[HoW Monty]]></dc:creator>
		<pubDate>Fri, 15 Aug 2008 19:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33214</guid>

					<description><![CDATA[VALVE USED MY IDEA!

Look at comment 109 of this 1fort post: http://www.1fort.com/blog/my-commenters-ruin-tf2/#more-226

&quot;Unlockable Number One:

Natasha: A little while ago Robin Walker posted a blog (entitled â€œA Heavy Problemâ€) that asked readers to come up with a weapon that would make the Heavy more effective when no Medic is availible . My suggestion is Natasha (ideas for other names would be appreciated), an alternative Minigun which drains health from enemies it hits. It is unable to fire critical hits and also has a slight damage reduction.&quot;


As you can see, I suggested that the minigun replacement should be named Natasha. I also posted a thread on the official Team Fortress 2 forums: http://forums.steampowered.com/forums/showthread.php?t=709534

I&#039;m realy pleased by this and honoured that Valve used my idea.]]></description>
			<content:encoded><![CDATA[<p>VALVE USED MY IDEA!</p>
<p>Look at comment 109 of this 1fort post: <a href="http://www.1fort.com/blog/my-commenters-ruin-tf2/#more-226" rel="nofollow ugc">http://www.1fort.com/blog/my-commenters-ruin-tf2/#more-226</a></p>
<p>&#8220;Unlockable Number One:</p>
<p>Natasha: A little while ago Robin Walker posted a blog (entitled â€œA Heavy Problemâ€) that asked readers to come up with a weapon that would make the Heavy more effective when no Medic is availible . My suggestion is Natasha (ideas for other names would be appreciated), an alternative Minigun which drains health from enemies it hits. It is unable to fire critical hits and also has a slight damage reduction.&#8221;</p>
<p>As you can see, I suggested that the minigun replacement should be named Natasha. I also posted a thread on the official Team Fortress 2 forums: <a href="http://forums.steampowered.com/forums/showthread.php?t=709534" rel="nofollow ugc">http://forums.steampowered.com/forums/showthread.php?t=709534</a></p>
<p>I&#8217;m realy pleased by this and honoured that Valve used my idea.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33167</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Thu, 14 Aug 2008 14:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33167</guid>

					<description><![CDATA[Wouldn&#039;t a minigun that chews up stickies just provide even more incentive for demomen to use them as rockets rather than traps? I think the lightning bolt through the sticky just refers to them disappearing when you kill the demoman.]]></description>
			<content:encoded><![CDATA[<p>Wouldn&#8217;t a minigun that chews up stickies just provide even more incentive for demomen to use them as rockets rather than traps? I think the lightning bolt through the sticky just refers to them disappearing when you kill the demoman.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33164</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 14 Aug 2008 13:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33164</guid>

					<description><![CDATA[I got the impression that changing the standard Flamethrower was something of a last-ditch measure by Valve to address what they felt was a real problem. I&#039;m not sure they think the Heavy is as &#039;out of whack&#039; as they felt the Pyro was. Wouldn&#039;t rule it out, though.

By the way, Andrew, when I came across &lt;a href=&quot;http://roguelikedeveloper.blogspot.com/&quot; rel=&quot;nofollow&quot;&gt;your site&lt;/a&gt; in my Incoming Links stats a few days ago, I couldn&#039;t figure out where you&#039;d linked me. Just curious.]]></description>
			<content:encoded><![CDATA[<p>I got the impression that changing the standard Flamethrower was something of a last-ditch measure by Valve to address what they felt was a real problem. I&#8217;m not sure they think the Heavy is as &#8216;out of whack&#8217; as they felt the Pyro was. Wouldn&#8217;t rule it out, though.</p>
<p>By the way, Andrew, when I came across <a href="http://roguelikedeveloper.blogspot.com/" rel="nofollow">your site</a> in my Incoming Links stats a few days ago, I couldn&#8217;t figure out where you&#8217;d linked me. Just curious.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33162</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Thu, 14 Aug 2008 12:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33162</guid>

					<description><![CDATA[Sasha + newbie = newbie gets kills
Grenade launcher + newbie = newbie blows himself up]]></description>
			<content:encoded><![CDATA[<p>Sasha + newbie = newbie gets kills<br />
Grenade launcher + newbie = newbie blows himself up</p>
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		<title>
		By: Andrew Doull		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33158</link>

		<dc:creator><![CDATA[Andrew Doull]]></dc:creator>
		<pubDate>Thu, 14 Aug 2008 02:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33158</guid>

					<description><![CDATA[No one has speculated on something I suspect will be the case with the heavy update, which is that they&#039;ll give the base heavy minigun an ability that they can then &#039;take away&#039; from the alternate weapon.

I suspect, based on the above evidence, that this ability will be to destroy stickies - either placed or in flight. This may also be extended to rockets and/or grenades.

This gives the HWG an increased measure of defense against Demos (and maybe soldiers), while still leaving his vulnerability to snipers, spies and pyros with Backburner intact.]]></description>
			<content:encoded><![CDATA[<p>No one has speculated on something I suspect will be the case with the heavy update, which is that they&#8217;ll give the base heavy minigun an ability that they can then &#8216;take away&#8217; from the alternate weapon.</p>
<p>I suspect, based on the above evidence, that this ability will be to destroy stickies &#8211; either placed or in flight. This may also be extended to rockets and/or grenades.</p>
<p>This gives the HWG an increased measure of defense against Demos (and maybe soldiers), while still leaving his vulnerability to snipers, spies and pyros with Backburner intact.</p>
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		<title>
		By: Pixel Knight		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33156</link>

		<dc:creator><![CDATA[Pixel Knight]]></dc:creator>
		<pubDate>Thu, 14 Aug 2008 00:56:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33156</guid>

					<description><![CDATA[I can only wait for the Demoman&#039;s Ka-BOOM taunt to become an instakill.
Also, Best. Achievement names. Ever.]]></description>
			<content:encoded><![CDATA[<p>I can only wait for the Demoman&#8217;s Ka-BOOM taunt to become an instakill.<br />
Also, Best. Achievement names. Ever.</p>
]]></content:encoded>
		
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		<title>
		By: Healey		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33154</link>

		<dc:creator><![CDATA[Healey]]></dc:creator>
		<pubDate>Thu, 14 Aug 2008 00:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33154</guid>

					<description><![CDATA[Forgive if i&#039;m naive... I can&#039;t help but think &quot;Think ghostbusters&quot; (Five Second Plan) refers to killing an enemy right before they teleport away... Maybe because you only have about five seconds?
Yeah, its been a while since I last saw Ghostbusters.]]></description>
			<content:encoded><![CDATA[<p>Forgive if i&#8217;m naive&#8230; I can&#8217;t help but think &#8220;Think ghostbusters&#8221; (Five Second Plan) refers to killing an enemy right before they teleport away&#8230; Maybe because you only have about five seconds?<br />
Yeah, its been a while since I last saw Ghostbusters.</p>
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		<title>
		By: Demoman		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33153</link>

		<dc:creator><![CDATA[Demoman]]></dc:creator>
		<pubDate>Thu, 14 Aug 2008 00:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33153</guid>

					<description><![CDATA[I didn&#039;t trawl through all the comments, so forgive me if this has already been spotted, but the filename for the &#039;show trial&#039; achievement image is &#039;tf_heavy_kill_taunt.png&#039;. So does that mean he has to kill someone who is taunting, or, possibly, that they&#039;ve instated another deadly taunt.]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t trawl through all the comments, so forgive me if this has already been spotted, but the filename for the &#8216;show trial&#8217; achievement image is &#8216;tf_heavy_kill_taunt.png&#8217;. So does that mean he has to kill someone who is taunting, or, possibly, that they&#8217;ve instated another deadly taunt.</p>
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		<title>
		By: Sam		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33152</link>

		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 23:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33152</guid>

					<description><![CDATA[You reply alot more than Chris, I like that.]]></description>
			<content:encoded><![CDATA[<p>You reply alot more than Chris, I like that.</p>
]]></content:encoded>
		
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33151</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 23:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33151</guid>

					<description><![CDATA[New thought for the special Meet The Team: 

Eye of the Tiger training montage of the Heavy learning to use his Killing Gloves of Boxing.]]></description>
			<content:encoded><![CDATA[<p>New thought for the special Meet The Team: </p>
<p>Eye of the Tiger training montage of the Heavy learning to use his Killing Gloves of Boxing.</p>
]]></content:encoded>
		
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33150</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 23:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33150</guid>

					<description><![CDATA[&#039;Some people think they can outplay me. Maybe...Maybe. I have yet to meet one who can outplay &lt;i&gt;bullet&lt;/i&gt;&#039;.]]></description>
			<content:encoded><![CDATA[<p>&#8216;Some people think they can outplay me. Maybe&#8230;Maybe. I have yet to meet one who can outplay <i>bullet</i>&#8216;.</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33148</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 21:22:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33148</guid>

					<description><![CDATA[&quot;The stats are thrown off because there are just more low-skill players out there than high-skill players. (This also explains why heavy is on the top of the chart.)&quot;

I hope you aren&#039;t suggesting the Heavy is a newbie&#039;s class LITTLE MAN]]></description>
			<content:encoded><![CDATA[<p>&#8220;The stats are thrown off because there are just more low-skill players out there than high-skill players. (This also explains why heavy is on the top of the chart.)&#8221;</p>
<p>I hope you aren&#8217;t suggesting the Heavy is a newbie&#8217;s class LITTLE MAN</p>
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		<title>
		By: Chijts		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33147</link>

		<dc:creator><![CDATA[Chijts]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 21:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33147</guid>

					<description><![CDATA[Ty clever peeps! Although I suppose I can be forgiven for not knowing the reference...]]></description>
			<content:encoded><![CDATA[<p>Ty clever peeps! Although I suppose I can be forgiven for not knowing the reference&#8230;</p>
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		<title>
		By: MacBeth		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33146</link>

		<dc:creator><![CDATA[MacBeth]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 20:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33146</guid>

					<description><![CDATA[It&#039;s a pun on Dialectical Materialism:

http://en.wikipedia.org/wiki/Dialectical_materialism]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a pun on Dialectical Materialism:</p>
<p><a href="http://en.wikipedia.org/wiki/Dialectical_materialism" rel="nofollow ugc">http://en.wikipedia.org/wiki/Dialectical_materialism</a></p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33145</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 20:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33145</guid>

					<description><![CDATA[Chijits, the mystery word is &#039;dialectical&#039; - it basically means &#039;antagonistic&#039; or &#039;struggling&#039;. Dialectical materialism is the philosophy behind Marx&#039; theory; the dialectical part is OK enough in a symbolic sort of way, while the materialism part is quite wacky.]]></description>
			<content:encoded><![CDATA[<p>Chijits, the mystery word is &#8216;dialectical&#8217; &#8211; it basically means &#8216;antagonistic&#8217; or &#8216;struggling&#8217;. Dialectical materialism is the philosophy behind Marx&#8217; theory; the dialectical part is OK enough in a symbolic sort of way, while the materialism part is quite wacky.</p>
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		<title>
		By: Chijts		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33144</link>

		<dc:creator><![CDATA[Chijts]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 20:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33144</guid>

					<description><![CDATA[Also with this whole demoman thing, surely his kills or stats are lower anyway because  most people are using him for defence or whatever, unlike a soldier or pyro who basically run in guns blazing. I don&#039;t trust statistics much anyway.

As for the &quot;Sypalectical Materialism&quot; thing I think it is just a fancy way of saying kill X amount of invisible spies. I prefer my &quot;If it bleeds we can kill it&quot; title for that achievement though...What does Sypalectical even mean.. I understand it&#039;s a play on a word but I can&#039;t figure out what that word is.

&quot;Think Ghostbusters&quot; The new gattling gun is like some sort of ray gun like in Ghostbusters, perhaps even &quot;trapping&quot; (Tom&#039;s hobbler thing) the victim by slowing him down, or your secondary weapon is Peter Venkman.

&quot;Think Popeye&quot;.. maybe the sandwich thing is coming true and the heavy gets more powerful or something like when Popeye eats his spinach. Which sounds lame in my opinion.]]></description>
			<content:encoded><![CDATA[<p>Also with this whole demoman thing, surely his kills or stats are lower anyway because  most people are using him for defence or whatever, unlike a soldier or pyro who basically run in guns blazing. I don&#8217;t trust statistics much anyway.</p>
<p>As for the &#8220;Sypalectical Materialism&#8221; thing I think it is just a fancy way of saying kill X amount of invisible spies. I prefer my &#8220;If it bleeds we can kill it&#8221; title for that achievement though&#8230;What does Sypalectical even mean.. I understand it&#8217;s a play on a word but I can&#8217;t figure out what that word is.</p>
<p>&#8220;Think Ghostbusters&#8221; The new gattling gun is like some sort of ray gun like in Ghostbusters, perhaps even &#8220;trapping&#8221; (Tom&#8217;s hobbler thing) the victim by slowing him down, or your secondary weapon is Peter Venkman.</p>
<p>&#8220;Think Popeye&#8221;.. maybe the sandwich thing is coming true and the heavy gets more powerful or something like when Popeye eats his spinach. Which sounds lame in my opinion.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33143</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 20:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33143</guid>

					<description><![CDATA[Puffins: That is such a relief. The world is not ready for female heavies.

Some anti-spy measure would actually be nice for the fatty... but it seems to me he&#039;d have to suffer greater vulnerability to straight combat classes to make that worthwhile.]]></description>
			<content:encoded><![CDATA[<p>Puffins: That is such a relief. The world is not ready for female heavies.</p>
<p>Some anti-spy measure would actually be nice for the fatty&#8230; but it seems to me he&#8217;d have to suffer greater vulnerability to straight combat classes to make that worthwhile.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33142</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 20:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33142</guid>

					<description><![CDATA[Unrelatedly, Christ I should really learn when to start a new post. This thing is an epic mess.]]></description>
			<content:encoded><![CDATA[<p>Unrelatedly, Christ I should really learn when to start a new post. This thing is an epic mess.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33141</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 19:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33141</guid>

					<description><![CDATA[That achievement&#039;s icon file is called Assist Heavy - so it&#039;s probably for assisting Heavies.]]></description>
			<content:encoded><![CDATA[<p>That achievement&#8217;s icon file is called Assist Heavy &#8211; so it&#8217;s probably for assisting Heavies.</p>
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		<title>
		By: BullDozers		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33140</link>

		<dc:creator><![CDATA[BullDozers]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 19:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33140</guid>

					<description><![CDATA[I bet the &quot;Soviet Union&quot; icon is that of a medic. It makes sense in the tf2-play-on-words kind of sense. Union of a HWG and a Doc, you know.

&quot;Crock block&quot;.. hah.. i like that.]]></description>
			<content:encoded><![CDATA[<p>I bet the &#8220;Soviet Union&#8221; icon is that of a medic. It makes sense in the tf2-play-on-words kind of sense. Union of a HWG and a Doc, you know.</p>
<p>&#8220;Crock block&#8221;.. hah.. i like that.</p>
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		<title>
		By: Man Raised By Puffins		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33138</link>

		<dc:creator><![CDATA[Man Raised By Puffins]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 19:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33138</guid>

					<description><![CDATA[&quot;Look at &quot;Soviet Union.&quot; Is that a FEMALE heavy?&quot;

It&#039;s one of the early Heavy concepts, &lt;a href=&quot;http://features.cgsociety.org/story_custom.php?story_id=4338&quot; rel=&quot;nofollow&quot;&gt;which had a mullet&lt;/a&gt;. So that&#039;s either a throwaway reference or they&#039;ll be bringing in alternate skins, maybe?

Also, good to see the &quot;Pow!&quot; taunt is getting the insta-kill treatment.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Look at &#8220;Soviet Union.&#8221; Is that a FEMALE heavy?&#8221;</p>
<p>It&#8217;s one of the early Heavy concepts, <a href="http://features.cgsociety.org/story_custom.php?story_id=4338" rel="nofollow">which had a mullet</a>. So that&#8217;s either a throwaway reference or they&#8217;ll be bringing in alternate skins, maybe?</p>
<p>Also, good to see the &#8220;Pow!&#8221; taunt is getting the insta-kill treatment.</p>
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		<title>
		By: Newt Pulsifer		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33137</link>

		<dc:creator><![CDATA[Newt Pulsifer]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 19:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33137</guid>

					<description><![CDATA[&quot;Spies, the icon for which suggests some kind of Spy-detector ray. Worst game ever.&quot;
Why? I liked the icon ^^
I doubt the Heavy is going to get a &quot;spy detector&quot; it is just that he can spam everywhere with his minigun and than force the &#039;flick&#039; animation of the spy, reveling him!

Probably the shot-unlock will be a sandwich (i saw that suggestion on the steam forums) that heals the HW when he eats it! (or NOT!) :b]]></description>
			<content:encoded><![CDATA[<p>&#8220;Spies, the icon for which suggests some kind of Spy-detector ray. Worst game ever.&#8221;<br />
Why? I liked the icon ^^<br />
I doubt the Heavy is going to get a &#8220;spy detector&#8221; it is just that he can spam everywhere with his minigun and than force the &#8216;flick&#8217; animation of the spy, reveling him!</p>
<p>Probably the shot-unlock will be a sandwich (i saw that suggestion on the steam forums) that heals the HW when he eats it! (or NOT!) :b</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33135</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 18:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33135</guid>

					<description><![CDATA[Heh, thanks for keeping track, Jason. Doc&#039;s is the reason people stop playing Heavy, mine is the reason people don&#039;t go back.]]></description>
			<content:encoded><![CDATA[<p>Heh, thanks for keeping track, Jason. Doc&#8217;s is the reason people stop playing Heavy, mine is the reason people don&#8217;t go back.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33134</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 18:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33134</guid>

					<description><![CDATA[One of the sandwich achievements is an obvious reference to the meet the scout video: &quot;Don&#039;t touch sandvich&quot; for killing scouts. But EAT sandwiches?

The new game mode is capture the sandwich???]]></description>
			<content:encoded><![CDATA[<p>One of the sandwich achievements is an obvious reference to the meet the scout video: &#8220;Don&#8217;t touch sandvich&#8221; for killing scouts. But EAT sandwiches?</p>
<p>The new game mode is capture the sandwich???</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33133</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 18:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33133</guid>

					<description><![CDATA[The previous &#039;headshots=infuriating&#039; from DD was in Tweak Fortress, of course, and your reply was &#039;True, but more importantly I just never think of him as the best tool for what we&#039;re facing.&#039;

People, like me, want to give him an &lt;i&gt;anti-headshot&lt;/i&gt; shield - either a mask or helmet applied to the headbox, or a hitbox that can be put in front of the head along a certain vector. The whole idea is to give him some way of stepping out a door or walking past a window without dying instantly to a person in a known or cliched position. Again, something like holding Sasha up in front of his head - can&#039;t shoot, can&#039;t see well, still sucks up damage to his legs or exposed parts of his body if anyone&#039;s around, still gets blasted if a Sniper&#039;s someplace clever, but he can make the one-second trek across a window without getting plinked &lt;i&gt;again&lt;/i&gt; by that camper his teammates won&#039;t turf out.]]></description>
			<content:encoded><![CDATA[<p>The previous &#8216;headshots=infuriating&#8217; from DD was in Tweak Fortress, of course, and your reply was &#8216;True, but more importantly I just never think of him as the best tool for what we&#8217;re facing.&#8217;</p>
<p>People, like me, want to give him an <i>anti-headshot</i> shield &#8211; either a mask or helmet applied to the headbox, or a hitbox that can be put in front of the head along a certain vector. The whole idea is to give him some way of stepping out a door or walking past a window without dying instantly to a person in a known or cliched position. Again, something like holding Sasha up in front of his head &#8211; can&#8217;t shoot, can&#8217;t see well, still sucks up damage to his legs or exposed parts of his body if anyone&#8217;s around, still gets blasted if a Sniper&#8217;s someplace clever, but he can make the one-second trek across a window without getting plinked <i>again</i> by that camper his teammates won&#8217;t turf out.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33132</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 18:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33132</guid>

					<description><![CDATA[Look at &quot;Soviet Union.&quot; Is that a FEMALE heavy?]]></description>
			<content:encoded><![CDATA[<p>Look at &#8220;Soviet Union.&#8221; Is that a FEMALE heavy?</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33131</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 17:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33131</guid>

					<description><![CDATA[Heh, you just did the same to me, twice. But you don&#039;t have AIDS. Well, I don&#039;t know, you&#039;re the doctor.]]></description>
			<content:encoded><![CDATA[<p>Heh, you just did the same to me, twice. But you don&#8217;t have AIDS. Well, I don&#8217;t know, you&#8217;re the doctor.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33130</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 17:47:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33130</guid>

					<description><![CDATA[And of course, skilled players are the most vocal, passionate and free-time-wealthy members of the community, so any effective change is going to cause verbal riots.

I don&#039;t know where you speculated that before, Doc, but if it was here I probably replied saying &quot;Yes! Exactly!&quot; Even if he &lt;em&gt;weren&#039;t&lt;/em&gt; more vulnerable to the two assassin classes, the fact that he&#039;s so much less vulnerable to the others increases the percentage of his deaths that make him pound his mousemat with rage. And people want to give him a &lt;em&gt;shield?&lt;/em&gt;]]></description>
			<content:encoded><![CDATA[<p>And of course, skilled players are the most vocal, passionate and free-time-wealthy members of the community, so any effective change is going to cause verbal riots.</p>
<p>I don&#8217;t know where you speculated that before, Doc, but if it was here I probably replied saying &#8220;Yes! Exactly!&#8221; Even if he <em>weren&#8217;t</em> more vulnerable to the two assassin classes, the fact that he&#8217;s so much less vulnerable to the others increases the percentage of his deaths that make him pound his mousemat with rage. And people want to give him a <em>shield?</em></p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33129</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 17:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33129</guid>

					<description><![CDATA[Oh great, Pentadact, not only do you post while I&#039;m busy replying, you show up with VISUAL AIDS!?]]></description>
			<content:encoded><![CDATA[<p>Oh great, Pentadact, not only do you post while I&#8217;m busy replying, you show up with VISUAL AIDS!?</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33128</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 17:37:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33128</guid>

					<description><![CDATA[I&#039;ve speculated before that the reason heavy is underplayed is that his vulnerabilities are all to insta-kill classes. Play heavy and you&#039;re suddenly MUCH more likely to fall to a sneaky, infuriating backstab or headshot than someone actually standing and fighting you. I think this leads to a lot of people in respawn thinking, &quot;Damnit that&#039;s the third headshot in a row! Forget this, I&#039;m going scout and showing that sniper who&#039;s boss.&quot; They just happen to forget how many demos, pyros, medics, scouts, and soldiers they effortlessly mowed down on their way to that headshot.

Dante: you&#039;ve hit the nail on the head. The skill/deadliness curve on the demoman is all out of whack. At low skill, you&#039;re useless, then at high skill, you&#039;re unbeatable. The stats are thrown off because there are just more low-skill players out there than high-skill players. (This also explains why heavy is on the top of the chart.) So Valve is faced with quite a problem: how to nerf the demoman for skilled players WITHOUT making him even more untenable for newbies.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve speculated before that the reason heavy is underplayed is that his vulnerabilities are all to insta-kill classes. Play heavy and you&#8217;re suddenly MUCH more likely to fall to a sneaky, infuriating backstab or headshot than someone actually standing and fighting you. I think this leads to a lot of people in respawn thinking, &#8220;Damnit that&#8217;s the third headshot in a row! Forget this, I&#8217;m going scout and showing that sniper who&#8217;s boss.&#8221; They just happen to forget how many demos, pyros, medics, scouts, and soldiers they effortlessly mowed down on their way to that headshot.</p>
<p>Dante: you&#8217;ve hit the nail on the head. The skill/deadliness curve on the demoman is all out of whack. At low skill, you&#8217;re useless, then at high skill, you&#8217;re unbeatable. The stats are thrown off because there are just more low-skill players out there than high-skill players. (This also explains why heavy is on the top of the chart.) So Valve is faced with quite a problem: how to nerf the demoman for skilled players WITHOUT making him even more untenable for newbies.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33126</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 17:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33126</guid>

					<description><![CDATA[Yeah, those per-person stats aren&#039;t terribly useful.

It&#039;s a shame there&#039;s no percentage of total kills chart, by class or by weapons. The only useful chart is the percentage of total damage, which is predictably topped by two classes that tend to do damage to everyone they fight, whether they win or not: Soldiers and Pyros.

Demomen, on the other hand, tend to either kill their opponent or be killed before they can bring their weapons to bear. Certainly more so than Pyros, Soldiers or Heavies, so their chunk of the total /kills/ will be higher relative to their chunk of the total damage.

&lt;center&gt;&lt;a href=&quot;http://www.flickr.com/photos/pentadact/2760561594/&quot; title=&quot;stats by Pentadact, on Flickr&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://farm4.static.flickr.com/3241/2760561594_b06d6e6db6.jpg&quot; width=&quot;500&quot; height=&quot;364&quot; alt=&quot;stats&quot; /&gt;&lt;/a&gt;&lt;/center&gt;

But &lt;em&gt;look&lt;/em&gt; at their total damage. This is done by weapon, not class. Grenade Launcher plus Sticky Bombs comes to 21%, beating even the Soldier&#039;s Rocket Launcher. His shotgun adds less than one percent to that figure, so overall Demomen are doing more of the total damage than any other class.

As I say, the Soldier and Pyro are constantly damaging people they don&#039;t kill, so their kill counts are far lower than their damage counts suggest. I don&#039;t think that&#039;s true of the Demoman - I&#039;m hurt by them only slightly more often than I&#039;m killed by them. And &lt;em&gt;still&lt;/em&gt;, their damage count is higher than either of the two Kings o&#039; Damage.

Not that it really matters. Even if the stats didn&#039;t show the Demoman to be devastatingly powerful, what I&#039;d like to see a change to is how he delivers that damage.

Edit: You replied making pretty much the point I started making to you, so I&#039;ve snipped that from the top of this comment. And: pics lol!]]></description>
			<content:encoded><![CDATA[<p>Yeah, those per-person stats aren&#8217;t terribly useful.</p>
<p>It&#8217;s a shame there&#8217;s no percentage of total kills chart, by class or by weapons. The only useful chart is the percentage of total damage, which is predictably topped by two classes that tend to do damage to everyone they fight, whether they win or not: Soldiers and Pyros.</p>
<p>Demomen, on the other hand, tend to either kill their opponent or be killed before they can bring their weapons to bear. Certainly more so than Pyros, Soldiers or Heavies, so their chunk of the total /kills/ will be higher relative to their chunk of the total damage.</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2760561594/" title="stats by Pentadact, on Flickr" rel="nofollow"><img src="http://farm4.static.flickr.com/3241/2760561594_b06d6e6db6.jpg" width="500" height="364" alt="stats" /></a></center></p>
<p>But <em>look</em> at their total damage. This is done by weapon, not class. Grenade Launcher plus Sticky Bombs comes to 21%, beating even the Soldier&#8217;s Rocket Launcher. His shotgun adds less than one percent to that figure, so overall Demomen are doing more of the total damage than any other class.</p>
<p>As I say, the Soldier and Pyro are constantly damaging people they don&#8217;t kill, so their kill counts are far lower than their damage counts suggest. I don&#8217;t think that&#8217;s true of the Demoman &#8211; I&#8217;m hurt by them only slightly more often than I&#8217;m killed by them. And <em>still</em>, their damage count is higher than either of the two Kings o&#8217; Damage.</p>
<p>Not that it really matters. Even if the stats didn&#8217;t show the Demoman to be devastatingly powerful, what I&#8217;d like to see a change to is how he delivers that damage.</p>
<p>Edit: You replied making pretty much the point I started making to you, so I&#8217;ve snipped that from the top of this comment. And: pics lol!</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33123</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 17:01:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33123</guid>

					<description><![CDATA[Well chances are that we just aren&#039;t factoring in the skill curve. ie: the general poorness of novice demos is making up for the unbeatability of expert ones. Who&#039;ll not just own you one on one, but also get plenty of kills in a big firefight due to their ability to bombard.

As for the ubercharged guy, the way he falls flat is with: &quot;The demoman is a master class-and thatâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s how it should be.&quot; I&#039;m sorry, no, there shouldn&#039;t be one class which dominates with experience and is rubbish to noobs, that&#039;s not balanced, not fair and not interesting. It makes the game more exclusive, and one of the thing I love about TF2 is that you can get into it without having the insane twitch reflex skills so many other online shooters require.

As for the stats, well they just confirm that the Heavy is awesome, fine by me if no-one else wants to play him, then I have him all to myself.]]></description>
			<content:encoded><![CDATA[<p>Well chances are that we just aren&#8217;t factoring in the skill curve. ie: the general poorness of novice demos is making up for the unbeatability of expert ones. Who&#8217;ll not just own you one on one, but also get plenty of kills in a big firefight due to their ability to bombard.</p>
<p>As for the ubercharged guy, the way he falls flat is with: &#8220;The demoman is a master class-and thatâ€™s how it should be.&#8221; I&#8217;m sorry, no, there shouldn&#8217;t be one class which dominates with experience and is rubbish to noobs, that&#8217;s not balanced, not fair and not interesting. It makes the game more exclusive, and one of the thing I love about TF2 is that you can get into it without having the insane twitch reflex skills so many other online shooters require.</p>
<p>As for the stats, well they just confirm that the Heavy is awesome, fine by me if no-one else wants to play him, then I have him all to myself.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33122</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 16:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33122</guid>

					<description><![CDATA[Ubercharged.net is a bunch of different guys, the one who kindly links me - and spells my name right! - is Himmelstoss. 

I like this quote: &quot;The demoman would then be forced to use the sticky launcher to set up traps all the time&quot;.

I&#039;m against a damage nerf for fireworks (Stickies detonated mid-air) as it stands, because I don&#039;t think the same explosion should do different damage amounts in different circumstances.

What you could do is have Stickies that grow in size and power during the second or two after they leave the barrel, with an escalating hum, until they are MAXIMUM POWERFUL.

Edit: Duhh. That&#039;s, like, the second comment on the Ubercharged.net article.

Also! I&#039;ve just remembered I can edit comments.]]></description>
			<content:encoded><![CDATA[<p>Ubercharged.net is a bunch of different guys, the one who kindly links me &#8211; and spells my name right! &#8211; is Himmelstoss. </p>
<p>I like this quote: &#8220;The demoman would then be forced to use the sticky launcher to set up traps all the time&#8221;.</p>
<p>I&#8217;m against a damage nerf for fireworks (Stickies detonated mid-air) as it stands, because I don&#8217;t think the same explosion should do different damage amounts in different circumstances.</p>
<p>What you could do is have Stickies that grow in size and power during the second or two after they leave the barrel, with an escalating hum, until they are MAXIMUM POWERFUL.</p>
<p>Edit: Duhh. That&#8217;s, like, the second comment on the Ubercharged.net article.</p>
<p>Also! I&#8217;ve just remembered I can edit comments.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33121</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 16:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33121</guid>

					<description><![CDATA[That is interesting. Hmm. Off the top of my head, maybe the casuals aren&#039;t willing to use a cheap tactic? That sounds farfetched. Alternatively maybe everyone&#039;s wrong, including me, but not for the reasons given at IStickyULOL.net. The complaint isn&#039;t precisely that Demos get all the kills, it&#039;s that they can&#039;t be beaten - if you meet a Demo as any other class you&#039;re probably going down. That, and the &#039;sploiting of a weapon outside its intended role, are where the (psychological term) outrage comes from. I must admit, it sure seems like &#039;unbeatable one-on-one&#039; should be logically equivalent to &#039;gets the most KPH&#039;, but maybe that&#039;s an incorrect assumption somehow?]]></description>
			<content:encoded><![CDATA[<p>That is interesting. Hmm. Off the top of my head, maybe the casuals aren&#8217;t willing to use a cheap tactic? That sounds farfetched. Alternatively maybe everyone&#8217;s wrong, including me, but not for the reasons given at IStickyULOL.net. The complaint isn&#8217;t precisely that Demos get all the kills, it&#8217;s that they can&#8217;t be beaten &#8211; if you meet a Demo as any other class you&#8217;re probably going down. That, and the &#8216;sploiting of a weapon outside its intended role, are where the (psychological term) outrage comes from. I must admit, it sure seems like &#8216;unbeatable one-on-one&#8217; should be logically equivalent to &#8216;gets the most KPH&#8217;, but maybe that&#8217;s an incorrect assumption somehow?</p>
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		<title>
		By: Dante		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33118</link>

		<dc:creator><![CDATA[Dante]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 15:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33118</guid>

					<description><![CDATA[You mentioned stats there Jason, and it&#039;s interesting that if you check out the class stats here:

http://steamgames.com/status/tf2/tf2_stats.php

They don&#039;t really tally with the general feeling of the community. The demoman is firmly in the middle in terms of kills, and oddly enough the Heavy, who even Valve think is underpowered tops both the kills and points per hour charts.

Of course he&#039;s still one of the least played, something I can&#039;t adequately explain myself.]]></description>
			<content:encoded><![CDATA[<p>You mentioned stats there Jason, and it&#8217;s interesting that if you check out the class stats here:</p>
<p><a href="http://steamgames.com/status/tf2/tf2_stats.php" rel="nofollow ugc">http://steamgames.com/status/tf2/tf2_stats.php</a></p>
<p>They don&#8217;t really tally with the general feeling of the community. The demoman is firmly in the middle in terms of kills, and oddly enough the Heavy, who even Valve think is underpowered tops both the kills and points per hour charts.</p>
<p>Of course he&#8217;s still one of the least played, something I can&#8217;t adequately explain myself.</p>
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		<title>
		By: Mr. Brit		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33116</link>

		<dc:creator><![CDATA[Mr. Brit]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 13:00:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33116</guid>

					<description><![CDATA[Yeah, I thought the mid-air damage reduction was a good idea but it should be something more like 50%. 

Also, any timesplitters players remember the virus mode? I&#039;d love to see something that captured the terror of rounding a corner to see a monkey on fire rushing at you in TF2. It&#039;s a pity it wouldn&#039;t really fit with the team aspect. Still....BLU are infected and must besiege RED. RED can do 125% damage BUT if a BLU player touches them they are infected and will change teams after 30 seconds unless they get to a health pack or a friendly medic. I&#039;d remove the spy, scout and medic class from BLU because scouts and medics are faster than all the other classes and spys can just cloak and bump into everyone. RED loses when all the team are in BLU. BLU loses after a time limit is up. Also, to prevent spawn camping, BLU can enter the RED spawn. Hmmmm....could be a little complicated making it fair....Still love to see the virus mode though....]]></description>
			<content:encoded><![CDATA[<p>Yeah, I thought the mid-air damage reduction was a good idea but it should be something more like 50%. </p>
<p>Also, any timesplitters players remember the virus mode? I&#8217;d love to see something that captured the terror of rounding a corner to see a monkey on fire rushing at you in TF2. It&#8217;s a pity it wouldn&#8217;t really fit with the team aspect. Still&#8230;.BLU are infected and must besiege RED. RED can do 125% damage BUT if a BLU player touches them they are infected and will change teams after 30 seconds unless they get to a health pack or a friendly medic. I&#8217;d remove the spy, scout and medic class from BLU because scouts and medics are faster than all the other classes and spys can just cloak and bump into everyone. RED loses when all the team are in BLU. BLU loses after a time limit is up. Also, to prevent spawn camping, BLU can enter the RED spawn. Hmmmm&#8230;.could be a little complicated making it fair&#8230;.Still love to see the virus mode though&#8230;.</p>
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		<title>
		By: DoctorDisaster		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33115</link>

		<dc:creator><![CDATA[DoctorDisaster]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 12:24:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33115</guid>

					<description><![CDATA[It&#039;s also kind of hilarious that, in an attempt to sound reasonable, he offers &quot;you can nerf my weaker weapon I guess.&quot; Yeah, and if the heavy&#039;s overpowered after the update we&#039;ll nerf his shotgun and that will fix EVERYTHING.

Confession: normally I quite like ubercharged.net. But this article is very poorly thought out, almost to the level of commentary on the steampowered forums. So I&#039;ll say this quite slowly:

That situation you describe, where you launch a sticky straight at someone and detonate it in their face?

THAT&#039;S WHAT YOU&#039;RE SUPPOSED TO USE THE GRENADE LAUNCHER FOR.

Stickies, as the name implies, are defined by the fact that they stick to things. If you think the &quot;core mechanic&quot; or &quot;fundamental technique&quot; of the sticky launcher doesn&#039;t involve sticking the bombs to things, that just proves that there&#039;s a major flaw in the weapon design. It&#039;s on the shotgun slot; it&#039;s supposed to be a secondary weapon for laying traps and annihilating fixed positions, NOT a direct fire device.

The suggestion of nerfing midair damage is actually a good one. For good or ill people are used to midair stickies by now. But &quot;10%, tops&quot; is a retarded, arbitrary number, and he should have just said what he was thinking: &quot;It better not actually change anything.&quot; NO. It should be nerfed to a point where playtesters go for the grenades rather than the stickies in a direct combat situation.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s also kind of hilarious that, in an attempt to sound reasonable, he offers &#8220;you can nerf my weaker weapon I guess.&#8221; Yeah, and if the heavy&#8217;s overpowered after the update we&#8217;ll nerf his shotgun and that will fix EVERYTHING.</p>
<p>Confession: normally I quite like ubercharged.net. But this article is very poorly thought out, almost to the level of commentary on the steampowered forums. So I&#8217;ll say this quite slowly:</p>
<p>That situation you describe, where you launch a sticky straight at someone and detonate it in their face?</p>
<p>THAT&#8217;S WHAT YOU&#8217;RE SUPPOSED TO USE THE GRENADE LAUNCHER FOR.</p>
<p>Stickies, as the name implies, are defined by the fact that they stick to things. If you think the &#8220;core mechanic&#8221; or &#8220;fundamental technique&#8221; of the sticky launcher doesn&#8217;t involve sticking the bombs to things, that just proves that there&#8217;s a major flaw in the weapon design. It&#8217;s on the shotgun slot; it&#8217;s supposed to be a secondary weapon for laying traps and annihilating fixed positions, NOT a direct fire device.</p>
<p>The suggestion of nerfing midair damage is actually a good one. For good or ill people are used to midair stickies by now. But &#8220;10%, tops&#8221; is a retarded, arbitrary number, and he should have just said what he was thinking: &#8220;It better not actually change anything.&#8221; NO. It should be nerfed to a point where playtesters go for the grenades rather than the stickies in a direct combat situation.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33113</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 11:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33113</guid>

					<description><![CDATA[Who&#039;s Ubercharged.net and why should I care? Anyway, the article&#039;s bullshit of a type I&#039;d forgotten some people still put on their front pages. It includes a non ironic &#039;learn to play noob&#039;, and the response to the primary complaint, Stickies as a direct weapon, boils down to Iit somehow causes more &quot;chaos&quot; if I can use my masterful skillz to CLICK THE RMB, using a booby trap in a way it clearly wasn&#039;t designed for to kill you all dead. And I like doing it, so leave my Stickies alone.&#039; 

I would have thought that posting a few of your stats for each class would be obligatory when writing an article of that type. Apparently I was wrong.]]></description>
			<content:encoded><![CDATA[<p>Who&#8217;s Ubercharged.net and why should I care? Anyway, the article&#8217;s bullshit of a type I&#8217;d forgotten some people still put on their front pages. It includes a non ironic &#8216;learn to play noob&#8217;, and the response to the primary complaint, Stickies as a direct weapon, boils down to Iit somehow causes more &#8220;chaos&#8221; if I can use my masterful skillz to CLICK THE RMB, using a booby trap in a way it clearly wasn&#8217;t designed for to kill you all dead. And I like doing it, so leave my Stickies alone.&#8217; </p>
<p>I would have thought that posting a few of your stats for each class would be obligatory when writing an article of that type. Apparently I was wrong.</p>
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		<title>
		By: J-man		</title>
		<link>https://www.pentadact.com/2008-08-12-heavy-update-new-game-mode-and-seven-new-maps/#comment-33110</link>

		<dc:creator><![CDATA[J-man]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 10:56:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-12-heavy-update-new-game-mode-and-six-new-maps#comment-33110</guid>

					<description><![CDATA[BTW, ubercharged.net disagress with your tweak fortress ideas for the demoman: scroll down to the sticky launcher in this article: http://www.ubercharged.net/2008/08/12/in-defense-of-the-demoman/]]></description>
			<content:encoded><![CDATA[<p>BTW, ubercharged.net disagress with your tweak fortress ideas for the demoman: scroll down to the sticky launcher in this article: <a href="http://www.ubercharged.net/2008/08/12/in-defense-of-the-demoman/" rel="nofollow ugc">http://www.ubercharged.net/2008/08/12/in-defense-of-the-demoman/</a></p>
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