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	<title>
	Comments on: Team Fortress 2 Unlockable Weapon Ideas	</title>
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	<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/</link>
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	<item>
		<title>
		By: anzori		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-621943</link>

		<dc:creator><![CDATA[anzori]]></dc:creator>
		<pubDate>Mon, 12 Sep 2016 08:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-621943</guid>

					<description><![CDATA[prowebo]]></description>
			<content:encoded><![CDATA[<p>prowebo</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: anzori		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-621942</link>

		<dc:creator><![CDATA[anzori]]></dc:creator>
		<pubDate>Mon, 12 Sep 2016 08:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-621942</guid>

					<description><![CDATA[super geim]]></description>
			<content:encoded><![CDATA[<p>super geim</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: anzori		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-621871</link>

		<dc:creator><![CDATA[anzori]]></dc:creator>
		<pubDate>Sun, 11 Sep 2016 04:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-621871</guid>

					<description><![CDATA[es aris dzalian agari tamashi]]></description>
			<content:encoded><![CDATA[<p>es aris dzalian agari tamashi</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: anzori		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-621870</link>

		<dc:creator><![CDATA[anzori]]></dc:creator>
		<pubDate>Sun, 11 Sep 2016 04:06:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-621870</guid>

					<description><![CDATA[me momwons es tamashi]]></description>
			<content:encoded><![CDATA[<p>me momwons es tamashi</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Joeakuaku		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-510095</link>

		<dc:creator><![CDATA[Joeakuaku]]></dc:creator>
		<pubDate>Wed, 26 Feb 2014 00:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-510095</guid>

					<description><![CDATA[A lot of these have been added!]]></description>
			<content:encoded><![CDATA[<p>A lot of these have been added!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Ian		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-509417</link>

		<dc:creator><![CDATA[Ian]]></dc:creator>
		<pubDate>Sun, 09 Feb 2014 13:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-509417</guid>

					<description><![CDATA[What about a Crosslink that lets you turn off the lights?]]></description>
			<content:encoded><![CDATA[<p>What about a Crosslink that lets you turn off the lights?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Meep		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-445527</link>

		<dc:creator><![CDATA[Meep]]></dc:creator>
		<pubDate>Sun, 25 Aug 2013 16:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-445527</guid>

					<description><![CDATA[Most are very good, some very bad. :c]]></description>
			<content:encoded><![CDATA[<p>Most are very good, some very bad. :c</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Owen Simpson		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-436119</link>

		<dc:creator><![CDATA[Owen Simpson]]></dc:creator>
		<pubDate>Fri, 17 May 2013 15:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-436119</guid>

					<description><![CDATA[I am now going to tell you my melee weapon ideas plus primary for engineer and watch for spy

Scout:

Flaming kebab

On hit: Target is engulfed into flames
-100% damage to self
-35% damage penalty
On miss: hit yourself. Idiot

Soldier:

Shield on a pickaxe

Grants 25% to each resistance on wearer
Blocks healing while equipped
-20% damage penalty

Pyro:

Giant stool

+25% damage bonus
-20% slower firing speed

Demoman:

Muggy

+100% faster firing speed
-75% damage penalty

Heavy:

Fists of stone

+20 max health on wearer
-15% damage penalty
-10% slower firing speed

Engineer:

(Primary) Hot shot

On hit any weapon: Target is engulfed into flames
-5 health drained every 2 seconds on wearer

(Melee) Hammer

+1000% damage vs sappers
-100% construction speed affection

Medic:

Dummkopf sharpie

On hit: Bleed for 6 seconds
On miss: Hit yourself. Idiot

Sniper:

Sneaky shahanshah

Always critical hit from behind
-20% damage penalty

Spy:

(Melee) Springer stick

Backstabs push the enemy really far away
Backstabs do no damage

(Watch) The absorber

No damage taken while disguised as an enemy
-100% cloak drain rate
-3 health drained per second on wearer
-90% health from healers on wearer]]></description>
			<content:encoded><![CDATA[<p>I am now going to tell you my melee weapon ideas plus primary for engineer and watch for spy</p>
<p>Scout:</p>
<p>Flaming kebab</p>
<p>On hit: Target is engulfed into flames<br />
-100% damage to self<br />
-35% damage penalty<br />
On miss: hit yourself. Idiot</p>
<p>Soldier:</p>
<p>Shield on a pickaxe</p>
<p>Grants 25% to each resistance on wearer<br />
Blocks healing while equipped<br />
-20% damage penalty</p>
<p>Pyro:</p>
<p>Giant stool</p>
<p>+25% damage bonus<br />
-20% slower firing speed</p>
<p>Demoman:</p>
<p>Muggy</p>
<p>+100% faster firing speed<br />
-75% damage penalty</p>
<p>Heavy:</p>
<p>Fists of stone</p>
<p>+20 max health on wearer<br />
-15% damage penalty<br />
-10% slower firing speed</p>
<p>Engineer:</p>
<p>(Primary) Hot shot</p>
<p>On hit any weapon: Target is engulfed into flames<br />
-5 health drained every 2 seconds on wearer</p>
<p>(Melee) Hammer</p>
<p>+1000% damage vs sappers<br />
-100% construction speed affection</p>
<p>Medic:</p>
<p>Dummkopf sharpie</p>
<p>On hit: Bleed for 6 seconds<br />
On miss: Hit yourself. Idiot</p>
<p>Sniper:</p>
<p>Sneaky shahanshah</p>
<p>Always critical hit from behind<br />
-20% damage penalty</p>
<p>Spy:</p>
<p>(Melee) Springer stick</p>
<p>Backstabs push the enemy really far away<br />
Backstabs do no damage</p>
<p>(Watch) The absorber</p>
<p>No damage taken while disguised as an enemy<br />
-100% cloak drain rate<br />
-3 health drained per second on wearer<br />
-90% health from healers on wearer</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Owen Simpson		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-435660</link>

		<dc:creator><![CDATA[Owen Simpson]]></dc:creator>
		<pubDate>Sun, 14 Apr 2013 11:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-435660</guid>

					<description><![CDATA[These are my 9 primary weapon ideas (PDA for Engineer)

Demoman

The Nuke Launcher:
+100% damage bonus
Bombs explode when they hit any surface
+50% explosion radius
-25% clip size
+1000% damage to self
-15% slower firing speed

Pyro

The Wide Fire:
+100% fire range
-25% damade penalty
-30% afterburn damage penalty

Soldier

The Big One
+100% rocket size
+75% explosion radius
-25% damage penalty
Rockets travel in an arc

Scout

The Rusty scattergun
+30% damage bonus
-15% slower firing speed
-15% slower reload speed

Heavy

Golden Minigun
+150% clip size
+20% faster spin up time
-45% damage penalty
-30 max health on wearer

Engineer

Spy sensor
Sentries can detect spies even if they&#039;re cloaked or disguised
-75 max health on wearer

Medic

The Ubergun
On hit, 2% ubercharge added
+25% clip size
-30% damage penalty
-10% slower firing speed

Sniper

The quick charge
+40% base charge rate
-10% damage on body shot

Spy

The model 500
+20% damage bonus
No random critical hits
-17% clip size]]></description>
			<content:encoded><![CDATA[<p>These are my 9 primary weapon ideas (PDA for Engineer)</p>
<p>Demoman</p>
<p>The Nuke Launcher:<br />
+100% damage bonus<br />
Bombs explode when they hit any surface<br />
+50% explosion radius<br />
-25% clip size<br />
+1000% damage to self<br />
-15% slower firing speed</p>
<p>Pyro</p>
<p>The Wide Fire:<br />
+100% fire range<br />
-25% damade penalty<br />
-30% afterburn damage penalty</p>
<p>Soldier</p>
<p>The Big One<br />
+100% rocket size<br />
+75% explosion radius<br />
-25% damage penalty<br />
Rockets travel in an arc</p>
<p>Scout</p>
<p>The Rusty scattergun<br />
+30% damage bonus<br />
-15% slower firing speed<br />
-15% slower reload speed</p>
<p>Heavy</p>
<p>Golden Minigun<br />
+150% clip size<br />
+20% faster spin up time<br />
-45% damage penalty<br />
-30 max health on wearer</p>
<p>Engineer</p>
<p>Spy sensor<br />
Sentries can detect spies even if they&#8217;re cloaked or disguised<br />
-75 max health on wearer</p>
<p>Medic</p>
<p>The Ubergun<br />
On hit, 2% ubercharge added<br />
+25% clip size<br />
-30% damage penalty<br />
-10% slower firing speed</p>
<p>Sniper</p>
<p>The quick charge<br />
+40% base charge rate<br />
-10% damage on body shot</p>
<p>Spy</p>
<p>The model 500<br />
+20% damage bonus<br />
No random critical hits<br />
-17% clip size</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Dickfart		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-428198</link>

		<dc:creator><![CDATA[Dickfart]]></dc:creator>
		<pubDate>Fri, 01 Feb 2013 07:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-428198</guid>

					<description><![CDATA[Shit man, a lot of things you suggested here made it into the game in some way.]]></description>
			<content:encoded><![CDATA[<p>Shit man, a lot of things you suggested here made it into the game in some way.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: J. Stuewe (Samniss Arandeen)		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-344546</link>

		<dc:creator><![CDATA[J. Stuewe (Samniss Arandeen)]]></dc:creator>
		<pubDate>Fri, 09 Nov 2012 11:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-344546</guid>

					<description><![CDATA[Your work creating weapons (and your accurate predictions) have inspired me to do some TF2 creation of my own. I just want to say, thank you.]]></description>
			<content:encoded><![CDATA[<p>Your work creating weapons (and your accurate predictions) have inspired me to do some TF2 creation of my own. I just want to say, thank you.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: weewlySar		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-342071</link>

		<dc:creator><![CDATA[weewlySar]]></dc:creator>
		<pubDate>Tue, 06 Nov 2012 14:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-342071</guid>

					<description><![CDATA[ÿþ[]]></description>
			<content:encoded><![CDATA[<p>ÿþ[</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Syrahl		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-338646</link>

		<dc:creator><![CDATA[Syrahl]]></dc:creator>
		<pubDate>Fri, 02 Nov 2012 13:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-338646</guid>

					<description><![CDATA[Reading this page 4 years after it was made, 5 weapons on here made it in the game virtually unchanged, and 2 had minor changes but are still recognisable.]]></description>
			<content:encoded><![CDATA[<p>Reading this page 4 years after it was made, 5 weapons on here made it in the game virtually unchanged, and 2 had minor changes but are still recognisable.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Church		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-317586</link>

		<dc:creator><![CDATA[Church]]></dc:creator>
		<pubDate>Wed, 03 Oct 2012 06:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-317586</guid>

					<description><![CDATA[In hindsight, it is astounding how uncannily accurate your predictions were.]]></description>
			<content:encoded><![CDATA[<p>In hindsight, it is astounding how uncannily accurate your predictions were.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Cian		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-258609</link>

		<dc:creator><![CDATA[Cian]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 19:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-258609</guid>

					<description><![CDATA[Harley: &quot;Why not an assault rifle?&quot;

There were no assault rifles in the 60s, when TF2 takes place.

There was the MP44, Germany in WW2 - first gun classified as an assault rifle (AFAIK, but 90% certain)

Moving on, how about a spy knife slot-thingy, but it is a pair of scissors. Bear with me
If used on a sentry gun, it could cut an ammo-belt, thereby getting rid of half the current ammo, leaving it dry twice as fast?
Also, to counter-act that, a 50% damage reduction in melee.]]></description>
			<content:encoded><![CDATA[<p>Harley: &#8220;Why not an assault rifle?&#8221;</p>
<p>There were no assault rifles in the 60s, when TF2 takes place.</p>
<p>There was the MP44, Germany in WW2 &#8211; first gun classified as an assault rifle (AFAIK, but 90% certain)</p>
<p>Moving on, how about a spy knife slot-thingy, but it is a pair of scissors. Bear with me<br />
If used on a sentry gun, it could cut an ammo-belt, thereby getting rid of half the current ammo, leaving it dry twice as fast?<br />
Also, to counter-act that, a 50% damage reduction in melee.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: zuhikal		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-258549</link>

		<dc:creator><![CDATA[zuhikal]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 08:23:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-258549</guid>

					<description><![CDATA[8541gberidse]]></description>
			<content:encoded><![CDATA[<p>8541gberidse</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Andrew		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-252415</link>

		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Sat, 14 Jan 2012 16:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-252415</guid>

					<description><![CDATA[How about a new medigun for the medic that gets nerfed in some way (self healing, team healing, or uber charge) but adds ammo to the healing of your target. basically so you dont get stuck in enemy territory without ammo.]]></description>
			<content:encoded><![CDATA[<p>How about a new medigun for the medic that gets nerfed in some way (self healing, team healing, or uber charge) but adds ammo to the healing of your target. basically so you dont get stuck in enemy territory without ammo.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Caleb		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-235119</link>

		<dc:creator><![CDATA[Caleb]]></dc:creator>
		<pubDate>Sat, 17 Sep 2011 02:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-235119</guid>

					<description><![CDATA[Anonymous, I assume you mean &quot;Why no ideas for the medic?&quot; That&#039;s because Tom posted this just after the very first content update came out that added the medic items, so he was coming up with ideas for the other classes.]]></description>
			<content:encoded><![CDATA[<p>Anonymous, I assume you mean &#8220;Why no ideas for the medic?&#8221; That&#8217;s because Tom posted this just after the very first content update came out that added the medic items, so he was coming up with ideas for the other classes.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-234855</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 11 Sep 2011 16:35:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-234855</guid>

					<description><![CDATA[Why I ideas for the medic?]]></description>
			<content:encoded><![CDATA[<p>Why I ideas for the medic?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-231712</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 14 Jul 2011 05:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-231712</guid>

					<description><![CDATA[Heh, cheers!]]></description>
			<content:encoded><![CDATA[<p>Heh, cheers!</p>
]]></content:encoded>
		
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		<title>
		By: NotBatman		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-231699</link>

		<dc:creator><![CDATA[NotBatman]]></dc:creator>
		<pubDate>Wed, 13 Jul 2011 21:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-231699</guid>

					<description><![CDATA[I&#039;m really impressed with this post. I was reading your TF2 guides and even though I&#039;ve been playing for about 2 years, they are really solid guides that help refresh me on what I need to be teaching new players. I was amazed that almost all of the ideas that you presented here have been implemented in the game, so well done. Maybe you should have a direct link to Valve for future updates]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m really impressed with this post. I was reading your TF2 guides and even though I&#8217;ve been playing for about 2 years, they are really solid guides that help refresh me on what I need to be teaching new players. I was amazed that almost all of the ideas that you presented here have been implemented in the game, so well done. Maybe you should have a direct link to Valve for future updates</p>
]]></content:encoded>
		
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		<title>
		By: TF2: New Solly and Demo weapon unlocks revealed &#171; &#171; No Game No TalkNo Game No Talk		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-227763</link>

		<dc:creator><![CDATA[TF2: New Solly and Demo weapon unlocks revealed &#171; &#171; No Game No TalkNo Game No Talk]]></dc:creator>
		<pubDate>Wed, 18 May 2011 10:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-227763</guid>

					<description><![CDATA[[...] health gets lower. The idea was taken directly from the player community, which you can read about here and here.Not to be left out, the Demoman will receive The Scottish Resistance, an upgrade sticky [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] health gets lower. The idea was taken directly from the player community, which you can read about here and here.Not to be left out, the Demoman will receive The Scottish Resistance, an upgrade sticky [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Cool Unlock images — Yivie.Com		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-217221</link>

		<dc:creator><![CDATA[Cool Unlock images — Yivie.Com]]></dc:creator>
		<pubDate>Fri, 31 Dec 2010 23:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-217221</guid>

					<description><![CDATA[[...] www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#038;#8230" rel="ugc">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#038;#8230</a>; [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Engy: Laser Pointer — Yivie.Com		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-217037</link>

		<dc:creator><![CDATA[Engy: Laser Pointer — Yivie.Com]]></dc:creator>
		<pubDate>Thu, 30 Dec 2010 21:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-217037</guid>

					<description><![CDATA[[...] www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#038;#8230" rel="ugc">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#038;#8230</a>; [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Sniper: Croc — Yivie.Com		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-216926</link>

		<dc:creator><![CDATA[Sniper: Croc — Yivie.Com]]></dc:creator>
		<pubDate>Wed, 29 Dec 2010 16:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-216926</guid>

					<description><![CDATA[[...] www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#038;#8230" rel="ugc">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#038;#8230</a>; [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Demoman: No Grenade Launcher — Yivie.Com		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-216195</link>

		<dc:creator><![CDATA[Demoman: No Grenade Launcher — Yivie.Com]]></dc:creator>
		<pubDate>Wed, 22 Dec 2010 23:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-216195</guid>

					<description><![CDATA[[...] www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#038;#8230" rel="ugc">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#038;#8230</a>; [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: let-me-in — Yivie.Com		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-216039</link>

		<dc:creator><![CDATA[let-me-in — Yivie.Com]]></dc:creator>
		<pubDate>Tue, 21 Dec 2010 00:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-216039</guid>

					<description><![CDATA[[...] www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#038;#8230" rel="ugc">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#038;#8230</a>; [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Nice Unlock photos — Yivie.Com		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-215980</link>

		<dc:creator><![CDATA[Nice Unlock photos — Yivie.Com]]></dc:creator>
		<pubDate>Mon, 20 Dec 2010 06:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-215980</guid>

					<description><![CDATA[[...] www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#038;#8230" rel="ugc">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-un&#038;#8230</a>; [&#8230;]</p>
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		<title>
		By: Zachary360		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-215095</link>

		<dc:creator><![CDATA[Zachary360]]></dc:creator>
		<pubDate>Thu, 16 Dec 2010 01:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-215095</guid>

					<description><![CDATA[Lulz cause alot of this stuff has been implemented into the game... I&#039;d say this guy deserves a Community edition of all the weapons!!!! And Just look how many weapon there are that are actually in the game now!!! This post was a while ago...]]></description>
			<content:encoded><![CDATA[<p>Lulz cause alot of this stuff has been implemented into the game&#8230; I&#8217;d say this guy deserves a Community edition of all the weapons!!!! And Just look how many weapon there are that are actually in the game now!!! This post was a while ago&#8230;</p>
]]></content:encoded>
		
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		<title>
		By: Charlie		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-212942</link>

		<dc:creator><![CDATA[Charlie]]></dc:creator>
		<pubDate>Tue, 30 Nov 2010 06:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-212942</guid>

					<description><![CDATA[Criticize me.
Sniper Unlock
Billabong
&quot;A sniper rifle attached to a shield&quot;
-While unscoped, shield blocks part of the screen
-While scoped, invulnerable to jarate, mad milk, etc.
-While scoped, 50% damage taken
-Attack cannot be charged
-No Criticals

It would work pretty well with the razerback.]]></description>
			<content:encoded><![CDATA[<p>Criticize me.<br />
Sniper Unlock<br />
Billabong<br />
&#8220;A sniper rifle attached to a shield&#8221;<br />
-While unscoped, shield blocks part of the screen<br />
-While scoped, invulnerable to jarate, mad milk, etc.<br />
-While scoped, 50% damage taken<br />
-Attack cannot be charged<br />
-No Criticals</p>
<p>It would work pretty well with the razerback.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Harry		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-212662</link>

		<dc:creator><![CDATA[Harry]]></dc:creator>
		<pubDate>Sun, 28 Nov 2010 20:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-212662</guid>

					<description><![CDATA[What intregues me is the fact that most of the ideas have been used in the game!!]]></description>
			<content:encoded><![CDATA[<p>What intregues me is the fact that most of the ideas have been used in the game!!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Harry		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-211553</link>

		<dc:creator><![CDATA[Harry]]></dc:creator>
		<pubDate>Sun, 21 Nov 2010 19:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-211553</guid>

					<description><![CDATA[I don&#039;t know why but the ubergun 
Add 1% uber on hit
No randam critz]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know why but the ubergun<br />
Add 1% uber on hit<br />
No randam critz</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Harry		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-211552</link>

		<dc:creator><![CDATA[Harry]]></dc:creator>
		<pubDate>Sun, 21 Nov 2010 19:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-211552</guid>

					<description><![CDATA[I av a few ideas fit the spy tell me what you think an how to improve plz
The lightning dagger
50% faster stab
Critz after kill for 3 secs
No rAndam critz
-20 damage to front 

Quick change

20% faster movement
30% faster regenerate cloak
75% faster cloak decloak and disguise
Only 6 secs of cloak 
No cloak pickup from ammo
-20 health]]></description>
			<content:encoded><![CDATA[<p>I av a few ideas fit the spy tell me what you think an how to improve plz<br />
The lightning dagger<br />
50% faster stab<br />
Critz after kill for 3 secs<br />
No rAndam critz<br />
-20 damage to front </p>
<p>Quick change</p>
<p>20% faster movement<br />
30% faster regenerate cloak<br />
75% faster cloak decloak and disguise<br />
Only 6 secs of cloak<br />
No cloak pickup from ammo<br />
-20 health</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Nonomu198		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-205734</link>

		<dc:creator><![CDATA[Nonomu198]]></dc:creator>
		<pubDate>Sat, 16 Oct 2010 07:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-205734</guid>

					<description><![CDATA[@Harely, you know, just like the minigun, the medigun, the sticky launcher... I hope you get my point.

Besides, the AK-47 has been around since the late 40&#039;s. Don&#039;t be ridiculous.]]></description>
			<content:encoded><![CDATA[<p>@Harely, you know, just like the minigun, the medigun, the sticky launcher&#8230; I hope you get my point.</p>
<p>Besides, the AK-47 has been around since the late 40&#8217;s. Don&#8217;t be ridiculous.</p>
]]></content:encoded>
		
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		<title>
		By: Harley		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-205639</link>

		<dc:creator><![CDATA[Harley]]></dc:creator>
		<pubDate>Fri, 15 Oct 2010 15:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-205639</guid>

					<description><![CDATA[Also,
Bat-Daisy Cutter. A small knife with a stronger swing but a slower one.]]></description>
			<content:encoded><![CDATA[<p>Also,<br />
Bat-Daisy Cutter. A small knife with a stronger swing but a slower one.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Harley		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-205637</link>

		<dc:creator><![CDATA[Harley]]></dc:creator>
		<pubDate>Fri, 15 Oct 2010 15:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-205637</guid>

					<description><![CDATA[&quot;Why not an assault rifle?&quot;

There were no assault rifles in the 60s, when TF2 takes place.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Why not an assault rifle?&#8221;</p>
<p>There were no assault rifles in the 60s, when TF2 takes place.</p>
]]></content:encoded>
		
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		<title>
		By: John		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-205280</link>

		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Wed, 13 Oct 2010 05:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-205280</guid>

					<description><![CDATA[From a time where Engie couldn&#039;t haul his buildings, Pyro didn&#039;t have the air blast, and Spy&#039;s backstab took 11 seconds to execute.]]></description>
			<content:encoded><![CDATA[<p>From a time where Engie couldn&#8217;t haul his buildings, Pyro didn&#8217;t have the air blast, and Spy&#8217;s backstab took 11 seconds to execute.</p>
]]></content:encoded>
		
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		<title>
		By: Elusive		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-205038</link>

		<dc:creator><![CDATA[Elusive]]></dc:creator>
		<pubDate>Mon, 11 Oct 2010 20:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-205038</guid>

					<description><![CDATA[I wanted to post some ideas here, since i found the best ones here. Since in real life good shoes are crucial to the PRO (don&#039;t mean gaming pro, but in general), and footwear hasn&#039;t been done much i came up with 3 types of shoe&#039;s (names are not great and quickly thought up):

*Playground Pumps (basketball style/type of shoes)
+20% Jump Height 

-10% Speed 
(to add to the 2nd jump or complement the 3rd with the new Force-A-Nature)
(think -10% speed is enough since he heavily relies on speed)


*Scottish Sprinters (sprint style/type of shoes)
+20% Speed

-10% Health and/or replaces sticky nades
(for the very offensive demoman)


*The Two Faced Pace (tennis/skate/classic Adidas style/type of shoes)
+10% Speed
+10% Faster disguise
+ Backstabs (if succesfull) add 20% cloack 

-30% Cloack Time or 30% faster drain with C&#038;D /DR

Force the fast paced hit-and-run frontline spy. 
In these days with 32 player servers (i know....) a very mobile spy is 1 way to keep the psy strong and going. He drains is cloack FAST, but gains it fast to. Why? To hit and run. When you fail a lot you run out of cloack quickly, but if you know where to find ammo AND succesfully stab a fair percantage of targets you can hit, and run, and cloack, and hit......

Please let me know what you think. The type of shoes should be obvious, picture team colours and types of shoes should slightly differ in detail and colour layout.]]></description>
			<content:encoded><![CDATA[<p>I wanted to post some ideas here, since i found the best ones here. Since in real life good shoes are crucial to the PRO (don&#8217;t mean gaming pro, but in general), and footwear hasn&#8217;t been done much i came up with 3 types of shoe&#8217;s (names are not great and quickly thought up):</p>
<p>*Playground Pumps (basketball style/type of shoes)<br />
+20% Jump Height </p>
<p>-10% Speed<br />
(to add to the 2nd jump or complement the 3rd with the new Force-A-Nature)<br />
(think -10% speed is enough since he heavily relies on speed)</p>
<p>*Scottish Sprinters (sprint style/type of shoes)<br />
+20% Speed</p>
<p>-10% Health and/or replaces sticky nades<br />
(for the very offensive demoman)</p>
<p>*The Two Faced Pace (tennis/skate/classic Adidas style/type of shoes)<br />
+10% Speed<br />
+10% Faster disguise<br />
+ Backstabs (if succesfull) add 20% cloack </p>
<p>-30% Cloack Time or 30% faster drain with C&amp;D /DR</p>
<p>Force the fast paced hit-and-run frontline spy.<br />
In these days with 32 player servers (i know&#8230;.) a very mobile spy is 1 way to keep the psy strong and going. He drains is cloack FAST, but gains it fast to. Why? To hit and run. When you fail a lot you run out of cloack quickly, but if you know where to find ammo AND succesfully stab a fair percantage of targets you can hit, and run, and cloack, and hit&#8230;&#8230;</p>
<p>Please let me know what you think. The type of shoes should be obvious, picture team colours and types of shoes should slightly differ in detail and colour layout.</p>
]]></content:encoded>
		
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		<title>
		By: Valve Steal Sixth James Weapon Idea, Sell It, by Tom Francis		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-203765</link>

		<dc:creator><![CDATA[Valve Steal Sixth James Weapon Idea, Sell It, by Tom Francis]]></dc:creator>
		<pubDate>Thu, 07 Oct 2010 22:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-203765</guid>

					<description><![CDATA[[...] item that&#8217;s closest to one of my suggestions, the knife that rapidly steals your victim&#8217;s identity, is a total bust. The ability itself is [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] item that&#8217;s closest to one of my suggestions, the knife that rapidly steals your victim&#8217;s identity, is a total bust. The ability itself is [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Mechlord		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-203579</link>

		<dc:creator><![CDATA[Mechlord]]></dc:creator>
		<pubDate>Thu, 07 Oct 2010 12:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-203579</guid>

					<description><![CDATA[Which unlocks did you NOT think of?

Pendact is credit to team!]]></description>
			<content:encoded><![CDATA[<p>Which unlocks did you NOT think of?</p>
<p>Pendact is credit to team!</p>
]]></content:encoded>
		
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		<title>
		By: Delacroix		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-203121</link>

		<dc:creator><![CDATA[Delacroix]]></dc:creator>
		<pubDate>Tue, 05 Oct 2010 06:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-203121</guid>

					<description><![CDATA[Expect your Self-Made Your Eternal Reward in the mail, Mr. Pentadact. As it removes your ability to disguise, the indenti kit is pretty much a complete upgrade if it&#039;s implementable!

Looking forward for the introduction of Not-Sticky-Bombs, an valve adaption of Not-A-Grenade-Launcher.]]></description>
			<content:encoded><![CDATA[<p>Expect your Self-Made Your Eternal Reward in the mail, Mr. Pentadact. As it removes your ability to disguise, the indenti kit is pretty much a complete upgrade if it&#8217;s implementable!</p>
<p>Looking forward for the introduction of Not-Sticky-Bombs, an valve adaption of Not-A-Grenade-Launcher.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-202725</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 07:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-202725</guid>

					<description><![CDATA[Heh, it&#039;s not far off. I was trying to follow a set of rules I thought Valve had at the time, so I couldn&#039;t posit a knife that restricted your disguising ability. That bit is in the Identi-kit though.]]></description>
			<content:encoded><![CDATA[<p>Heh, it&#8217;s not far off. I was trying to follow a set of rules I thought Valve had at the time, so I couldn&#8217;t posit a knife that restricted your disguising ability. That bit is in the Identi-kit though.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: The Random One		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-202687</link>

		<dc:creator><![CDATA[The Random One]]></dc:creator>
		<pubDate>Thu, 30 Sep 2010 21:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-202687</guid>

					<description><![CDATA[Valve took another of your ideas!  Can&#039;t wait to backstab/insta-disguise.]]></description>
			<content:encoded><![CDATA[<p>Valve took another of your ideas!  Can&#8217;t wait to backstab/insta-disguise.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: How Valve Is Designing Their Community&#8217;s Behavior &#124; Just Make The Game		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-202387</link>

		<dc:creator><![CDATA[How Valve Is Designing Their Community&#8217;s Behavior &#124; Just Make The Game]]></dc:creator>
		<pubDate>Mon, 27 Sep 2010 16:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-202387</guid>

					<description><![CDATA[[...] new weapon, somebody on the forums claims they thought of it first. But this time, assuming it’s Tom Francis and jibberish, they are absolutely correct. As a special thanks to them for doing our work for us, [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] new weapon, somebody on the forums claims they thought of it first. But this time, assuming it’s Tom Francis and jibberish, they are absolutely correct. As a special thanks to them for doing our work for us, [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-201858</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 22 Sep 2010 21:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-201858</guid>

					<description><![CDATA[The Blastmaster for the soldier
+50% damage
+100% blast radius
mini crits on multiple enemys

-75% clip size
-70 ammo held
+100 reload time]]></description>
			<content:encoded><![CDATA[<p>The Blastmaster for the soldier<br />
+50% damage<br />
+100% blast radius<br />
mini crits on multiple enemys</p>
<p>-75% clip size<br />
-70 ammo held<br />
+100 reload time</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: PsychoKiller		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-191461</link>

		<dc:creator><![CDATA[PsychoKiller]]></dc:creator>
		<pubDate>Sun, 25 Jul 2010 11:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-191461</guid>

					<description><![CDATA[VALVE should give credit for the creator of the Laser Pointer,(or just valve stole his idea)]]></description>
			<content:encoded><![CDATA[<p>VALVE should give credit for the creator of the Laser Pointer,(or just valve stole his idea)</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Kost		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-191258</link>

		<dc:creator><![CDATA[Kost]]></dc:creator>
		<pubDate>Tue, 20 Jul 2010 20:21:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-191258</guid>

					<description><![CDATA[Amazingly, the laserpointer was kinda put into the game (WRANGLER)]]></description>
			<content:encoded><![CDATA[<p>Amazingly, the laserpointer was kinda put into the game (WRANGLER)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Valve Steal Third And Fourth James Weapon Ideas, by Tom Francis		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-190666</link>

		<dc:creator><![CDATA[Valve Steal Third And Fourth James Weapon Ideas, by Tom Francis]]></dc:creator>
		<pubDate>Wed, 07 Jul 2010 01:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-190666</guid>

					<description><![CDATA[[...] really, of course: the newly announced Wrangler is a more intricate beast than my Laser Pointer or Shield Spanner suggestions. It sounds ridiculous: not only do you get to direct your Sentry&#8217;s fire, but [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] really, of course: the newly announced Wrangler is a more intricate beast than my Laser Pointer or Shield Spanner suggestions. It sounds ridiculous: not only do you get to direct your Sentry&#8217;s fire, but [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Alexander		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-190665</link>

		<dc:creator><![CDATA[Alexander]]></dc:creator>
		<pubDate>Wed, 07 Jul 2010 00:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-190665</guid>

					<description><![CDATA[It looks like the idea of the laser pointer was added more or less in the new info. Somewhat the shield spanner also]]></description>
			<content:encoded><![CDATA[<p>It looks like the idea of the laser pointer was added more or less in the new info. Somewhat the shield spanner also</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2008-05-31-team-fortress-2-unlockable-ideas/#comment-188214</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 27 Jun 2010 19:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas#comment-188214</guid>

					<description><![CDATA[How about Kasha for the heavy?

Positives:
150% damage

Negatives:
-20% speed
completely stationary when reved
2 second rev-up time

This would make the heavy more of a defenceive class like he&#039;s supposed to be, since the rev-up time and him standing still makes it harder for an assult. And him standing still would make him a much easier target for snipers.]]></description>
			<content:encoded><![CDATA[<p>How about Kasha for the heavy?</p>
<p>Positives:<br />
150% damage</p>
<p>Negatives:<br />
-20% speed<br />
completely stationary when reved<br />
2 second rev-up time</p>
<p>This would make the heavy more of a defenceive class like he&#8217;s supposed to be, since the rev-up time and him standing still makes it harder for an assult. And him standing still would make him a much easier target for snipers.</p>
]]></content:encoded>
		
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