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	Comments on: A Slice Of Fried Gold Rush	</title>
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		<title>
		By: High Mementic 80s Hero		</title>
		<link>https://www.pentadact.com/2008-04-30-a-slice-of-fried-gold-rush/#comment-28664</link>

		<dc:creator><![CDATA[High Mementic 80s Hero]]></dc:creator>
		<pubDate>Fri, 09 May 2008 06:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-30-a-slice-of-fried-gold-rush#comment-28664</guid>

					<description><![CDATA[I really enjoyed playing with you that lunch, i even dominated you at one point. :D]]></description>
			<content:encoded><![CDATA[<p>I really enjoyed playing with you that lunch, i even dominated you at one point. :D</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-04-30-a-slice-of-fried-gold-rush/#comment-28570</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 06 May 2008 01:07:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-30-a-slice-of-fried-gold-rush#comment-28570</guid>

					<description><![CDATA[Crazy, I&#039;ve still only seen the attackers win twice, and both times I missed the kersplosion.

It makes my geek heart (weak, fatty) swell with pride to hear you use the language of my people once again, though.

I&#039;m [PCG] Pentadct on Steam - add me but let me know your name if it&#039;s not something obvious. I have to do a mass decline-a-thon every now and then.

The tracks are good, but I&#039;d like to see them taken further - blue sparks on the track where the cart&#039;s already been. I sometimes find myself dropping stealthily down on to them with no idea whether it&#039;s ahead or behind. Also, we had a palm-face-interface moment earlier where my team successfully pushed the defenders miles back, were charging victoriously to the checkpoint, but forgot the cart. I had to run up to them and cough politely.]]></description>
			<content:encoded><![CDATA[<p>Crazy, I&#8217;ve still only seen the attackers win twice, and both times I missed the kersplosion.</p>
<p>It makes my geek heart (weak, fatty) swell with pride to hear you use the language of my people once again, though.</p>
<p>I&#8217;m [PCG] Pentadct on Steam &#8211; add me but let me know your name if it&#8217;s not something obvious. I have to do a mass decline-a-thon every now and then.</p>
<p>The tracks are good, but I&#8217;d like to see them taken further &#8211; blue sparks on the track where the cart&#8217;s already been. I sometimes find myself dropping stealthily down on to them with no idea whether it&#8217;s ahead or behind. Also, we had a palm-face-interface moment earlier where my team successfully pushed the defenders miles back, were charging victoriously to the checkpoint, but forgot the cart. I had to run up to them and cough politely.</p>
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		<title>
		By: Alex Holland		</title>
		<link>https://www.pentadact.com/2008-04-30-a-slice-of-fried-gold-rush/#comment-28566</link>

		<dc:creator><![CDATA[Alex Holland]]></dc:creator>
		<pubDate>Mon, 05 May 2008 21:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-30-a-slice-of-fried-gold-rush#comment-28566</guid>

					<description><![CDATA[By far my favourite map in my, ooh, roughly 20 hour career of playing TF2. The attacking team has one in all but one occasion, when the cart was 1 unit away from the drop point, but we were held off, which was probably more exciting and abstractly satisfying than if we&#039;d won.

It&#039;s the tracks that make this level work - they let you orientate yourself easily, and also ensure that there are some cracking pinch-points at which all fire will be concentrated. Great for Engineers/Demos to set up some monster fortifications, and good for Ubered-Heavies too. In the meantime, all the spies and scouts can hot-foot it down the other less regarded tunnels and attack from behind.

Having a spy thin out the Medics is vital - every win I&#039;ve seen has ended in an ubered Heavy rush. I find remote pipe-bombs scattered around the cart work nicely, though - cowardly medics sticking close to some health are quickly turned to lamb tikka.]]></description>
			<content:encoded><![CDATA[<p>By far my favourite map in my, ooh, roughly 20 hour career of playing TF2. The attacking team has one in all but one occasion, when the cart was 1 unit away from the drop point, but we were held off, which was probably more exciting and abstractly satisfying than if we&#8217;d won.</p>
<p>It&#8217;s the tracks that make this level work &#8211; they let you orientate yourself easily, and also ensure that there are some cracking pinch-points at which all fire will be concentrated. Great for Engineers/Demos to set up some monster fortifications, and good for Ubered-Heavies too. In the meantime, all the spies and scouts can hot-foot it down the other less regarded tunnels and attack from behind.</p>
<p>Having a spy thin out the Medics is vital &#8211; every win I&#8217;ve seen has ended in an ubered Heavy rush. I find remote pipe-bombs scattered around the cart work nicely, though &#8211; cowardly medics sticking close to some health are quickly turned to lamb tikka.</p>
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		<title>
		By: ZomBuster		</title>
		<link>https://www.pentadact.com/2008-04-30-a-slice-of-fried-gold-rush/#comment-28500</link>

		<dc:creator><![CDATA[ZomBuster]]></dc:creator>
		<pubDate>Fri, 02 May 2008 22:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-30-a-slice-of-fried-gold-rush#comment-28500</guid>

					<description><![CDATA[I normally don&#039;t play the spy that much, but when I read that tip avout standing on the train I just needed to try it out.

It was great, they didn&#039;t think of everything when I was sitting there as a pyro. After 2 minutes I jumped off and backstabbed 3 medics and a heavy.]]></description>
			<content:encoded><![CDATA[<p>I normally don&#8217;t play the spy that much, but when I read that tip avout standing on the train I just needed to try it out.</p>
<p>It was great, they didn&#8217;t think of everything when I was sitting there as a pyro. After 2 minutes I jumped off and backstabbed 3 medics and a heavy.</p>
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		<title>
		By: Wossname		</title>
		<link>https://www.pentadact.com/2008-04-30-a-slice-of-fried-gold-rush/#comment-28479</link>

		<dc:creator><![CDATA[Wossname]]></dc:creator>
		<pubDate>Fri, 02 May 2008 17:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-30-a-slice-of-fried-gold-rush#comment-28479</guid>

					<description><![CDATA[I have to chime in as well that this is an excellent map, and, like WeakLemonDrink, I&#039;ve yet to get lost. A STARK comparison to Badlands, in which I find myself running around in circles quite often, or Hydro, where I keep missing the stairs in the radar dish area.

Maybe it&#039;s the additional visual cue of the cart tracks that helps so much. Yet I&#039;ve gone pyro quite a bit to take advantage of the back alleys and still seem to know exactly where I&#039;ll come out. It&#039;s great fun to double back on an entire enemy team and introduce them to the cleansing fire.

Kudos to Valve on this map, whatever they did. And the bomb design itself is hilarious, especially with &quot;cry some more&quot; scrawled on the front -- a huge improvement from the portable fax machine thing that was in the originally distributed concept art.]]></description>
			<content:encoded><![CDATA[<p>I have to chime in as well that this is an excellent map, and, like WeakLemonDrink, I&#8217;ve yet to get lost. A STARK comparison to Badlands, in which I find myself running around in circles quite often, or Hydro, where I keep missing the stairs in the radar dish area.</p>
<p>Maybe it&#8217;s the additional visual cue of the cart tracks that helps so much. Yet I&#8217;ve gone pyro quite a bit to take advantage of the back alleys and still seem to know exactly where I&#8217;ll come out. It&#8217;s great fun to double back on an entire enemy team and introduce them to the cleansing fire.</p>
<p>Kudos to Valve on this map, whatever they did. And the bomb design itself is hilarious, especially with &#8220;cry some more&#8221; scrawled on the front &#8212; a huge improvement from the portable fax machine thing that was in the originally distributed concept art.</p>
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		<title>
		By: Punjabi Fury		</title>
		<link>https://www.pentadact.com/2008-04-30-a-slice-of-fried-gold-rush/#comment-28478</link>

		<dc:creator><![CDATA[Punjabi Fury]]></dc:creator>
		<pubDate>Fri, 02 May 2008 17:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-30-a-slice-of-fried-gold-rush#comment-28478</guid>

					<description><![CDATA[Oh my God, you made a Spaced reference. I think I love you.]]></description>
			<content:encoded><![CDATA[<p>Oh my God, you made a Spaced reference. I think I love you.</p>
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		<title>
		By: Jay		</title>
		<link>https://www.pentadact.com/2008-04-30-a-slice-of-fried-gold-rush/#comment-28466</link>

		<dc:creator><![CDATA[Jay]]></dc:creator>
		<pubDate>Thu, 01 May 2008 07:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-30-a-slice-of-fried-gold-rush#comment-28466</guid>

					<description><![CDATA[I was a bit dubious about the unlockables - I was more excited about the map, and it is quite good. What I like most about it is that it increases the importance of different classes, meaning that if the game should stagnate, a switch to Goldrush is a good idea. Snipers for example, are actually a lot more useful for offense as there are A LOT of flanking opportunities (eg Area C, CP 3, right of Red Spawn). Heavies are also a lot more useful too, owing to the many chokepoints and flanking opportunities; same with spies. On the other hand, engineers are having a harder time on offence and defence - the only effective defensive Engineer place I can think of is, again Area C, CP3, Right of Red Spawn.

Or course, all this&#039;ll change when the medic spam subsides and people learn the map better. A lot of Blu players still don&#039;t take the left gate in Area B CP 1, which is a lovely place to flank]]></description>
			<content:encoded><![CDATA[<p>I was a bit dubious about the unlockables &#8211; I was more excited about the map, and it is quite good. What I like most about it is that it increases the importance of different classes, meaning that if the game should stagnate, a switch to Goldrush is a good idea. Snipers for example, are actually a lot more useful for offense as there are A LOT of flanking opportunities (eg Area C, CP 3, right of Red Spawn). Heavies are also a lot more useful too, owing to the many chokepoints and flanking opportunities; same with spies. On the other hand, engineers are having a harder time on offence and defence &#8211; the only effective defensive Engineer place I can think of is, again Area C, CP3, Right of Red Spawn.</p>
<p>Or course, all this&#8217;ll change when the medic spam subsides and people learn the map better. A lot of Blu players still don&#8217;t take the left gate in Area B CP 1, which is a lovely place to flank</p>
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		<title>
		By: WeakLemonDrink		</title>
		<link>https://www.pentadact.com/2008-04-30-a-slice-of-fried-gold-rush/#comment-28464</link>

		<dc:creator><![CDATA[WeakLemonDrink]]></dc:creator>
		<pubDate>Thu, 01 May 2008 01:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-30-a-slice-of-fried-gold-rush#comment-28464</guid>

					<description><![CDATA[Gold Rush really is excellent.  As much as the new mode is a great part of why this new map is so much fun, I think the actual map and its design is completely spot on - probably the best they&#039;ve done.  I&#039;ve never been lost (I was hopelessly bad with Dustbowl at first) and all the buildings and various spots fit together so well.  It all flows so well.  It was a fantastic idea to split it up like Dustbowl, too.

That explosion at the end is lovely, too.  I didn&#039;t realise it was a physics explosion until I stood back and took a good look.]]></description>
			<content:encoded><![CDATA[<p>Gold Rush really is excellent.  As much as the new mode is a great part of why this new map is so much fun, I think the actual map and its design is completely spot on &#8211; probably the best they&#8217;ve done.  I&#8217;ve never been lost (I was hopelessly bad with Dustbowl at first) and all the buildings and various spots fit together so well.  It all flows so well.  It was a fantastic idea to split it up like Dustbowl, too.</p>
<p>That explosion at the end is lovely, too.  I didn&#8217;t realise it was a physics explosion until I stood back and took a good look.</p>
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-04-30-a-slice-of-fried-gold-rush/#comment-28463</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Wed, 30 Apr 2008 22:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-30-a-slice-of-fried-gold-rush#comment-28463</guid>

					<description><![CDATA[Sorry to double post but, I&#039;ve got screenies of earlier (they had partymode on)

Pentadact &#039;pwning&#039; my arse:
http://www.vulomedia.com/images/1457pcgpentadactislookinggood.jpg
http://www.vulomedia.com/images/92256pl_goldrush0005.jpg
http://www.vulomedia.com/images/34188pl_goldrush0009.jpg
http://www.vulomedia.com/images/4883pl_goldrush0010.jpg
http://www.vulomedia.com/images/71894pl_goldrush0011.jpg
Me doing a bit better as a sniper:
http://www.vulomedia.com/images/73587pl_goldrush0012.jpg]]></description>
			<content:encoded><![CDATA[<p>Sorry to double post but, I&#8217;ve got screenies of earlier (they had partymode on)</p>
<p>Pentadact &#8216;pwning&#8217; my arse:<br />
<a href="http://www.vulomedia.com/images/1457pcgpentadactislookinggood.jpg" rel="nofollow ugc">http://www.vulomedia.com/images/1457pcgpentadactislookinggood.jpg</a><br />
<a href="http://www.vulomedia.com/images/92256pl_goldrush0005.jpg" rel="nofollow ugc">http://www.vulomedia.com/images/92256pl_goldrush0005.jpg</a><br />
<a href="http://www.vulomedia.com/images/34188pl_goldrush0009.jpg" rel="nofollow ugc">http://www.vulomedia.com/images/34188pl_goldrush0009.jpg</a><br />
<a href="http://www.vulomedia.com/images/4883pl_goldrush0010.jpg" rel="nofollow ugc">http://www.vulomedia.com/images/4883pl_goldrush0010.jpg</a><br />
<a href="http://www.vulomedia.com/images/71894pl_goldrush0011.jpg" rel="nofollow ugc">http://www.vulomedia.com/images/71894pl_goldrush0011.jpg</a><br />
Me doing a bit better as a sniper:<br />
<a href="http://www.vulomedia.com/images/73587pl_goldrush0012.jpg" rel="nofollow ugc">http://www.vulomedia.com/images/73587pl_goldrush0012.jpg</a></p>
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		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-04-30-a-slice-of-fried-gold-rush/#comment-28462</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Wed, 30 Apr 2008 21:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-30-a-slice-of-fried-gold-rush#comment-28462</guid>

					<description><![CDATA[I was on the PCG server, during the PCG steamgroup Goldrush &#039;event&#039;. Amazing fun, unfortunately I wasn&#039;t doing to well at first, but after a couple of mass-connection-losses there was only about 8 of us. Did far better then, best/2nd best on server.]]></description>
			<content:encoded><![CDATA[<p>I was on the PCG server, during the PCG steamgroup Goldrush &#8216;event&#8217;. Amazing fun, unfortunately I wasn&#8217;t doing to well at first, but after a couple of mass-connection-losses there was only about 8 of us. Did far better then, best/2nd best on server.</p>
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		<title>
		By: Andrew		</title>
		<link>https://www.pentadact.com/2008-04-30-a-slice-of-fried-gold-rush/#comment-28461</link>

		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Wed, 30 Apr 2008 20:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-30-a-slice-of-fried-gold-rush#comment-28461</guid>

					<description><![CDATA[You die if you fall in the pit. I celebrate as red, when I am not dead, but jumping to my doom :D

Great map, but can be frustrating since it is too slow for the thing to move with one person, leaving you stuck if your team decides 3 engineers and 5 medics with you as the only offensive class is a *good idea*.

I&#039;ve been victorious 50/50 so far, the boom at the end is sooo satisfying to see!]]></description>
			<content:encoded><![CDATA[<p>You die if you fall in the pit. I celebrate as red, when I am not dead, but jumping to my doom :D</p>
<p>Great map, but can be frustrating since it is too slow for the thing to move with one person, leaving you stuck if your team decides 3 engineers and 5 medics with you as the only offensive class is a *good idea*.</p>
<p>I&#8217;ve been victorious 50/50 so far, the boom at the end is sooo satisfying to see!</p>
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		<title>
		By: FunkyLlama		</title>
		<link>https://www.pentadact.com/2008-04-30-a-slice-of-fried-gold-rush/#comment-28459</link>

		<dc:creator><![CDATA[FunkyLlama]]></dc:creator>
		<pubDate>Wed, 30 Apr 2008 18:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-30-a-slice-of-fried-gold-rush#comment-28459</guid>

					<description><![CDATA[No, you only die if you stand right next to the point. So I advise that you don&#039;t.]]></description>
			<content:encoded><![CDATA[<p>No, you only die if you stand right next to the point. So I advise that you don&#8217;t.</p>
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		<title>
		By: roburky		</title>
		<link>https://www.pentadact.com/2008-04-30-a-slice-of-fried-gold-rush/#comment-28458</link>

		<dc:creator><![CDATA[roburky]]></dc:creator>
		<pubDate>Wed, 30 Apr 2008 18:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-30-a-slice-of-fried-gold-rush#comment-28458</guid>

					<description><![CDATA[I&#039;ve been on the winning team as attackers several times now. You don&#039;t get to see the explosion. You die instantly, along with everyone else, and then the freezeframe goes to the bloody flying head of the person who last damaged you.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been on the winning team as attackers several times now. You don&#8217;t get to see the explosion. You die instantly, along with everyone else, and then the freezeframe goes to the bloody flying head of the person who last damaged you.</p>
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