<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Getting Owned	</title>
	<atom:link href="https://www.pentadact.com/2008-04-19-getting-owned/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pentadact.com/2008-04-19-getting-owned/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
	<lastBuildDate>Thu, 22 Jan 2009 03:55:47 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.1</generator>
	<item>
		<title>
		By: Alpha		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-40372</link>

		<dc:creator><![CDATA[Alpha]]></dc:creator>
		<pubDate>Tue, 23 Dec 2008 21:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-40372</guid>

					<description><![CDATA[Ah ha ha ha. I love playing as Scout as Defense on Dustbowl. There&#039;s nothing more satisfying on that map than taking an alternate route, coming up behind the enemy team, and batting a thousand.]]></description>
			<content:encoded><![CDATA[<p>Ah ha ha ha. I love playing as Scout as Defense on Dustbowl. There&#8217;s nothing more satisfying on that map than taking an alternate route, coming up behind the enemy team, and batting a thousand.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: ImperialCreed		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28316</link>

		<dc:creator><![CDATA[ImperialCreed]]></dc:creator>
		<pubDate>Fri, 25 Apr 2008 12:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28316</guid>

					<description><![CDATA[@Luka

As a flipside to that though, when Lofty and Peckerston end up on my time I&#039;m secretly very, very happy. Even if they are jerks...]]></description>
			<content:encoded><![CDATA[<p>@Luka</p>
<p>As a flipside to that though, when Lofty and Peckerston end up on my time I&#8217;m secretly very, very happy. Even if they are jerks&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28315</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 25 Apr 2008 12:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28315</guid>

					<description><![CDATA[I&#039;m inclined to agree: the Syringe Gun&#039;s rate of fire is great for just filling the air with death. I took Valve&#039;s inclusion of a killing-lots-of-Scouts Achievement to be an acknowledgement of that.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m inclined to agree: the Syringe Gun&#8217;s rate of fire is great for just filling the air with death. I took Valve&#8217;s inclusion of a killing-lots-of-Scouts Achievement to be an acknowledgement of that.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: roburky		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28313</link>

		<dc:creator><![CDATA[roburky]]></dc:creator>
		<pubDate>Fri, 25 Apr 2008 10:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28313</guid>

					<description><![CDATA[&quot;It&#039;s not just that every class but the sniper and medic should have a reasonable expectation of beating the little guy to a pulp.&quot;

That&#039;s just not true. The medic is the natural predator of the scout, most medics just haven&#039;t been informed yet.]]></description>
			<content:encoded><![CDATA[<p>&#8220;It&#8217;s not just that every class but the sniper and medic should have a reasonable expectation of beating the little guy to a pulp.&#8221;</p>
<p>That&#8217;s just not true. The medic is the natural predator of the scout, most medics just haven&#8217;t been informed yet.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28274</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 23 Apr 2008 11:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28274</guid>

					<description><![CDATA[Yeah, I&#039;m never playing against Lofty again.]]></description>
			<content:encoded><![CDATA[<p>Yeah, I&#8217;m never playing against Lofty again.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Lukasa		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28272</link>

		<dc:creator><![CDATA[Lukasa]]></dc:creator>
		<pubDate>Wed, 23 Apr 2008 09:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28272</guid>

					<description><![CDATA[It just occured to me to add in a little something. Playing against good players (really good players) is always infuriating. But there&#039;s nothing as infuriating as playing against a really good scout. It&#039;s not just that the character himself is an arse. It&#039;s not just that every class but the sniper and medic should have a reasonable expectation of beating the little guy to a pulp. It&#039;s about the type of person who gets really, REALLY good at scout. They tend to talk fast, loud and often, and even more so, they tend to be cocky little sods (mentioning no names Lofty and Mr. Peckerston of Javaserver fame).]]></description>
			<content:encoded><![CDATA[<p>It just occured to me to add in a little something. Playing against good players (really good players) is always infuriating. But there&#8217;s nothing as infuriating as playing against a really good scout. It&#8217;s not just that the character himself is an arse. It&#8217;s not just that every class but the sniper and medic should have a reasonable expectation of beating the little guy to a pulp. It&#8217;s about the type of person who gets really, REALLY good at scout. They tend to talk fast, loud and often, and even more so, they tend to be cocky little sods (mentioning no names Lofty and Mr. Peckerston of Javaserver fame).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Dagda		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28213</link>

		<dc:creator><![CDATA[Dagda]]></dc:creator>
		<pubDate>Mon, 21 Apr 2008 06:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28213</guid>

					<description><![CDATA[I&#039;ve had an interesting time figuring out how to play the scout effectively. For me the appeal of the class is that adrenaline thrill of rely on your wits, reflexes and sheer speed to come out on top. Charging across the top of the bridge on 2fort with two snipers taking aim at you, continually leaping sideways off the roof and then double-jumping back onto it, killing one with the scattergun, dropping down to run up behind a heavy-medic team and take the medic down with scattergun and then bat, then leaping over the heavy&#039;s head as he turns to chew you to pieces with his weapon and rushing back to the health dispenser. . .nine times out of ten it doesn&#039;t go nearly that well, but I&#039;m improving. It&#039;s very much moment-to-moment improvisation and figuring out the right approaches to avoid those seemingly arbitrary, unavoidable deaths.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had an interesting time figuring out how to play the scout effectively. For me the appeal of the class is that adrenaline thrill of rely on your wits, reflexes and sheer speed to come out on top. Charging across the top of the bridge on 2fort with two snipers taking aim at you, continually leaping sideways off the roof and then double-jumping back onto it, killing one with the scattergun, dropping down to run up behind a heavy-medic team and take the medic down with scattergun and then bat, then leaping over the heavy&#8217;s head as he turns to chew you to pieces with his weapon and rushing back to the health dispenser. . .nine times out of ten it doesn&#8217;t go nearly that well, but I&#8217;m improving. It&#8217;s very much moment-to-moment improvisation and figuring out the right approaches to avoid those seemingly arbitrary, unavoidable deaths.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Lukasa		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28185</link>

		<dc:creator><![CDATA[Lukasa]]></dc:creator>
		<pubDate>Sun, 20 Apr 2008 13:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28185</guid>

					<description><![CDATA[Strangely, I find it as entertaining to kill scouts as scouts find it to kill me. There is no better feeling than to see a scout run round the corner straight into my heavy heal-target, especially if his barrel is already spinning. =D]]></description>
			<content:encoded><![CDATA[<p>Strangely, I find it as entertaining to kill scouts as scouts find it to kill me. There is no better feeling than to see a scout run round the corner straight into my heavy heal-target, especially if his barrel is already spinning. =D</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nighthood		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28184</link>

		<dc:creator><![CDATA[Nighthood]]></dc:creator>
		<pubDate>Sun, 20 Apr 2008 13:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28184</guid>

					<description><![CDATA[I love the scout too, and he really is completely different to all the other classes. You reallyneed to judge things as your playing as him, such as do you kill the heavy, or run to get health first? One will get you a point, but you may die afterwards anyway, but if you get the health you dont get the point, but live to fight another day. And weirdly, scout is the only class in which dying is just something that happens, and doesn&#039;t annoy you at all...]]></description>
			<content:encoded><![CDATA[<p>I love the scout too, and he really is completely different to all the other classes. You reallyneed to judge things as your playing as him, such as do you kill the heavy, or run to get health first? One will get you a point, but you may die afterwards anyway, but if you get the health you dont get the point, but live to fight another day. And weirdly, scout is the only class in which dying is just something that happens, and doesn&#8217;t annoy you at all&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Sam		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28177</link>

		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Sun, 20 Apr 2008 10:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28177</guid>

					<description><![CDATA[Another thing I&#039;ve discovered about the scout. If I play as him, it&#039;s the only time when I actually really ENJOY the game. It&#039;s probably because I&#039;m not as good as playing other classes, but there&#039;s something really awesome about taking the most acrobatic route around the map, JUST BECAUSE YOU CAN. Or batting a heavy to death, and then saying &quot;Eat it, fatty!&quot; just because you can. Or even a low level sentry. Except then you say &quot;I broke your stupid crap, moron&quot; and then shoot the engineer in the face and then taunt all over him and then run off to be a dick to everyone else as well.]]></description>
			<content:encoded><![CDATA[<p>Another thing I&#8217;ve discovered about the scout. If I play as him, it&#8217;s the only time when I actually really ENJOY the game. It&#8217;s probably because I&#8217;m not as good as playing other classes, but there&#8217;s something really awesome about taking the most acrobatic route around the map, JUST BECAUSE YOU CAN. Or batting a heavy to death, and then saying &#8220;Eat it, fatty!&#8221; just because you can. Or even a low level sentry. Except then you say &#8220;I broke your stupid crap, moron&#8221; and then shoot the engineer in the face and then taunt all over him and then run off to be a dick to everyone else as well.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Tim E		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28174</link>

		<dc:creator><![CDATA[Tim E]]></dc:creator>
		<pubDate>Sun, 20 Apr 2008 03:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28174</guid>

					<description><![CDATA[The team-mate thing is exactly the reason I stopped playing TF2. I find playing that game crazy stressful, blistered veins in your cheek, stressful. I like it a lot. I just can&#039;t appreciate the game when other people are playing with me. 

I really need to talk to you about SupCom. I have embarrassed myself in an awesome way.]]></description>
			<content:encoded><![CDATA[<p>The team-mate thing is exactly the reason I stopped playing TF2. I find playing that game crazy stressful, blistered veins in your cheek, stressful. I like it a lot. I just can&#8217;t appreciate the game when other people are playing with me. </p>
<p>I really need to talk to you about SupCom. I have embarrassed myself in an awesome way.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28171</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Sun, 20 Apr 2008 01:23:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28171</guid>

					<description><![CDATA[This wasn&#039;t close enough to topic to post, and then you guys skewed the topic for me; thanks! 

Please note the irony: The biggest, tied-for-least-teamworky asshole in the game is also the most trustworthy guy (i.e. not a Spy, provided you&#039;ve seen him move).]]></description>
			<content:encoded><![CDATA[<p>This wasn&#8217;t close enough to topic to post, and then you guys skewed the topic for me; thanks! </p>
<p>Please note the irony: The biggest, tied-for-least-teamworky asshole in the game is also the most trustworthy guy (i.e. not a Spy, provided you&#8217;ve seen him move).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mike		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28168</link>

		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Sat, 19 Apr 2008 23:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28168</guid>

					<description><![CDATA[The reason you got that buzz is because you&#039;re a Spy player above all alse. Most classes are about guns and counterguns - you set stuff on fire, you bounce stuff off walls. The Spy is psychological games first, damage second. And once you get to that realisation about the Scout - that he can be the same thing too, perhaps even was meant to be - then the fun begins.

Because the Scout is a Spy without disguises and with his running pants on. He&#039;s small, he&#039;s irritating as shit, and people are faced with two choices - ignore him and get worn down, or waste a lot of time taking him on.

There&#039;s also that lovely moment of decision that every non-Scout class has to make - will I make an ass of myself trying to kill you? Because moreso than any other class, The Scout makes moments of being outwitted even more likely. If you peel away from a winning attack, only to dance around like a corpse on a trampoline and then get scattergunned in the face, you feel very silly indeed. Even that can be a repellent.

Enjoyed reading it. Cheers. :)]]></description>
			<content:encoded><![CDATA[<p>The reason you got that buzz is because you&#8217;re a Spy player above all alse. Most classes are about guns and counterguns &#8211; you set stuff on fire, you bounce stuff off walls. The Spy is psychological games first, damage second. And once you get to that realisation about the Scout &#8211; that he can be the same thing too, perhaps even was meant to be &#8211; then the fun begins.</p>
<p>Because the Scout is a Spy without disguises and with his running pants on. He&#8217;s small, he&#8217;s irritating as shit, and people are faced with two choices &#8211; ignore him and get worn down, or waste a lot of time taking him on.</p>
<p>There&#8217;s also that lovely moment of decision that every non-Scout class has to make &#8211; will I make an ass of myself trying to kill you? Because moreso than any other class, The Scout makes moments of being outwitted even more likely. If you peel away from a winning attack, only to dance around like a corpse on a trampoline and then get scattergunned in the face, you feel very silly indeed. Even that can be a repellent.</p>
<p>Enjoyed reading it. Cheers. :)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28165</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 19 Apr 2008 19:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28165</guid>

					<description><![CDATA[Yeah, certainly of what it does right and wrong. My opinion of its quality has only changed very slightly, and that&#039;s in response to the actual game and its player-base changing. The game itself has got significantly better: Sudden Death and stalemates are almost extinct, I think Badlands is probably the best symmetrical control-point map of the lot, and some of the custom maps out there are now good enough to play seriously.

The players have got better too, but that&#039;s a bad thing. A lot of cheap tactics that were really fun are no longer viable, which is fair enough, but the net effect is that the game is more predictable than it was at first. Winning teams keep winning, inter-class fights go the way you expect them to, and I&#039;m just spitting out my figurative beverage in hysterical surprise much less often.

I think the improvements to the game itself outweigh that. I think the dynamic nature of it, the lunatic community and the constant prospect of really interesting new stuff counter-acts that predictability element, and just makes it a really exciting and sociable thing to be a part of. Even when I have reservations about the changes, like the Jackass Achievements, I can&#039;t wait to take them for a spin and see how everything changes. If I were re-reviewing it today, I&#039;d up TF2&#039;s score by one percent.

Interesting what you say about reading people. I don&#039;t think I&#039;m that good, versus straight combat classes, but I can read Spies like Roald Dahl. It&#039;s not in how they move or where they are, it&#039;s all in what they look at.]]></description>
			<content:encoded><![CDATA[<p>Yeah, certainly of what it does right and wrong. My opinion of its quality has only changed very slightly, and that&#8217;s in response to the actual game and its player-base changing. The game itself has got significantly better: Sudden Death and stalemates are almost extinct, I think Badlands is probably the best symmetrical control-point map of the lot, and some of the custom maps out there are now good enough to play seriously.</p>
<p>The players have got better too, but that&#8217;s a bad thing. A lot of cheap tactics that were really fun are no longer viable, which is fair enough, but the net effect is that the game is more predictable than it was at first. Winning teams keep winning, inter-class fights go the way you expect them to, and I&#8217;m just spitting out my figurative beverage in hysterical surprise much less often.</p>
<p>I think the improvements to the game itself outweigh that. I think the dynamic nature of it, the lunatic community and the constant prospect of really interesting new stuff counter-acts that predictability element, and just makes it a really exciting and sociable thing to be a part of. Even when I have reservations about the changes, like the Jackass Achievements, I can&#8217;t wait to take them for a spin and see how everything changes. If I were re-reviewing it today, I&#8217;d up TF2&#8217;s score by one percent.</p>
<p>Interesting what you say about reading people. I don&#8217;t think I&#8217;m that good, versus straight combat classes, but I can read Spies like Roald Dahl. It&#8217;s not in how they move or where they are, it&#8217;s all in what they look at.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Rob		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28162</link>

		<dc:creator><![CDATA[Rob]]></dc:creator>
		<pubDate>Sat, 19 Apr 2008 18:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28162</guid>

					<description><![CDATA[Great post. I haven&#039;t played TF2 much since last year, it&#039;s definitely fun but it&#039;s not much of a shooter (it feels &#039;soft&#039; and arcadey), which is my particular niche. Solid multiplayer game though. 

I agree it&#039;s got reams of psychological subtext. That&#039;s the main thing that good players do that normal players don&#039;t: they learn to read what other people are doing. And since this is computer games we&#039;re talking about, and the ability for the player character&#039;s to emote is limited, it&#039;s certainly a skill to be able to look at someone&#039;s avatar and check his speed and his heading and ask what he&#039;s thinking considering the lay of the game at that point.

The best thing about TF2 is that it can be relatively tactically complex, even though it&#039;s not a hardcore tactical multiplayer game in the strictest sense - like CounterStrike. The trouble is that it relies on you playing with good players who actually have some level of awareness - otherwise it&#039;s like playing Poker with people who&#039;ve never played it before, they&#039;re just blank slates and you get a load of false reads off them. The good thing is that you can still have a lot of fun (as long as you&#039;re not just totally trouncing the opposition). In terms of multiplayer gaming, I think that&#039;s quite a rare facet to have - most games are dull if you&#039;re much worse or better than the other players.

To be honest, I think that if all journalism was as passionate and in depth as your posts about TF2, we&#039;d be much further along. As it is, I think (in fact, having played with loads of them, I know) that many games journos aren&#039;t playing games at that high a level, and yet they&#039;re still expected to review them. To really give a good review of a game you have to get into its guts and care about it. You can&#039;t really do that if you&#039;re not great at a game. The trouble is, as I guess it always has been, the scheduling of print and electronic journalism means that critical reviews only have a limited window of opportunity, and so you can only spend SO much time with a game. Gamers who play it for weeks and months and years later will ultimately have an entirely different perception of the game.

I like how Gamer largely instigated taking a second look at games months or years later - but there&#039;s not enough of this.

I imagine you have a different appreciation of how good TF2 is (or what it does &#039;right and wrong&#039;) after all this time?]]></description>
			<content:encoded><![CDATA[<p>Great post. I haven&#8217;t played TF2 much since last year, it&#8217;s definitely fun but it&#8217;s not much of a shooter (it feels &#8216;soft&#8217; and arcadey), which is my particular niche. Solid multiplayer game though. </p>
<p>I agree it&#8217;s got reams of psychological subtext. That&#8217;s the main thing that good players do that normal players don&#8217;t: they learn to read what other people are doing. And since this is computer games we&#8217;re talking about, and the ability for the player character&#8217;s to emote is limited, it&#8217;s certainly a skill to be able to look at someone&#8217;s avatar and check his speed and his heading and ask what he&#8217;s thinking considering the lay of the game at that point.</p>
<p>The best thing about TF2 is that it can be relatively tactically complex, even though it&#8217;s not a hardcore tactical multiplayer game in the strictest sense &#8211; like CounterStrike. The trouble is that it relies on you playing with good players who actually have some level of awareness &#8211; otherwise it&#8217;s like playing Poker with people who&#8217;ve never played it before, they&#8217;re just blank slates and you get a load of false reads off them. The good thing is that you can still have a lot of fun (as long as you&#8217;re not just totally trouncing the opposition). In terms of multiplayer gaming, I think that&#8217;s quite a rare facet to have &#8211; most games are dull if you&#8217;re much worse or better than the other players.</p>
<p>To be honest, I think that if all journalism was as passionate and in depth as your posts about TF2, we&#8217;d be much further along. As it is, I think (in fact, having played with loads of them, I know) that many games journos aren&#8217;t playing games at that high a level, and yet they&#8217;re still expected to review them. To really give a good review of a game you have to get into its guts and care about it. You can&#8217;t really do that if you&#8217;re not great at a game. The trouble is, as I guess it always has been, the scheduling of print and electronic journalism means that critical reviews only have a limited window of opportunity, and so you can only spend SO much time with a game. Gamers who play it for weeks and months and years later will ultimately have an entirely different perception of the game.</p>
<p>I like how Gamer largely instigated taking a second look at games months or years later &#8211; but there&#8217;s not enough of this.</p>
<p>I imagine you have a different appreciation of how good TF2 is (or what it does &#8216;right and wrong&#8217;) after all this time?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: grey_painter		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28161</link>

		<dc:creator><![CDATA[grey_painter]]></dc:creator>
		<pubDate>Sat, 19 Apr 2008 16:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28161</guid>

					<description><![CDATA[As a mainly demoman player the scout is my most despised class to play against. He annoys me on almost every level, and is a credit to valve that they&#039;ve managed that.]]></description>
			<content:encoded><![CDATA[<p>As a mainly demoman player the scout is my most despised class to play against. He annoys me on almost every level, and is a credit to valve that they&#8217;ve managed that.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Lack_26		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28160</link>

		<dc:creator><![CDATA[Lack_26]]></dc:creator>
		<pubDate>Sat, 19 Apr 2008 16:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28160</guid>

					<description><![CDATA[The scout is probably my favourite class, I&#039;m really bad most of the time but it makes the enemies really pissed when you &#039;own&#039; them utterly. It&#039;s even easier to do in games of about 4-6 player (2 or 3 on each side I mean). 

In fact, when I think of how vindictive I can get as scout Valve nailed that video perfectly.]]></description>
			<content:encoded><![CDATA[<p>The scout is probably my favourite class, I&#8217;m really bad most of the time but it makes the enemies really pissed when you &#8216;own&#8217; them utterly. It&#8217;s even easier to do in games of about 4-6 player (2 or 3 on each side I mean). </p>
<p>In fact, when I think of how vindictive I can get as scout Valve nailed that video perfectly.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28157</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 19 Apr 2008 15:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28157</guid>

					<description><![CDATA[Hey, it&#039;s Theory. Yeah, that match was awesome. I like to think some of the enemy team were actually in tears.

That was the match when I first noticed that somewhere inside the Medic&#039;s healing ray, there&#039;s a tiny factory that makes &lt;em&gt;points&lt;/em&gt;.]]></description>
			<content:encoded><![CDATA[<p>Hey, it&#8217;s Theory. Yeah, that match was awesome. I like to think some of the enemy team were actually in tears.</p>
<p>That was the match when I first noticed that somewhere inside the Medic&#8217;s healing ray, there&#8217;s a tiny factory that makes <em>points</em>.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Tom		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28156</link>

		<dc:creator><![CDATA[Tom]]></dc:creator>
		<pubDate>Sat, 19 Apr 2008 14:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28156</guid>

					<description><![CDATA[Got to agree with the feeling of playing with a bad team: being above the curve on TF2 is a /curse/. I had my first truly enjoyable match in months last night (Pentadact joined, in a bizarre coincidence - I was Theory), and it was an all-too-rare reminder of how much fun the game /can/ be with decent players.]]></description>
			<content:encoded><![CDATA[<p>Got to agree with the feeling of playing with a bad team: being above the curve on TF2 is a /curse/. I had my first truly enjoyable match in months last night (Pentadact joined, in a bizarre coincidence &#8211; I was Theory), and it was an all-too-rare reminder of how much fun the game /can/ be with decent players.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28155</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 19 Apr 2008 13:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28155</guid>

					<description><![CDATA[Man, I have the game set up to do that automatically at the end of every round. Then I delete all the ones where I&#039;m not top, because really, why would I want those? According to my screenshots folder, I am the best player ever to have lived.]]></description>
			<content:encoded><![CDATA[<p>Man, I have the game set up to do that automatically at the end of every round. Then I delete all the ones where I&#8217;m not top, because really, why would I want those? According to my screenshots folder, I am the best player ever to have lived.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Dan		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28154</link>

		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Sat, 19 Apr 2008 13:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28154</guid>

					<description><![CDATA[Ah, now you are a true gamer. Not because you actually care about winning, oh no, it&#039;s because when you do win you have to brag about it. :-P

You know you&#039;re in too deep when you take a screenshot of your score as proof of how much you owned.]]></description>
			<content:encoded><![CDATA[<p>Ah, now you are a true gamer. Not because you actually care about winning, oh no, it&#8217;s because when you do win you have to brag about it. :-P</p>
<p>You know you&#8217;re in too deep when you take a screenshot of your score as proof of how much you owned.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gazin		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28153</link>

		<dc:creator><![CDATA[Gazin]]></dc:creator>
		<pubDate>Sat, 19 Apr 2008 12:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28153</guid>

					<description><![CDATA[Yum yum, gotta love those post-win crits.]]></description>
			<content:encoded><![CDATA[<p>Yum yum, gotta love those post-win crits.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Sam		</title>
		<link>https://www.pentadact.com/2008-04-19-getting-owned/#comment-28152</link>

		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Sat, 19 Apr 2008 12:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-getting-owned#comment-28152</guid>

					<description><![CDATA[BOINK!


Yeah, I love the scout. I&#039;m still pretty crap, but at least with the scout I can have fun being crap.]]></description>
			<content:encoded><![CDATA[<p>BOINK!</p>
<p>Yeah, I love the scout. I&#8217;m still pretty crap, but at least with the scout I can have fun being crap.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
