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	<title>
	Comments on: New TF2 Maps And Medic Change In Two Months	</title>
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	<link>https://www.pentadact.com/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months/</link>
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		<title>
		By: Alek		</title>
		<link>https://www.pentadact.com/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months/#comment-26008</link>

		<dc:creator><![CDATA[Alek]]></dc:creator>
		<pubDate>Thu, 24 Jan 2008 03:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months#comment-26008</guid>

					<description><![CDATA[Jason is totally right, in my opinion. Medic is &quot;underplayed&quot;, but only in the sense that a team doesn&#039;t need 5 of them. You need one or two good ones who can spread themselves out well and heal the right people, instead of being a servant to one or two people. If EVERYONE is playing this guy, then your team isn&#039;t good. You need to have a mix. And think about this too- How many people NEED to be healed? Spies, snipers, engineers, and other medics don&#039;t need your services. You can&#039;t keep up with scouts, really either. So your only options are demo man, heavy, and the pyro. And again- a good team has maybe one or two of each of these. So who does a medic need to prioritize? Maybe 3 people. Other classes can just run to the nearest dispenser or resupply area. Dieing is an unavoidable thing anyway- extending your life in this game is only important for really those few classes I mentioned, unless you are doing a full-scale, planned assault; everyone should be there.

Adding 36 or so achievements seems absolutely ridiculous to me at this point in time- unless you can give EVERY class 36 achievements, then it seems like you&#039;re just begging people to play a class that isn&#039;t always the majority of a team. It&#039;s a specialized class, like the oh so great spy- you need to learn it. Like was mentioned before (by Pentadact himself, I believe) the medic needs to be more like the Battlefield 2 one- he has to have a cool gun, and should be able to kick some arse while he doesn&#039;t have a job to do. Getting SLAUGHTERED because you&#039;re nigh completely defenseless is not fun.

Excuse me if I&#039;m being long winded. It&#039;s just my take on the whole matter, and I thought it out. :\]]></description>
			<content:encoded><![CDATA[<p>Jason is totally right, in my opinion. Medic is &#8220;underplayed&#8221;, but only in the sense that a team doesn&#8217;t need 5 of them. You need one or two good ones who can spread themselves out well and heal the right people, instead of being a servant to one or two people. If EVERYONE is playing this guy, then your team isn&#8217;t good. You need to have a mix. And think about this too- How many people NEED to be healed? Spies, snipers, engineers, and other medics don&#8217;t need your services. You can&#8217;t keep up with scouts, really either. So your only options are demo man, heavy, and the pyro. And again- a good team has maybe one or two of each of these. So who does a medic need to prioritize? Maybe 3 people. Other classes can just run to the nearest dispenser or resupply area. Dieing is an unavoidable thing anyway- extending your life in this game is only important for really those few classes I mentioned, unless you are doing a full-scale, planned assault; everyone should be there.</p>
<p>Adding 36 or so achievements seems absolutely ridiculous to me at this point in time- unless you can give EVERY class 36 achievements, then it seems like you&#8217;re just begging people to play a class that isn&#8217;t always the majority of a team. It&#8217;s a specialized class, like the oh so great spy- you need to learn it. Like was mentioned before (by Pentadact himself, I believe) the medic needs to be more like the Battlefield 2 one- he has to have a cool gun, and should be able to kick some arse while he doesn&#8217;t have a job to do. Getting SLAUGHTERED because you&#8217;re nigh completely defenseless is not fun.</p>
<p>Excuse me if I&#8217;m being long winded. It&#8217;s just my take on the whole matter, and I thought it out. :\</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months/#comment-25998</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Wed, 23 Jan 2008 21:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months#comment-25998</guid>

					<description><![CDATA[Random thought: Do Medics actually need a nerf instead of a buff? Are they &#039;underplayed&#039; because a team only &lt;i&gt;needs&lt;/i&gt; a small number?]]></description>
			<content:encoded><![CDATA[<p>Random thought: Do Medics actually need a nerf instead of a buff? Are they &#8216;underplayed&#8217; because a team only <i>needs</i> a small number?</p>
]]></content:encoded>
		
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		<title>
		By: Jack		</title>
		<link>https://www.pentadact.com/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months/#comment-25669</link>

		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Sat, 12 Jan 2008 18:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months#comment-25669</guid>

					<description><![CDATA[Two months Valve time is never real time.

http://developer.valvesoftware.com/wiki/Valve_Time]]></description>
			<content:encoded><![CDATA[<p>Two months Valve time is never real time.</p>
<p><a href="http://developer.valvesoftware.com/wiki/Valve_Time" rel="nofollow ugc">http://developer.valvesoftware.com/wiki/Valve_Time</a></p>
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