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	Comments on: GalCiv2: Still Genius	</title>
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	<link>https://www.pentadact.com/2007-12-20-galciv2-still-genius/</link>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2007-12-20-galciv2-still-genius/#comment-25454</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 05 Jan 2008 00:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-12-20-galciv2-still-genius#comment-25454</guid>

					<description><![CDATA[Nope - all I&#039;ve got is a Kane and Lynch review you sent to the Uncensored address a while back. Resend?]]></description>
			<content:encoded><![CDATA[<p>Nope &#8211; all I&#8217;ve got is a Kane and Lynch review you sent to the Uncensored address a while back. Resend?</p>
]]></content:encoded>
		
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		<title>
		By: ImperialCreed		</title>
		<link>https://www.pentadact.com/2007-12-20-galciv2-still-genius/#comment-25097</link>

		<dc:creator><![CDATA[ImperialCreed]]></dc:creator>
		<pubDate>Sun, 23 Dec 2007 15:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-12-20-galciv2-still-genius#comment-25097</guid>

					<description><![CDATA[I fired it at your Gmail account, and my e-mail is imperial.creed[at]whatever, so that&#039;s curious it didn&#039;t materialise. It had an attachment too, a piece of music I thought you might be interested in.

I agree the campaign in both versions of the game is a bit rubbish,  that part never gripped me at all. May I ask what difficulty level you play at, as I seem to get my ass handed to me on all but the easiest levels?

Love the game though, even if it does swallow huge chunks of my life.]]></description>
			<content:encoded><![CDATA[<p>I fired it at your Gmail account, and my e-mail is imperial.creed[at]whatever, so that&#8217;s curious it didn&#8217;t materialise. It had an attachment too, a piece of music I thought you might be interested in.</p>
<p>I agree the campaign in both versions of the game is a bit rubbish,  that part never gripped me at all. May I ask what difficulty level you play at, as I seem to get my ass handed to me on all but the easiest levels?</p>
<p>Love the game though, even if it does swallow huge chunks of my life.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2007-12-20-galciv2-still-genius/#comment-25087</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 23 Dec 2007 00:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-12-20-galciv2-still-genius#comment-25087</guid>

					<description><![CDATA[The idea is to give new players somewhere to start - a custom game screen is super-intimidating if you&#039;ve never played before. People want a button they can click to play the game in a way that&#039;ll lead them in gradually, not requiring advanced knowledge from the get go. That&#039;s what &#039;campaign&#039; says to most people.

But a mission-by-mission progression doesn&#039;t suit this type of game at all, and that&#039;s one of few things I hold against Dark Avatar. Expansions ought to be tackling this instead of just repeating the mistake with slightly more care and attention.

I think my solution would be to combine a preset small-galaxy match with a tutorial, so that the tutorial explains the basics then lets you play an easy little game, offering help and commentary throughout. Then the &#039;New Game&#039; option would launch you into a somewhat randomised Huge or Immense sized game as a race of your choice or design, with every other race present, default settings, and a simple choice of AI difficulty.

You&#039;d still have a Custom Game option below that for anyone who wants to play differently, but you basically come down and say: this is how our game is meant to be played, this is how we think you&#039;ll get the most fun out of it. So that players without a preference will actually try the type of match that best shows off the game&#039;s traits, and get a huge amount of playtime out of it. 

Right now, timid or modest players probably never try getting stuck into a really huge game, they likely stick to the campaign, which really doesn&#039;t show off the game well.

ImperialCreed - did your mail or e-mail address mention your handle? A Gmail search for it turns up nothing.]]></description>
			<content:encoded><![CDATA[<p>The idea is to give new players somewhere to start &#8211; a custom game screen is super-intimidating if you&#8217;ve never played before. People want a button they can click to play the game in a way that&#8217;ll lead them in gradually, not requiring advanced knowledge from the get go. That&#8217;s what &#8216;campaign&#8217; says to most people.</p>
<p>But a mission-by-mission progression doesn&#8217;t suit this type of game at all, and that&#8217;s one of few things I hold against Dark Avatar. Expansions ought to be tackling this instead of just repeating the mistake with slightly more care and attention.</p>
<p>I think my solution would be to combine a preset small-galaxy match with a tutorial, so that the tutorial explains the basics then lets you play an easy little game, offering help and commentary throughout. Then the &#8216;New Game&#8217; option would launch you into a somewhat randomised Huge or Immense sized game as a race of your choice or design, with every other race present, default settings, and a simple choice of AI difficulty.</p>
<p>You&#8217;d still have a Custom Game option below that for anyone who wants to play differently, but you basically come down and say: this is how our game is meant to be played, this is how we think you&#8217;ll get the most fun out of it. So that players without a preference will actually try the type of match that best shows off the game&#8217;s traits, and get a huge amount of playtime out of it. </p>
<p>Right now, timid or modest players probably never try getting stuck into a really huge game, they likely stick to the campaign, which really doesn&#8217;t show off the game well.</p>
<p>ImperialCreed &#8211; did your mail or e-mail address mention your handle? A Gmail search for it turns up nothing.</p>
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		<title>
		By: bob_Arctor		</title>
		<link>https://www.pentadact.com/2007-12-20-galciv2-still-genius/#comment-25079</link>

		<dc:creator><![CDATA[bob_Arctor]]></dc:creator>
		<pubDate>Sat, 22 Dec 2007 15:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-12-20-galciv2-still-genius#comment-25079</guid>

					<description><![CDATA[There is a campaign?
Madness: 4X games never needed a campaign before. Just start a large random map, sorted for 30 hours.]]></description>
			<content:encoded><![CDATA[<p>There is a campaign?<br />
Madness: 4X games never needed a campaign before. Just start a large random map, sorted for 30 hours.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2007-12-20-galciv2-still-genius/#comment-25076</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 22 Dec 2007 12:56:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-12-20-galciv2-still-genius#comment-25076</guid>

					<description><![CDATA[Are you playing the campaign? I&#039;m not a big fan of that. The sense of progression is kind of undermined when you have to keep restarting, and it&#039;s the complexity and depth of that sense that makes GalCiv great in the first place.

I&#039;d much rather play one twenty-hour match from random parameters than a tighly-plotted, mission-based story made up of smaller matches. Apart from anything else, a random game ends up having a better story.

In fact, GalCiv works so well for the former, that I wonder if we&#039;ll soon get to the point where people are happy for that to be the &#039;campaign&#039;, so to speak. Quick tutorial, then here: win this one, vast, enormously complex galaxy.]]></description>
			<content:encoded><![CDATA[<p>Are you playing the campaign? I&#8217;m not a big fan of that. The sense of progression is kind of undermined when you have to keep restarting, and it&#8217;s the complexity and depth of that sense that makes GalCiv great in the first place.</p>
<p>I&#8217;d much rather play one twenty-hour match from random parameters than a tighly-plotted, mission-based story made up of smaller matches. Apart from anything else, a random game ends up having a better story.</p>
<p>In fact, GalCiv works so well for the former, that I wonder if we&#8217;ll soon get to the point where people are happy for that to be the &#8216;campaign&#8217;, so to speak. Quick tutorial, then here: win this one, vast, enormously complex galaxy.</p>
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		<title>
		By: Tentaculat		</title>
		<link>https://www.pentadact.com/2007-12-20-galciv2-still-genius/#comment-25066</link>

		<dc:creator><![CDATA[Tentaculat]]></dc:creator>
		<pubDate>Fri, 21 Dec 2007 23:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-12-20-galciv2-still-genius#comment-25066</guid>

					<description><![CDATA[I loved Master of Orion 2, and Civilization 4 but I simply can&#039;t get into GalCiv2.  I want to love it, I really do.  Do the expansions improve the game considerably?  I&#039;ve only played the first edition - which just seemed to drag on with no real structure to the game.

Like I said, I want to love it, so what am I missing?]]></description>
			<content:encoded><![CDATA[<p>I loved Master of Orion 2, and Civilization 4 but I simply can&#8217;t get into GalCiv2.  I want to love it, I really do.  Do the expansions improve the game considerably?  I&#8217;ve only played the first edition &#8211; which just seemed to drag on with no real structure to the game.</p>
<p>Like I said, I want to love it, so what am I missing?</p>
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		<title>
		By: ImperialCreed		</title>
		<link>https://www.pentadact.com/2007-12-20-galciv2-still-genius/#comment-25060</link>

		<dc:creator><![CDATA[ImperialCreed]]></dc:creator>
		<pubDate>Fri, 21 Dec 2007 11:39:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-12-20-galciv2-still-genius#comment-25060</guid>

					<description><![CDATA[Nice to see the Spectres of Agony are still alive and well, flipping off every sentient species in the galaxy as they go :)

P.S. Did you ever get that email I dropped you Mr. Francis?]]></description>
			<content:encoded><![CDATA[<p>Nice to see the Spectres of Agony are still alive and well, flipping off every sentient species in the galaxy as they go :)</p>
<p>P.S. Did you ever get that email I dropped you Mr. Francis?</p>
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