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	Comments on: Episode Two Death Maps	</title>
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		<title>
		By: james.mark@hotmail.co.uk		</title>
		<link>https://www.pentadact.com/2007-11-15-episode-two-death-maps/#comment-25447</link>

		<dc:creator><![CDATA[james.mark@hotmail.co.uk]]></dc:creator>
		<pubDate>Fri, 04 Jan 2008 20:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-11-15-episode-two-death-maps#comment-25447</guid>

					<description><![CDATA[how is my Blood line]]></description>
			<content:encoded><![CDATA[<p>how is my Blood line</p>
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		<title>
		By: roBurky		</title>
		<link>https://www.pentadact.com/2007-11-15-episode-two-death-maps/#comment-24225</link>

		<dc:creator><![CDATA[roBurky]]></dc:creator>
		<pubDate>Fri, 16 Nov 2007 22:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-11-15-episode-two-death-maps#comment-24225</guid>

					<description><![CDATA[I didn&#039;t get the rocket launcher cache until my commentary playthrough, when I&#039;d been told how to do it.

I saw the corpse in the rafters, but you see corpses everywhere, I didn&#039;t see it as at all significant. I don&#039;t know if I noticed the scorch mark, but if I did, they&#039;re pretty usual everywhere. I noticed the grenade box, but I would never have thought of standing on top of my own grenade. Even with a piece of metal in the way, I would have assumed it would kill me.

I did like that Alyx made a comment when I left empty handed to recognise that I hadn&#039;t solved the puzzle.]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t get the rocket launcher cache until my commentary playthrough, when I&#8217;d been told how to do it.</p>
<p>I saw the corpse in the rafters, but you see corpses everywhere, I didn&#8217;t see it as at all significant. I don&#8217;t know if I noticed the scorch mark, but if I did, they&#8217;re pretty usual everywhere. I noticed the grenade box, but I would never have thought of standing on top of my own grenade. Even with a piece of metal in the way, I would have assumed it would kill me.</p>
<p>I did like that Alyx made a comment when I left empty handed to recognise that I hadn&#8217;t solved the puzzle.</p>
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		<title>
		By: Rockeye		</title>
		<link>https://www.pentadact.com/2007-11-15-episode-two-death-maps/#comment-24224</link>

		<dc:creator><![CDATA[Rockeye]]></dc:creator>
		<pubDate>Fri, 16 Nov 2007 22:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-11-15-episode-two-death-maps#comment-24224</guid>

					<description><![CDATA[I haven&#039;t completed Episode 2 yet, mainly because I&#039;ve been enjoying TF2 and Portal too much. I have started it, but the game hanging while loading a new area when I first sat done to play it and a stupid death the second time that made me quit in annoyance have meant I haven&#039;t got very far into it. 

I might tackle it this weekend, but then I might play TF2 instead. I will complete it at some point, I just haven&#039;t had the time to sit down and play through it which is how I think it should be played. TF2 and Portal are more suited to short sessions where you can jump in for a few rounds or tackle an advanced level.]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t completed Episode 2 yet, mainly because I&#8217;ve been enjoying TF2 and Portal too much. I have started it, but the game hanging while loading a new area when I first sat done to play it and a stupid death the second time that made me quit in annoyance have meant I haven&#8217;t got very far into it. </p>
<p>I might tackle it this weekend, but then I might play TF2 instead. I will complete it at some point, I just haven&#8217;t had the time to sit down and play through it which is how I think it should be played. TF2 and Portal are more suited to short sessions where you can jump in for a few rounds or tackle an advanced level.</p>
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		<title>
		By: The_B		</title>
		<link>https://www.pentadact.com/2007-11-15-episode-two-death-maps/#comment-24221</link>

		<dc:creator><![CDATA[The_B]]></dc:creator>
		<pubDate>Fri, 16 Nov 2007 18:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-11-15-episode-two-death-maps#comment-24221</guid>

					<description><![CDATA[I will say re-reading my comment makes me sound more than a little arrogant than I meant to come across. 

But I dunno, I personally found myself going through that particular section (and indeed puzzle) as if I was going through the motions, so to speak. I thought the puzzle itself had a rather cool outcome, but for some reason it just never really felt as if it stopped my flow at any time, unlike say every Hunter battle. Also, it did pop up on the car radar - but then given it seems even less people than those that managed to get that RPG got all the crates, then I suppose it&#039;s a bit of a moot point. Maybe I just know what clues I should be looking out for too well.]]></description>
			<content:encoded><![CDATA[<p>I will say re-reading my comment makes me sound more than a little arrogant than I meant to come across. </p>
<p>But I dunno, I personally found myself going through that particular section (and indeed puzzle) as if I was going through the motions, so to speak. I thought the puzzle itself had a rather cool outcome, but for some reason it just never really felt as if it stopped my flow at any time, unlike say every Hunter battle. Also, it did pop up on the car radar &#8211; but then given it seems even less people than those that managed to get that RPG got all the crates, then I suppose it&#8217;s a bit of a moot point. Maybe I just know what clues I should be looking out for too well.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2007-11-15-episode-two-death-maps/#comment-24214</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 16 Nov 2007 14:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-11-15-episode-two-death-maps#comment-24214</guid>

					<description><![CDATA[We&#039;re not trained to see scorch marks as unusual or suspicious, since a lot of HL2&#039;s world is burnt or destroyed and we&#039;re not required to extrapolate why. We&#039;re also not trained to look up, so the body in the rafters is not a huge tip-off. And again, corpses in weird places are the norm anyway. The grenade crate, on the other hand, is a pretty big tip-off. 

None of which explains why I &lt;em&gt;did&lt;/em&gt; solve this puzzle, but didn&#039;t get that you were supposed to use grenades. My first through was to do a Gravity Gun jump off the loose panel, which worked beautifully.

Anyway, I suspect the majority who didn&#039;t find it just never went into that room - it&#039;s off the beaten track, and you get an RPG later anyway. I know Alyx nags you about it, but people have an amazing ability to ignore or miss speech cues. Myself included.

Tom - don&#039;t you cheat to the end, if you get that close? I do. If I&#039;ve decided the final boss is not the type of challenge I&#039;m interested in overcoming, I have no reservations about making myself invulnerable to see the end cutscene.]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re not trained to see scorch marks as unusual or suspicious, since a lot of HL2&#8217;s world is burnt or destroyed and we&#8217;re not required to extrapolate why. We&#8217;re also not trained to look up, so the body in the rafters is not a huge tip-off. And again, corpses in weird places are the norm anyway. The grenade crate, on the other hand, is a pretty big tip-off. </p>
<p>None of which explains why I <em>did</em> solve this puzzle, but didn&#8217;t get that you were supposed to use grenades. My first through was to do a Gravity Gun jump off the loose panel, which worked beautifully.</p>
<p>Anyway, I suspect the majority who didn&#8217;t find it just never went into that room &#8211; it&#8217;s off the beaten track, and you get an RPG later anyway. I know Alyx nags you about it, but people have an amazing ability to ignore or miss speech cues. Myself included.</p>
<p>Tom &#8211; don&#8217;t you cheat to the end, if you get that close? I do. If I&#8217;ve decided the final boss is not the type of challenge I&#8217;m interested in overcoming, I have no reservations about making myself invulnerable to see the end cutscene.</p>
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		<title>
		By: The_B		</title>
		<link>https://www.pentadact.com/2007-11-15-episode-two-death-maps/#comment-24197</link>

		<dc:creator><![CDATA[The_B]]></dc:creator>
		<pubDate>Fri, 16 Nov 2007 11:09:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-11-15-episode-two-death-maps#comment-24197</guid>

					<description><![CDATA[I was quite suprised that less than half the people managed to get the Gordon Propelled Rocket acievement, given it was what I thought a very obvious puzzle, espcially with the huge scorch marks on the floor.

Perhaps logical thinking isn&#039;t as easy as it appears for some.]]></description>
			<content:encoded><![CDATA[<p>I was quite suprised that less than half the people managed to get the Gordon Propelled Rocket acievement, given it was what I thought a very obvious puzzle, espcially with the huge scorch marks on the floor.</p>
<p>Perhaps logical thinking isn&#8217;t as easy as it appears for some.</p>
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		<title>
		By: Tom		</title>
		<link>https://www.pentadact.com/2007-11-15-episode-two-death-maps/#comment-24196</link>

		<dc:creator><![CDATA[Tom]]></dc:creator>
		<pubDate>Fri, 16 Nov 2007 10:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-11-15-episode-two-death-maps#comment-24196</guid>

					<description><![CDATA[It&#039;s quite common for me to get to the last level of a game and then give up without ever completing it. In my head I think of them as completed I just can&#039;t be bothered with the final push, or sometimes I don&#039;t want the game to end so I keep a bit back so I can go back to it (i pretty much never replay anything once the credits roll).]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s quite common for me to get to the last level of a game and then give up without ever completing it. In my head I think of them as completed I just can&#8217;t be bothered with the final push, or sometimes I don&#8217;t want the game to end so I keep a bit back so I can go back to it (i pretty much never replay anything once the credits roll).</p>
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		<title>
		By: SenatorPalpatine		</title>
		<link>https://www.pentadact.com/2007-11-15-episode-two-death-maps/#comment-24190</link>

		<dc:creator><![CDATA[SenatorPalpatine]]></dc:creator>
		<pubDate>Fri, 16 Nov 2007 03:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-11-15-episode-two-death-maps#comment-24190</guid>

					<description><![CDATA[I&#039;ll get the Gnome achievement eventually.

That&#039;s pretty sad how few people finished the game.  Though to be fair, a lot of those were probably people who bought orange box for TF2/Portal and not for Ep. 2.

Also, if you press the question mark next to completion percentage for ep 1:
Games Completed (38.81%)

Our data indicates that while 50.63% of the players have reached the final map (as noted in the Highest Map Played graph below), only roughly half of those players have completed the game. This leads us to believe that either players are quitting before they see the credits, or there is a bug in how we collect this data.

Looks like more people finished in Ep. 1 then 2.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll get the Gnome achievement eventually.</p>
<p>That&#8217;s pretty sad how few people finished the game.  Though to be fair, a lot of those were probably people who bought orange box for TF2/Portal and not for Ep. 2.</p>
<p>Also, if you press the question mark next to completion percentage for ep 1:<br />
Games Completed (38.81%)</p>
<p>Our data indicates that while 50.63% of the players have reached the final map (as noted in the Highest Map Played graph below), only roughly half of those players have completed the game. This leads us to believe that either players are quitting before they see the credits, or there is a bug in how we collect this data.</p>
<p>Looks like more people finished in Ep. 1 then 2.</p>
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