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	Comments on: Starcraft 2	</title>
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	<link>https://www.pentadact.com/2007-05-19-starcraft-2/</link>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2007-05-19-starcraft-2/#comment-192001</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 04 Aug 2010 00:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-05-19-starcraft-2#comment-192001</guid>

					<description><![CDATA[No, it&#039;s cool. Kind of an incredible point. Even if you ignore the toolset, the number of SCII missions that are games in themselves rather than a standard base assault is crazy. It&#039;s actually a fault, I think.

Unrelatedly, I wonder if Warcraft 3 had threw this much tired cliche at me and I just accepted it, or if StarCraft 2 really is the narrative downturn it feels like for Blizzard. I feel like it&#039;s &lt;em&gt;trying&lt;/em&gt; to bore me, sometimes.]]></description>
			<content:encoded><![CDATA[<p>No, it&#8217;s cool. Kind of an incredible point. Even if you ignore the toolset, the number of SCII missions that are games in themselves rather than a standard base assault is crazy. It&#8217;s actually a fault, I think.</p>
<p>Unrelatedly, I wonder if Warcraft 3 had threw this much tired cliche at me and I just accepted it, or if StarCraft 2 really is the narrative downturn it feels like for Blizzard. I feel like it&#8217;s <em>trying</em> to bore me, sometimes.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2007-05-19-starcraft-2/#comment-191969</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Tue, 03 Aug 2010 18:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-05-19-starcraft-2#comment-191969</guid>

					<description><![CDATA[&lt;a HREF=&quot;http://www.penny-arcade.com/2010/8/2/&quot; rel=&quot;nofollow&quot;&gt; &lt;blockquote&gt;Warcraft III was, by comparison [with Starcraft II], chockablock with innovations and crazy bullshit - the sort of prayerful long pass that a company with Blizzard&#039;s talent and resources can bring to fruition. I don&#039;t know who else is supposed to take these chances. Beyond its narrative strengths, which were manifold, its technological and philosophical bones gave rise to Defense of the Ancients, which I&#039;ve argued constitutes an entirely new genre. It was a game so bold that it contained games within it. Where is that bold heart?&lt;/blockquote&gt; &lt;/a&gt;

The artistic point is fine, but there on the back hand is a dose of WTF.

I&#039;m sure you&#039;ve written about SCII on PCG. I regret the post now, sorry. It was late enough that I shouldn&#039;t have allowed myself to post anything, Twitter gave me bullshit, and James was the closest familiar post box where I wouldn&#039;t be disrupting a discussion about the actual game.]]></description>
			<content:encoded><![CDATA[<p><a HREF="http://www.penny-arcade.com/2010/8/2/" rel="nofollow"> </p>
<blockquote><p>Warcraft III was, by comparison [with Starcraft II], chockablock with innovations and crazy bullshit &#8211; the sort of prayerful long pass that a company with Blizzard&#8217;s talent and resources can bring to fruition. I don&#8217;t know who else is supposed to take these chances. Beyond its narrative strengths, which were manifold, its technological and philosophical bones gave rise to Defense of the Ancients, which I&#8217;ve argued constitutes an entirely new genre. It was a game so bold that it contained games within it. Where is that bold heart?</p></blockquote>
<p> </a></p>
<p>The artistic point is fine, but there on the back hand is a dose of WTF.</p>
<p>I&#8217;m sure you&#8217;ve written about SCII on PCG. I regret the post now, sorry. It was late enough that I shouldn&#8217;t have allowed myself to post anything, Twitter gave me bullshit, and James was the closest familiar post box where I wouldn&#8217;t be disrupting a discussion about the actual game.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2007-05-19-starcraft-2/#comment-191962</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 03 Aug 2010 14:10:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-05-19-starcraft-2#comment-191962</guid>

					<description><![CDATA[I don&#039;t know - got a link? I couldn&#039;t see it in the latest news post.

Your use of this extremely old post reminds me I ought to have one up about StarCraft 2 now that I&#039;ve played it. The plasticness isn&#039;t so much of a problem - it&#039;s still there on the Terrans, but the Zerg look properly gross now.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know &#8211; got a link? I couldn&#8217;t see it in the latest news post.</p>
<p>Your use of this extremely old post reminds me I ought to have one up about StarCraft 2 now that I&#8217;ve played it. The plasticness isn&#8217;t so much of a problem &#8211; it&#8217;s still there on the Terrans, but the Zerg look properly gross now.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2007-05-19-starcraft-2/#comment-191900</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Tue, 03 Aug 2010 00:55:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-05-19-starcraft-2#comment-191900</guid>

					<description><![CDATA[Did...Did I just see Jerry Holkins lament the lack of &#039;other games inside&#039; the most brazenly, exhaustively, aggressively mod-friendly entertainment software product in history?]]></description>
			<content:encoded><![CDATA[<p>Did&#8230;Did I just see Jerry Holkins lament the lack of &#8216;other games inside&#8217; the most brazenly, exhaustively, aggressively mod-friendly entertainment software product in history?</p>
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		<title>
		By: Bobsy		</title>
		<link>https://www.pentadact.com/2007-05-19-starcraft-2/#comment-16157</link>

		<dc:creator><![CDATA[Bobsy]]></dc:creator>
		<pubDate>Mon, 21 May 2007 15:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-05-19-starcraft-2#comment-16157</guid>

					<description><![CDATA[I mostly want to play SC2 for the dialogue, story and cutscenes (and the Dark Templar). Playing -Craft RTSs is an exercise in patience as missions become increasingly complicated and effort-consuming. There&#039;d better be an easy mode for this.]]></description>
			<content:encoded><![CDATA[<p>I mostly want to play SC2 for the dialogue, story and cutscenes (and the Dark Templar). Playing -Craft RTSs is an exercise in patience as missions become increasingly complicated and effort-consuming. There&#8217;d better be an easy mode for this.</p>
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		<title>
		By: bob_Arctor		</title>
		<link>https://www.pentadact.com/2007-05-19-starcraft-2/#comment-16073</link>

		<dc:creator><![CDATA[bob_Arctor]]></dc:creator>
		<pubDate>Sat, 19 May 2007 17:26:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2007-05-19-starcraft-2#comment-16073</guid>

					<description><![CDATA[Meh. The gameplay video did absolutely nothing to excite me. 

We have Dawn of War and Company of Heros, not that they massively interested me, but they are obviously better than this.

RTS used to be my favourite genre, now I just can&#039;t get excited about it.

The napoleonic 3d wargame looks good. Can&#039;t remember the name, Tim Stone mentioned it in PCG.
The civil war ones were a nice idea but the interface and presentation put me off buying them, 2d sprites and a restrictive camera, unrewarding fighting animations, difficult to do things.]]></description>
			<content:encoded><![CDATA[<p>Meh. The gameplay video did absolutely nothing to excite me. </p>
<p>We have Dawn of War and Company of Heros, not that they massively interested me, but they are obviously better than this.</p>
<p>RTS used to be my favourite genre, now I just can&#8217;t get excited about it.</p>
<p>The napoleonic 3d wargame looks good. Can&#8217;t remember the name, Tim Stone mentioned it in PCG.<br />
The civil war ones were a nice idea but the interface and presentation put me off buying them, 2d sprites and a restrictive camera, unrewarding fighting animations, difficult to do things.</p>
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