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	<title>
	Comments on: Supreme Commander	</title>
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	<link>https://www.pentadact.com/2006-10-23-supreme-commander/</link>
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		<title>
		By: Diane Quirk		</title>
		<link>https://www.pentadact.com/2006-10-23-supreme-commander/#comment-613631</link>

		<dc:creator><![CDATA[Diane Quirk]]></dc:creator>
		<pubDate>Thu, 31 Mar 2016 21:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2006-10-23-supreme-commander#comment-613631</guid>

					<description><![CDATA[Great]]></description>
			<content:encoded><![CDATA[<p>Great</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2006-10-23-supreme-commander/#comment-8868</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Fri, 03 Nov 2006 21:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2006-10-23-supreme-commander#comment-8868</guid>

					<description><![CDATA[I just ran across your comments on Quartertothree thanks to a Google gang slightly aglay. I&#039;m sorry to hear that the game&#039;s still a Tier 3 race like TA&#039;s Bertha dynamic, but I think I still prefer that to the lack of power, size or subtlety in most games. For the experts the answer is that he should&#039;ve been hurting too much to get the killer tech before you could react, and for cheerful incompetents like me, it simply doesn&#039;t matter.]]></description>
			<content:encoded><![CDATA[<p>I just ran across your comments on Quartertothree thanks to a Google gang slightly aglay. I&#8217;m sorry to hear that the game&#8217;s still a Tier 3 race like TA&#8217;s Bertha dynamic, but I think I still prefer that to the lack of power, size or subtlety in most games. For the experts the answer is that he should&#8217;ve been hurting too much to get the killer tech before you could react, and for cheerful incompetents like me, it simply doesn&#8217;t matter.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2006-10-23-supreme-commander/#comment-8861</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Thu, 02 Nov 2006 14:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2006-10-23-supreme-commander#comment-8861</guid>

					<description><![CDATA[Er, just &lt;i&gt;Dark Reign&lt;/i&gt; I guess. Of course, which one&#039;s remembered now? Ha-&lt;i&gt;hah!&lt;/i&gt;]]></description>
			<content:encoded><![CDATA[<p>Er, just <i>Dark Reign</i> I guess. Of course, which one&#8217;s remembered now? Ha-<i>hah!</i></p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2006-10-23-supreme-commander/#comment-8678</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Wed, 25 Oct 2006 13:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2006-10-23-supreme-commander#comment-8678</guid>

					<description><![CDATA[Brother! Someone else whom I &quot;know&quot; gets TA!...though I bought it on release, got in embarrassing fourteen-year-old forum flamewars with &lt;i&gt;Dark Reign 2&lt;/i&gt; fans, and played it on my poor choking 16MB P90 :) It really is puzzling that people still haven&#039;t implemented so many of the innovations it left lying around, &lt;i&gt;ten years&lt;/i&gt; later; I&#039;ve barely been able to play an RTS since. &lt;i&gt;Homeworld&lt;/i&gt;&#039;s story and reasonable attempt at command tools pulled me through, and if you haven&#039;t played &lt;i&gt;Battlezone&lt;/i&gt; it&#039;s brilliant and has the same &quot;useful assistant&quot; feel to its interface and AI - albeit in a vastly different tactical setting.&lt;p&gt;

I feel this is at least a bit related. Games as &quot;lead users&quot; for computer-human interface advancement: http://lostgarden.com/2006/02/software-developments-evolution.html]]></description>
			<content:encoded><![CDATA[<p>Brother! Someone else whom I &#8220;know&#8221; gets TA!&#8230;though I bought it on release, got in embarrassing fourteen-year-old forum flamewars with <i>Dark Reign 2</i> fans, and played it on my poor choking 16MB P90 :) It really is puzzling that people still haven&#8217;t implemented so many of the innovations it left lying around, <i>ten years</i> later; I&#8217;ve barely been able to play an RTS since. <i>Homeworld</i>&#8216;s story and reasonable attempt at command tools pulled me through, and if you haven&#8217;t played <i>Battlezone</i> it&#8217;s brilliant and has the same &#8220;useful assistant&#8221; feel to its interface and AI &#8211; albeit in a vastly different tactical setting.</p>
<p>I feel this is at least a bit related. Games as &#8220;lead users&#8221; for computer-human interface advancement: <a href="http://lostgarden.com/2006/02/software-developments-evolution.html" rel="nofollow ugc">http://lostgarden.com/2006/02/software-developments-evolution.html</a></p>
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