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	<title>
	Comments on: Fahrenheit	</title>
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	<link>https://www.pentadact.com/2005-11-18-fahrenheit/</link>
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		<title>
		By: Tom Edwards		</title>
		<link>https://www.pentadact.com/2005-11-18-fahrenheit/#comment-346</link>

		<dc:creator><![CDATA[Tom Edwards]]></dc:creator>
		<pubDate>Sat, 26 Nov 2005 10:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=59#comment-346</guid>

					<description><![CDATA[I quite enjoyed them myself, when the sequencing tied in with what was going on the screen. Lucas bashes on the lift controls at the end of the office chase and the whatsit goes beserk too, and there&#039;s often a &quot;left circle, right circle, left+right circle --&#062; action&quot; pattern. Simple but still fun. It does make an interesting counterpoint to the intelligence of the game&#039;s plot and style elements though.

I think what really seperates me from the people who don&#039;t like the system is that I want to watch what&#039;s happening in the gameworldtoo, so instead of an abstract puzzle it becomes a struggle to keep up concentration while watching a fairly decent action sequence.

The left/right arrow thing was undeniably crud though.]]></description>
			<content:encoded><![CDATA[<p>I quite enjoyed them myself, when the sequencing tied in with what was going on the screen. Lucas bashes on the lift controls at the end of the office chase and the whatsit goes beserk too, and there&#8217;s often a &#8220;left circle, right circle, left+right circle &#8211;&gt; action&#8221; pattern. Simple but still fun. It does make an interesting counterpoint to the intelligence of the game&#8217;s plot and style elements though.</p>
<p>I think what really seperates me from the people who don&#8217;t like the system is that I want to watch what&#8217;s happening in the gameworldtoo, so instead of an abstract puzzle it becomes a struggle to keep up concentration while watching a fairly decent action sequence.</p>
<p>The left/right arrow thing was undeniably crud though.</p>
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		<title>
		By: Defragged		</title>
		<link>https://www.pentadact.com/2005-11-18-fahrenheit/#comment-345</link>

		<dc:creator><![CDATA[Defragged]]></dc:creator>
		<pubDate>Fri, 18 Nov 2005 20:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=59#comment-345</guid>

					<description><![CDATA[The simon-says minigames were irritating. After lending the game to one of my flatmates and watching him play, I found that there were so many interesting bits in the cut-scenes that I was missing because I was too busy waggling analogue sticks. Also, I&#039;m curious as to what your opinion on the keep-the-bar-in-the-middle minigames is. I prefered them to the others, as the reason for pressing the buttons (breathing) maps better to the action you perform than the other minigames do.

Can&#039;t really mention anything here without spoilering, but one of the major factions was utterly pointless, pointlessly forcing the story away from the main focus.]]></description>
			<content:encoded><![CDATA[<p>The simon-says minigames were irritating. After lending the game to one of my flatmates and watching him play, I found that there were so many interesting bits in the cut-scenes that I was missing because I was too busy waggling analogue sticks. Also, I&#8217;m curious as to what your opinion on the keep-the-bar-in-the-middle minigames is. I prefered them to the others, as the reason for pressing the buttons (breathing) maps better to the action you perform than the other minigames do.</p>
<p>Can&#8217;t really mention anything here without spoilering, but one of the major factions was utterly pointless, pointlessly forcing the story away from the main focus.</p>
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