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	Comments on: SWAT 4: The Movie Script	</title>
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	<link>https://www.pentadact.com/2005-08-25-swat-4-the-movie/</link>
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		<title>
		By: Paul		</title>
		<link>https://www.pentadact.com/2005-08-25-swat-4-the-movie/#comment-247651</link>

		<dc:creator><![CDATA[Paul]]></dc:creator>
		<pubDate>Wed, 21 Dec 2011 14:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-25-swat-4-the-movie#comment-247651</guid>

					<description><![CDATA[Haha!  So, so, so true... I must say though, your lucky to have friends who are willing to play this game with you!]]></description>
			<content:encoded><![CDATA[<p>Haha!  So, so, so true&#8230; I must say though, your lucky to have friends who are willing to play this game with you!</p>
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		<title>
		By: DemonDoll		</title>
		<link>https://www.pentadact.com/2005-08-25-swat-4-the-movie/#comment-220096</link>

		<dc:creator><![CDATA[DemonDoll]]></dc:creator>
		<pubDate>Fri, 04 Feb 2011 16:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-25-swat-4-the-movie#comment-220096</guid>

					<description><![CDATA[Not having played the game I still think this is very funny. Unfortunately, hilarious commentary on the actual state of video gaming is not viewed as something that can be made into a movie for lack of accessibility to the general audience. It&#039;s just stupid and sad that they continue to adapt games into movies by cutting out everything that makes it a game while STILL alienating the general audience because it&#039;s advertised as a video-game movie. Fortunately, there exist independent niche studios such as Rooster Teeth making brilliant movie-type-things like Red vs Blue that keep very close ties with the source material of Halo, in this case.]]></description>
			<content:encoded><![CDATA[<p>Not having played the game I still think this is very funny. Unfortunately, hilarious commentary on the actual state of video gaming is not viewed as something that can be made into a movie for lack of accessibility to the general audience. It&#8217;s just stupid and sad that they continue to adapt games into movies by cutting out everything that makes it a game while STILL alienating the general audience because it&#8217;s advertised as a video-game movie. Fortunately, there exist independent niche studios such as Rooster Teeth making brilliant movie-type-things like Red vs Blue that keep very close ties with the source material of Halo, in this case.</p>
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		<title>
		By: Gazzy		</title>
		<link>https://www.pentadact.com/2005-08-25-swat-4-the-movie/#comment-187346</link>

		<dc:creator><![CDATA[Gazzy]]></dc:creator>
		<pubDate>Wed, 16 Jun 2010 20:06:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-25-swat-4-the-movie#comment-187346</guid>

					<description><![CDATA[&quot;You&#039;re in my way, sir.&quot;]]></description>
			<content:encoded><![CDATA[<p>&#8220;You&#8217;re in my way, sir.&#8221;</p>
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		<title>
		By: Aubrey		</title>
		<link>https://www.pentadact.com/2005-08-25-swat-4-the-movie/#comment-401</link>

		<dc:creator><![CDATA[Aubrey]]></dc:creator>
		<pubDate>Sun, 15 Jan 2006 15:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-25-swat-4-the-movie#comment-401</guid>

					<description><![CDATA[Interesting, interesting.

To me, this makes a very good point about generative narrative. This piece reads more like an &quot;account of events&quot; than a story.

So, if you want to generate a good story, you leave out the insignificant actions. Like, can anyone tell me at what point Jack Bauer takes a shit in 24? You can never tell! Maybe he holds it in all day? Maybe we don&#039;t have to care about Jack&#039;s shit at all.

So they skip the shit because it&#039;s insignificant. That&#039;s not to say it can&#039;t *be* significant - if Jack&#039;s been holding it in for a month, his demeanor will probably change, post shit, so his shit is significant, and story-worthy. (If I had a shit after that length of time, I would probably WANT a film crew to film it, too.)

So, what I&#039;m saying is, generative storytelling through gameplay should see the game trying to anticipate what actions are significant, and highlight and support them for the player. At the same time it should be taking the insignificant and make it significant so that there&#039;s no boring train of similar actions. If people are picking up and dropping items in the game world, creating boring pieces of story (&quot;Player1 picked up the pen. Player1 then placed the pen down again. Player1 picked up the pen again. Thoughtfully, Player1 put it down once more&quot;), couldn&#039;t an NPC become significantly annoyed at this that they provoke the player into doing something more interesting? (Enpeecee said to Player1 &quot;Stop Messing around, f4g0t. Some nazi war criminals are walking past the window!&quot;.)]]></description>
			<content:encoded><![CDATA[<p>Interesting, interesting.</p>
<p>To me, this makes a very good point about generative narrative. This piece reads more like an &#8220;account of events&#8221; than a story.</p>
<p>So, if you want to generate a good story, you leave out the insignificant actions. Like, can anyone tell me at what point Jack Bauer takes a shit in 24? You can never tell! Maybe he holds it in all day? Maybe we don&#8217;t have to care about Jack&#8217;s shit at all.</p>
<p>So they skip the shit because it&#8217;s insignificant. That&#8217;s not to say it can&#8217;t *be* significant &#8211; if Jack&#8217;s been holding it in for a month, his demeanor will probably change, post shit, so his shit is significant, and story-worthy. (If I had a shit after that length of time, I would probably WANT a film crew to film it, too.)</p>
<p>So, what I&#8217;m saying is, generative storytelling through gameplay should see the game trying to anticipate what actions are significant, and highlight and support them for the player. At the same time it should be taking the insignificant and make it significant so that there&#8217;s no boring train of similar actions. If people are picking up and dropping items in the game world, creating boring pieces of story (&#8220;Player1 picked up the pen. Player1 then placed the pen down again. Player1 picked up the pen again. Thoughtfully, Player1 put it down once more&#8221;), couldn&#8217;t an NPC become significantly annoyed at this that they provoke the player into doing something more interesting? (Enpeecee said to Player1 &#8220;Stop Messing around, f4g0t. Some nazi war criminals are walking past the window!&#8221;.)</p>
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		<title>
		By: Dabs		</title>
		<link>https://www.pentadact.com/2005-08-25-swat-4-the-movie/#comment-125</link>

		<dc:creator><![CDATA[Dabs]]></dc:creator>
		<pubDate>Thu, 01 Sep 2005 19:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-25-swat-4-the-movie#comment-125</guid>

					<description><![CDATA[&quot;I&#039;m not a criminal!&quot; &quot;Shut the fuck up, sir.&quot;  Heh.  Hilarious because it&#039;s just so damn true.]]></description>
			<content:encoded><![CDATA[<p>&#8220;I&#8217;m not a criminal!&#8221; &#8220;Shut the fuck up, sir.&#8221;  Heh.  Hilarious because it&#8217;s just so damn true.</p>
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		<title>
		By: CannedLizard		</title>
		<link>https://www.pentadact.com/2005-08-25-swat-4-the-movie/#comment-121</link>

		<dc:creator><![CDATA[CannedLizard]]></dc:creator>
		<pubDate>Fri, 26 Aug 2005 23:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-25-swat-4-the-movie#comment-121</guid>

					<description><![CDATA[You have to love those stubborn civilians. Since my usual weapon is a beanbag shotgun, I just peg them in the nuts a few times, then spray them with pepper spray. Kneecapping them never really seems to help.]]></description>
			<content:encoded><![CDATA[<p>You have to love those stubborn civilians. Since my usual weapon is a beanbag shotgun, I just peg them in the nuts a few times, then spray them with pepper spray. Kneecapping them never really seems to help.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2005-08-25-swat-4-the-movie/#comment-100</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 25 Aug 2005 11:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-25-swat-4-the-movie#comment-100</guid>

					<description><![CDATA[Bah, yes, damn you.&lt;br&gt;&lt;br&gt;

Officer Down was played by Craig Pearson, Tom Francis was Officer Andagentleman, Officer Dibble was played by Steve Williams and Hank was Tim Edwards.&lt;br&gt;
&lt;br&gt;
SWAT 4 2: Electric Boogaloo coming soon.]]></description>
			<content:encoded><![CDATA[<p>Bah, yes, damn you.</p>
<p>Officer Down was played by Craig Pearson, Tom Francis was Officer Andagentleman, Officer Dibble was played by Steve Williams and Hank was Tim Edwards.</p>
<p>SWAT 4 2: Electric Boogaloo coming soon.</p>
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		<title>
		By: JohnMid		</title>
		<link>https://www.pentadact.com/2005-08-25-swat-4-the-movie/#comment-99</link>

		<dc:creator><![CDATA[JohnMid]]></dc:creator>
		<pubDate>Thu, 25 Aug 2005 11:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-25-swat-4-the-movie#comment-99</guid>

					<description><![CDATA[So I guess the civilian AI/scripted response isn&#039;t all its cracked up to be in SWAT4?

Oh, and did you mean M1911A1? I&#039;ll get me coat...]]></description>
			<content:encoded><![CDATA[<p>So I guess the civilian AI/scripted response isn&#8217;t all its cracked up to be in SWAT4?</p>
<p>Oh, and did you mean M1911A1? I&#8217;ll get me coat&#8230;</p>
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		<title>
		By: The Culture Vulture		</title>
		<link>https://www.pentadact.com/2005-08-25-swat-4-the-movie/#comment-97</link>

		<dc:creator><![CDATA[The Culture Vulture]]></dc:creator>
		<pubDate>Thu, 25 Aug 2005 08:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-25-swat-4-the-movie#comment-97</guid>

					<description><![CDATA[Too true.  I continue to find it quite astonishing that professional screenwriters and production companies are unable to put together a single decent film of a game, particularly when fans have been generating interesting narrative for years, both through slash fiction and Machinima (&lt;a href=&quot;http://blogs.guardian.co.uk/games/archives/2005/08/18/cantina_crawling.html#more&quot;&gt;good bit in the Guardian last week on this&lt;/a&gt;)]]></description>
			<content:encoded><![CDATA[<p>Too true.  I continue to find it quite astonishing that professional screenwriters and production companies are unable to put together a single decent film of a game, particularly when fans have been generating interesting narrative for years, both through slash fiction and Machinima (<a href="http://blogs.guardian.co.uk/games/archives/2005/08/18/cantina_crawling.html#more">good bit in the Guardian last week on this</a>)</p>
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		<title>
		By: Graham		</title>
		<link>https://www.pentadact.com/2005-08-25-swat-4-the-movie/#comment-96</link>

		<dc:creator><![CDATA[Graham]]></dc:creator>
		<pubDate>Wed, 24 Aug 2005 23:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-25-swat-4-the-movie#comment-96</guid>

					<description><![CDATA[This made no sense to me until I read the title -- and then it was very, very funny. Just reminds me of how much potential there is in game-to-movie adaptations. I&#039;ve often wondered why no one has ever written a film like this. Some sorry writer is commissioned to port some ridiculous game license to the silver screen, and rather than use it as an excuse to do something original, they always seem to try too hard to turn it into some wholly uninteresting action movie slog. I suppose it&#039;s clueless producers that are to blame, but given that they so often pick the most unlikely candidates to turn into films, one wonders why no one has gone at least a little Kaufman-esque.]]></description>
			<content:encoded><![CDATA[<p>This made no sense to me until I read the title &#8212; and then it was very, very funny. Just reminds me of how much potential there is in game-to-movie adaptations. I&#8217;ve often wondered why no one has ever written a film like this. Some sorry writer is commissioned to port some ridiculous game license to the silver screen, and rather than use it as an excuse to do something original, they always seem to try too hard to turn it into some wholly uninteresting action movie slog. I suppose it&#8217;s clueless producers that are to blame, but given that they so often pick the most unlikely candidates to turn into films, one wonders why no one has gone at least a little Kaufman-esque.</p>
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