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	Comments on: State Of Things	</title>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2005-08-22-state-of-the-stuff-address/#comment-385</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 30 Dec 2005 09:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-22-state-of-the-stuff-address#comment-385</guid>

					<description><![CDATA[Heh. The practising skills thing did encourage some odd behaviour, but I should point out that you skills didn&#039;t atrophy if you didn&#039;t use them - they just didn&#039;t improve until you did. Some were sensible - sneak only improved when you used it in company, and weapon skills only improved when you used them on an enemy. But it&#039;s harder to put equivalent restrictions on jumping and running.]]></description>
			<content:encoded><![CDATA[<p>Heh. The practising skills thing did encourage some odd behaviour, but I should point out that you skills didn&#8217;t atrophy if you didn&#8217;t use them &#8211; they just didn&#8217;t improve until you did. Some were sensible &#8211; sneak only improved when you used it in company, and weapon skills only improved when you used them on an enemy. But it&#8217;s harder to put equivalent restrictions on jumping and running.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2005-08-22-state-of-the-stuff-address/#comment-384</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Fri, 30 Dec 2005 04:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-22-state-of-the-stuff-address#comment-384</guid>

					<description><![CDATA[Oh? The &quot;how much they know about games&quot; is a cheap shot - they mention &lt;i&gt;Hexen&lt;/i&gt; and &lt;i&gt;Heretic&lt;/i&gt; on the G4 interview, and let&#039;s give them the benefit of the doubt and insert a &quot;&lt;i&gt;good&lt;/i&gt;&quot; somewhere in that statement, shall we?&lt;p&gt; 

I do agree, though, that it&#039;s iffy whether the thing&#039;ll ever hit retail; that&#039;s why I get so excited at any hope of progress. But they&#039;ve demonstrated the ability to run scenes with significant numbers of characters on current-gen hardware, and while I couldn&#039;t care less about the number of points on the troll&#039;s upper left second bicuspid, the ambience provided by the lighting and physics looks astounding. &lt;br&gt;

More astounding is the fact that they&#039;re &lt;i&gt;not&lt;/i&gt; just hacking together a short-term movie, but building possibly the first truly artist-friendly FPS engine. Did you &lt;i&gt;see &lt;/i&gt; the effect-piping IDE interface shots in the videos? Even Source requires a lot of abstruse tuning for a level or model to look good, and its HDR, while an admirable experiment, is nothing but a kludge in implementation. An engine like Offset gives the designer the freedom to be largely art-limited, and that lovely set is the product of three guys and nine months. When I think of what Valve or Trauma could do with that engine, I get weak in the knees.&lt;p&gt;

Now let&#039;s talk about Oblivion vis-a-vis Morrowind. When I was at university, my roommate was &lt;i&gt;deep&lt;/i&gt; into it for roughly 6 months. Here&#039;s Morrowind and, with different skills, Daggerfall.&lt;br&gt;
Boinnng. Boinnng. Boinnng. Swish. Boinnng. Swish. Boinnng. Swish. Boinnng. Swish.&lt;br&gt;
&quot;Dude, what in the world are you doing?&quot;&lt;br&gt;
&quot;If I don&#039;t keep jumping and swinging my sword, the skills atrophy and I&#039;ll get killed by the guy I&#039;m headed out to fight.&quot;&lt;br&gt; 
&quot;Ah, yeah. I read about that skill practicing system. I guess that explains why you&#039;re able to jump about ten feet in the air, huh.&quot;&lt;br&gt; 
&quot;Yep.&quot;&lt;br&gt; 
Fwoosh. Fwoosh. Fwoosh. Boinnng. Swish. Fwoosh. Boinnng. Fwoosh. Boinnng. Swish.&lt;br&gt;
&quot;Fireballs too.&quot;&lt;br&gt;
&quot;Yep.&quot;&lt;br&gt;
&quot;How much longer to the guy?&quot;&lt;br&gt;
&quot;A few miles, I think.&quot;&lt;br&gt;
Boinnng. Boinnng. Swish. Boinnng. Swish. Boinnng. Boinnng. Swish. Boinnng. Boinnng. Boinnng. Fwoosh.&lt;br&gt;
I AM PLAYNIG A ROLL!&lt;br&gt;
Yes, this is blatantly unfair of me. I very rarely find any interest in RPGs, &lt;i&gt;Patrick Stewart +1&lt;/i&gt;, and for all I know, it&#039;s dispensed with all the &lt;a href=&quot;http://machall.com/morrowind/&quot; rel=&quot;nofollow&quot;&gt;silliness&lt;/a&gt; of Morrowind - but all I see is Morrowind 2 + fight some animated skeletons!1! + more attempted first-person swordfighting that is neither Jedi Knight nor Revolution. So myeh.]]></description>
			<content:encoded><![CDATA[<p>Oh? The &#8220;how much they know about games&#8221; is a cheap shot &#8211; they mention <i>Hexen</i> and <i>Heretic</i> on the G4 interview, and let&#8217;s give them the benefit of the doubt and insert a &#8220;<i>good</i>&#8221; somewhere in that statement, shall we?</p>
<p>I do agree, though, that it&#8217;s iffy whether the thing&#8217;ll ever hit retail; that&#8217;s why I get so excited at any hope of progress. But they&#8217;ve demonstrated the ability to run scenes with significant numbers of characters on current-gen hardware, and while I couldn&#8217;t care less about the number of points on the troll&#8217;s upper left second bicuspid, the ambience provided by the lighting and physics looks astounding. </p>
<p>More astounding is the fact that they&#8217;re <i>not</i> just hacking together a short-term movie, but building possibly the first truly artist-friendly FPS engine. Did you <i>see </i> the effect-piping IDE interface shots in the videos? Even Source requires a lot of abstruse tuning for a level or model to look good, and its HDR, while an admirable experiment, is nothing but a kludge in implementation. An engine like Offset gives the designer the freedom to be largely art-limited, and that lovely set is the product of three guys and nine months. When I think of what Valve or Trauma could do with that engine, I get weak in the knees.</p>
<p>Now let&#8217;s talk about Oblivion vis-a-vis Morrowind. When I was at university, my roommate was <i>deep</i> into it for roughly 6 months. Here&#8217;s Morrowind and, with different skills, Daggerfall.<br />
Boinnng. Boinnng. Boinnng. Swish. Boinnng. Swish. Boinnng. Swish. Boinnng. Swish.<br />
&#8220;Dude, what in the world are you doing?&#8221;<br />
&#8220;If I don&#8217;t keep jumping and swinging my sword, the skills atrophy and I&#8217;ll get killed by the guy I&#8217;m headed out to fight.&#8221;<br /> <br />
&#8220;Ah, yeah. I read about that skill practicing system. I guess that explains why you&#8217;re able to jump about ten feet in the air, huh.&#8221;<br /> <br />
&#8220;Yep.&#8221;<br /> <br />
Fwoosh. Fwoosh. Fwoosh. Boinnng. Swish. Fwoosh. Boinnng. Fwoosh. Boinnng. Swish.<br />
&#8220;Fireballs too.&#8221;<br />
&#8220;Yep.&#8221;<br />
&#8220;How much longer to the guy?&#8221;<br />
&#8220;A few miles, I think.&#8221;<br />
Boinnng. Boinnng. Swish. Boinnng. Swish. Boinnng. Boinnng. Swish. Boinnng. Boinnng. Boinnng. Fwoosh.<br />
I AM PLAYNIG A ROLL!<br />
Yes, this is blatantly unfair of me. I very rarely find any interest in RPGs, <i>Patrick Stewart +1</i>, and for all I know, it&#8217;s dispensed with all the <a href="http://machall.com/morrowind/" rel="nofollow">silliness</a> of Morrowind &#8211; but all I see is Morrowind 2 + fight some animated skeletons!1! + more attempted first-person swordfighting that is neither Jedi Knight nor Revolution. So myeh.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2005-08-22-state-of-the-stuff-address/#comment-379</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 23 Dec 2005 21:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-22-state-of-the-stuff-address#comment-379</guid>

					<description><![CDATA[Dude, you should be way more excited about Oblivion. Offset right now is a pretty cut-scene to illustrate what they want their game to look like. The fact that they think it&#039;s the &#039;first ever epic fantasy FPS&#039; should tell you how much they know about games.]]></description>
			<content:encoded><![CDATA[<p>Dude, you should be way more excited about Oblivion. Offset right now is a pretty cut-scene to illustrate what they want their game to look like. The fact that they think it&#8217;s the &#8216;first ever epic fantasy FPS&#8217; should tell you how much they know about games.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2005-08-22-state-of-the-stuff-address/#comment-378</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Fri, 23 Dec 2005 17:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-22-state-of-the-stuff-address#comment-378</guid>

					<description><![CDATA[This is entirely my fault, but whenever someone mentions Oblivion to me, I think they&#039;re talking about &lt;a href=&quot;http://projectoffset.com/news.html&quot; rel=&quot;nofollow&quot;&gt;Project Offset&lt;/a&gt; and get excited.]]></description>
			<content:encoded><![CDATA[<p>This is entirely my fault, but whenever someone mentions Oblivion to me, I think they&#8217;re talking about <a href="http://projectoffset.com/news.html" rel="nofollow">Project Offset</a> and get excited.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2005-08-22-state-of-the-stuff-address/#comment-115</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Fri, 26 Aug 2005 13:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-22-state-of-the-stuff-address#comment-115</guid>

					<description><![CDATA[If you&#039;re happy, fair enough :)]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re happy, fair enough :)</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2005-08-22-state-of-the-stuff-address/#comment-114</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 26 Aug 2005 13:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-22-state-of-the-stuff-address#comment-114</guid>

					<description><![CDATA[I&#039;d agree if either a) it was hard to see where the comments stopped and the next post began, or b) the comments were just dumb stuff diluting genius blog entries. As it is, it&#039;s pretty easy to jump past them, and I think they&#039;re great. Blogs are always best in a conversational style, and now mine is actually a conversation. In which all the people are awesome. Woo!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d agree if either a) it was hard to see where the comments stopped and the next post began, or b) the comments were just dumb stuff diluting genius blog entries. As it is, it&#8217;s pretty easy to jump past them, and I think they&#8217;re great. Blogs are always best in a conversational style, and now mine is actually a conversation. In which all the people are awesome. Woo!</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2005-08-22-state-of-the-stuff-address/#comment-113</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Fri, 26 Aug 2005 13:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-22-state-of-the-stuff-address#comment-113</guid>

					<description><![CDATA[Wow, we&#039;re a chatty bunch. This comments thing is starting to get a little ridiculous on some topics. I don&#039;t know Wordpress, but maybe there&#039;s a way to push some comments onto their own page, or switch between a truncated and full display in PHP? If you implement something like that, I do have a request: Most blogs show the &lt;i&gt;first&lt;/i&gt; few comments. This is extremely pointless. Please, bloggers, either show the &lt;i&gt;most recent&lt;/i&gt; ones (in whichever order you like) or don&#039;t bother.]]></description>
			<content:encoded><![CDATA[<p>Wow, we&#8217;re a chatty bunch. This comments thing is starting to get a little ridiculous on some topics. I don&#8217;t know WordPress, but maybe there&#8217;s a way to push some comments onto their own page, or switch between a truncated and full display in PHP? If you implement something like that, I do have a request: Most blogs show the <i>first</i> few comments. This is extremely pointless. Please, bloggers, either show the <i>most recent</i> ones (in whichever order you like) or don&#8217;t bother.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2005-08-22-state-of-the-stuff-address/#comment-111</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 26 Aug 2005 11:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-22-state-of-the-stuff-address#comment-111</guid>

					<description><![CDATA[Clearly NOTHING.]]></description>
			<content:encoded><![CDATA[<p>Clearly NOTHING.</p>
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		<title>
		By: Colin Cobb		</title>
		<link>https://www.pentadact.com/2005-08-22-state-of-the-stuff-address/#comment-110</link>

		<dc:creator><![CDATA[Colin Cobb]]></dc:creator>
		<pubDate>Fri, 26 Aug 2005 11:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-22-state-of-the-stuff-address#comment-110</guid>

					<description><![CDATA[Ooh, I thought the FEAR demo was hilariously rubbish derivative imagination free tripe.  But whadoooiknow.]]></description>
			<content:encoded><![CDATA[<p>Ooh, I thought the FEAR demo was hilariously rubbish derivative imagination free tripe.  But whadoooiknow.</p>
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		<title>
		By: Graham		</title>
		<link>https://www.pentadact.com/2005-08-22-state-of-the-stuff-address/#comment-86</link>

		<dc:creator><![CDATA[Graham]]></dc:creator>
		<pubDate>Tue, 23 Aug 2005 14:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-22-state-of-the-stuff-address#comment-86</guid>

					<description><![CDATA[24 starts in November I think, so they can run it non-stop without breaks like last year.]]></description>
			<content:encoded><![CDATA[<p>24 starts in November I think, so they can run it non-stop without breaks like last year.</p>
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		<title>
		By: craigp		</title>
		<link>https://www.pentadact.com/2005-08-22-state-of-the-stuff-address/#comment-80</link>

		<dc:creator><![CDATA[craigp]]></dc:creator>
		<pubDate>Tue, 23 Aug 2005 07:46:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-22-state-of-the-stuff-address#comment-80</guid>

					<description><![CDATA[The official site concurs: Sept 21st. http://abc.go.com/primetime/lost/. Now I&#039;m officially excited about stuff again. If only I still had my projector.&lt;p&gt; The Lost magazine, eh? It&#039;s becomeing something of a juggernaut.]]></description>
			<content:encoded><![CDATA[<p>The official site concurs: Sept 21st. <a href="http://abc.go.com/primetime/lost/" rel="nofollow ugc">http://abc.go.com/primetime/lost/</a>. Now I&#8217;m officially excited about stuff again. If only I still had my projector.</p>
<p> The Lost magazine, eh? It&#8217;s becomeing something of a juggernaut.</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2005-08-22-state-of-the-stuff-address/#comment-78</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Tue, 23 Aug 2005 04:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-22-state-of-the-stuff-address#comment-78</guid>

					<description><![CDATA[Readers: &lt;a href=&quot;http://www.penny-arcade.com/news.php?date=2003-04-30#1268&quot; rel=&quot;nofollow&quot;&gt; All Three of Them&lt;/a&gt;...? :)&lt;p&gt;

Apropos commenting, just a note to potential posters that basic HTML tags work. I know &lt;i&gt;I&#039;m&lt;/i&gt; not going to be the one who borks James by playing with tables etc., but at minimum &lt;b&gt;a href&lt;/b&gt;s, &lt;b&gt;br&lt;/b&gt;s, &lt;b&gt;p&lt;/b&gt;s, &lt;b&gt;b&lt;/b&gt;s, &lt;b&gt;i&lt;/b&gt;s and HTML character codes work. Just put them in your commentary text, and they get interpreted.]]></description>
			<content:encoded><![CDATA[<p>Readers: <a href="http://www.penny-arcade.com/news.php?date=2003-04-30#1268" rel="nofollow"> All Three of Them</a>&#8230;? :)</p>
<p>Apropos commenting, just a note to potential posters that basic HTML tags work. I know <i>I&#8217;m</i> not going to be the one who borks James by playing with tables etc., but at minimum <b>a href</b>s, <b>br</b>s, <b>p</b>s, <b>b</b>s, <b>i</b>s and HTML character codes work. Just put them in your commentary text, and they get interpreted.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2005-08-22-state-of-the-stuff-address/#comment-74</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 22 Aug 2005 22:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-22-state-of-the-stuff-address#comment-74</guid>

					<description><![CDATA[I think my problem is that I just don&#039;t trust the devs to know what&#039;s good about their series anymore.]]></description>
			<content:encoded><![CDATA[<p>I think my problem is that I just don&#8217;t trust the devs to know what&#8217;s good about their series anymore.</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2005-08-22-state-of-the-stuff-address/#comment-73</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 22 Aug 2005 22:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-22-state-of-the-stuff-address#comment-73</guid>

					<description><![CDATA[I used to think that too, but it&#039;s the 21st of September according to here:&lt;br&gt;
http://www.tv.com/lost/show/24313/episode_guide.html&#038;season=2
&lt;br&gt;&lt;br&gt;
I read her preview, but it still didn&#039;t get me fired up. I actually want fewer melee weapons, fewer special deaths, puzzle poisonings and set pieces. I just want Hitman 2 over again, with a better first-person mode, the ability to jump, climb and dive, and no lame priest friend.]]></description>
			<content:encoded><![CDATA[<p>I used to think that too, but it&#8217;s the 21st of September according to here:<br />
<a href="http://www.tv.com/lost/show/24313/episode_guide.html&#038;season=2" rel="nofollow ugc">http://www.tv.com/lost/show/24313/episode_guide.html&#038;season=2</a></p>
<p>I read her preview, but it still didn&#8217;t get me fired up. I actually want fewer melee weapons, fewer special deaths, puzzle poisonings and set pieces. I just want Hitman 2 over again, with a better first-person mode, the ability to jump, climb and dive, and no lame priest friend.</p>
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		By: craigp		</title>
		<link>https://www.pentadact.com/2005-08-22-state-of-the-stuff-address/#comment-70</link>

		<dc:creator><![CDATA[craigp]]></dc:creator>
		<pubDate>Mon, 22 Aug 2005 22:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-22-state-of-the-stuff-address#comment-70</guid>

					<description><![CDATA[Just a few points: I thought Season 2 of Lost starts in November? And Blood Money got bumped to 2006 (as for excitement, Suzy W. visited the devs and says it looks awesome).]]></description>
			<content:encoded><![CDATA[<p>Just a few points: I thought Season 2 of Lost starts in November? And Blood Money got bumped to 2006 (as for excitement, Suzy W. visited the devs and says it looks awesome).</p>
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