<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Quest Que C&#8217;est?	</title>
	<atom:link href="https://www.pentadact.com/2005-08-18-quest-que-cest/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pentadact.com/2005-08-18-quest-que-cest/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
	<lastBuildDate>Sun, 04 Nov 2007 18:21:23 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.1</generator>
	<item>
		<title>
		By: The Culture Vulture		</title>
		<link>https://www.pentadact.com/2005-08-18-quest-que-cest/#comment-98</link>

		<dc:creator><![CDATA[The Culture Vulture]]></dc:creator>
		<pubDate>Thu, 25 Aug 2005 09:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-18-quest-que-cest#comment-98</guid>

					<description><![CDATA[Nice work though Jason, I felt a little like Professor Moriarty for a moment, hunted by your CTRL-V sherlocking.]]></description>
			<content:encoded><![CDATA[<p>Nice work though Jason, I felt a little like Professor Moriarty for a moment, hunted by your CTRL-V sherlocking.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2005-08-18-quest-que-cest/#comment-93</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 24 Aug 2005 16:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-18-quest-que-cest#comment-93</guid>

					<description><![CDATA[Well said sir. That paraphrase is actually better than my original explaination - though the gist is accurate. I wrote a new little intro for James 2.0, but never bothered to make space for it in the design.]]></description>
			<content:encoded><![CDATA[<p>Well said sir. That paraphrase is actually better than my original explaination &#8211; though the gist is accurate. I wrote a new little intro for James 2.0, but never bothered to make space for it in the design.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2005-08-18-quest-que-cest/#comment-92</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Wed, 24 Aug 2005 16:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-18-quest-que-cest#comment-92</guid>

					<description><![CDATA[All that [b]ctrl-v[/b]ing for the sake of an incorrect conclusion. I felt so helpful too. Dagnabbit. Maybe this is helpful.&lt;p&gt;

Kieron Gillen = Kieron Gillen.&lt;br&gt;
Tom = Tom Francis = Pentadact = the author of this site.&lt;br&gt;
James = this site. Heavily paraphrased from memory: &quot;I was going to give this one of those pretentious names like &#039;Unconnected Lucidity&#039; or something, but then I decided that since a blog never has a fixed topic anyway, it may as well have a proper name. So welcome to James.&quot;]]></description>
			<content:encoded><![CDATA[<p>All that [b]ctrl-v[/b]ing for the sake of an incorrect conclusion. I felt so helpful too. Dagnabbit. Maybe this is helpful.</p>
<p>Kieron Gillen = Kieron Gillen.<br />
Tom = Tom Francis = Pentadact = the author of this site.<br />
James = this site. Heavily paraphrased from memory: &#8220;I was going to give this one of those pretentious names like &#8216;Unconnected Lucidity&#8217; or something, but then I decided that since a blog never has a fixed topic anyway, it may as well have a proper name. So welcome to James.&#8221;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: The Culture Vulture		</title>
		<link>https://www.pentadact.com/2005-08-18-quest-que-cest/#comment-90</link>

		<dc:creator><![CDATA[The Culture Vulture]]></dc:creator>
		<pubDate>Wed, 24 Aug 2005 16:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-18-quest-que-cest#comment-90</guid>

					<description><![CDATA[Hells bells...I&#039;ve been here under false pretenses all of this time, I thought Pentadact was Kieron and Tom was, well, I&#039;m not entirely sure.  Which brings me to ask the question, who the hell is James?  

To think a games reviewer is using browser hijacking to trick innocent blog readers - dastardly?  Positively fiendish.]]></description>
			<content:encoded><![CDATA[<p>Hells bells&#8230;I&#8217;ve been here under false pretenses all of this time, I thought Pentadact was Kieron and Tom was, well, I&#8217;m not entirely sure.  Which brings me to ask the question, who the hell is James?  </p>
<p>To think a games reviewer is using browser hijacking to trick innocent blog readers &#8211; dastardly?  Positively fiendish.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2005-08-18-quest-que-cest/#comment-88</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 24 Aug 2005 13:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-18-quest-que-cest#comment-88</guid>

					<description><![CDATA[Aha, good detective work. I have another theory, though: I&#039;ve just noticed that if you go to Kieron&#039;s site and follow a link out, your browser still reads Kieron Gillen&#039;s Workblog in the titlebar, and www.kierongillen.com in the address bar. Essentially his site traps all subsequent ones in a full-size frame, making them appear to be his. By this devious criminal act of techno-sabotage, he appears to have written everything he deems worthwhile, appropriating it under his name to get all the credit. Suddenly, his fame makes sense! New Games Journalism, all those comics, his keynote speech, reviews of all Looking Glass and Ion Storm games, all fraudulent! The dastard!]]></description>
			<content:encoded><![CDATA[<p>Aha, good detective work. I have another theory, though: I&#8217;ve just noticed that if you go to Kieron&#8217;s site and follow a link out, your browser still reads Kieron Gillen&#8217;s Workblog in the titlebar, and <a href="http://www.kierongillen.com" rel="nofollow ugc">http://www.kierongillen.com</a> in the address bar. Essentially his site traps all subsequent ones in a full-size frame, making them appear to be his. By this devious criminal act of techno-sabotage, he appears to have written everything he deems worthwhile, appropriating it under his name to get all the credit. Suddenly, his fame makes sense! New Games Journalism, all those comics, his keynote speech, reviews of all Looking Glass and Ion Storm games, all fraudulent! The dastard!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2005-08-18-quest-que-cest/#comment-87</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Tue, 23 Aug 2005 20:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-18-quest-que-cest#comment-87</guid>

					<description><![CDATA[Culture Vulture must be another Introversion wonk. They first posted a link to &quot;the blog of Tom Francis (one of the writers and disk editor of PC Gamer UK)&quot; - and I (we?) arrived on June fifth. &lt;p&gt;

Then on August 14th they linked to Kieron Gillen&#039;s blog, posting: &quot;Long standing Introversion fans will remember Kieron as the writer of the original PC Gamer review of Uplink, as well as the PC Format review and Eurogamer review of Darwinia...Recently he delivered a Keynote speech...titled &#039;How to use and abuse the gaming press&#039;, and Introversion Software is featured heavily as his case study.&quot;&lt;p&gt;

So we&#039;ve got two Darwinia reviewers, both conceptually linked to PCG[UK] and both linked via their blogs. I just thought you might be curious as to the reason for that little confusion.]]></description>
			<content:encoded><![CDATA[<p>Culture Vulture must be another Introversion wonk. They first posted a link to &#8220;the blog of Tom Francis (one of the writers and disk editor of PC Gamer UK)&#8221; &#8211; and I (we?) arrived on June fifth. </p>
<p>Then on August 14th they linked to Kieron Gillen&#8217;s blog, posting: &#8220;Long standing Introversion fans will remember Kieron as the writer of the original PC Gamer review of Uplink, as well as the PC Format review and Eurogamer review of Darwinia&#8230;Recently he delivered a Keynote speech&#8230;titled &#8216;How to use and abuse the gaming press&#8217;, and Introversion Software is featured heavily as his case study.&#8221;</p>
<p>So we&#8217;ve got two Darwinia reviewers, both conceptually linked to PCG[UK] and both linked via their blogs. I just thought you might be curious as to the reason for that little confusion.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2005-08-18-quest-que-cest/#comment-85</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 23 Aug 2005 11:56:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-18-quest-que-cest#comment-85</guid>

					<description><![CDATA[Hey, my name is Tom! &lt;em&gt;I&lt;/em&gt; wrote that stuff!]]></description>
			<content:encoded><![CDATA[<p>Hey, my name is Tom! <em>I</em> wrote that stuff!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: The Culture Vulture		</title>
		<link>https://www.pentadact.com/2005-08-18-quest-que-cest/#comment-84</link>

		<dc:creator><![CDATA[The Culture Vulture]]></dc:creator>
		<pubDate>Tue, 23 Aug 2005 11:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-18-quest-que-cest#comment-84</guid>

					<description><![CDATA[Further to the invincible hero thread of Kieron&#039;s, I really like the insurance/clone element of Eve, as well as the risk (to Isk) of Eve in terms of losing the ship equipment and those valuable augmentations to either NPCs and PVP.  

Although missions are only a small element of the game, they can be all encompassing (at least they seem to be to me, six weeks in) in terms of getting some decent combat down me before I venture into PVP.  I&#039;m with Kieron, in that a bit of PVP-lite NPC activity would be an ever better primer, and notable by its absence]]></description>
			<content:encoded><![CDATA[<p>Further to the invincible hero thread of Kieron&#8217;s, I really like the insurance/clone element of Eve, as well as the risk (to Isk) of Eve in terms of losing the ship equipment and those valuable augmentations to either NPCs and PVP.  </p>
<p>Although missions are only a small element of the game, they can be all encompassing (at least they seem to be to me, six weeks in) in terms of getting some decent combat down me before I venture into PVP.  I&#8217;m with Kieron, in that a bit of PVP-lite NPC activity would be an ever better primer, and notable by its absence</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: JohnMid		</title>
		<link>https://www.pentadact.com/2005-08-18-quest-que-cest/#comment-58</link>

		<dc:creator><![CDATA[JohnMid]]></dc:creator>
		<pubDate>Mon, 22 Aug 2005 11:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-18-quest-que-cest#comment-58</guid>

					<description><![CDATA[EVE does have those &quot;events&quot; now and again, but they do seem to be hijacked/monopolised by the hardcore pvp brigade.]]></description>
			<content:encoded><![CDATA[<p>EVE does have those &#8220;events&#8221; now and again, but they do seem to be hijacked/monopolised by the hardcore pvp brigade.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2005-08-18-quest-que-cest/#comment-48</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 19 Aug 2005 16:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-18-quest-que-cest#comment-48</guid>

					<description><![CDATA[Yeah, Eve is least vulnerable to these criticisms because missions make up the smallest percentage of what you do, once you&#039;re properly into it. But I&#039;m not, and I&#039;ve been playing for almost a year. For me and any newer players, missions are the only action we have access to, so it&#039;s still a problem.
&lt;br&gt;&lt;br&gt;
I actually think the combat is great in Eve, I&#039;d love missions to join an NPC raiding party to take down a battleship, or hunt down an Interceptor using jamming stuff.]]></description>
			<content:encoded><![CDATA[<p>Yeah, Eve is least vulnerable to these criticisms because missions make up the smallest percentage of what you do, once you&#8217;re properly into it. But I&#8217;m not, and I&#8217;ve been playing for almost a year. For me and any newer players, missions are the only action we have access to, so it&#8217;s still a problem.</p>
<p>I actually think the combat is great in Eve, I&#8217;d love missions to join an NPC raiding party to take down a battleship, or hunt down an Interceptor using jamming stuff.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Rossignol		</title>
		<link>https://www.pentadact.com/2005-08-18-quest-que-cest/#comment-47</link>

		<dc:creator><![CDATA[Rossignol]]></dc:creator>
		<pubDate>Fri, 19 Aug 2005 15:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-18-quest-que-cest#comment-47</guid>

					<description><![CDATA[The limitations of the missions in Eve is, I believe, symptomatic of CCP&#039;s lack of manpower. They&#039;re realised that by and large gamers are playing the game for player interaction and economics, and not for the &#039;theme park&#039; provided by the devs themselves. Good thing too, since CCP have their hands full with stopping the world from falling apart and introducing content that makes things feel like they&#039;re growing. I think most people regard missions as just another career path to money. So they&#039;re rubbish and repetitive, but so is trading, mining or ratting. What is interesting is the will to cash and the occasional bursts of heart-stopping PvP.]]></description>
			<content:encoded><![CDATA[<p>The limitations of the missions in Eve is, I believe, symptomatic of CCP&#8217;s lack of manpower. They&#8217;re realised that by and large gamers are playing the game for player interaction and economics, and not for the &#8216;theme park&#8217; provided by the devs themselves. Good thing too, since CCP have their hands full with stopping the world from falling apart and introducing content that makes things feel like they&#8217;re growing. I think most people regard missions as just another career path to money. So they&#8217;re rubbish and repetitive, but so is trading, mining or ratting. What is interesting is the will to cash and the occasional bursts of heart-stopping PvP.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Culture Vulture		</title>
		<link>https://www.pentadact.com/2005-08-18-quest-que-cest/#comment-46</link>

		<dc:creator><![CDATA[Culture Vulture]]></dc:creator>
		<pubDate>Fri, 19 Aug 2005 09:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-18-quest-que-cest#comment-46</guid>

					<description><![CDATA[For me, the question with both GTA and Eve is, just how can the developers flump something as important as the structure of missions, their allocation and recording, when the rest of the games are so well thought through?  

Recently in Eve, I had a humdinger of a mission, blasting baddies, wrecking their base and freeing some slaves - just the kind of space captaincy for which I had signed onto CCP&#039;s dotted line.

So, the agents learn that I&#039;m a combat ace, responsive to their needs, quick to complete and fastidious.  What&#039;s next for me, I wonder?  A dozen bloody fetch and carry missions of course, causing me to feel more bike messenger than Han Solo.  Just what I needed after a rubbish day in the office.  Grrrr.]]></description>
			<content:encoded><![CDATA[<p>For me, the question with both GTA and Eve is, just how can the developers flump something as important as the structure of missions, their allocation and recording, when the rest of the games are so well thought through?  </p>
<p>Recently in Eve, I had a humdinger of a mission, blasting baddies, wrecking their base and freeing some slaves &#8211; just the kind of space captaincy for which I had signed onto CCP&#8217;s dotted line.</p>
<p>So, the agents learn that I&#8217;m a combat ace, responsive to their needs, quick to complete and fastidious.  What&#8217;s next for me, I wonder?  A dozen bloody fetch and carry missions of course, causing me to feel more bike messenger than Han Solo.  Just what I needed after a rubbish day in the office.  Grrrr.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2005-08-18-quest-que-cest/#comment-45</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 19 Aug 2005 06:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-18-quest-que-cest#comment-45</guid>

					<description><![CDATA[Aye. Ridiculously the combat was also better - one hit kills, stray machinegun fire blowing up whole traffic jams. And why can&#039;t we slide over cars anymore?]]></description>
			<content:encoded><![CDATA[<p>Aye. Ridiculously the combat was also better &#8211; one hit kills, stray machinegun fire blowing up whole traffic jams. And why can&#8217;t we slide over cars anymore?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: roBurky		</title>
		<link>https://www.pentadact.com/2005-08-18-quest-que-cest/#comment-41</link>

		<dc:creator><![CDATA[roBurky]]></dc:creator>
		<pubDate>Thu, 18 Aug 2005 20:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-18-quest-que-cest#comment-41</guid>

					<description><![CDATA[Another reason 2D GTAs were better than the new ones: If a mission was failed, it stayed failed. At least until you ran out of lives or quit the game.]]></description>
			<content:encoded><![CDATA[<p>Another reason 2D GTAs were better than the new ones: If a mission was failed, it stayed failed. At least until you ran out of lives or quit the game.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Graham		</title>
		<link>https://www.pentadact.com/2005-08-18-quest-que-cest/#comment-39</link>

		<dc:creator><![CDATA[Graham]]></dc:creator>
		<pubDate>Thu, 18 Aug 2005 04:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2005-08-18-quest-que-cest#comment-39</guid>

					<description><![CDATA[I agree! But then I would, wouldn&#039;t I?&lt;br&gt;&lt;br&gt;

&quot;If IÃ¢â‚¬â„¢ve done a mission, Eve, City Of Heroes, it goes on my permanent record. This guy has done that. That information is as precious as what level I am, what items I own.&quot; &lt;br&gt;&lt;br&gt;

I particularly agree with that bit. Can&#039;t believe WoW didn&#039;t have a log of completed missions at launch, so I had to install a bloomin&#039; UI modification thing to add one. Hey, thanks for belittling my accomplishments even *more*, Blizzard. Are they so irrelevant they&#039;re not even worth remembering on my *own* computer? &lt;br&gt;&lt;br&gt;

What&#039;s worse is that other single player games do the same thing a lot of the time. Don&#039;t they realise that the experiences a game provides are experiences while they&#039;re happening, but stories in hindsight? I&#039;d like to be able to check up on those stories later - to re-live in my brain those lofty achievements of bygone days. This is why my mum keeps photograph albums, but many of my favourite experiences happened on the digital plane. Why don&#039;t more games keep ridiculously large amounts of statistics that I can pour over while browsing my millions of screenshots? &lt;br&gt;&lt;br&gt;

I think it&#039;s one of the reasons I love(d) Championship Manager. It was awesome to play a career of CM2 Italia and be able to watch the progress of players across time. Managing Juventus, releasing Vialli from his contract so he can go be the player-manager of some lower league team, and then five years later watching as he got the Italy national job while I missed it because I was foolish enough to put &quot;Scottish&quot; as my nationality when I started the game. Damn you to hell, Luca!&lt;br&gt;&lt;br&gt;

My actions shouldn&#039;t just have consequence. The consequences should merit remembering.&lt;br&gt;&lt;br&gt;

And quests suck too!]]></description>
			<content:encoded><![CDATA[<p>I agree! But then I would, wouldn&#8217;t I?</p>
<p>&#8220;If IÃ¢â‚¬â„¢ve done a mission, Eve, City Of Heroes, it goes on my permanent record. This guy has done that. That information is as precious as what level I am, what items I own.&#8221; </p>
<p>I particularly agree with that bit. Can&#8217;t believe WoW didn&#8217;t have a log of completed missions at launch, so I had to install a bloomin&#8217; UI modification thing to add one. Hey, thanks for belittling my accomplishments even *more*, Blizzard. Are they so irrelevant they&#8217;re not even worth remembering on my *own* computer? </p>
<p>What&#8217;s worse is that other single player games do the same thing a lot of the time. Don&#8217;t they realise that the experiences a game provides are experiences while they&#8217;re happening, but stories in hindsight? I&#8217;d like to be able to check up on those stories later &#8211; to re-live in my brain those lofty achievements of bygone days. This is why my mum keeps photograph albums, but many of my favourite experiences happened on the digital plane. Why don&#8217;t more games keep ridiculously large amounts of statistics that I can pour over while browsing my millions of screenshots? </p>
<p>I think it&#8217;s one of the reasons I love(d) Championship Manager. It was awesome to play a career of CM2 Italia and be able to watch the progress of players across time. Managing Juventus, releasing Vialli from his contract so he can go be the player-manager of some lower league team, and then five years later watching as he got the Italy national job while I missed it because I was foolish enough to put &#8220;Scottish&#8221; as my nationality when I started the game. Damn you to hell, Luca!</p>
<p>My actions shouldn&#8217;t just have consequence. The consequences should merit remembering.</p>
<p>And quests suck too!</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
