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	<title>
	Comments on: Half-Life 2: Deathmatch	</title>
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	<link>https://www.pentadact.com/2005-08-13-014half-life-2-deathmatch/</link>
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		<title>
		By: Lithilk		</title>
		<link>https://www.pentadact.com/2005-08-13-014half-life-2-deathmatch/#comment-124</link>

		<dc:creator><![CDATA[Lithilk]]></dc:creator>
		<pubDate>Thu, 01 Sep 2005 08:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/wordpress/index.php/2005/08/13/014half-life-2-deathmatch/#comment-124</guid>

					<description><![CDATA[In reply to the &#039;throwing medkits&#039;, thats actually where a majority of my deaths come from. My pc is old and objects in the distance fade. So when I aim for something heavy like a barrel thats far away, I sometimes end up picking up a small, useless object.]]></description>
			<content:encoded><![CDATA[<p>In reply to the &#8216;throwing medkits&#8217;, thats actually where a majority of my deaths come from. My pc is old and objects in the distance fade. So when I aim for something heavy like a barrel thats far away, I sometimes end up picking up a small, useless object.</p>
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2005-08-13-014half-life-2-deathmatch/#comment-83</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 23 Aug 2005 10:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/wordpress/index.php/2005/08/13/014half-life-2-deathmatch/#comment-83</guid>

					<description><![CDATA[Ah yes, HL2DM map makers don&#039;t have a clue how to furnish their maps. Even some of the official ones are too light on debris. Lockdown is my firm favourite, though the ground floor room in Overwatch is the most intense single area for Gravity Gun fights. Usually it&#039;s me down there crushing people, while a guy at the top camps the RPG and picks off those foolish enough to run around outdoors. We compete for kills, but never actually fight each other. We are of different worlds.]]></description>
			<content:encoded><![CDATA[<p>Ah yes, HL2DM map makers don&#8217;t have a clue how to furnish their maps. Even some of the official ones are too light on debris. Lockdown is my firm favourite, though the ground floor room in Overwatch is the most intense single area for Gravity Gun fights. Usually it&#8217;s me down there crushing people, while a guy at the top camps the RPG and picks off those foolish enough to run around outdoors. We compete for kills, but never actually fight each other. We are of different worlds.</p>
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		<title>
		By: roBurky		</title>
		<link>https://www.pentadact.com/2005-08-13-014half-life-2-deathmatch/#comment-82</link>

		<dc:creator><![CDATA[roBurky]]></dc:creator>
		<pubDate>Tue, 23 Aug 2005 08:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/wordpress/index.php/2005/08/13/014half-life-2-deathmatch/#comment-82</guid>

					<description><![CDATA[Ok, on further inspection, I was just playing on crap maps with no objects around. Gravity gun wins.]]></description>
			<content:encoded><![CDATA[<p>Ok, on further inspection, I was just playing on crap maps with no objects around. Gravity gun wins.</p>
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		<item>
		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2005-08-13-014half-life-2-deathmatch/#comment-77</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Tue, 23 Aug 2005 03:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/wordpress/index.php/2005/08/13/014half-life-2-deathmatch/#comment-77</guid>

					<description><![CDATA[Further tests: Special characters  &#191; &lt;p&gt;

&lt;i&gt;Italics&lt;/i&gt;]]></description>
			<content:encoded><![CDATA[<p>Further tests: Special characters  &#191; </p>
<p><i>Italics</i></p>
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		<item>
		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2005-08-13-014half-life-2-deathmatch/#comment-68</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 22 Aug 2005 21:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/wordpress/index.php/2005/08/13/014half-life-2-deathmatch/#comment-68</guid>

					<description><![CDATA[What are you throwing, medkits?]]></description>
			<content:encoded><![CDATA[<p>What are you throwing, medkits?</p>
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		<item>
		<title>
		By: roBurky		</title>
		<link>https://www.pentadact.com/2005-08-13-014half-life-2-deathmatch/#comment-67</link>

		<dc:creator><![CDATA[roBurky]]></dc:creator>
		<pubDate>Mon, 22 Aug 2005 20:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/wordpress/index.php/2005/08/13/014half-life-2-deathmatch/#comment-67</guid>

					<description><![CDATA[That a startlingly different experience to mine. I&#039;ve tried Half-Life 2: Deathmatch, but attempting to use the gravity gun just gets me killed. A lot. There&#039;s never enough physics objects to be thrown, and the SMG invariably kills quicker even when you have an object ready and are accurate.]]></description>
			<content:encoded><![CDATA[<p>That a startlingly different experience to mine. I&#8217;ve tried Half-Life 2: Deathmatch, but attempting to use the gravity gun just gets me killed. A lot. There&#8217;s never enough physics objects to be thrown, and the SMG invariably kills quicker even when you have an object ready and are accurate.</p>
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