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	<title>
	Comments on: Deus Ex 2	</title>
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	<link>https://www.pentadact.com/2005-08-13-013deus-ex-2/</link>
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		<title>
		By: DemonDoll		</title>
		<link>https://www.pentadact.com/2005-08-13-013deus-ex-2/#comment-220060</link>

		<dc:creator><![CDATA[DemonDoll]]></dc:creator>
		<pubDate>Thu, 03 Feb 2011 21:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/wordpress/index.php/2005/08/13/013deus-ex-2/#comment-220060</guid>

					<description><![CDATA[I am almost finished with this game for the first time right now (2011) and it has been a very painful process the whole way though. I am all for tight and sharply edited games but this game just doesn&#039;t have enough. There are so few weapons and augments that I feel like my character must be identical to every other (this is probably no more true than for the first Deus Ex but it sure feels like it), the levels are small and feel fake for the sake of the consoles of yesteryear, the storyline &#039;twists&#039; are true to the DX formula but are presented in such a ham-fisted manner that I can&#039;t help but feel that this is &quot;Toddler&#039;s First Deus Ex - Now With Floaty Jumps To Minimize Boo-Boos.&quot; The biggest threat I&#039;ve felt from the game is the very real danger of drowning in multi-tools which removes the need and motivation to explore non-obvious ways of by-passing obstacles - the very thing that made Deus Ex so brilliant. Like I said, I see the value of cropping meaningless mechanics from a game but all the systems they changed - from removing skills and weapon-specific ammo to the simplistic and small inventory - not only lessen immersion but deprive the player of real meaningful choices which made Deus Ex a thrill before even considering the interesting and well-delivered plot.]]></description>
			<content:encoded><![CDATA[<p>I am almost finished with this game for the first time right now (2011) and it has been a very painful process the whole way though. I am all for tight and sharply edited games but this game just doesn&#8217;t have enough. There are so few weapons and augments that I feel like my character must be identical to every other (this is probably no more true than for the first Deus Ex but it sure feels like it), the levels are small and feel fake for the sake of the consoles of yesteryear, the storyline &#8216;twists&#8217; are true to the DX formula but are presented in such a ham-fisted manner that I can&#8217;t help but feel that this is &#8220;Toddler&#8217;s First Deus Ex &#8211; Now With Floaty Jumps To Minimize Boo-Boos.&#8221; The biggest threat I&#8217;ve felt from the game is the very real danger of drowning in multi-tools which removes the need and motivation to explore non-obvious ways of by-passing obstacles &#8211; the very thing that made Deus Ex so brilliant. Like I said, I see the value of cropping meaningless mechanics from a game but all the systems they changed &#8211; from removing skills and weapon-specific ammo to the simplistic and small inventory &#8211; not only lessen immersion but deprive the player of real meaningful choices which made Deus Ex a thrill before even considering the interesting and well-delivered plot.</p>
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