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	<title>Comments for James</title>
	<link>http://www.pentadact.com</link>
	<description>By Pentadact</description>
	<pubDate>Sat, 05 Jul 2008 20:17:48 +0000</pubDate>
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		<title>Comment on I Propose A Less Serious Vote by Freakinswiit</title>
		<link>http://www.pentadact.com/index.php/2008-07-04-i-propose-a-less-serious-vote#comment-30942</link>
		<author>Freakinswiit</author>
		<pubDate>Sat, 05 Jul 2008 19:52:07 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-07-04-i-propose-a-less-serious-vote#comment-30942</guid>
					<description>This IS the only result that shows up when you Google "Tom Francis" + "fatal weaknesses".</description>
		<content:encoded><![CDATA[This IS the only result that shows up when you Google "Tom Francis" + "fatal weaknesses".]]></content:encoded>
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		<title>Comment on I Propose A Less Serious Vote by Iain "DDude" Dawson</title>
		<link>http://www.pentadact.com/index.php/2008-07-04-i-propose-a-less-serious-vote#comment-30915</link>
		<author>Iain "DDude" Dawson</author>
		<pubDate>Sat, 05 Jul 2008 11:52:41 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-07-04-i-propose-a-less-serious-vote#comment-30915</guid>
					<description>Great idea. Nice song. This will make my week.</description>
		<content:encoded><![CDATA[Great idea. Nice song. This will make my week.]]></content:encoded>
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		<title>Comment on I Propose A Less Serious Vote by Alex Holland</title>
		<link>http://www.pentadact.com/index.php/2008-07-04-i-propose-a-less-serious-vote#comment-30904</link>
		<author>Alex Holland</author>
		<pubDate>Sat, 05 Jul 2008 08:33:23 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-07-04-i-propose-a-less-serious-vote#comment-30904</guid>
					<description>The Segway Mounted Police (which I assumed were a photoshop until you provided that link) remind me of T-Rex from Dinosaur Comics - knock-knees and tiny little arms.

It's vital that someone quickly releases an RTS with Segway Mounted units. That, or we've just solved the question of the Heavy's unlockable weapon.</description>
		<content:encoded><![CDATA[The Segway Mounted Police (which I assumed were a photoshop until you provided that link) remind me of T-Rex from Dinosaur Comics - knock-knees and tiny little arms.<br />
<br />
It's vital that someone quickly releases an RTS with Segway Mounted units. That, or we've just solved the question of the Heavy's unlockable weapon.]]></content:encoded>
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		<title>Comment on Valve Completely Out Of Weapon Ideas, Beg For Help by thezeus18</title>
		<link>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30893</link>
		<author>thezeus18</author>
		<pubDate>Sat, 05 Jul 2008 01:41:16 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30893</guid>
					<description>Roller-skates.

Roller-skates that allow him to travel quickly, but not to stop quickly. In effect, I would recommend turning him into a vehicle with momentum. Medics won't be able to keep up with him at full speed, so this doesn't stack with the medic. It makes him more effective without the medic because he can escape from battle more quickly. There is also the basic novelty of the different mode of movement, with the player having to keep track of speeding up and speeding down, so that he doesn't fly right past the point into the group of defending enemies. It would be easy to use, but hard to master, increasing the necessity of knowing just when to pull out of the battle; you're more likely to survive if you have enough time for your skates to accelerate. Also, if the heavy hits a wall or solid object at a certain speed, he will suffer damage akin to that received in a fall from height. The downside of the skates would be the skill required in maneuvering with them, and that the minigun recoil would propel the heavy backwards, so that he cannot effectively fire the minigun unless he is against a wall. However, this recoil could be used to the heavy's advantage, as if he fires the minigun while retreating, he could go very fast.</description>
		<content:encoded><![CDATA[Roller-skates.<br />
<br />
Roller-skates that allow him to travel quickly, but not to stop quickly. In effect, I would recommend turning him into a vehicle with momentum. Medics won't be able to keep up with him at full speed, so this doesn't stack with the medic. It makes him more effective without the medic because he can escape from battle more quickly. There is also the basic novelty of the different mode of movement, with the player having to keep track of speeding up and speeding down, so that he doesn't fly right past the point into the group of defending enemies. It would be easy to use, but hard to master, increasing the necessity of knowing just when to pull out of the battle; you're more likely to survive if you have enough time for your skates to accelerate. Also, if the heavy hits a wall or solid object at a certain speed, he will suffer damage akin to that received in a fall from height. The downside of the skates would be the skill required in maneuvering with them, and that the minigun recoil would propel the heavy backwards, so that he cannot effectively fire the minigun unless he is against a wall. However, this recoil could be used to the heavy's advantage, as if he fires the minigun while retreating, he could go very fast.]]></content:encoded>
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		<title>Comment on I Propose A Less Serious Vote by Ludo</title>
		<link>http://www.pentadact.com/index.php/2008-07-04-i-propose-a-less-serious-vote#comment-30889</link>
		<author>Ludo</author>
		<pubDate>Fri, 04 Jul 2008 22:42:47 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-07-04-i-propose-a-less-serious-vote#comment-30889</guid>
					<description>Listening to that track and staring that image has just provided me with the most surreal experience of the month so far.

The line "everything's gonna get lighter, even if it never gets better" rings so true when confronted with a hypothetical war between an army of goons riding seqways and a land-loving shoal of rampant gogglesharks.</description>
		<content:encoded><![CDATA[Listening to that track and staring that image has just provided me with the most surreal experience of the month so far.<br />
<br />
The line "everything's gonna get lighter, even if it never gets better" rings so true when confronted with a hypothetical war between an army of goons riding seqways and a land-loving shoal of rampant gogglesharks.]]></content:encoded>
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		<title>Comment on I Propose A Less Serious Vote by Seniath</title>
		<link>http://www.pentadact.com/index.php/2008-07-04-i-propose-a-less-serious-vote#comment-30888</link>
		<author>Seniath</author>
		<pubDate>Fri, 04 Jul 2008 22:35:01 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-07-04-i-propose-a-less-serious-vote#comment-30888</guid>
					<description>Also, how on earth have I not seen the Armoured Segway Division before?</description>
		<content:encoded><![CDATA[Also, how on earth have I not seen the Armoured Segway Division before?]]></content:encoded>
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		<title>Comment on I Propose A Less Serious Vote by Seniath</title>
		<link>http://www.pentadact.com/index.php/2008-07-04-i-propose-a-less-serious-vote#comment-30887</link>
		<author>Seniath</author>
		<pubDate>Fri, 04 Jul 2008 22:33:04 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-07-04-i-propose-a-less-serious-vote#comment-30887</guid>
					<description>I thought weeks normally started on Monday (or Sunday if you're one of those weird types).</description>
		<content:encoded><![CDATA[I thought weeks normally started on Monday (or Sunday if you're one of those weird types).]]></content:encoded>
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		<title>Comment on Valve Completely Out Of Weapon Ideas, Beg For Help by Pentadact</title>
		<link>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30883</link>
		<author>Pentadact</author>
		<pubDate>Fri, 04 Jul 2008 21:18:51 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30883</guid>
					<description>All the class packs make the class more powerful. The implication of Valve's goal for this unlock is that solo Heavies are currently underpowered, and something is needed to address this to encourage people to play Heavy when there are no Medics. If he needs a Medic to charge that something, it doesn't help in situations where there are no Medics.</description>
		<content:encoded><![CDATA[All the class packs make the class more powerful. The implication of Valve's goal for this unlock is that solo Heavies are currently underpowered, and something is needed to address this to encourage people to play Heavy when there are no Medics. If he needs a Medic to charge that something, it doesn't help in situations where there are no Medics.]]></content:encoded>
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		<title>Comment on Blizzard Announce That Tom Francis Is Right by Azzen</title>
		<link>http://www.pentadact.com/index.php/2008-06-28-blizzard-announce-that-tom-francis-is-right#comment-30881</link>
		<author>Azzen</author>
		<pubDate>Fri, 04 Jul 2008 19:52:22 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-06-28-blizzard-announce-that-tom-francis-is-right#comment-30881</guid>
					<description>A MIGHTY WARRIOR, WEARING QUILTED PANTS.</description>
		<content:encoded><![CDATA[A MIGHTY WARRIOR, WEARING QUILTED PANTS.]]></content:encoded>
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		<title>Comment on Valve Completely Out Of Weapon Ideas, Beg For Help by Azzen</title>
		<link>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30880</link>
		<author>Azzen</author>
		<pubDate>Fri, 04 Jul 2008 19:39:53 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30880</guid>
					<description>Well, if we had something that boosted the heavy's solo power but didn't decrease medic-heavy power, then we're overpowering him. 

Perhaps if we had something that re-routed medic power to something a heavy can use later for solo-ing...?</description>
		<content:encoded><![CDATA[Well, if we had something that boosted the heavy's solo power but didn't decrease medic-heavy power, then we're overpowering him. <br />
<br />
Perhaps if we had something that re-routed medic power to something a heavy can use later for solo-ing...?]]></content:encoded>
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		<title>Comment on First Night, Second Life by Chijts</title>
		<link>http://www.pentadact.com/index.php/2005-10-14-first-night-second-life#comment-30873</link>
		<author>Chijts</author>
		<pubDate>Fri, 04 Jul 2008 18:43:20 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2005-10-14-first-night-second-life#comment-30873</guid>
					<description>I used SL for a bit but didn't really have any of these cool experiences that I read about in articles, like this one. The possibilities of SL are pretty awesome... Hope to read more someday!</description>
		<content:encoded><![CDATA[I used SL for a bit but didn't really have any of these cool experiences that I read about in articles, like this one. The possibilities of SL are pretty awesome... Hope to read more someday!]]></content:encoded>
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		<title>Comment on Valve Completely Out Of Weapon Ideas, Beg For Help by Chijts</title>
		<link>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30800</link>
		<author>Chijts</author>
		<pubDate>Fri, 04 Jul 2008 17:57:55 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30800</guid>
					<description>If they did actually make that little note on sasha a reality, I'd think I'd wet my pants with laughing too much. I'd also only play Heavy.

Sorry Pentadact but as much as I enjoy your idea, I think your edited idea is going too far. He should just drop his weapons, say something like "FORGIVE ME SASHA, I RUN NOW!", and have increased speed. He could pick his gun up again, but only has the same amount of time to fetch it as when guns are usually left on the ground.</description>
		<content:encoded><![CDATA[If they did actually make that little note on sasha a reality, I'd think I'd wet my pants with laughing too much. I'd also only play Heavy.<br />
<br />
Sorry Pentadact but as much as I enjoy your idea, I think your edited idea is going too far. He should just drop his weapons, say something like "FORGIVE ME SASHA, I RUN NOW!", and have increased speed. He could pick his gun up again, but only has the same amount of time to fetch it as when guns are usually left on the ground.]]></content:encoded>
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		<title>Comment on Valve Completely Out Of Weapon Ideas, Beg For Help by Cossak</title>
		<link>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30783</link>
		<author>Cossak</author>
		<pubDate>Fri, 04 Jul 2008 09:06:16 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30783</guid>
					<description>As I see it the heavy's problem when soloing is that his play style attracts way too much attention and damage to be viable, so any unlocks should give him better survivability whilst still being functional ie not running all the way back to the base for the sake of staying alive. So, suggestions:

Some sort of helmet or face mask that physicall impairs your vision (have to look through eye-holes of some sort that block a small part of the screen) but protects you from all critical hits. Has no effect when being healed. Arguable whether this can be taken off/on during a round.

Minigun has vampiric bullets that return small amount of health after you have been continually firing (and hitting enemies) for several seconds. Has no effect when being healed.

Minigun slowly builds up a charge of (something) after firing (and hitting enemies) that builds up over time to give the heavy a small armour boost. Up to a maximum. Charge doesn't build up when being healed and any built up armour is ignored when being healed.</description>
		<content:encoded><![CDATA[As I see it the heavy's problem when soloing is that his play style attracts way too much attention and damage to be viable, so any unlocks should give him better survivability whilst still being functional ie not running all the way back to the base for the sake of staying alive. So, suggestions:<br />
<br />
Some sort of helmet or face mask that physicall impairs your vision (have to look through eye-holes of some sort that block a small part of the screen) but protects you from all critical hits. Has no effect when being healed. Arguable whether this can be taken off/on during a round.<br />
<br />
Minigun has vampiric bullets that return small amount of health after you have been continually firing (and hitting enemies) for several seconds. Has no effect when being healed.<br />
<br />
Minigun slowly builds up a charge of (something) after firing (and hitting enemies) that builds up over time to give the heavy a small armour boost. Up to a maximum. Charge doesn't build up when being healed and any built up armour is ignored when being healed.]]></content:encoded>
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		<title>Comment on Valve Completely Out Of Weapon Ideas, Beg For Help by Rosti</title>
		<link>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30782</link>
		<author>Rosti</author>
		<pubDate>Fri, 04 Jul 2008 09:04:31 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30782</guid>
					<description>Bandolier, quite frankly, IS FUNNY TO ME!  I'm not convinced that either of the solutions in the main post are ideal, but the whole thing is so amusing that I wouldn't care so long as it ends up existing.

That and more automated melee taunts and we're set.  "SASHA WOULD BE WASTED ON YOU, LEETLE MAN!"</description>
		<content:encoded><![CDATA[Bandolier, quite frankly, IS FUNNY TO ME!  I'm not convinced that either of the solutions in the main post are ideal, but the whole thing is so amusing that I wouldn't care so long as it ends up existing.<br />
<br />
That and more automated melee taunts and we're set.  "SASHA WOULD BE WASTED ON YOU, LEETLE MAN!"]]></content:encoded>
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		<title>Comment on Valve Completely Out Of Weapon Ideas, Beg For Help by bandolier: how fast is fast?</title>
		<link>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30780</link>
		<author>bandolier: how fast is fast?</author>
		<pubDate>Fri, 04 Jul 2008 06:37:01 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30780</guid>
					<description>I love the release bandolier and could see it working if his speed was just slightly above a soldier's after releasing.</description>
		<content:encoded><![CDATA[I love the release bandolier and could see it working if his speed was just slightly above a soldier's after releasing.]]></content:encoded>
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		<title>Comment on Grrraaahahahahaa! by Ninja</title>
		<link>http://www.pentadact.com/index.php/2007-05-16-grrraaahahahahaa#comment-30773</link>
		<author>Ninja</author>
		<pubDate>Fri, 04 Jul 2008 02:05:11 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2007-05-16-grrraaahahahahaa#comment-30773</guid>
					<description>ROFL Heavy Weapons Guy.</description>
		<content:encoded><![CDATA[ROFL Heavy Weapons Guy.]]></content:encoded>
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		<title>Comment on Grrraaahahahahaa! by Heavy Weapons Guy</title>
		<link>http://www.pentadact.com/index.php/2007-05-16-grrraaahahahahaa#comment-30772</link>
		<author>Heavy Weapons Guy</author>
		<pubDate>Fri, 04 Jul 2008 02:00:59 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2007-05-16-grrraaahahahahaa#comment-30772</guid>
					<description>WHOLE TEAM IS BABIES</description>
		<content:encoded><![CDATA[WHOLE TEAM IS BABIES]]></content:encoded>
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		<title>Comment on Valve Completely Out Of Weapon Ideas, Beg For Help by himmelstoss</title>
		<link>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30771</link>
		<author>himmelstoss</author>
		<pubDate>Thu, 03 Jul 2008 23:34:55 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30771</guid>
					<description>his fists attack slowly*.</description>
		<content:encoded><![CDATA[his fists attack slowly*.]]></content:encoded>
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		<title>Comment on Valve Completely Out Of Weapon Ideas, Beg For Help by himmelstoss</title>
		<link>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30770</link>
		<author>himmelstoss</author>
		<pubDate>Thu, 03 Jul 2008 23:34:36 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30770</guid>
					<description>Here's an alternate way to make the bandolier thing work. Once he drops the weapons, he not only runs like a demoman, he also gets a 100% crit chance with his fists. As a tradeoff: when the heavy has his stuff, his fists attack 

About the weapon recovery thing though: there are 3 options.
1. Heavy can recover weapons by picking up any ammo
2. Heavy needs to pick up a dropped minigun (doesn't need to be his, it could be a dead enemy's)
3. As a corollary to option 2: Heavy must recover Sasha within N seconds or he needs to pick up a dropped minigun.</description>
		<content:encoded><![CDATA[Here's an alternate way to make the bandolier thing work. Once he drops the weapons, he not only runs like a demoman, he also gets a 100% crit chance with his fists. As a tradeoff: when the heavy has his stuff, his fists attack <br />
<br />
About the weapon recovery thing though: there are 3 options.<br />
1. Heavy can recover weapons by picking up any ammo<br />
2. Heavy needs to pick up a dropped minigun (doesn't need to be his, it could be a dead enemy's)<br />
3. As a corollary to option 2: Heavy must recover Sasha within N seconds or he needs to pick up a dropped minigun.]]></content:encoded>
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		<title>Comment on Valve Completely Out Of Weapon Ideas, Beg For Help by Pentadact</title>
		<link>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30768</link>
		<author>Pentadact</author>
		<pubDate>Thu, 03 Jul 2008 22:02:21 +0000</pubDate>
		<guid>http://www.pentadact.com/index.php/2008-07-03-valve-completely-out-of-weapon-ideas-beg-for-help#comment-30768</guid>
					<description>Azzen: I disagree. This was the mistake in the post that kicked off the Steam brainstorming thread: Robin's post never suggested the unlock should reduce the Heavy's effectiveness when paired with a Medic, only that it shouldn't increase it further. 

The aim is to boost his solo effectiveness so that it doesn't lag &lt;em&gt;so far&lt;/em&gt; behind that of a Heavy Medic pair. In my opinion there should still be a benefit to teaming up with a Medic, otherwise you're actually discouraging teamwork and confusing the Medic.</description>
		<content:encoded><![CDATA[Azzen: I disagree. This was the mistake in the post that kicked off the Steam brainstorming thread: Robin's post never suggested the unlock should reduce the Heavy's effectiveness when paired with a Medic, only that it shouldn't increase it further. <br />
<br />
The aim is to boost his solo effectiveness so that it doesn't lag <em>so far</em> behind that of a Heavy Medic pair. In my opinion there should still be a benefit to teaming up with a Medic, otherwise you're actually discouraging teamwork and confusing the Medic.]]></content:encoded>
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