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<channel>
	<title>James &#187; Team Fortress 2</title>
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	<link>http://www.pentadact.com</link>
	<description>By Pentadact</description>
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		<title>Valve Steal Most Of Tom&#8217;s Evening</title>
		<link>http://www.pentadact.com/index.php/2010-07-09-valve-steal-most-of-toms-evening</link>
		<comments>http://www.pentadact.com/index.php/2010-07-09-valve-steal-most-of-toms-evening#comments</comments>
		<pubDate>Fri, 09 Jul 2010 03:15:46 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Things Valve Stole]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/?p=1890</guid>
		<description><![CDATA[<p><a href="#"><img src="http://www.pentadact.com/wp-content/Combat-Sentry.png" alt="" title="Combat Sentry" width="500" height="573" class="alignnone size-full wp-image-1895" /></a></p>
<p>Engineer night was horrific. I haven&#8217;t seen this many stalemates since Hydro. Everyone&#8217;s desperate for the new unlocks, but the achievements that unlock them either require the unlocks, or are based around Engineering in the context of a normal game. Stuff like supporting a Heavy while he mows people down. When your friends and opponents are all just static installations of angry metal gun, there&#8217;s not a lot of scope for that.</p>
<p><a href="http://www.pentadact.com/index.php/2010-07-09-valve-steal-most-of-toms-evening" class="more-link">Read more on Valve Steal Most Of Tom&#8217;s Evening&#8230;</a></p>
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			<content:encoded><![CDATA[<p><a href="#"><img src="http://www.pentadact.com/wp-content/Combat-Sentry.png" alt="" title="Combat Sentry" width="500" height="573" class="alignnone size-full wp-image-1895" /></a></p>
<p>Engineer night was horrific. I haven&#8217;t seen this many stalemates since Hydro. Everyone&#8217;s desperate for the new unlocks, but the achievements that unlock them either require the unlocks, or are based around Engineering in the context of a normal game. Stuff like supporting a Heavy while he mows people down. When your friends and opponents are all just static installations of angry metal gun, there&#8217;s not a lot of scope for that.</p>
<p><a href="http://www.flickr.com/photos/pentadact/4776311574/" title="Dead Engy by Pentadact, on Flickr"><img src="http://farm5.static.flickr.com/4114/4776311574_89dc2e8dbd.jpg" width="446" height="500" alt="Dead Engy"></a></p>
<p>For the lucky few who got them, the new unlocks looked amazing. You can Wrangle a Gunslung Combat Sentry, so your damage boost negates its reduced damage output, your shield negates its level 1 hitpoints, and your beam gives it seemingly infinite range. It&#8217;s as ridiculous as that collection of words.</p>
<p><a href="http://www.flickr.com/photos/pentadact/4776311398/" title="Wrangled Combat Sentry by Pentadact, on Flickr"><img src="http://farm5.static.flickr.com/4093/4776311398_3a7ebc5c5d.jpg" width="500" height="297" alt="Wrangled Combat Sentry"></a></p>
<p>In the end, none of the individual unlocks matched the specs of any of my suggestions closely enough to justify my mock accusations of plagiarism. But the set of abilities these give you &#8211; deploy small sentries quickly, move them, shield instead of repair, and direct their fire manually &#8211; is just what I wanted from mine. If I ever actually earn the damn things, I&#8217;ll be extremely happy.</p>
<p><a href="http://www.flickr.com/photos/pentadact/4776311686/" title="Sniper Bow by Pentadact, on Flickr"><img src="http://farm5.static.flickr.com/4138/4776311686_fceed65ae0.jpg" width="500" height="306" alt="Sniper Bow"></a></p>
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		<slash:comments>27</slash:comments>
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		<item>
		<title>Valve Steal Fifth James Weapon Idea</title>
		<link>http://www.pentadact.com/index.php/2010-07-08-valve-steal-fifth-james-weapon-idea</link>
		<comments>http://www.pentadact.com/index.php/2010-07-08-valve-steal-fifth-james-weapon-idea#comments</comments>
		<pubDate>Thu, 08 Jul 2010 16:36:45 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Things Valve Stole]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/?p=1885</guid>
		<description><![CDATA[<p><a href="http://www.pcgamer.com/2010/07/05/breaking-tf2-engineer-update-is-real/"><img src="http://www.pentadact.com/wp-content/Portable-Sentry-500x217.jpg" alt="" title="Portable Sentry" width="500" height="217" class="alignnone size-medium wp-image-1886" /></a></p>
<p><a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas" title="Engy: Portable Sentry by Pentadact"><img src="http://farm4.static.flickr.com/3131/2529773466_f739bc75cb.jpg" width="500" height="438" alt="Engy: Portable Sentry"></a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pcgamer.com/2010/07/05/breaking-tf2-engineer-update-is-real/"><img src="http://www.pentadact.com/wp-content/Portable-Sentry-500x217.jpg" alt="" title="Portable Sentry" width="500" height="217" class="alignnone size-medium wp-image-1886" /></a></p>
<p><a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas" title="Engy: Portable Sentry by Pentadact"><img src="http://farm4.static.flickr.com/3131/2529773466_f739bc75cb.jpg" width="500" height="438" alt="Engy: Portable Sentry"></a></p>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Valve Steal Third And Fourth James Weapon Ideas</title>
		<link>http://www.pentadact.com/index.php/2010-07-07-valve-steal-third-and-fourth-james-weapon-ideas</link>
		<comments>http://www.pentadact.com/index.php/2010-07-07-valve-steal-third-and-fourth-james-weapon-ideas#comments</comments>
		<pubDate>Wed, 07 Jul 2010 01:09:12 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Things Valve Stole]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/?p=1866</guid>
		<description><![CDATA[<p><a href="http://www.teamfortress.com/engineerupdate/"><img src="http://www.pentadact.com/wp-content/Wrangler-500x421.jpg" alt="" title="Wrangler" width="500" height="421" class="alignnone size-medium wp-image-1874" /></a></p>
<p>Not really, of course: <a href="http://www.teamfortress.com/engineerupdate/">the newly announced Wrangler</a> is a more intricate beast than my <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas">Laser Pointer or Shield Spanner</a> suggestions. It sounds ridiculous: not only do you get to direct your Sentry&#8217;s fire, but it&#8217;s also nigh-impervious to harm and twice as powerful. But of course, if you&#8217;re using the Wrangler, you&#8217;re not using your Wrench. So your Sentry isn&#8217;t getting healed, and it has to shut down for three seconds if you whip out your spanner.</p>
<p><a href="http://www.pentadact.com/index.php/2010-07-07-valve-steal-third-and-fourth-james-weapon-ideas" class="more-link">Read more on Valve Steal Third And Fourth James Weapon Ideas&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.teamfortress.com/engineerupdate/"><img src="http://www.pentadact.com/wp-content/Wrangler-500x421.jpg" alt="" title="Wrangler" width="500" height="421" class="alignnone size-medium wp-image-1874" /></a></p>
<p>Not really, of course: <a href="http://www.teamfortress.com/engineerupdate/">the newly announced Wrangler</a> is a more intricate beast than my <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas">Laser Pointer or Shield Spanner</a> suggestions. It sounds ridiculous: not only do you get to direct your Sentry&#8217;s fire, but it&#8217;s also nigh-impervious to harm and twice as powerful. But of course, if you&#8217;re using the Wrangler, you&#8217;re not using your Wrench. So your Sentry isn&#8217;t getting healed, and it has to shut down for three seconds if you whip out your spanner.</p>
<p>I won&#8217;t pretend to know how this will play out, but I actually think this is how Sentries should always have been. There should be no auto mode. Having the AI spot and shoot human players robs the Engy of the satisfaction of doing it himself, and the victim the knowledge that they were caught out by a real opponent. Instead, a computer has all the fun, and the players it kills don&#8217;t learn much: the computer simply out-damaged them. Most of the time I die to a Sentry, my only other option was to hang back and do nothing.</p>
<p>So I&#8217;m glad the Wrangler sounds crazy powerful, because I&#8217;d like everyone to use it, all the time. I&#8217;d rather have a tougher but fallible opponent, and one that doesn&#8217;t rapidly self-heal, than the alternative.</p>
<p>I&#8217;m taking some time off at the moment (which will hopefully translate to some progress with Private Dick), but Jaz and the guys have been running an amazingly good days-long liveblog of every snippet of information that&#8217;s come out about the <a href="http://www.pcgamer.com/2010/07/05/breaking-tf2-engineer-update-is-real/">Engineer update</a>.</p>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>What&#8217;s Wrong With Team Fortress 2&#8242;s Unlocks</title>
		<link>http://www.pentadact.com/index.php/2009-12-24-whats-wrong-with-team-fortress-2s-unlocks</link>
		<comments>http://www.pentadact.com/index.php/2009-12-24-whats-wrong-with-team-fortress-2s-unlocks#comments</comments>
		<pubDate>Thu, 24 Dec 2009 08:55:48 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Amateur Hour]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/?p=1254</guid>
		<description><![CDATA[<p>I <a href="http://www.pentadact.com/index.php/2009-12-23-team-fortress-2-updates-in-perspective">cooed</a> a little about the amount of free stuff Valve have added to TF2 since release, but it&#8217;s not purely to fix or improve the classes. They&#8217;ve been experimenting with ways to leverage this free content to add an element of persistent progress and character customisation to TF2. But their experiments have been weird, and so far the resulting system doesn&#8217;t really do its job. If you&#8217;re all too familiar with why the current system needs changing, you can just skip to <a href="#suggestions">how I suggest changing it</a>. Here&#8217;s what&#8217;s wrong:</p>
<p><a href="http://www.pentadact.com/index.php/2009-12-24-whats-wrong-with-team-fortress-2s-unlocks" class="more-link">Read more on What&#8217;s Wrong With Team Fortress 2&#8242;s Unlocks&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I <a href="http://www.pentadact.com/index.php/2009-12-23-team-fortress-2-updates-in-perspective">cooed</a> a little about the amount of free stuff Valve have added to TF2 since release, but it&#8217;s not purely to fix or improve the classes. They&#8217;ve been experimenting with ways to leverage this free content to add an element of persistent progress and character customisation to TF2. But their experiments have been weird, and so far the resulting system doesn&#8217;t really do its job. If you&#8217;re all too familiar with why the current system needs changing, you can just skip to <a href="#suggestions">how I suggest changing it</a>. Here&#8217;s what&#8217;s wrong:</p>
<p><a href="http://www.flickr.com/photos/pentadact/3826254567/" title="hl2 2009-08-16 12-19-42-28 by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2424/3826254567_50555399e9.jpg" width="500" height="335" alt="hl2 2009-08-16 12-19-42-28" /></a></p>
<p><strong>You can unlock weapons for a class by earning its achievements.</strong> That means everyone plays the same class when its new weapons are released, even before they&#8217;ve earned any of them. We&#8217;re bribed to play that class at the very time when TF2&#8242;s primary problem is inevitably going to be too many people playing that class. And we&#8217;re often bribed to play it in counter-productive ways to fulfill achievement criteria, some of which are just fun little jokes.</p>
<p><strong>You can &#8216;find&#8217; weapons and hats randomly.</strong> On the plus side, that sometimes gives you a weapon for a class you don&#8217;t normally play, encouraging you to try it out. On the down side, well:</p>
<ul>
<li>A lot of what you find is duplicates of what you already have, which means that little gold message comes to be associated more with disappointment and absurdity than excitement or pleasure.</li>
<li>People&#8217;s fortunes vary wildly without any correlation to skill. Some people play for hours a night, rarely get a weapon, find only dupes, and have never seen a hat in hundreds of hours of play. Others consistently get unlocks every half hour or so, and have copious hats for classes they don&#8217;t even play.</li>
<li>Consequently, very rare and exclusive class items like hats don&#8217;t signify anything when you see a player wearing them. What does the mighty Camera Beard tell you about a Spy? Nothing, he just got lucky.</li>
</ul>
<p><strong>You can &#8216;craft&#8217; items by combining lots you have to produce one you might not.</strong> Presumably meant to tackle the dupes problem with the random drops, but what we understand of the current system is totally bizarre. If you don&#8217;t have the Eyelander, you seem to need <em>six</em> copies of the other two Demoman weapons, plus at least <em>eight</em> melee weapons, to craft one without losing anything you need. In a given time period, you&#8217;re about 13.8 billion times more likely to just find an Eyelander than what you need to make one. </p>
<p>For a hat, you&#8217;d have to find <strong>eighty-one</strong> weapons you don&#8217;t need just to make a random one. To have more than a <strong>3.4%</strong> chance of crafting the one you want, it takes <strong>a hundred and twelve</strong>. At the end of which, you&#8217;ve got something a new player might find in his first hour with the game.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3819511228/" title="TF2 Classless Update 13 by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2656/3819511228_48112260ed.jpg" width="500" height="292" alt="TF2 Classless Update 13" /></a></p>
<p>That&#8217;s<a name="suggestions" style="text-decoration: none;"> </a>what&#8217;s wrong with the current system. I think it needs a few changes to work as an addictive RPG, as a way of customising your characters to your tastes, and as a way of showing off your skill or dedication in the way you dress. The unlocks system ought to make the repetitive violence feel like part of a larger goal, and give you a sense of progress even if you lose. Here&#8217;s how I&#8217;d do it:</p>
<p><strong>Unlockable Weapons:</strong> You&#8217;d be able to browse these from the main menu to see what&#8217;s available, and select one you want to unlock. Each requires somewhere between 250 and 500 points, and once you select it all the points you score in-game, <strong>as any class</strong>, count towards that. That&#8217;s about 2-4 hours play &#8211; the Flare Gun might be 250, the Direct Hit 500. You need to be in a game with at least four non-idle players or bots for your points to count, but beyond that anti-exploit measures are probably futile. </p>
<p>On top of that, every five hours or so you&#8217;ll get a random weapon unlock that you don&#8217;t already have. If it&#8217;s the one you&#8217;re working towards, points earned so far transfer to what you pick next.</p>
<p>The idea: <strong>Every match gets you closer to something you really want, and the items you choose first make you a different player to those around you. At the same time, you can still get something unexpected for a class you don&#8217;t normally play that might encourage you to try them.</strong></p>
<p><strong>Achievements:</strong> I think they should stay &#8211; I even think the silly ones should stay. In fact, I&#8217;d get rid of the sensible ones, and just leave the ridiculous accomplishments &#8211; taunt kills, ironic deaths, corpse dancing and tortured puns (<em>Slammy Slayvis Woundya?</em> That&#8217;s what you&#8217;re going with?). But they no longer earn you weapons, they&#8217;re just an acknowledgement for any time you do something remarkable.</p>
<p>The idea: <strong>Silliness absolutely has a place in TF2, and trying to get things like taunt kill achievements just makes the game hilarious for you and your enemies. But no-one should be bribed to go for them if they don&#8217;t want to.</strong></p>
<p><a href="#"><img src="http://www.pentadact.com/OMGWTFBBQ.gif" /></a></p>
<p><strong>Feats:</strong> This is where the sensible achievements would go. They&#8217;re things that genuinely benefit your team, so you&#8217;re rewarded each time you do them: some bonus points towards your unlock (but not your in-game score) and a little pop-up: &#8220;Medic Feat! Extinguished five team-mates, +2 points&#8221;. Things like multi-kills, capturing a point alone, setting light to a cloaked Spy, killing a fully charged Medic, or making the winning capture would always be rewarded.</p>
<p>The idea: <strong>By letting people know they&#8217;ll be rewarded every time they do this, it both teaches and incentivises intelligent play. Achievements already do this a little, but not reliably: plenty of the actions they suggest are actually pretty dumb.</strong></p>
<p><a href="http://www.flickr.com/photos/pentadact/4207775298/" title="hl2 2009-12-18 23-55-36-10 by Pentadact, on Flickr"><img src="http://farm5.static.flickr.com/4018/4207775298_890f081c27.jpg" width="500" height="282" alt="hl2 2009-12-18 23-55-36-10" /></a></p>
<p><strong>Unlockable Hats:</strong> These are handled separately, but again you choose which you want to unlock. When you do, only points and feats earned <strong>as that specific class</strong> count towards it, and the number required is in the thousands &#8211; twenty hours&#8217; play for most, more for some special prestige items. You still earn points towards your weapon unlock at the same time.</p>
<p>The idea: <strong>A hat says &#8220;I play this class, I play it well and I play it a lot&#8221;. A Camera Beard says &#8220;I am amazing or crazy.&#8221;</strong></p>
<p><strong>Crafting:</strong> No crafting. I don&#8217;t think the system is entirely unsalvagable, and <a href="http://www.firstpersonshouter.com/?p=656">Chris Livingston does a good job of salvaging it</a> in a much shorter post than mine. But ultimately any full crafting system hinges on finding dupes, which I think ruins the &#8220;ooh, I found something!&#8221; moment by diluting it with disappointment.</p>
<p><a href="http://www.flickr.com/photos/pentadact/4207772952/" title="[FBP] Dirty Squirrel is looking good!_0002 by Pentadact, on Flickr"><img src="http://farm5.static.flickr.com/4052/4207772952_4a98696b4d.jpg" width="500" height="282" alt="[FBP] Dirty Squirrel is looking good!_0002" /></a></p>
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		<slash:comments>29</slash:comments>
		</item>
		<item>
		<title>Team Fortress 2 Updates In Perspective</title>
		<link>http://www.pentadact.com/index.php/2009-12-23-team-fortress-2-updates-in-perspective</link>
		<comments>http://www.pentadact.com/index.php/2009-12-23-team-fortress-2-updates-in-perspective#comments</comments>
		<pubDate>Wed, 23 Dec 2009 01:45:20 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/?p=1241</guid>
		<description><![CDATA[<p>There&#8217;s only one class left for Valve to update in Team Fortress 2, the Engineer. One by one, Valve have given each of the other eight characters a set of alternative weapons, and with each release there&#8217;s been a batch of new maps, game modes and features to play with. The amount of free stuff we&#8217;ve had since I wrote up <a href="http://www.computerandvideogames.com/article.php?id=180201">the first details of the unlocks system</a> at the start of 2008 is obscene.</p>
<p><a href="http://www.pentadact.com/index.php/2009-12-23-team-fortress-2-updates-in-perspective" class="more-link">Read more on Team Fortress 2 Updates In Perspective&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s only one class left for Valve to update in Team Fortress 2, the Engineer. One by one, Valve have given each of the other eight characters a set of alternative weapons, and with each release there&#8217;s been a batch of new maps, game modes and features to play with. The amount of free stuff we&#8217;ve had since I wrote up <a href="http://www.computerandvideogames.com/article.php?id=180201">the first details of the unlocks system</a> at the start of 2008 is obscene.</p>
<p><a href="http://www.flickr.com/photos/pentadact/4207783218/" title="hl2 2009-12-18 13-54-54-79 sniper by Pentadact, on Flickr"><img src="http://farm5.static.flickr.com/4019/4207783218_90102e676f.jpg" width="500" height="366" alt="hl2 2009-12-18 13-54-54-79 sniper" /></a></p>
<p>When the inventory system went down briefly before the latest update, we were temporarily stuck with TF2 much as it was in 2007. The feeling was, &#8220;Where did the game go?&#8221; Compare that to something like <strong>Halo 3</strong>, released around the same time, which has functionally barely changed and charged a total of £20 ($30) for its new maps.</p>
<p>One thing that hasn&#8217;t changed since that article (funny to <a href="http://www.computerandvideogames.com/article.php?id=180201">read</a> in light of how much has) is the spirit of the updates, framed there: <strong>&#8220;The unlockables aren&#8217;t just beefed up versions of the weapons, they balance major advantages and disadvantages to fundamentally alter the role of that class.&#8221;</strong> While Steam forumites have turned that ethos into an imperative law to be screechingly enforced by the limp fist of internet tantrums, the gist is basically universal: the unlocks are supposed to change the way the class plays in a meaningful way. How successful have they been?</p>
<p><a href="http://www.flickr.com/photos/pentadact/4206985879/" title="revo is looking good! by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2486/4206985879_743904c304.jpg" width="419" height="500" alt="revo is looking good!" /></a><br />
<strong>Medic</strong> (<a href="http://www.steamgames.com/tf2/goldrush/">April 08</a>): decent &#8211; the Kritzkrieg is a nice idea but badly needed the large charge-rate boost it later got. The Ubersaw set the standard for awesome new melee weapon ideas with negligible drawbacks that would continue to enrage weird forumites for twenty more months without ever actually making the game less fun.</p>
<p><a href="http://www.flickr.com/photos/pentadact/4206982845/" title="mann [cp] is looking good! by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2793/4206982845_d09bf17c0f.jpg" width="500" height="375" alt="mann [cp] is looking good!" /></a><br />
<strong>Pyro </strong>(<a href="http://www.steamgames.com/tf2/pyro/">June 08</a>): great &#8211; the Backburner turns the Pyro into the ambush class he was always meant to be, but they also added the airblast ability to the standard flamethrower to make the trade-off more interesting. To this day there are two distinct breeds of Pyro playing properly different roles. Also, the <a href="http://www.steamgames.com/tf2/pyro/">Axtinguisher</a> is the second best idea Valve ever stole from <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas">me</a> (and somehow implimented in 19 days).</p>
<p><a href="http://www.flickr.com/photos/pentadact/4207742264/" title="mr doudou  [-mini] is looking good! by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2520/4207742264_19058eff3e.jpg" width="495" height="500" alt="mr doudou  [-mini] is looking good!" /></a><br />
<strong>Heavy </strong>(<a href="http://www.steamgames.com/tf2/heavy/">August 08</a>): weak &#8211; the Heavy was one of the least played classes at the time, today he&#8217;s dead last. It&#8217;s not because he&#8217;s underpowered; he&#8217;s the second highest scoring class and <em>the</em> most deadly by a head. It&#8217;s just a very rocky experience getting those kills, because everyone seems to have an easy way of doing something horrible to you, and you don&#8217;t seem to have a way of avoiding any of it. He needed unlocks that would give him some flexibility, some get-outs or workarounds. Instead he got a gun that&#8217;s good against Scouts (rarely a problem in my experience), the admittedly neat Sandvich and some fun but impractical gloves. Needs a revisit.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3827052362/" title="necromancer is looking good! by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2522/3827052362_a3aebd3abc.jpg" width="354" height="500" alt="necromancer is looking good!" /></a><br />
<strong>Scout </strong>(<a href="http://www.teamfortress.com/scoutupdate/">Feb 09</a>): mixed &#8211; the Force-A-Nature and Sandman get changed, patched and bitched about so much that I have to assume they haven&#8217;t been totally successful yet, but I can&#8217;t get a handle on them myself. People can do things with the Force that I don&#8217;t even understand &#8211; suck me towards them or one-shot me &#8211; and yet it&#8217;s utterly useless in my hands. Bonk tackles the main problem with the class, survivability against Sentries, but it&#8217;s still not useful enough that I ever want to play the class once turrets crop up.</p>
<p><a href="http://www.flickr.com/photos/pentadact/4206984323/" title="mibeshu is looking good! by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2631/4206984323_8e6c1692e1.jpg" width="500" height="430" alt="mibeshu is looking good!" /></a><br />
<strong>Sniper </strong>(<a href="http://www.teamfortress.com/sniper_vs_spy/">May 09</a>): superb &#8211; the Huntsman transformed him from a stay-at-home trouncing twat to a roaming predator, powerful but vulnerable. Its viability at medium and near range leads to so many breathsnatching life-or-death snap shot moments against guys who&#8217;d kill him in a second if they didn&#8217;t have an arrow in their face. Jarate lets him help friends take care of threats he&#8217;s not suited to, or just insult his killer before an inevitable death. I don&#8217;t really see the point of the Razorback in a world where Spies can headshot, but whatever.</p>
<p><a href="http://www.flickr.com/photos/pentadact/4206981783/" title="Raven185 is looking good!_0001 by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2659/4206981783_f2e335f698.jpg" width="454" height="500" alt="Raven185 is looking good!_0001" /></a><br />
<strong>Spy </strong>(<a href="http://www.teamfortress.com/sniper_vs_spy/">May 09</a>): superb &#8211; the Dead Ringer creates an Action Spy subclass the likes of which we&#8217;ve never seen, and the Cloak and Dagger lets him be the methodical, oppourtunistic infiltrator his abilities always hinted at. Some clever thought about which kind of cloaks should recharge from ammo makes the choice a tough one, and better still, situational. Now that people have cottoned onto it the Dead Ringer noise is a little <em>too</em> loud &#8211; it might be fun if he masked it by calling out a random line of the class he&#8217;s dressed as: suspicious, but not conclusive. The Ambassador is effective but, if you ask me, too much of an overlap with the Sniper and pretty horrible-sounding.</p>
<p><a href="http://www.flickr.com/photos/pentadact/4207757100/" title="suce la rape is looking good! soldier by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2745/4207757100_1177d20286.jpg" width="500" height="377" alt="suce la rape is looking good! soldier" /></a><br />
<strong>Soldier </strong>(<a href="http://www.teamfortress.com/soldierupdate/">Dec 09</a>): great &#8211; the Direct Hit finally makes rocket combat feel like a mindgame rather than a spamgame, and the Equaliser is way better than my idea: it&#8217;s the speed increase at low health that really makes it. It&#8217;s the one weapon I love to hear people complain about, because having been that Soldier who one-shotted them, I know how terrifyingly close to death he was. Bugle: indifferent.</p>
<p><a href="http://www.flickr.com/photos/pentadact/4206998793/" title="hl2 2009-12-22 07-50-54-70 demoman by Pentadact, on Flickr"><img src="http://farm5.static.flickr.com/4038/4206998793_40a29869df.jpg" width="500" height="402" alt="hl2 2009-12-22 07-50-54-70 demoman" /></a><br />
<strong>Demoman </strong>(<a href="http://www.teamfortress.com/demomanupdate/">Dec 09</a>): good &#8211; the sword and shield don&#8217;t make a new subclass of Demoman, they make the tenth class. His massive resilience to explosions demands proper restrategising, and I love the way the Heads mechanic makes him one of the few classes with something to lose. The more lives you take, the faster and tougher you are, so the more you want to preserve your advantage and therefore life. Charging is hilarious. I do think the sound and feel of melee combat in TF2 isn&#8217;t quite up to doing a big sword justice, though: it feels wrong for its blows to be met with a quiet crunch, for its swings to connect in much the same way as a bottle&#8217;s, and to be able to whack a Pyro three times without killing him. I also think it&#8217;s a crime not to have provided a Grenade Launcher alternative: is sucks for all the reasons regular grenades suck.</p>
<p>It&#8217;s an excellent track record. The mis-steps haven&#8217;t made those classes worse, just failed to improve them &#8211; a failure that&#8217;s default in other games. The way these unlocks are earned has also changed, but strangely. For the sake of the scrollbar, I&#8217;ll save what&#8217;s wrong with that and how to fix it for another post.</p>
<p><a href="http://www.flickr.com/photos/pentadact/4207018005/" title="hl2 2009-12-18 19-54-08-38 by Pentadact, on Flickr"><img src="http://farm5.static.flickr.com/4034/4207018005_51a8dc2057.jpg" width="500" height="314" alt="hl2 2009-12-18 19-54-08-38" /></a></p>
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		<slash:comments>34</slash:comments>
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		<item>
		<title>This Week</title>
		<link>http://www.pentadact.com/index.php/2009-12-20-this-week</link>
		<comments>http://www.pentadact.com/index.php/2009-12-20-this-week#comments</comments>
		<pubDate>Sun, 20 Dec 2009 11:25:06 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/?p=1223</guid>
		<description><![CDATA[<p>Woke up confused on Thursday morning, after a night spent talking to a dog with a human head, dodging feathers thrown by a woman on a rocking horse in the rafters, avoiding a man with a fox snout moulded onto his mouth, exchanging glances with a badger couple, and applauding a woman who set her nipples on fire with a candle lit by an electrified cucumber &#8211; <strong>the Future Christmas party</strong>. The text from Craig that woke me up said <a href="http://www.teamfortress.com/soldierupdate/">the new Team Fortress 2 update</a> namechecked me. !?</p>
<p><a href="http://www.pentadact.com/index.php/2009-12-20-this-week" class="more-link">Read more on This Week&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Woke up confused on Thursday morning, after a night spent talking to a dog with a human head, dodging feathers thrown by a woman on a rocking horse in the rafters, avoiding a man with a fox snout moulded onto his mouth, exchanging glances with a badger couple, and applauding a woman who set her nipples on fire with a candle lit by an electrified cucumber &#8211; <strong>the Future Christmas party</strong>. The text from Craig that woke me up said <a href="http://www.teamfortress.com/soldierupdate/">the new Team Fortress 2 update</a> namechecked me. !?</p>
<p><a href="http://www.flickr.com/photos/pentadact/4199925106/" title="party by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2547/4199925106_d8fb2ecdde_o.jpg" width="325" height="324" alt="party" /></a></p>
<p>The office is nuts at the moment because we&#8217;re just finishing the shortest issue cycle of the year, so we were already exhausted when we headed up to Reading for <strong>Play with PC Gamer Live</strong>: our big free LAN party. Met a lot of names I knew from comments here, as well as <a href="http://twitter.com/#search?q=%40pentadact">Twitter</a> and <a href="http://www.computerandvideogames.com/sites/pcgamer/">the PCG blog</a>.</p>
<p><a href="http://www.flickr.com/photos/pentadact/4199062883/" title="logo by Pentadact, on Flickr"><img src="http://farm5.static.flickr.com/4039/4199062883_2c1f8aa8b7_o.jpg" width="500" height="62" alt="logo" /></a></p>
<p>The event was partly to launch our <a href="http://www.pcgamertop100.com/">PC Gamer Top 100 site</a>. We&#8217;ve done our Top 100 article in <a href="http://www.myfavouritemagazines.co.uk/store/displayitem.asp?sid=462&#038;id=8981&#038;ts=webgrshop">the new issue</a>, now we&#8217;re gathering votes for a gigantic public one. In the mag, Deus Ex has won for the first time ever &#8211; it&#8217;d be awesome to see it win the public vote as well. <a href="http://www.pcgamertop100.com/">Vote!</a></p>
<p>One of the main games we played there was Team Fortress 2, so Craig got in touch with Valve beforehand to see if they could lend us some cheaty weapons to hurt our readers with during the event. To their enormous credit, despite being days away from launching a major update, they did. We were able to turn ourselves into slow but nigh-invincible Medics with eternally critting bonesaws, Scout-speed Heavies with deadly boxing gloves, and Soldiers with rapid-fire rocket launchers that do one hundred times the normal damage and heal us with every hit.</p>
<p>The next day the update was out, and I was determined to play fair. But then Robin, who sorted these ultra-weapons out for us, showed up in one of my matches and challenged me to a ridiculous weapon duel. I&#8217;d already seen him <a href="http://www.youtube.com/watch?v=ukrcP_T9SX4">use the rocket launcher he loaned us</a>, so I was picturing a jousting match with that when I agreed. I hadn&#8217;t considered what Valve&#8217;s personal versions of the new Demoman weapons might be.</p>
<p><center><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/u1vEb_F6crU&#038;hl=en_GB&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/u1vEb_F6crU&#038;hl=en_GB&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></center><br />
He&#8217;s invincible, on fire and able to kill anything in one hit &#8211; even me. I&#8217;m the Blue Soldier here, the video is taken by a Red Soldier named Traxantic, who by rights should have destroyed me many times over.</p>
<p><a href="http://www.flickr.com/photos/pentadact/4199832098/" title="Uberduel 26_crop by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2573/4199832098_dcab218460.jpg" width="500" height="360" alt="Uberduel 26_crop" /></a></p>
<p>Powerful and on fire I can deal with, but invincible makes things tricky. It meant the match was primarily about stopping him from getting to me, which meant buffeting him with streams of rockets as he charged. Inevitably he&#8217;d get too close, and I&#8217;d have to rocket-jump away and spray a salvo down on the map as I flew.</p>
<p><a href="http://www.flickr.com/photos/pentadact/4199831996/" title="Uberduel 29_crop by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2704/4199831996_a1528628c3.jpg" width="500" height="343" alt="Uberduel 29_crop" /></a></p>
<p>I apologise to the many, many people killed in the crossfire, and also the people I just shot. Not everyone in the game knew who Robin worked for or guessed that my weapons were probably his doing, so some names were slung. Sorry dudes!</p>
<p><a href="http://www.flickr.com/photos/pentadact/4199078663/" title="Uberduel 43_crop by Pentadact, on Flickr"><img src="http://farm5.static.flickr.com/4038/4199078663_c41be397b5.jpg" width="500" height="392" alt="Uberduel 43_crop" /></a></p>
<p>For those that asked, I&#8217;m afraid I don&#8217;t have my &#8216;special&#8217; pickaxe to show you yet &#8211; looks like there are still some teething problems with this update that ought to be ironed out first. I think it&#8217;ll be a regular pickaxe with a subtle sparkle to it and eventually a custom name, rather than a cheat-o-matic megapick. I still plan to use it to the exclusion of all else.</p>
<p>The rest of the week was consumed by stuff you don&#8217;t care about, but it&#8217;s been awesome and exhausting in equal measure. I think we might finally be approaching the relaxing part of Christmas, so today I do nothing that doesn&#8217;t have &#8216;Fortress&#8217;, &#8216;Commander&#8217; or &#8216;Trek&#8217; in the title.</p>
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		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>War Were Declared</title>
		<link>http://www.pentadact.com/index.php/2009-12-12-war-were-declared</link>
		<comments>http://www.pentadact.com/index.php/2009-12-12-war-were-declared#comments</comments>
		<pubDate>Sat, 12 Dec 2009 00:31:19 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/?p=1208</guid>
		<description><![CDATA[<p><a href="http://www.flickr.com/photos/pentadact/4177089931/" title="wa by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2642/4177089931_1a78f50337.jpg" width="500" height="426" alt="wa" /></a></p>
<p>So the <a href="http://www.teamfortress.com/post.php?id=3225">Demoman and Solider are getting three unlockables each next week</a>, and there&#8217;s a seventh weapon that will go to whoever kills the other one more. They racked up 2.7 million kills of each other in the first sixteen hours of this competition, and currently the Soldier&#8217;s in the lead. I was trying to remember <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas">what I hoped the Demoman and Soldier unlockables might be</a>, a year and a half ago, so I dug it out of the archive. </p>
<p><a href="http://www.pentadact.com/index.php/2009-12-12-war-were-declared" class="more-link">Read more on War Were Declared&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/pentadact/4177089931/" title="wa by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2642/4177089931_1a78f50337.jpg" width="500" height="426" alt="wa" /></a></p>
<p>So the <a href="http://www.teamfortress.com/post.php?id=3225">Demoman and Solider are getting three unlockables each next week</a>, and there&#8217;s a seventh weapon that will go to whoever kills the other one more. They racked up 2.7 million kills of each other in the first sixteen hours of this competition, and currently the Soldier&#8217;s in the lead. I was trying to remember <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas">what I hoped the Demoman and Soldier unlockables might be</a>, a year and a half ago, so I dug it out of the archive. </p>
<p>Both my suggestions for replacement melee weapons encourage and reward mid-air whacking after propelling yourself at the enemy with your explosives. I <em>strongly</em> suspect this seventh unlockable weapon, the one that could go to either class, is <strong>a melee weapon that critical-hits if used during or shortly after a rocket- or sticky-jump</strong>: it&#8217;s niche enough not to give the class it goes to a large advantage, and it&#8217;s one of the few areas of common ground between them.</p>
<p>My only suggestion for the Grenade Launcher at the time was its complete and permanent removal. I still hate it, but if I had to take a guess at a viable replacement, it&#8217;d be kind of cool to have one whose charges stuck to players and walls, detonating after a short delay regardless of enemy contact. Less useful for direct hits, but more useful for injuring pursuers while retreating. Here&#8217;s the others:</p>
<p><center><strong>Demoman</strong></p>
<p><a href="http://www.flickr.com/photos/pentadact/2528963967/"><img src="http://farm3.static.flickr.com/2127/2528963967_c3b642cc5b.jpg" width="473" height="500" alt="demoman-creepers" /></a></center></p>
<p><strong>Wee Creepers:</strong> sticky-bombs that roll slowly towards nearby enemies, faster the closer they are. If an enemy&#8217;s close enough, they&#8217;ll follow him at Demoman walking-speed (very slightly slower than most classes). He can only lay four at a time, and they stop for a while if shot.</p>
<p><strong>Why?</strong> Almost every situation involving these conjours an entertaining mental image.</p>
<p><strong>Why not?</strong> This would allow players on your own team to screw you over by luring stickies towards you. It&#8217;s hard to say how much of a problem that would be, because to an extent it would require the enemy Demoman&#8217;s co-operation. If you&#8217;re close enough to them to lead them at walking speed, he&#8217;s probably just going to blow you up straight away.</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2529781972/"><img src="http://farm3.static.flickr.com/2243/2529781972_7f80f1d098.jpg" width="500" height="471" alt="demoman-goodstuff" /></a></center></p>
<p><strong>The Good Stuff:</strong> alternate whiskey bottle which, if not yet smashed, temporarily adds 50 health when doing the drinking taunt &#8211; even if it takes him above his usual maximum. The boost decays over fifteen seconds, during which time the Demoman is also immune to fall-damage. The bottle always crits while the Demoman has been airbourne for more than a second.</p>
<p><strong>Why?</strong> Bracing yourself for a good sticky-jump, whacking people at the end of it.</p>
<p><strong>Why not&#8230; that swingy dynamite he had in the first trailer!</strong> I&#8217;m only guessing, but I would think that made it too easy to take out an Engy, all his kit and everyone defending him without actually entering line-of-sight. The swinging charge-up animation was interesting, though &#8211; I wonder if you had to stay still during that.</p>
<p><center><strong>Soldier</strong></p>
<p><a href="http://www.flickr.com/photos/pentadact/2529782406/"><img src="http://farm4.static.flickr.com/3211/2529782406_b033b95e37.jpg" width="500" height="426" alt="soldier-lastditch" /></a></center></p>
<p><strong>Last Ditch Digger:</strong> broken trench-shovel whose damage and attack-rate are proportional to the amount of health the Soldier has lost.</p>
<p><strong>Why?</strong> Apart from encouraging unlikely comebacks, it makes rocket-jumping spade-attacks more effective. And fun things should always be made more effective.</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2529785262/"><img src="http://farm4.static.flickr.com/3096/2529785262_3943aa8280.jpg" width="366" height="500" alt="soldier-screamer" /></a></center></p>
<p><strong>Imploder:</strong> rocket launcher whose blasts suck people in rather than knocking them away. The actual damage radius is smaller than a standard rocket, but the &#8216;suck&#8217; radius is larger than either. </p>
<p><strong>Why?</strong> Lets the Soldier cluster large groups of people into a tight space for maximum damage, but sacrifices his ability to juggle enemies, keep them at bay or rocket-jump &#8211; though some wall-climbing and ceiling-sucking is doable by firing the rockets above you.</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2529782734/"><img src="http://farm3.static.flickr.com/2131/2529782734_16f6e7a244.jpg" width="500" height="435" alt="soldier-skeetshooter" /></a></center></p>
<p><strong>Skeet Shooter:</strong> shotgun which only and always crits on airbourne opponents. Can be drawn, fired and holstered by pressing Right Mouse, whichever weapon the Soldier is currently holding.</p>
<p><strong>Why?</strong> If you manage that, you deserve a crit.</p>
<p><strong>Why not&#8230; grenades!</strong> Hey, good idea! It looks like Valve completely forgot to put these in TF2, despite how fun it is to get killed by speculatively flung munitions bouncing arbitrarily around corners by trigger-spamming morons! Thank God we reminded them!</p>
<p><strong>Why not&#8230; heat-seeking rockets!</strong> Because aiming highly explosive projectiles to hit within a few meters of a target is still too hard! Not only should the modicum of skill required to play a Soldier successfully <em>be removed</em>, but it should be removed by an unlockable weapon that only the most skillful players will earn. Perfect!</p>
<p><strong>Why not&#8230; a rocket-launcher that&#8217;s more powerful but has to be reloaded more often?</strong> Reloading all the damn time is the least fun part about playing as a Soldier, and dying in one hit is the least fun part about fighting one. Let&#8217;s not exacerbate either.</p>
<p>The rest of that post was <a href="http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas">here</a>. War Were Declared is from, apologies for shakeycam, <a href="http://www.youtube.com/watch?v=kL3W2WDPu_4">this</a>.</p>
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		<slash:comments>51</slash:comments>
		</item>
		<item>
		<title>Team Fortress 2: Classless Update Night</title>
		<link>http://www.pentadact.com/index.php/2009-08-14-team-fortress-2-classless-update-night</link>
		<comments>http://www.pentadact.com/index.php/2009-08-14-team-fortress-2-classless-update-night#comments</comments>
		<pubDate>Fri, 14 Aug 2009 03:05:03 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/?p=1028</guid>
		<description><![CDATA[<p><a href="http://www.flickr.com/photos/pentadact/3827049562/" title="hl2 2009-08-16 16-47-27-23 by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2550/3827049562_acb6d3fb2f.jpg" width="500" height="385" alt="hl2 2009-08-16 16-47-27-23" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3827736082/" title="hl2 2009-08-16 20-12-06-71 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3515/3827736082_5fe1e2d06c.jpg" width="500" height="366" alt="hl2 2009-08-16 20-12-06-71" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3827736502/" title="ryuken0083 is looking good! by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3501/3827736502_5a7f62c7b9.jpg" width="500" height="317" alt="ryuken0083 is looking good!" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3827735958/" title="hl2 2009-08-16 20-24-07-81 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3437/3827735958_aba703b4fe.jpg" width="500" height="484" alt="hl2 2009-08-16 20-24-07-81" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3826936765/" title="hl2 2009-08-16 20-49-49-04 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3494/3826936765_5c67e85e04.jpg" width="500" height="395" alt="hl2 2009-08-16 20-49-49-04" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3827735404/" title="hl2 2009-08-16 20-26-17-37 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3475/3827735404_c61925bb24.jpg" width="500" height="231" alt="hl2 2009-08-16 20-26-17-37" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3827050476/" title="jamais vu is looking good! by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2560/3827050476_753b55157f.jpg" width="500" height="319" alt="jamais vu is looking good!" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3827052518/" title="hl2 2009-08-16 12-29-05-73 by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2572/3827052518_9d187f29a7.jpg" width="500" height="355" alt="hl2 2009-08-16 12-29-05-73" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3826252025/" title="hl2 2009-08-16 16-31-25-09 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3518/3826252025_ce661fd54b.jpg" width="500" height="340" alt="hl2 2009-08-16 16-31-25-09" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3826938421/" title="[N.O.O.B] Paradise is looking good!_0000 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3520/3826938421_3e682a3bf0.jpg" width="462" height="428" alt="[N.O.O.B] Paradise is looking good!_0000" /></a></p>
<p>The new TF2 update is a bigger deal than expected: today Valve suddenly announced <a href="http://www.teamfortress.com/classless/index.php">a huge list of balance changes and fun new touches</a>, and also that the update was, like, out. We played around with it tonight, and the highlight by far is the new set of animations for the losing team running around after the match is won. At one point I broke into the enemy supply room and found a Scout, on his knees, just sobbing.</p>
<p><a href="http://www.pentadact.com/index.php/2009-08-14-team-fortress-2-classless-update-night" class="more-link">Read more on Team Fortress 2: Classless Update Night&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/pentadact/3827049562/" title="hl2 2009-08-16 16-47-27-23 by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2550/3827049562_acb6d3fb2f.jpg" width="500" height="385" alt="hl2 2009-08-16 16-47-27-23" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3827736082/" title="hl2 2009-08-16 20-12-06-71 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3515/3827736082_5fe1e2d06c.jpg" width="500" height="366" alt="hl2 2009-08-16 20-12-06-71" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3827736502/" title="ryuken0083 is looking good! by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3501/3827736502_5a7f62c7b9.jpg" width="500" height="317" alt="ryuken0083 is looking good!" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3827735958/" title="hl2 2009-08-16 20-24-07-81 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3437/3827735958_aba703b4fe.jpg" width="500" height="484" alt="hl2 2009-08-16 20-24-07-81" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3826936765/" title="hl2 2009-08-16 20-49-49-04 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3494/3826936765_5c67e85e04.jpg" width="500" height="395" alt="hl2 2009-08-16 20-49-49-04" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3827735404/" title="hl2 2009-08-16 20-26-17-37 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3475/3827735404_c61925bb24.jpg" width="500" height="231" alt="hl2 2009-08-16 20-26-17-37" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3827050476/" title="jamais vu is looking good! by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2560/3827050476_753b55157f.jpg" width="500" height="319" alt="jamais vu is looking good!" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3827052518/" title="hl2 2009-08-16 12-29-05-73 by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2572/3827052518_9d187f29a7.jpg" width="500" height="355" alt="hl2 2009-08-16 12-29-05-73" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3826252025/" title="hl2 2009-08-16 16-31-25-09 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3518/3826252025_ce661fd54b.jpg" width="500" height="340" alt="hl2 2009-08-16 16-31-25-09" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3826938421/" title="[N.O.O.B] Paradise is looking good!_0000 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3520/3826938421_3e682a3bf0.jpg" width="462" height="428" alt="[N.O.O.B] Paradise is looking good!_0000" /></a></p>
<p>The new TF2 update is a bigger deal than expected: today Valve suddenly announced <a href="http://www.teamfortress.com/classless/index.php">a huge list of balance changes and fun new touches</a>, and also that the update was, like, out. We played around with it tonight, and the highlight by far is the new set of animations for the losing team running around after the match is won. At one point I broke into the enemy supply room and found a Scout, on his knees, just sobbing.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3819509090/" title="TF2 Classless Update 03 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3473/3819509090_3af5536e09.jpg" width="500" height="487" alt="TF2 Classless Update 03" /></a></p>
<p>The new mode, King of the Hill, is excellent &#8211; exactly what I wanted Arena to turn into. One cap point, quick rounds, normal respawning. More than half the matches I&#8217;ve played, both on Nucleus and the snowy new map, Viaduct, have been preposterously close. The control point sometimes changes hands two or three times <em>after</em> both teams&#8217; countdowns are at zero, just because it keeps getting retaken during overtime. This, or some other glitch, is causing the histrionic announcer to declare &#8220;Overtime! OVER time! OVERTIME! Oooover time!&#8221; frantically for the duration.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3818703421/" title="TF2 Classless Update 12 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3479/3818703421_4a420947da.jpg" width="500" height="500" alt="TF2 Classless Update 12" /></a></p>
<p>Oh, and I got my Shafted achievement for the Sniper &#8211; the one for killing someone with the taunt animation for the Huntsman bow. I&#8217;d cleverly fooled myself into thinking I already had it, because I have a screenshot of me stabbing a Medic through the neck with an arrow, but of course that was during the humiliation stage so it doesn&#8217;t count. Usually my quests for the taunt kills are more epic, but the Spy&#8217;s I got while cloaked &#8211; killing an Engy while his dispenser kept me invisible &#8211; and this one was just a spur of the moment decision. Terrifying nevertheless: sacrificing that gleeful certainty of killing someone who hasn&#8217;t seen you for the ridiculous risk of making yourself vulnerable, deep in enemy ranks, to achieve the same result in a more flamboyant way. Sorry VokKz.</p>
<p>More scenes from update night:</p>
<p><a href="http://www.flickr.com/photos/pentadact/3818701277/" title="TF2 Classless Update 01 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3535/3818701277_6d8c0712a6.jpg" width="500" height="327" alt="TF2 Classless Update 01" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3818701427/" title="TF2 Classless Update 02 by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2614/3818701427_f6d33d2aa7.jpg" width="500" height="420" alt="TF2 Classless Update 02" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3818702269/" title="TF2 Classless Update 07 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3474/3818702269_fcf635e715.jpg" width="500" height="298" alt="TF2 Classless Update 07" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3818702733/" title="TF2 Classless Update 09 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3490/3818702733_58b9054a0a.jpg" width="500" height="282" alt="TF2 Classless Update 09" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3819510490/" title="TF2 Classless Update 10 by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2570/3819510490_c29c0eeb69.jpg" width="500" height="292" alt="TF2 Classless Update 10" /></a></p>
<p><a href="http://www.flickr.com/photos/pentadact/3819510700/" title="TF2 Classless Update 11 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3558/3819510700_cf0c1e802f.jpg" width="500" height="447" alt="TF2 Classless Update 11" /></a></p>
<p>Also, holy shit, <a href="http://www.mcvuk.com/news/35367/GMAs-2009-Finalists-are-named">I&#8217;ve been nominated for another Games Media Award</a>. I don&#8217;t have to nag you to vote for me this time, since it&#8217;s not a public vote anymore: this year it&#8217;s decided by a &#8216;panel&#8217; of a hundred odd industry judges. Evidentally one or more of this mysterious cabal nominated me, and <a href="http://www.zeitgasm.com/">Graham</a>, and <a href="http://www.pcgamer.co.uk">PC Gamer</a>, so if you&#8217;re reading this: holy shit, thanks!</p>
<p>If only I knew someone on this panel so I could show them an <a href="http://www.computerandvideogames.com/article.php?id=195920">unrepresentative</a> <a href="http://www.computerandvideogames.com/article.php?id=213740">selection</a> <a href="http://www.gamesradar.com/f/the-dating-game/a-200807219442568025/p-1">of</a> <a href="http://www.computerandvideogames.com/article.php?id=189296&#038;site=pcg">my</a> <a href="http://www.pentadact.com/index.php/2005-08-25-swat-4-the-movie">work</a> and beg for their vote. Not whoring myself is weird, I don&#8217;t feel seedy enough.</p>
<p>Oh, that was the other thing, I&#8217;ve been made a Games Media Award judge. Anyone want to trade votes?</p>
<p>Ah, that&#8217;s better.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3819509186/" title="TF2 Classless Update 04 by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2576/3819509186_990563221e.jpg" width="500" height="486" alt="TF2 Classless Update 04" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.pentadact.com/index.php/2009-08-14-team-fortress-2-classless-update-night/feed</wfw:commentRss>
		<slash:comments>55</slash:comments>
		</item>
		<item>
		<title>The Team Fortress 2 Experience</title>
		<link>http://www.pentadact.com/index.php/2009-05-26-the-team-fortress-2-experience</link>
		<comments>http://www.pentadact.com/index.php/2009-05-26-the-team-fortress-2-experience#comments</comments>
		<pubDate>Tue, 26 May 2009 21:56:00 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/?p=835</guid>
		<description><![CDATA[Dead.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/pentadact/3567431899/" title="tf2 pie by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3407/3567431899_835b00969c_o.png" width="500" height="1028" alt="tf2 pie" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.pentadact.com/index.php/2009-05-26-the-team-fortress-2-experience/feed</wfw:commentRss>
		<slash:comments>73</slash:comments>
		</item>
		<item>
		<title>Needle Exchange</title>
		<link>http://www.pentadact.com/index.php/2009-05-23-arrows-given-and-received</link>
		<comments>http://www.pentadact.com/index.php/2009-05-23-arrows-given-and-received#comments</comments>
		<pubDate>Sat, 23 May 2009 13:16:03 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/?p=821</guid>
		<description><![CDATA[Much as I suck with it, I'm still liking <a href="http://www.teamfortress.com/sniper_vs_spy/day01_english.htm">The Huntsman</a>.]]></description>
			<content:encoded><![CDATA[<p><center><b><font size="2"><a href="http://www.flickr.com/photos/pentadact/3560084062/" title="found him by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3638/3560084062_dccd7d4fc9.jpg" width="500" height="439" alt="found him" /></a>Skulch.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3559271937/" title="second time lucky by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3627/3559271937_becace2f40.jpg" width="500" height="411" alt="second time lucky" /></a>Schlunk.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3556650192/" title="thunk by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2443/3556650192_44651401b5.jpg" width="500" height="381" alt="thunk" /></a>Whunk.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3556650250/" title="felled by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3618/3556650250_bd5f250a1a_o.jpg" width="387" height="533" alt="felled" /></a>Thunk.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3556649784/" title="Heavy Lifted by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3389/3556649784_52c38f5bef.jpg" width="500" height="489" alt="Heavy Lifted" /></a>Sklunch.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3555839743/" title="uberarrowed by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3657/3555839743_21006846ca.jpg" width="500" height="394" alt="uberarrowed" /></a>Ptow.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3555839297/" title="sandvich surgery by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3553/3555839297_7f3701cf25.jpg" width="500" height="340" alt="sandvich surgery" /></a>Nom.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3555839867/" title="arrow action by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3608/3555839867_ebcf9da5dc.jpg" width="500" height="340" alt="arrow action" /></a>Fwoosh.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3556650372/" title="standing room by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3573/3556650372_e199c08744.jpg" width="500" height="406" alt="standing room" /></a>Snick.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3559325282/" title="erk by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3397/3559325282_c48c6da6ac.jpg" width="500" height="417" alt="erk" /></a>I appear to have been punctured.</font></b></center></p>
<p>Much as I suck with it, I&#8217;m still liking <a href="http://www.teamfortress.com/sniper_vs_spy/day01_english.htm">The Huntsman</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pentadact.com/index.php/2009-05-23-arrows-given-and-received/feed</wfw:commentRss>
		<slash:comments>44</slash:comments>
		</item>
		<item>
		<title>The Prime Minister Of Sinister</title>
		<link>http://www.pentadact.com/index.php/2009-05-23-the-prime-minister-of-sinister</link>
		<comments>http://www.pentadact.com/index.php/2009-05-23-the-prime-minister-of-sinister#comments</comments>
		<pubDate>Sat, 23 May 2009 01:21:31 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/?p=807</guid>
		<description><![CDATA[<p><a href="http://www.flickr.com/photos/pentadact/3554266640/" title="image001 (2) by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3590/3554266640_4f08bdbf63.jpg" width="500" height="461" alt="image001 (2)" /></a></p>
<p>The new unlock system -whereby players are awarded a random weapon they may or may not already have every few hours &#8211; is terrible. I love it. Because very suddenly, it awarded me the Huntsman. I certainly lust more fiercely after some of the Spy unlocks, but the bow and arrow is probably the newest thing in this update. I punctured a few Scouts on Arena: Sawmill before a friendly Pyro happened to run past flaming wildly, and caught my arrow on fire. Ace! I shot a Scout with it. Ace! He caught light. Ace! He burned to death. Ace!</p>
<p><a href="http://www.pentadact.com/index.php/2009-05-23-the-prime-minister-of-sinister" class="more-link">Read more on The Prime Minister Of Sinister&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/pentadact/3554266640/" title="image001 (2) by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3590/3554266640_4f08bdbf63.jpg" width="500" height="461" alt="image001 (2)" /></a></p>
<p>The new unlock system -whereby players are awarded a random weapon they may or may not already have every few hours &#8211; is terrible. I love it. Because very suddenly, it awarded me the Huntsman. I certainly lust more fiercely after some of the Spy unlocks, but the bow and arrow is probably the newest thing in this update. I punctured a few Scouts on Arena: Sawmill before a friendly Pyro happened to run past flaming wildly, and caught my arrow on fire. Ace! I shot a Scout with it. Ace! He caught light. Ace! He burned to death. Ace!</p>
<p>The Huntsman taunt involves thrusting an arrow rather nastily upside an imaginary victim&#8217;s guts. I plan to engineer a situation in which this victim is not imaginary.</p>
<p>It really grates not being able to work my way towards the unlocks I want, though. It undermines the main driving force unlocks bring to the game: progression. Since it came up in the comments to the last post, my ideal system would let players pick an unlock to work towards, and tell them how many points they have to score to earn it &#8211; 500 for the Huntsman, say. Then there&#8217;d be a little toggleable bar on the HUD showing their cumulative progress towards achieving it.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3553443821/" title="image002 by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2233/3553443821_69f0de86cd.jpg" width="500" height="500" alt="image002" /></a></p>
<p>The sneaky Spy buffs in this update make him worth spamming even without the new unlocks: dressing as an enemy Spy, now that you appear to be wearing a mask, genuinely fools most players right now. It won&#8217;t last to that extent, but it&#8217;s nice that only one of his disguises is truly fallible now. Even their health is beyond suspicion, now: he appears as injured as the person he&#8217;s pretending to be, so no more blasting team-mates for being conspicuously half-dead.</p>
<p>I&#8217;m looking forward to using enemy teleporters, though I&#8217;d still love an unlock that let me use them in reverse: jaunt from the exit to the entrance. Speaking of which, <a href="http://www.pentadact.com/index.php/2008-07-27-tweak-fortress#comment-32820">Doctor Disaster&#8217;s Spurious Sentry Spraypaint</a> is still better than anything Valve came up with for the Spy.</p>
<p>It is a source of sadness to me that the Spy&#8217;s killing joke &#8211; his fatal taunt animation &#8211; is the swishy knife fencing one. I&#8217;d suggested his flicked cigarette should permanently ignite anyone it hits, because it just seems classier. It is a source of some glee, though, that his murderous fencing can be performed invisibly: I taunt-stabbed a Sentry, then its Engineer, without being revealed.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3555439065/" title="spycrab2 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3571/3555439065_2e6ca93d7b_o.jpg" width="413" height="312" alt="spycrab2" /></a></p>
<p>This, too, makes me beam. Taunt a few times with your disguise kit out.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3552914039/" title="spysniper by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2477/3552914039_66b8048978_o.jpg" width="358" height="298" alt="spysniper" /></a></p>
<p>It&#8217;s early to judge, but I&#8217;ve taken a powerful enough dislike to Pipeline that I&#8217;m actively avoiding servers running it. It seems to have some uncircumnavigable chokepoints and the open areas don&#8217;t inspire me somehow.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3553444377/" title="image003 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3396/3553444377_aa270c1301.jpg" width="500" height="375" alt="image003" /></a></p>
<p>Arena, on the other hand, is not as hateful as I remember. I can still never forgive a system that asks anyone, ever, to sit out a round. But it&#8217;s only happened once, and so far I&#8217;m really liking the two new maps: Sawmill and Nucleus. As I said before Arena first revealed itself to be terrible, the map format fundamentally appeals to me: last man standing deathmatch, with a single time-release capture point to bring things to a head if they drag on. The server we played on at lunch permitted teams of at least 11, so no whole team had to sit out, but individual players still did, and the next time that&#8217;s me, my renewed tolerance for this nonsense will end.</p>
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		<slash:comments>42</slash:comments>
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		<item>
		<title>Red Pyro Lost Dracula Again, Smells Depressed</title>
		<link>http://www.pentadact.com/index.php/2009-05-19-red-pyro-lost-dracula-is-fired</link>
		<comments>http://www.pentadact.com/index.php/2009-05-19-red-pyro-lost-dracula-is-fired#comments</comments>
		<pubDate>Tue, 19 May 2009 00:31:46 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/?p=799</guid>
		<description><![CDATA[<p>Checking now, it doesn&#8217;t look like you can read the text of this wall at the start of <a href="http://www.teamfortress.com/spyupdate/">Meet The Spy</a> in the early YouTube leak:</p>
<p><a href="http://www.flickr.com/photos/pentadact/3544438498/" title="spyscreen by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3570/3544438498_16538bd17d.jpg" width="500" height="326" alt="spyscreen" /></a></p>
<p>Which makes me wonder if they added one of these afterwards:</p>
<p><a href="http://www.pentadact.com/index.php/2009-05-19-red-pyro-lost-dracula-is-fired" class="more-link">Read more on Red Pyro Lost Dracula Again, Smells Depressed&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Checking now, it doesn&#8217;t look like you can read the text of this wall at the start of <a href="http://www.teamfortress.com/spyupdate/">Meet The Spy</a> in the early YouTube leak:</p>
<p><a href="http://www.flickr.com/photos/pentadact/3544438498/" title="spyscreen by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3570/3544438498_16538bd17d.jpg" width="500" height="326" alt="spyscreen" /></a></p>
<p>Which makes me wonder if they added one of these afterwards:</p>
<p><a href="http://www.flickr.com/photos/pentadact/3543642485/" title="spyscreen by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2291/3543642485_b3bb7c2380_o.jpg" width="418" height="150" alt="spyscreen" /></a></p>
<p>Lots more fun ones in there &#8211; stringing them together is the Team Fortress 2 equivalent of <a href="http://www.flickr.com/photos/kendrickbrinson/336802279/">fridge magnet poetry</a>.</p>
<p>Spoiler for the video: one of the characters in it turns out to be a Spy in disguise <em>all along!</em></p>
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		<slash:comments>62</slash:comments>
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		<title>Gentlemen</title>
		<link>http://www.pentadact.com/index.php/2009-05-16-gentlemen</link>
		<comments>http://www.pentadact.com/index.php/2009-05-16-gentlemen#comments</comments>
		<pubDate>Sat, 16 May 2009 14:34:28 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/?p=785</guid>
		<description><![CDATA[<p>When it looked like Valve&#8217;s next Team Fortress 2 update would be the Spy&#8217;s unlockable weapons back in September last year, <a href="http://www.pentadact.com/index.php/2008-09-18-sounds-like-the-spy-update-is-next">I said the prospect filled me with dread</a>. Now that <a href="http://www.teamfortress.com/spyupdate/english.htm">they&#8217;ve ambushed us with info on two of his new tools</a>, and the whole thing is much more imminent that anyone realised, I am filled with a dark and terrible glee.</p>
<p><a href="http://www.pentadact.com/index.php/2009-05-16-gentlemen" class="more-link">Read more on Gentlemen&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p>When it looked like Valve&#8217;s next Team Fortress 2 update would be the Spy&#8217;s unlockable weapons back in September last year, <a href="http://www.pentadact.com/index.php/2008-09-18-sounds-like-the-spy-update-is-next">I said the prospect filled me with dread</a>. Now that <a href="http://www.teamfortress.com/spyupdate/english.htm">they&#8217;ve ambushed us with info on two of his new tools</a>, and the whole thing is much more imminent that anyone realised, I am filled with a dark and terrible glee.</p>
<p><a href="http://www.flickr.com/photos/pentadact/2537130346/" title="hl2 2008-02-11 18-58-46-50 by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2129/2537130346_dcf8d52b33.jpg" width="500" height="375" alt="hl2 2008-02-11 18-58-46-50" /></a></p>
<p>I&#8217;m not usually a fan of feigning death in multiplayer games, except as an entertaining way to fuck with ragdoll physics in Unreal Tournament 3. But the <strong>Dead Ringer</strong> dodges the two problems I usually have with fake-outs like this: <strong>1)</strong> Trying to time your phony death to convincingly coincide with an enemy shot, which is fiddly at best and impossible with any degree of lag, and <strong>b)</strong> Having to shoot every damn corpse to make sure it&#8217;s not just pining for the fjords.</p>
<p>Here, the timing is automatic: when you&#8217;re holding it (presumably) the first hit you take appears to have killed you. And corpses are never going to get up: the uncertainty is just &#8220;Should he really have gone down that easily? Is he cloaked somewhere around here now?&#8221; It still might lead to a tedious amount of speculative firing, but we&#8217;ll see.</p>
<p><a href="http://www.flickr.com/photos/pentadact/2537068706/" title="hl2 2008-01-08 16-47-55-53 by Pentadact, on Flickr"><img src="http://farm3.static.flickr.com/2392/2537068706_9df2806c9a.jpg" width="500" height="375" alt="hl2 2008-01-08 16-47-55-53" /></a></p>
<p>The <strong>Cloak and Dagger</strong> is more exciting to me. Being able to remain invisible indefinitely, staying still to recharge, suits my style: I&#8217;ve tired of sprinting to the front line and sap-spamming sentries or hoping I slip through a crossfire by sheer luck. My most interesting lives as a Spy have involved taking impractically long routes around and stalking the enemy team from deep within their base, seeing how long I can prey on them uncaught rather than how rapidly I can score. Currently this is only viable on certain maps, like Well, that have high alternative routes and gloomy corners to recharge in. I&#8217;m hoping Cloak and Dagger will let me be this much of a dick in every match.</p>
<p>It&#8217;s safe to assume that a) the Sniper update is still coming at the same time, b) these two are mutually exclusive alternatives to the conventional Cloak, and c) the Dead Ringer provides some immunity to being revealed by stray shots, or it might not be terribly useful.</p>
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		<slash:comments>42</slash:comments>
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		<item>
		<title>Interesting&#8230;</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting</link>
		<comments>http://www.pentadact.com/index.php/2009-02-19-interesting#comments</comments>
		<pubDate>Thu, 19 Feb 2009 23:06:45 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/?p=594</guid>
		<description><![CDATA[<p><a href="http://www.flickr.com/photos/pentadact/3293172347/" title="payload race by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3448/3293172347_66b9bb987a_o.jpg" width="500" height="323" alt="payload race" /></a></p>
<p>As <a href="http://twitter.com/fpshouter/status/1228355927">Chris also spotted</a>, the screenshot accompanying <a href="http://www.teamfortress.com/scoutupdate/energydrink.htm">the latest Scout update preview</a> seems to show a game mode with a cart for each team, racing up a hill. Presumably the mechanics are the same: the more people near your cart the faster it moves, but it stops if an enemy&#8217;s in range. So your team is split between pushing their cart, shooting the enemies pushing their cart, and running over there to block the enemy cart entirely.</p>
<p><a href="http://www.pentadact.com/index.php/2009-02-19-interesting" class="more-link">Read more on Interesting&#8230;&#8230;</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/pentadact/3293172347/" title="payload race by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3448/3293172347_66b9bb987a_o.jpg" width="500" height="323" alt="payload race" /></a></p>
<p>As <a href="http://twitter.com/fpshouter/status/1228355927">Chris also spotted</a>, the screenshot accompanying <a href="http://www.teamfortress.com/scoutupdate/energydrink.htm">the latest Scout update preview</a> seems to show a game mode with a cart for each team, racing up a hill. Presumably the mechanics are the same: the more people near your cart the faster it moves, but it stops if an enemy&#8217;s in range. So your team is split between pushing their cart, shooting the enemies pushing their cart, and running over there to block the enemy cart entirely.</p>
<p>I like the sound of that. When the carts are close, there&#8217;ll be heavy crossfire and cart-blocking. Then when one gets ahead, both move faster as they&#8217;re less hindered by the enemy team. At that point, crossfighting is in the losing team&#8217;s interests because they can get back to their cart sooner after respawning. If it works that way, it could be really interesting. You have to wonder how big a part Sentries play in a mode like that, though.</p>
<p><a href="http://www.flickr.com/photos/pentadact/3294030770/" title="sandman by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3453/3294030770_7b2911ee0a.jpg" width="500" height="259" alt="sandman" /></a></p>
<p>As for the new items &#8211; <a href="http://www.teamfortress.com/scoutupdate/sandman.htm">the </strong>Sandman</strong> stunning ball</a>, and <a href="http://www.teamfortress.com/scoutupdate/energydrink.htm">the </strong>Bonk!</strong> bullet-dodging energy drink</a> &#8211; there seems to be even more whining than usual about imbalances. I&#8217;m not as sceptical, they sound great. I was disappointed with the Heavy items not because one involved slowdown, but because I just didn&#8217;t particularly want two of them. Both the Scout ones so far are highly desirable, and it seems absurd to fret about their effectiveness when we&#8217;ve been told no specifics.</p>
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		<slash:comments>148</slash:comments>
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		<title>2008 In Games That Were Better Than Other Games</title>
		<link>http://www.pentadact.com/index.php/2009-01-01-2008-in-games</link>
		<comments>http://www.pentadact.com/index.php/2009-01-01-2008-in-games#comments</comments>
		<pubDate>Thu, 01 Jan 2009 14:09:21 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-01-2008-in-games</guid>
		<description><![CDATA["I'll throw a-" "Oh God, I'm on fire!" "So am I!" "So am I!" "Hunter!" "So's the Hunter!" "I've got him. Look out for the Smo- ack!"]]></description>
			<content:encoded><![CDATA[<p>I like those gaming-moments-of-the-year lists, but they don&#8217;t always tell you what the best games were or even what they were like. So mine&#8217;s a games-of-the-year list, but with defining moments instead of descriptions. There&#8217;s often a particular experience in a game that exemplifies its appeal, usually the one that springs to mind when you fancy playing it. I&#8217;m talking about those rather than highlights or secrets &#8211; though often they coincide. This&#8217;ll be spoiler-free &#8211; indeed, it will at times say nothing meaningful at all &#8211; and in <em>de</em>scending order: best first.<br />
&nbsp;</p>
<p><center><strong>Fallout 3</strong></center></p>
<p><strong>It&#8217;s:</strong> a huge open-world action RPG set in Washington two hundred years after a global thermonuclear apocalypse. Wilted fifties chic mixed with zombies being decapitated in slow-motion.</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/3033348948/" title="Fallout3 2008-11-15 02-26-17-82 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3172/3033348948_b7b0c0c89c.jpg" width="500" height="375" alt="Fallout3 2008-11-15 02-26-17-82" /></a></center></p>
<p><strong>Defining experience:</strong> The Oasis</p>
<p>I&#8217;m not going to say anything about where or what Oasis is, and the screenshot above isn&#8217;t from it. Most people probably complete Fallout 3 without ever finding it &#8211; I know I did, first time through. Oasis is just the crowning example of what made Fallout 3 my favourite game this year, and the main thing it has over Oblivion.</p>
<p>I&#8217;d heard of it, but I wasn&#8217;t looking when I found it. I was just investigating some interesting rocks, as one likes to do on a Sunday. The wasteland is generally pretty flat, but I&#8217;d found a complex network of valleys and crags that looked like they might contain something interesting. They did.</p>
<p>Despite its size, and despite is apparent barreness, every interesting-looking place actually is interesting. It doesn&#8217;t have Guilds like Oblivion, so its content isn&#8217;t organised into neat little mini-careers your character can systematically complete. It&#8217;s sown evenly throughout its blasted landscape, leaving little pockets of story, character, treats, secrets and unique treasures.</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/3032521303/" title="Fallout3 2008-11-15 03-09-29-71 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3027/3032521303_f444790fb0.jpg" width="500" height="375" alt="Fallout3 2008-11-15 03-09-29-71" /></a></center></p>
<p>It&#8217;s a brave choice. More people will miss more of Fallout 3&#8242;s most extraordinary moments than they did with Oblivion. But once you realise it, once your pessimism about this next house, cave or Vault being a generic one has been disproved often enough, it evokes an explorer&#8217;s excitement that I don&#8217;t get anywhere else.</p>
<p><strong>But I wish:</strong> the skills were more fairly balanced. Small Guns and Repair are just flat out more effective than the others. Melee and Unarmed are crippled because you can&#8217;t target bodyparts, and Lockpicking gets its arse kicked by Science because most locked things have a hackable terminal to unlock them.<br />
&nbsp;</p>
<p><center><strong>Left 4 Dead</strong></center></p>
<p><strong>It&#8217;s:</strong> a co-operative horror shooter for four people, in which the tide of zombies and superzombies intensifies towards the end of each hour-long campaign.</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/3047905201/" title="zoe by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3177/3047905201_b0b99f0e25.jpg" width="500" height="494" alt="zoe" /></a></center></p>
<p><strong>Defining experience:</strong> &#8220;TANK!&#8221;<br />
&#8220;I&#8217;ll throw a-&#8221;<br />
&#8220;Oh God, I&#8217;m on fire!&#8221;<br />
&#8220;So am I!&#8221;<br />
&#8220;So am I!&#8221;<br />
&#8220;Hunter!&#8221;<br />
&#8220;So&#8217;s the Hunter!&#8221;<br />
&#8220;I&#8217;ve got him. Look out for the Smo- ack!&#8221;<br />
&#8220;I&#8217;m coming!&#8221;<br />
&#8220;Help!&#8221;<br />
&#8220;I&#8217;m <em>coming!</em>&#8220;<br />
&#8220;Aaaargh!&#8221;<br />
&#8220;I can&#8217;t move right now, and I&#8217;m still very much on fire, but I am coming!&#8221;<br />
&#8220;Aaaargh! Look out for the-&#8221;<br />
&#8220;Aaaaaaargh!&#8221;<br />
&#8220;AAAAAAH!&#8221;<br />
&#8220;AAAAAHHH!&#8221;<br />
&#8220;AAAAAAH!&#8221;<br />
&#8220;AAAAAAAAAAHH!&#8221;<br />
&#8220;Heheh. Again?&#8221;</p>
<p><strong>But I wish:</strong> there was a difficulty mode where the first four levels are frantic, but the finale isn&#8217;t impossible. And that Versus mode was just the latter two maps of a campaign, and the Director would give the losing side the Tank earlier or at the same time as it did the winning side.<br />
&nbsp;</p>
<p><center><strong>World of Goo</strong></center></p>
<p><strong>It&#8217;s:</strong> a squishy building game in which you conjoin sentient goo-balls with different physical properties to reach your goal.</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/3153739837/" title="Blustery Day by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3260/3153739837_e0cc2c77b2.jpg" width="500" height="375" alt="Blustery Day" /></a></center></p>
<p><strong>Defining experience:</strong> A Blustery Day</p>
<p>Not my favourite level &#8211; that&#8217;s Red Carpet &#8211; but Blustery Day is more typical of World of Goo. A new style of art that the level&#8217;s theme exquisitely, a booming score far too stirring for a physics game, and a smart new kind of puzzle that seems impossible until it occurs to you, obvious thereafter.</p>
<p><strong>But I wish:</strong> there were fewer simple levels. Early on this makes sense, but later there are one or two where the task is simple but daunting &#8211; building a very long bridge, or a very tall tower. I never hit a difficulty spike in World of Goo &#8211; it&#8217;s eerily close to flawless &#8211; but on these few the challenge felt fussy rather than creative.<br />
&nbsp;</p>
<p><center><strong>Spore</strong></center></p>
<p><strong>It&#8217;s:</strong> a creative adventure in which you play every phase of a species&#8217; life, from the microscopic to the interstellar, designing how it evolves along the way.</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2827768025/" title="babystealer by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3269/2827768025_c1cb612931.jpg" width="500" height="442" alt="babystealer" /></a></center></p>
<p><strong>Defining experience:</strong> &#8220;Holy shit, what&#8217;s <em>that?</em>&#8220;</p>
<p>Spore&#8217;s riddled with Star Trek references, but there&#8217;s a more profound one that&#8217;s not explicit: here&#8217;s the game where you seek out new life. There&#8217;s an actual galaxy to explore, and you&#8217;ll meet species that perhaps one other human has ever seen: their creator.</p>
<p>I know a lot of people got pretty hung up on what they expected from Spore, or what else Spore could have been &#8211; and that is an interesting discussion. But I hope it didn&#8217;t blind anyone to what Spore actually is: an extraordinary exploration of human creativity, and the home of the most astonishing creatures I&#8217;ve ever seen.</p>
<p><strong>But I wish:</strong> the other stages were integrated into the Space stage: fight an eco disaster by designing an anti-virus that you then control in the Cell game, impress a warlike race by beating their champion in the Creature game, claim a planet without a colony module by beaming down and starting a Tribe, or mind-control an enemy leader from orbit and take his planet by winning a Civilization game.<br />
&nbsp;</p>
<p><center><strong>Mass Effect</strong></center></p>
<p><strong>It&#8217;s:</strong> a sci-fi action RPG with guns and science-magic in which you captain a spaceship to search for a single evil alien.</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/3154577796/" title="Mass Effect by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3096/3154577796_91bf0c1b07.jpg" width="500" height="329" alt="Mass Effect" /></a></center></p>
<p><strong>Defining experience:</strong> &#8220;I&#8217;ve had enough of your snide insinuations.&#8221;</p>
<p>Actually that&#8217;s not the defining experience, but anyone who&#8217;s played it and said that line knows why it springs to mind whenever you try to nail down why Mass Effect is so much better than ordinary RPGs. For anyone who hasn&#8217;t played it yet, be sure to say it if you ever get the chance.</p>
<p>For me the defining experience was when I&#8217;d landed on a new planet, and was asked by security to surrender my weapons. I wasn&#8217;t going to do it. Thinking like a gamer, I&#8217;d assume the designers would never kill me while I&#8217;m defenseless. But I&#8217;d become so wrapped up in the character that BioWare&#8217;s writers, my decisions, and Jennifer Hale&#8217;s exemplary voice acting had collaborated to produce that I wasn&#8217;t thinking like a gamer anymore. I was thinking go to hell. You want my weapons? Come and fucking take them, see what happens.</p>
<p>I won&#8217;t spoil what the outcome was, but the moral of the story is this: trust Mass Effect. It&#8217;s so well written and exciting that you&#8217;ll find yourself slipping into a role that&#8217;s very much your own &#8211; stick with it, and you&#8217;ll find the story moulds around it beautifully.</p>
<p><strong>But I wish:</strong> exploring a new planet felt a bit more like exploring a new planet. The Mako fun-bus was jarringly at odds with the serious tone of the game, I&#8217;d much rather have beamed down on foot.</p>
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		<slash:comments>83</slash:comments>
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		<title>Thoughts On The Team Fortress 2 Christmas Changes</title>
		<link>http://www.pentadact.com/index.php/2008-12-12-thoughts-on-the-team-fortress-2-christmas-changes</link>
		<comments>http://www.pentadact.com/index.php/2008-12-12-thoughts-on-the-team-fortress-2-christmas-changes#comments</comments>
		<pubDate>Fri, 12 Dec 2008 09:23:56 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-12-12-thoughts-on-the-team-fortress-2-christmas-changes</guid>
		<description><![CDATA["Attempts by player Pentadact to connect to any servers now result in immediate timeouts, ensuring he can no longer play the game at all." This is the only one I'm not crazy about. I realise I'm inevitably biased, but it just seems unlike Valve to make such a specific tweak. And personally, it's starting to diminish my enjoyment of the game.]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.flickr.com/photos/pentadact/2575556964/" title="PCG UK vs US - 3 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3163/2575556964_6470c2c85a.jpg" width="500" height="375" alt="PCG UK vs US - 3" /></a><br />
<font size="2">Disclaimer: this expression does not faithfully represent my feelings on these changes.</font></center></p>
<p>Left 4 Dead has ceased to be a regular fixture in my schedule, but it somehow made TF2 feel old, or overfamiliar. So I&#8217;m mega-, perhaps even ultra-pleased with the timing of the pretty dramatic overhaul that <a href="http://store.steampowered.com/news/2098/">just went live</a>. </p>
<p>Also, Scout update is next, thank God. I was wrong about the Spy hint in the previous TF2 blog post title. I asked Robin about it a while back &#8211; he was amused by the extreme scrutiny speculators subjected his wording to. He just has the TF2 script doc open and selects a line at random.</p>
<ul>
<li><b>The Engineer&#8217;s teleporters can now be upgraded to level three. It will recharge faster the higher level it is</b><br />
Great news. They pretty much confirmed this ages ago, but it wasn&#8217;t clear if they&#8217;d work it into the Engy pack or release it as a separate tweak. It seems like this has to add more variety to viable engy tactics, and just as importantly, more variety to the litany of complaints we can level against our Engies when they inevitably ignore this new ability and hunker down behind their ill-positioned Sentry.<br />
&nbsp;</li>
<li><b>The Engineer&#8217;s dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded<br />
</b>Yay. But I&#8217;m guessing this still means placing it right behind you and your Sentry is still the only logical position. One of the main Engy changes I&#8217;d like to see is making it viable to place your dispenser where your team most needs it without crippling your own ability to keep yourself and your Sentry alive.<br />
&nbsp;</li>
<li><b>Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets<br />
</b>The health cabinets thing has been suggested three times a day since the dawn of time, though I can&#8217;t say I&#8217;ve ever wanted it. When I run out of Cloak, I&#8217;m in the enemy base. Because I used my Cloak. You know, to get past enemies. Gobbling up ammo to replenish it is much more interesting to me, because it means less waiting around without encouraging me to walk all the way back to base.<br />
&nbsp;</li>
<li><b>Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage<br />
</b>Okay, but I can&#8217;t say this is the stage that usually gives me trouble as an attacker. It&#8217;s always, always stage 2 cap 2, and trying to assault a good defense of that point is the most miserably futile experience you can have with TF2.<br />
&nbsp;</li>
<li><b>Any weapons that fire bullets (shotguns, sniper&#8217;s machine gun, heavy&#8217;s minigun, etc.) can now break apart the Demoman&#8217;s stickybombs<br />
</b>Wow, okay, yes. Anything that&#8217;s bad for Demomen is fine by me, even when I&#8217;m playing Demoman. I didn&#8217;t expect them to do this particular nerf, though. One of the few things I like about Demomen right now is they don&#8217;t over-abuse their ability to place stickies where it&#8217;s impossible to see them before they kill you &#8211; more often they use them out in the open for area denial, warning people off a cap. If everyone can destroy them now, I&#8217;m a little worried that Demomen are going to learn to always put them in hidden places, and I&#8217;ve never discovered any way to anticipate or counter that tactic. Even if you&#8217;re looking in exactly the right direction as you round a corner, you&#8217;re surely not going to be able to destroy them all before the Demoman can right-click to kill you.<br />
&nbsp;</li>
<li><b>The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)<br />
</b>At freaking last! This seemed like such an obvious thing, I thought there must be some complicated technical reason why they didn&#8217;t do it in the first place.<br />
&nbsp;</li>
<li><b>Added an achievement tracker that will allow people to choose specific achievements that they are trying to get<br />
</b>omg tf2=wow ffs valve gay ferrets tldr. Actually this&#8217;ll be quite useful. But I&#8217;m still not doing most of those Medic ones.<br />
&nbsp;</li>
<li><b>There is now a custom icon for death messages when the player was killed from a critical hit<br />
</b>GOOD. Now the world shall see that not only am I killed by a critical hit every time I die, but it&#8217;s always in a situation and with an amount of health that would guarantee I survive an equivalent non-critical hit and Valve will realise their game is entirely random, sob for a little while, then remove crits forever and issue a public apology. (Hey guys, let&#8217;s get into a discussion about whether crits are a good thing.)<br />
&nbsp;</li>
<li><b>Added a new particle effect for when a player enters the water<br />
</b>+5% to review score.<br />
&nbsp;</li>
<li><b>Added smoke to the feet of a rocket jumping soldier<br />
</b>+10% to review score.<br />
&nbsp;</li>
<li><b>Players will now have some particles swirling around them so other players can see when they are overhealed<br />
</b>I heartily endorse this. I think everything mechanically important should be visually apparent (except Cloaked Spies). Now they just need a way to show how hurt players are.<br />
&nbsp;</li>
<li><b>Attempts by player Pentadact to connect to any servers now result in immediate timeouts, ensuring he can no longer play the game at all<br />
</b>This is the only one I&#8217;m not crazy about. I realise I&#8217;m inevitably biased, but it just seems unlike Valve to make such a specific tweak. And personally, it&#8217;s starting to diminish my enjoyment of the game.<br />
&nbsp;</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.pentadact.com/index.php/2008-12-12-thoughts-on-the-team-fortress-2-christmas-changes/feed</wfw:commentRss>
		<slash:comments>56</slash:comments>
		</item>
		<item>
		<title>A Stab At Meet The Spy</title>
		<link>http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy</link>
		<comments>http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy#comments</comments>
		<pubDate>Wed, 24 Sep 2008 20:46:45 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Amateur Hour]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-24-a-stab-at-meet-the-spy</guid>
		<description><![CDATA[To commemorate <a href="http://steamcommunity.com/id/pentadact/stats/TF2">my 100th hour playing as him</a>, and since <a href="http://teamfortress.com/post.php?id=1823">he's clearly next in Valve's update schedule</a>, it seemed appropriate to take a swing at a <em>Meet The Spy</em> script.]]></description>
			<content:encoded><![CDATA[<p>To commemorate <a href="http://steamcommunity.com/id/pentadact/stats/TF2">my 100th hour playing as him</a>, and since <a href="http://teamfortress.com/post.php?id=1823">he&#8217;s clearly next in Valve&#8217;s update schedule</a>, it seemed appropriate to take a swing at a <em>Meet The Spy</em> script.</p>
<p>It&#8217;s a moronic undertaking, of course, because the real one will be humiliatingly superior. He&#8217;s an easy target, because he&#8217;s basically <em>made of</em> dramatic irony &#8211; but that also leaves a minefield of awful clichÃ©s to step around. Anything that involves someone we believe not to be a Spy <em>turning out to be a Spy</em> is automatically dross.</p>
<p>I love the bit in <em><a href="http://store.steampowered.com/app/5051/">Meet The Sniper</a> </em>when our man wonders aloud whether he&#8217;s been spotted &#8211; and is then copiously shot at. Acknowledging the concerns that go through your head playing as him felt truer and funnier than these scenes where the starring class automatically wins against all-comers.</p>
<p>So this script is mostly focused around the characteristic moments of playing a Spy. I reject the perception that he is unwaveringly aloof: aloof, sure, but he&#8217;s all <em>about</em> the wavering. No other class experiences more moment-to-moment panic or humiliation.</p>
<p>A warning, though: it&#8217;s long.</p>
<p><font face="courier new"><center><a href="http://www.flickr.com/photos/pentadact/2877551554/" title="briefing by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3078/2877551554_0bc889a0bd.jpg" width="500" height="375" alt="briefing" /></a></center></p>
<p><strong>1. INT &#8212; BRIEFING ROOM &#8212; DAY &#8212; PRESENT</strong></p>
<p>The title card vanishes to reveal the edge of a table. With a sudden bang, a blue briefcase is slammed down onto it, then clicked open by two gloved hands.</p>
<blockquote><p><center><strong>SPY</strong></center>Intelligence, gentlemen. There are those who have it, the <em>conoscenti</em> (gesturing to himself faux-modestly, head bowed) &#8211; and those who do not. The &#8211; ahem &#8211; imbeciles.</p></blockquote>
<p>Zoom out to reveal a Red Team SPY as he slouches down into a chair, Blue Team corpses of various classes strewn around the briefing room. He takes a wad of papers from the briefcase, licks a gloved fingertip for purchase, and leafs through them uninterestedly. As usual, his accent takes a drunken tour of Western Europe as he speaks.</p>
<blockquote><p><center><strong>SPY</strong></center>In my profession, one is lamentably dependent on the latter.</p></blockquote>
<p>He rips the topsheet from a dossier, draws his cigarette case, opens a small compartment containing tobacco and, in a deft yet impossible to animate movement, rolls it into a smokeable.</p>
<blockquote><p><center><strong>SPY</strong></center>When a leopard preys on impala in sub-Saharan Africa, he does not attempt to slaughter the entire herd.</p></blockquote>
<p>He reaches down and lifts the nozzle of a dead Pyro&#8217;s Backburner and lights his intelligence roll-up on the pilot light. He takes a few puffs, then points it at us.</p>
<blockquote><p><center><strong>SPY</strong></center>No! He isolates the slowest of the pack, and eliminates the beast alone. (Shrugging:) It is the same in my line of work, but it is those lacking in mental agility on whom I prey. </p></blockquote>
<p>With a black loafer, he gently kicks the cranium of a dead Heavy at his feet. A lump of part-chewed Sandvich drops from his slack craw and his tongue lolls out.</p>
<blockquote><p><center><strong>SPY</strong></center>Of course, some are slow in both senses of the word.</p></blockquote>
<p>&nbsp;<br />
<center><a href="http://www.flickr.com/photos/pentadact/2877552628/" title="tunnel 2 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3080/2877552628_d454a09721.jpg" width="500" height="375" alt="tunnel 2" /></a></center></p>
<p><strong>2. EXT &#8212; DUSTBOWL, TUNNEL &#8212; DAY &#8212; PAST</strong></p>
<p>Our red Spy, running along a tunnel, cloaks. We can still see him as a red silhouette.</p>
<p>Blues pour in: a HEAVY, SCOUT, PYRO, DEMOMAN. The Spy has to flatten himself utterly against the wall to avoid brushing the Heavy, dash to the other side to avoid the Scout, dive clean over the Pyro just as he blasts a gout of spychecking flame, land into a forwards roll, and stand up face to face with the obviously intoxicated Demoman, who chooses that moment to stop dead and take a swig of his bottle.</p>
<p>The silhouette tries to go round him to the left, but the Demoman staggers in that direction as he drinks. He tries the right, with the same result. He gives up and stands impatiently as the Demoman glugs, and glugs, and glugs. The silhouette looks at its watch, taps its foot. At last the Demoman advances, veering drunkenly into one wall then the other, and the silhouette tiptoes carefully around him.</p>
<p>And slams into an identical blue silhouette, shimmering in and out of visibility.</p>
<blockquote><p><center><strong>SPY (VO)</strong></center>A hunter, of course, must be cognisant of other predators.</p></blockquote>
<p>Both step back in apparent shock, draw their revolvers, then cautiously circle one another until they have switched. Then, without taking their eyes off each other, they walk backwards in their original direction, and eventually turn to run full-speed.</p>
<blockquote><p><center><strong>SPY (VO)</strong></center>They may not be your primary target&#8230;</p></blockquote>
<p>The blue silhouette ducks round the corner and decloaks &#8211; a fully visible BLUE SPY, smirking. Simultaneously our man exits the tunnel&#8230;</p>
<p>&nbsp;</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2876719645/" title="tunnel exit by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3118/2876719645_c5acc233fa.jpg" width="500" height="375" alt="tunnel exit" /></a></center></p>
<p><strong>3. EXT &#8212; DUSTBOWL, CAP 3 &#8212; DAY &#8212; PAST</strong></p>
<p>&#8230;and slips away to the side, decloaks and straps on a paper mask with a Spy&#8217;s face on it.</p>
<blockquote><p><center><strong>SPY (VO)</strong></center>But it is idiocy to assume you are not theirs.</p></blockquote>
<p>He waits until the Blue Spy also exits the tunnel in search of him, and gives chase just inches behind. As he does so, a blue MEDIC spots them and gives chase. The three run to:</p>
<p>&nbsp;</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2877552286/" title="cap 4 approach by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3082/2877552286_08ef65dc89.jpg" width="500" height="375" alt="cap 4 approach" /></a></center></p>
<p><strong>4. EXT &#8211; DUSTBOWL, APPROACH TO CAP 4 &#8212; DAY &#8212; PAST</strong></p>
<blockquote><p><center><strong>MEDIC</strong></center>Spy! Spy!</p></blockquote>
<blockquote><p><center><strong>BLUE SPY</strong></center>(Glancing over his left shoulder, just as our man darts right:) <em>Please</em>, doktor, endeavour not to tell <em>everyone</em>.</p></blockquote>
<blockquote><p><center><strong>MEDIC</strong></center>Nein! Spy is Spy!</p></blockquote>
<blockquote><p><center><strong>BLUE SPY</strong></center>(Muttering:) That is self-evident.
</p></blockquote>
<p>Meanwhile our man is swishing and thrusting his knife just centimeters from the enemy&#8217;s back, and finally he cuts a corner that his target does not. The knife sinks in, our man&#8217;s mask drops to the floor, the real blue Spy&#8217;s eyes widen, and he drops to his knees.</p>
<blockquote><p><center><strong>BLUE SPY</strong></center>(Dribbling blood, twisting his head to look back:) You might&#8230; have been&#8230; more specific&#8230;</p></blockquote>
<blockquote><p><center><strong>MEDIC</strong></center>Idiote!</p></blockquote>
<p>Our man leaves his knife in his victim&#8217;s back, and instead pries the Blue Spy&#8217;s knife from his hand before he collapses.</p>
<blockquote><p><center><strong>SPY</strong></center>That will do nicely.</p></blockquote>
<p>We dolly with the Medic as he arrives on the scene, just in time to see the Spy take a different corridor back to Cap 3. We lose sight of the Spy just before arriving back at:</p>
<p>&nbsp;</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2877553044/" title="cap 3 wide by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3074/2877553044_51f4c687ce.jpg" width="500" height="375" alt="cap 3 wide" /></a></center></p>
<p><strong>5. EXT &#8212; DUSTBOWL, CAP 3 &#8212; DAY &#8212; PAST</strong></p>
<p>We cut to a close-up of his narrowed eyes as they scan his team for suspicious activity, then pan across the team itself:</p>
<p>A SNIPER squats on the control point on the far right, peering down his scope. A SOLDIER trundles forth from the trench in the center. On the left, an ENGINEER and a Spy wearing an unconvincing Engineer mask stand either side of a level three SENTRY, facing away from it in opposite directions. The Medic&#8217;s gaze pauses on them, then pans slowly back to the Soldier, none the wiser.</p>
<p>Before the Engineer leaves the frame, he turns and notices the Spy standing next to him. He reacts and thumps his wrench menacingly into his open palm. The oblivious Spy, without looking round, reaches back and slaps an Electro-Sapper onto the Sentry. We pan away before we see the Engy&#8217;s reaction, as the Medic suspiciously watches the Soldier rocket-jump over his head, but we hear:</p>
<blockquote><p><center><strong>ENGY</strong></center>Boys, we got a Spy!</p></blockquote>
<p>And the sounds of vigorous Sentry-wrenching and sapper-fritzing.</p>
<blockquote><p><center><strong>MEDIC</strong></center>Verdammen! It iz hopeless!</p></blockquote>
<p>He turns and leaves for the front line.</p>
<p>&nbsp;</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2877551554/" title="briefing by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3078/2877551554_0bc889a0bd.jpg" width="500" height="375" alt="briefing" /></a></center></p>
<p><strong>6. INT &#8212; BRIEFING ROOM &#8212; DAY &#8212; PRESENT</strong></p>
<p>The Spy is lounging in the same seat where we left him, makeshift cigarette halfburnt and forgotten in his right hand, twirling an Engineer&#8217;s hardhat on his left. He contemplates the hat.</p>
<blockquote><p><center><strong>SPY</strong></center>(Absently:) One breed of impala wear ridiculous yellow hats, and construct robotic impala to compensate for their shortcomings as male impala &#8211; all the hurtful things the female impala said to them in impala college. </p></blockquote>
<p>The hardhat slips from his finger and clatters to the briefing-room floor behind him. The sound snaps him out of his reverie and he sits up straight.</p>
<blockquote><p><center><strong>SPY</strong></center>(Reflecting:) At this point, I confess, the analogy falters.</p></blockquote>
<p>&nbsp;</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2877553044/" title="cap 3 wide by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3074/2877553044_51f4c687ce.jpg" width="500" height="375" alt="cap 3 wide" /></a></center></p>
<p><strong>7. EXT &#8212; DUSTBOWL, CAP 3 &#8212; DAY &#8212; PAST</strong></p>
<p>The Engy chases the disguised Spy around the Sentry, the Spy slapping Sappers on the device, the Engy knocking them off with his wrench. By now they&#8217;re wading noisily through a heap of thirty bashed-in sappers on the ground. The Engy suddenly reverses direction to catch the Spy, but the Spy doubles back just in time to stay out of range.</p>
<blockquote><p><center><strong>ENGY</strong></center>Darnit! Where in tarnation are you keepin&#8217; these motherlovin&#8217; things?</p></blockquote>
<blockquote><p><center><strong>SPY</strong></center>Your tiny mind&#8230; </p></blockquote>
<p>He jumps to slap a sapper on top of the Sentry.</p>
<blockquote><p><center><strong>SPY</strong></center>&#8230;couldn&#8217;t possibly&#8230; </p></blockquote>
<p>He ducks to affix one underneath it.</p>
<blockquote><p><center><strong>SPY</strong></center>&#8230;comprehend.</p></blockquote>
<p>As the Engy pauses to reach each one with his Wrench, the Spy catches up behind him and shivs him in the spine. At the precise moment of impact, his mask drops to the floor.</p>
<blockquote><p><center><strong>ENGY</strong></center>(Whispering, face-first in the dirt:) Now how in all heck is that any kinda fair?</p></blockquote>
<p>His eyes close. The Spy begins to brush dust from his suit and opens his mouth to speak, then&#8230;</p>
<blockquote><p><center><strong>SENTRY</strong></center>BEEPBEEPBEEP!</p></blockquote>
<p>&#8230;his eyes widen in alarm, and he dives into the nearby hut under a hail of fire.</p>
<p>We cut to a Sentry&#8217;s-eye view: a green nightvision-style view of the scene with an overlayed wireframe. A box around the entrance to the hut is labelled:</p>
<blockquote><p>
<center><strong>SENTRY (TEXT)</strong></center>LAST KNOWN LOCATION OF ELECTRO-SAPPER DELIVERY MEATBAG</p></blockquote>
<p>After lingering on it for a moment, it pans abruptly to the corpse of the Engineer, draws a box around it, and adds the tag:</p>
<blockquote><p>
<center><strong>SENTRY (TEXT)</strong></center>FATHER. STATUS: DECEASED<br />
&#8230;<br />
NOOOOOO.</p></blockquote>
<p>The view pans back to the hut, and our Spy is now standing exactly in the &#8220;MEATBAG&#8221; box wearing the Engineer mask again. The view zooms in on the mask and clarifies the resolution, then a box pops up labelled:</p>
<blockquote><p>
<center><strong>SENTRY (TEXT)</strong></center>SEARCHING FACIAL RECOGNITION DATABASE.</p></blockquote>
<p>We see gurning mugshots of each of the nine classes flicker past, the Pyro in a party hat, the Demoman holding up an identity plate at a police station, the Scout in the Heavy&#8217;s headlock, until it settles on the Engineer, which is labelled &#8220;FATHER&#8221;. A new line prints below this:</p>
<blockquote><p><center><strong>SENTRY (TEXT)</strong></center>DOES NOT COMPUTE.<br />
&#8230;<br />
&#8230;<br />
UNCLE?
</p></blockquote>
<p>As it writes, the Spy approaches and withdraws another Sapper. This is highlighted in a box labelled:</p>
<blockquote><p><center><strong>SENTRY (TEXT)</strong></center>BIRTHDAY GIFT?<br />
&#8230;<br />
REMEMBERED THIS YEAR?<br />
&#8230;<br />
CONTENTS: LUGNUTS?<br />
&#8230;<br />
OH BOY
</p></blockquote>
<p>The Spy slaps a sapper directly over our view, turning everything black except the text.</p>
<blockquote><p><center><strong>SENTRY (TEXT)</strong></center>!<br />
&#8230;<br />
SO COLD<br />
&#8230;<br />
SLEEP MODE
</p></blockquote>
<p>&nbsp;</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2877551554/" title="briefing by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3078/2877551554_0bc889a0bd.jpg" width="500" height="375" alt="briefing" /></a></center></p>
<p><strong>8. INT &#8212; BRIEFING ROOM &#8212; DAY &#8212; PRESENT</strong></p>
<p>Our man has his feet up on the table, tapping ash into a Soldier&#8217;s upturned helmet on the desk.</p>
<blockquote><p><center><strong>SPY</strong></center><br />
Sometimes, to move among the impala, the leopard must become one. He must dress up in their skin, (gesturing:) become fat, oafish&#8230; (beat, then with a visible shudder:) <em>Russian</em>.
</p></blockquote>
<p>&nbsp;</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2876719645/" title="tunnel exit by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3118/2876719645_c5acc233fa.jpg" width="500" height="375" alt="tunnel exit" /></a></center></p>
<p><strong>9. INT &#8212; DUSTBOWL, TUNNEL &#8212; DAY &#8212; PAST</strong></p>
<p>Our Spy is trundling along in a theatrical imitation of the Heavy&#8217;s gun-burdened waddle, clutching his tiny revolver in both hands as if it is enormously heavy, wearing a Heavy mask and bellowing for a Medic in a pitch-perfect Heavy voice. Soon the Medic returns from the frontline and latches on to him.</p>
<blockquote><p><center><strong>MEDIC</strong></center>I am here, kamerad!</p></blockquote>
<p>The Spy takes a moment to strap on a new Heavy mask that bears a broad grin.</p>
<blockquote><p><center><strong>SPY AS HEAVY</strong></center>THANK YOU DOCTOR!
</p></blockquote>
<p>Soon they reach the four attackers the Spy passed on his way in. As our Spy approaches, we see a close-up of his grinning Heavy mask, and we move into slow-mo as he pointlessly slaps a baleful one on top of it.</p>
<p>His balisong rises gradually in his hand until it is poised to strike, then the three Heavy masks fall from his face in rapid succession: angry, happy, grim, then his real expression: a contorted rictus of fury and dark anticipatory delight. His knife curves slowly downwards, but before it hits we cut to:</p>
<p>&nbsp;</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2877551554/" title="briefing by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3078/2877551554_0bc889a0bd.jpg" width="500" height="375" alt="briefing" /></a></center></p>
<p><strong>10. INT &#8212; BRIEFING ROOM &#8212; DAY &#8212; PRESENT</strong></p>
<p>The Spy swings his legs down off the table and leans towards us, eyes narrowed, intense.</p>
<blockquote><p><center><strong>SPY</strong></center>There are occasions, of course, which do not call for such restraint. When a leopard&#8217;s characteristic <em>savoir faire</em> is simply inappropriate. Situations that need no subtlety, subterfuge or deception. </p></blockquote>
<p>He draws his balisong from his blazer pocket and raises it for emphasis.</p>
<blockquote><p><center><strong>SPY</strong></center></p>
<p>Situations, gentlemen, that demand (stabbing the air with each word for emphasis:) swift! Decisive! Action! In which the <em>only</em> possible course of action is a furious (swish!) blitzkrieg (swish!) of steel (swish!) and viscous spurts of <em>hot</em> (he stabs the table) <em>red</em> (he stabs again) <em><strong>blood!</strong></em></p></blockquote>
<p>With the final word he brings his knife down a third time, but an instant before we would see it hit, we cut back to:<br />
&nbsp;</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2877552628/" title="tunnel 2 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3080/2877552628_d454a09721.jpg" width="500" height="375" alt="tunnel 2" /></a></center></p>
<p><strong>11. INT &#8212; DUSTBOWL, TUNNEL &#8212; DAY &#8212; PAST</strong></p>
<p>Close up on the Medic&#8217;s face &#8211; a vision of dismay. There&#8217;s the characteristic critical-hit backstab <em>boom!</em> and:</p>
<blockquote><p>
<center><strong>SCOUT</strong></center><br />
My scapula!</p></blockquote>
<p>We see flecks of blood splatter the Medic&#8217;s face, causing his horrified expression to flinch. Another critical-stab sound:</p>
<blockquote><p>
<center><strong>DEMOMAN</strong></center><br />
Me lumbar!</p></blockquote>
<p>Another stab, another splash of blood, another flinch:</p>
<blockquote><p>
<center><strong>PYRO</strong></center><br />
Mh mhmphmuh!</p></blockquote>
<p>Stab, splat, flinch:</p>
<blockquote><p>
<center><strong>HEAVY</strong></center><br />
My braiaaaahahaaaaghahahaaaa! -ain.</p></blockquote>
<p>The Medic&#8217;s face is now glistening with blood. His eyes narrow, he grits his teeth, spits a gob of swallowed blood to the floor, and we pull back to see him draw his Ubersaw.</p>
<p>Dolly with the Medic as he pursues the fleeing Spy. As they exit the tunnel towards Cap 4, we cut to the chase from the side: the Doc is clearly gaining. But when the Spy reaches the large rock near the cap, he suddenly trots to a halt, spins around and calmly draws his cigarette case. The Medic is an inch from him when he comes into view of a level three red Sentry on his right, which-</p>
<blockquote><p><center><strong>Sentry Gun</strong></center>BEEPBEEPBEEP DAKADAKADAKADAKA!</p></blockquote>
<p>-pummels him gracelessly into a rock.</p>
<p>The spy brushes at a speck of blood on his suit, and begins:</p>
<blockquote><p><center><strong>Spy</strong></center>You&#8217;ve got blood on my-</p></blockquote>
<blockquote><p><center><strong>Sentry Gun</strong></center>DAKADAKADAKADAKA!</p></blockquote>
<p>Hot spurts of blood geyser horrifically from the Medic&#8217;s gibbering corpse, splattering the Spy. The Spy irritably wipes his face with a gloved hand and starts again.</p>
<blockquote><p><center><strong>Spy</strong></center>I&#8217;ve made quite a-</p></blockquote>
<blockquote><p><center><strong>Sentry Gun</strong></center>DAKADAKADAKADAKA!</p></blockquote>
<p>The spy glares at it, soaked in blood.</p>
<blockquote><p><center><strong>Spy</strong></center>I-</p></blockquote>
<blockquote><p><center><strong>Sentry Gun</strong></center>DAKADAKA!</p></blockquote>
<blockquote><p><center><strong>Spy</strong></center><em>Do not make me silence your infernal machine, labourer!</em></p></blockquote>
<p>Cut to:</p>
<p>&nbsp;</p>
<p><center><img src="http://farm4.static.flickr.com/3264/2886080364_0c0678907b_o.jpg" alt="Team" border="2" width="500" height="252" /></center></p>
<p><strong>12. TEAM FORTRESS 2 LINE-UP SPLASH</strong></p>
<p>The usual suspects, the usual tune. Zoomed, of course, to our man.</p>
<p>Beat.</p>
<blockquote><p><center><strong>Sentry Gun (VO)</strong></center>&#8230; &#8230; DAKA!</p></blockquote>
<blockquote><p><center><strong>Spy (VO)</strong></center><em>Very well.</em></p></blockquote>
<p>&nbsp;</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2877551554/" title="briefing by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3078/2877551554_0bc889a0bd.jpg" width="500" height="375" alt="briefing" /></a></center></p>
<p><strong>13. INT &#8212; BRIEFING ROOM &#8212; DAY &#8212; PRESENT</strong></p>
<p>The Spy is still stabbing the table in a frenzy, woodchips and spittle flinging in all directions, when finally he senses us and looks up, suddenly aware of what he&#8217;s doing. His stabbing hand slows until the knife-tip is just tapping gently on the table&#8217;s lacquered surface, then he composes himself, flips the knife&#8217;s blade back into its housing in a complicated twirl and tucks it back into his jacket pocket.</p>
<blockquote><p><center><strong>Spy</strong></center>Ah, yes, of course&#8230;</p></blockquote>
<p>He tosses a dossier back into the briefcase, clicks it shut, takes it by the handle and stands up.</p>
<blockquote><p><center><strong>Spy</strong></center>Intelligence.</p></blockquote>
<p>He tosses his lit cigarette over his shoulder as he leaves, igniting the Medic&#8217;s coat. He straightens his tie before approaching the camera. We zoom out to reveal:</p>
<p>&nbsp;</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2876720919/" title="briefing to intel by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3219/2876720919_60de53d0fa.jpg" width="500" height="375" alt="briefing to intel" /></a><br />
</center></p>
<p><strong>14. INT &#8212; 2FORT, BLU INTELLIGENCE ROOM &#8212; DAY &#8212; PRESENT</strong></p>
<p>The Spy steps through a perfectly Spy-shaped hole already cut in the glass wall between the briefing room and the intel chamber. A Spy-shaped piece of glass is propped against the desk outside. A Soldier, Demoman and Heavy guard the two corridors leading in, all facing away from the Spy, and he mimes an eenie-meanie-miny-moe game to decide who to stab first.</p>
<p>He&#8217;s interrupted by a sudden <em>pop!</em> as the now huge briefing room fire reaches the Heavy&#8217;s ammo belt. All three Blues freeze, and the Spy winces as a rapid series of small explosions causes everyone to spin round and glare at him. Finally, the Pyro&#8217;s propane tank blows the entire glass wall out.</p>
<p>The Spy stands frozen, mid-flinch, shoulders hunched, face screwed up, as the last fragments of glass tinkle to the floor and the three stare expectantly.</p>
<blockquote><p><center><strong>Spy</strong></center><em>Figlio di puttana.</em></p></blockquote>
<p>&nbsp;<br />
<center><a href="http://www.flickr.com/photos/pentadact/2885220363/" title="team fortress 2 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3002/2885220363_870a3f7142.jpg" width="500" height="500" alt="team fortress 2" /></a></center></p>
<p><strong>15. END TITLES W/BOX ART</strong></p>
<p>Team Fortress 2, available now, buy it I guess, yada yada.</font></p>
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		<item>
		<title>Retro Team Fortress 2</title>
		<link>http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2</link>
		<comments>http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2#comments</comments>
		<pubDate>Fri, 19 Sep 2008 20:30:21 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-09-19-retro-team-fortress-2</guid>
		<description><![CDATA[Retro Team Fortress 2]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pentadact.com">James</a> commenter Mr. Brit <a href="http://www.1fort.com/blog/spore-evolves/#comment-11951">comments on 1Fort</a> to point to <a href="http://www.ubercharged.net/2008/09/18/gang-garrison-2-tf2d/">Ubercharged.net&#8217;s coverage</a> of <a href="http://forums.tigsource.com/index.php?topic=2491.0">mrfredman&#8217;s remake</a> of <a href="http://www.teamfortress.com">Team Fortress 2</a> in significantly fewer colours, pixels and audio fidelity. It touches my soul inappropriately.<br />
<center><br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/BRuyjVPu1sY&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/BRuyjVPu1sY&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p><a href="http://forums.tigsource.com/index.php?topic=2491.0">Details and download</a>.</p>
]]></content:encoded>
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		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>He Looks Truly Mortified</title>
		<link>http://www.pentadact.com/index.php/2008-08-21-he-looks-truly-mortified</link>
		<comments>http://www.pentadact.com/index.php/2008-08-21-he-looks-truly-mortified#comments</comments>
		<pubDate>Thu, 21 Aug 2008 21:18:29 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-21-he-looks-truly-mortified</guid>
		<description><![CDATA[Having the Sandvich cleverly lures you into the business of punching, because your fists are now your only backup weapon. That in turn makes you realise it's more viable than you'd expect, and suddenly the idea of getting a bonus for doing it is rather tempting. Five seconds is a long time in 100% critsville - switching to Natascha and spinning up probably only takes one and a halfish.]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.flickr.com/photos/pentadact/2785126068/" title="POW! HAHA by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3239/2785126068_44ed227323.jpg" width="500" height="395" alt="POW! HAHA" /></a></center></p>
<p>Sorry Peanut, I know you were in the middle of your own taunty thing. But I had to try the Heavy&#8217;s kill-o-taunt.</p>
<p>I&#8217;ve also been punching people&#8217;s blood out a lot more lately, and can now see the point of the KGB. If you&#8217;re not familiar with Team Fortress 2 and its unlockables, that sentence may have sounded strange.</p>
<p>Having the Sandvich cleverly lures you into the business of punching, because your fists are now your only backup weapon. That in turn makes you realise it&#8217;s more viable than you&#8217;d expect, and suddenly the idea of getting a bonus for doing it is rather tempting. Five seconds is a long time in 100% critsville &#8211; switching to Natascha and spinning up probably only takes one and a halfish.</p>
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		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Team Fortress 2 Goes To The Rockies</title>
		<link>http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies</link>
		<comments>http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies#comments</comments>
		<pubDate>Tue, 19 Aug 2008 06:58:25 +0000</pubDate>
		<dc:creator>Pentadact</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-08-19-team-fortress-2-goes-to-the-rockies</guid>
		<description><![CDATA[But The Real News Is: Shit, Look At That!]]></description>
			<content:encoded><![CDATA[<p><center><strong>And Valve Make A Game Mode Out Of The Worst Part Of TF2</strong></center></p>
<p>So the new game mode is a sudden-death single-control point mini-match, suited to fewer players. More like suited to <em>no</em> players! Because of how it might suck! Lol!</p>
<p>Seriously, though, I&#8217;m guessing the presence of a single control point negates what does suck about Sudden Death: the tendency for both teams to hole up at their base and wait until stalemate is announced. If you turtle up at the point, you can cap it and win rather than waiting for the enemy to come to you. If you turtle up <em>before</em> the point, the enemy can cap it and win rather than coming to you. I&#8217;m optimistic.</p>
<p><center><strong>But The Real News Is: Shit, Look At That!</strong></center></p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2776691169/" title="05_lumberyard_1 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3215/2776691169_07a0f00611.jpg" width="500" height="375" alt="05_lumberyard_1" /></a></center></p>
<p>A delicious new environment for the chaps and Pyro! It&#8217;s quite, quite lovely &#8211; in some ways, even more stylised than the canyon motif we&#8217;ve been stuck with until now. The backdrop in this shot is just a few colours:</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2777580820/" title="05_lumberyard_2 by Pentadact, on Flickr"><img src="http://farm4.static.flickr.com/3216/2777580820_d4b077a485.jpg" width="500" height="375" alt="05_lumberyard_2" /></a></center></p>
<p>I&#8217;m a big fan of game environments that can feel cold without just blanketing the whole place in unconvincing snow. This definitely qualifies &#8211; can&#8217;t you just smell how brisk and bracing that mountain air is?</p>
<p>That set of tips from the SomethingAwful testers has now been proven so right that it&#8217;s had to be deleted from the Steam forums. In Arena&#8217;s case, knowing the broad picture wasn&#8217;t very helpful: the details that there&#8217;s a single control point, and it can have any number of players, completely change the prospect to a rather exciting one.</p>
<p>But if you <em>still</em> doubt that the last Heavy unlock will be a health-restoring munchable named the Sandvich that replaces the Shotgun, you are now officially delusional.</p>
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