Fallout Girl: Little Lamplight

 

Previously, on Fallout Girl:

1 Nobody’s Vault: “I looked up to find all the other students staring at me, and a trail of blood smattered across the walls leading to the limp body at my feet. I lowered my guard, and talked to the examiner. He agreed I should probably just skip the exam.”

2 Anywhere But Megaton: “I chose to exit the conversation, wait for him to turn round, then put a rusty kitchen knife I found in a toilet between his eleventh and twelfth vertebrae.”

3 The Road To Tenpenny: “I bought a dress only mildly stained with the blood of the dead, a magnificent bonnet to shade my emotionless murderer’s eyes, then pickpocketed my money back and headed up to the penthouse for some light genocide.”

4 Striking Out: “The shot ripped his right leg off at the knee, sending him pitching forward in a sprinkler-spurt of blood face-first into the dirt. All was still. The Fat Man was safe. I’ll be nice tomorrow.”

This post contains mild Little Lamplight spoilers.

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I decided to travel as far West as I could, as much to find out what would stop me as any reason to believe clues might lie this way.

I found a cave. It was called Lamplight Cavern. I went in. A twelve year-old boy told me to fuck off.

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I wasn’t going to be nice today.

There’s a perk you can choose in Fallout 3 that makes you more persuasive to children. I’m serious, that’s its sole purpose. I don’t have that perk, and frankly I worry about those who do. Certainly situations do arise, like this one, where persuading a child is useful to your quest, but it’s the pre-meditation that makes this such a creepy thing to want. “Yeah, I’m probably going to need to convince some kids to do something they don’t wanna do. I’ll take it.”

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I relied on raw charisma to get in. It was a society full of kids, which didn’t make a lot of sense given that they got here two hundred years ago, and they have a policy of kicking people out long before they reach child-bearing age. Luckily, though, one of the magic kids happened to know something about the android I’d made it my mission to hunt. She had a recording that confirmed the thing had acquired one of the two devices it was after.

As I’d arrived in Lamplight, someone else was leaving. Sticky. On my way out, I agreed to take him to Big Town because, well, he knew where Big Town was and I didn’t and I like places that are big.

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Sticky tells randomly generated stories from modular – stupid – components. No two are ever quite the same, or interesting. He also runs off a lot. He’s one of those characters who was clearly designed to be annoying. While you can’t help but admire the developer’s resounding success, it’s hard to deduce why this was something they felt they had to achieve.

Tired not so much of Sticky wandering off – the break from his chatter was welcome – but of trying to find him again, I tried making him wear a variety of outfits before settling on a radiation suit. We weren’t headed towards any more than the normal amount of radiation, but the suit is bright yellow, and therefore easy to spot.

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I had a good feeling about Big Town. Which was probably one reason it went so hideously wrong that the game actually stopped to produce a dialogue box calling me a sick bastard.

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27 comments
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Fat Zombie: @Devlosirrus:

Yes. This is all I can say: FUTURO-LINCOLN is the best thing ever.

It makes me sad: I've almost reached the end of the main quest with my character; knowing he'll be gone when I finish soon, I'm planning to start as a new character, maybe female. But females can't have the Honest Abe Beard! It saddens me slightly.

(NB: I'm playing on PS3, they haven't yet released the DLC which lets you play on after the end, as it were)
 

Fallout Girl: Striking Out

 

Previously, on Fallout Girl.

Fallout Girl 3

At some point during my peaceful reign over Tenpenny Towers, I found myself chainsawing an old man in the neck. In his office, which for some reason he’d kitted out like a doctor’s surgery, I found an old tape of someone talking about androids. Specifically, an escaped android who’s looking for a doctor to have a little work done. Ah, that’s probably it – he was a doctor. I knew there had to be some explanation.

I’ll be honest, I don’t much care where my dad’s gone. He was a nice enough chap to have around when I was growiing up, but I’m sure he’s got a good reason for striking out on his own. Jesus, I’m what, twenty eight? I’ve been living with my parents long enough. Besides, he’s quest-critical. The worst that could happen is that he falls over for a while.

So I didn’t have much interest in Fallout 3’s main quest. But I had a lot of interest in an escaped android. The tape wasn’t much of a lead, but I headed out from the safety of Tenpenny to investigate it all the same.

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What I found, almost immediately, was a raider camp. Slipping down a mountainside I sniped a lookout’s arm off with Tenpenny’s rifle, then ploughed through the two entrance guards with my baseball bat. Inside it was a fairly small warehouse, but a hole in the wall lead to a huge cave complex beneath. Decked out like a nightclub. I snuck around it smashing people with a sledgehammer and planting landmines in their pockets until I came to a friendly man named Smiling Jack. Jack wasn’t a bandit like the others, he was a weapons merchant with an enormous arsenal who didn’t much care who he sold to. I put a landmine in his pocket and took it all from his corpse.

Fallout Girl 2

Tenpenny’s rifle was immediately obsolete. I had laser rifles, laser pistols, grenades, missile launchers, flame throwers, and something called The Terrible Shotgun. But it was on my way out that I found the jackpot: The Fat Man. A handheld nuclear warhead launcher. Handheld, but not light – its weight tipped my haul over the humanly haulable limit, and I was slowed to a crawl. Usually this would be irrelevant – I could just fast-travel home and ditch some stuff. But I’d slipped in with a minimum of fuss, which left a maximum of enemies still roaming the camp. No fast travel till they’re dead.

With a sadness I set the Fat Man down on a step and set about disintegrating the camp’s inhabitants. It turned out they had a Goliath caged up, which I left well alone, as well as some slaves. Since I was going to have to kill all their captors anyway, it seemed rude not to set them free, so I unlocked the pen. See? I can be nice.

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Slaves don’t have any weapons, of course, but they’ll snatch any they find on the ground as they run, so they might be of use against the last few guards too. One nabbed a Chinese Assault Rifle from the nearest pile of radioactive ash, and the rest ran gratefully off in the direction I’d just come from. The direction I’d just come from after dropping the Fat Man. Fuck.

Am I really going to have to do this?

I shot the armed one first, figuring he’d turn on me when I started gunning down his pen-pals. I caught the next one in the back with a critical laser blast, atomising him as he ran. The third exploded entirely of his own accord – either a landmine I hadn’t seen, or a missile launcher lurking behind the shacks. But the final slave was too far away to hit with my fancy new rifle. I had to pull out Tenpenny’s Sniper for its superior accuracy. Three feet from the Fat Man, 40% chance to hit.

The shot ripped his right leg off at the knee, sending him pitching forward in a sprinkler-spurt of blood face-first into the dirt. All was still. The Fat Man was safe.

I’ll be nice tomorrow.

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37 comments
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mcfiggy: Fallout Girl looks suspiciously like Sarah Palin and if you're trying to imply something then I would like to preemptively ad that it's brilliant
 

Fallout Girl: The Road To Tenpenny Towers

 

Previously, on Fallout Girl. This post contains Tenpenny Towers spoilers.

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There isn’t one. There’s a cracked blasted rockscape crawling with spitting bloatflies, ravenous hounds and mutant scorpions. It took me the entire freaking night to cross it, so when I arrived at dawn and found someone ahead of me in the queue to get in, I stoved his head in with a tire iron and took over the intercom. Yes, hello, I’m here to see your boss.

I was delighted to find Tenpenny an insular society of bigots, a place oblivious to the suffering of others. I wasn’t wild about Megaton, but the Wasteland was even worse, so I was glad to find a place that had nothing to do with either. I bought a dress only mildly stained with the blood of the dead, a magnificent bonnet to shade my emotionless murderer’s eyes, then pickpocketed my money back and headed up to the penthouse for some light genocide.

On the balcony, I was presented with a big, shiny red button. I gave it a tentative prod.

Fallout Girl

And now we are all sons of bitches.

Actually I guess we’ve been sons of bitches for about two-hundred years at the point Fallout 3 is set. We’re great great great great grandsons of bitches.

This felt like the most destructive thing I’ve ever done in a videogame. I’ve killed billions in DEFCON, but they weren’t unique people things. Megaton is full of carefully crafted stories, characters, homes, secrets, even a whole religion found nowhere else. And less than an hour after I first set eyes on it, it was ash.

It’s probably not much consolation to the citizens of Megaton, but I got a sweet penthouse apartment out of the deal. I picked out a new outfit, had my housebot make me a blond, and bought a house theme: Love Machine.

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Oh dear God, it’s like a disastrous episode of a post-apocalyptic Changing Rooms. But the nightwear that comes with the heart-shaped bed does go well with my welding mask.

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Dressed and rested, I headed back out to the balcony to join Alistair Tenpenny for an afternoon of shooting poor people from our ivory tower.

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And I was all set to live a long, peaceful and sheltered life at Tenpenny Tower, until I noticed Tenpenny had a better Sniper Rifle than me.

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58 comments
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Jason L: Um, CoD4?
 

Fallout Girl: Anywhere But Megaton

 

(Megaton spoilers)

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You can tell a lot about people by the armour they wear, and the stuff I prised off the cold bat-battered bodies of the first people I met outside the Vault was classified as ‘Painspike’. The outside world is not hospitable.

Still, I was determined not to just head straight to the town of Megaton like everyone else. All anyone seems to talk about is Megaton this, Sheriff that. I wanted my experience to be different, so I doubled back and headed in the opposite direction. After being shot at by flies (?) and mauled by molerats (!), I finally came to a sheer wall, hopefully some trace of civilisation. I circled it until I came to the entrance. It was Megaton.

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I took immediately against the place. The Sheriff was annoying and made no sense – apparently he doesn’t trust me, and the reason no-one’s ever defused the bomb is that he doesn’t trust any of the locals, but he invites me to try. I find this guy’s Vault Loyalty lacking.

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I ignore him and head to the bar, where I’m told the proprietor has some information I need. I run into him on the balcony outside. He’ll tell me what I need to know for 100 bottlecaps. I tell him to fuck off. He’ll tell me what I need to know if I do a job for him. I tell him to fuck off. He’ll tell me what I need to know for 300 caps.

There’s an option, at this point, to ask him what happened to the 100 cap deal. I didn’t take that option. I chose to exit the conversation, wait for him to turn round, then put a rusty kitchen knife I found in a toilet between his eleventh and twelfth vertebrae.

His body spasmed a little, and I had time to snatch his computer password from his pocket before it slipped off the threshold and plummeted to the city below. If you’re going to be a dick, don’t do it on a balcony.

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On my way out from breaking into the barkeeper’s office for the info, I run into a man who wants me to blow up the entire town of Megaton.

Hm. Okay.

Fallout3 2008-11-14 12-00-12-15

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18 comments
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LaZodiac: Hey, I'm only 16 and I plan to finish school first. I'm jobless, and I fail at Keyboard controls, and the only Game Pad for the laptop costs around $50.

I wanted to try before I bought. If its any consolation, I have a birthday a month after Christmas, and I'll be getting it then.
 
 

It’s a platform game in which you can rewind time as far as you like, and each chapter layers another mechanic on top of that. The best creates a shadow-you each time you stop rewinding, and the shadow-you runs off and does what you did the first time while you try to co-operate with him. ...

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