Homelessness In The Sims 3

 

Clever creative type roBurky has just put up the significant first chunk of an in-game diary/experiment/story he’s been working on: Alice and Kev. He’s made a father and daughter in the Sims 3 mismatched, homeless and destitute, then tried to manage their sad lives as best he can.

He’s updating it pretty rapidly, so subscribe to mainline it through your RSS vein.

Naturally it’s funny. But the grim honesty with which the Sims 3 ends up modelling the self-perpetuating consequences of being dispossessed in a dysfunctional family is actually quite affecting. That’s not something you often get in a game diary, and Robin’s quiet observational tone brings it out well.

Also pants.

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29 comments
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The_B: Yeah - it was there in my news feed before I went to work tonight (also a UK person) - unfortunately can't check now I'm actually at work, so no idea if it's dissappeared.

Also Tom: I'm suprised there hasn't been some kind of PCG Sim-cast after the success of the Spore one - surely PCG readers would love to share their creations with each other? (Although again, can't physically check how that would be possible, if it is.)
 

The World Of Goo Soundtrack Is Out, Free, And Amazing

 
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34 comments
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Thomas "Padre" Lawrence: Man, this stuff is going to be awesome to Audiosurf, especially stuff like "Tumbler" which utterly changes tempo several times through.
 

Right To Live

 
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47 comments
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Jason L: Annoying and tiresome, actually.
 

Cube In Memoriam

 
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2 comments
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Jason L: I usually surf graphicsless, so I thought this was going to be a sombre callback to a certain cube in the first game - a holy war over a Temple of Lost Innocence, or something. But that is cute.
 

Pyro Flare Pistol Thingy Shown In Meet The Sniper

 
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21 comments
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Pentadact: One on one, at close range, he's definitely got a lot of control. I'm talking about the more common situation of being up against a huge concentration of enemy players at medium-long range, any one of whom can dodge your rockets and most of whom can survive a direct hit. The fire output of a bunch of guys is enough that you can't afford to wait around and plant a shot where your last victim will land, and at reasonable range it wouldn't reach him in time to ensure a hit anyway.

These are the situations where a lot of Soldiers think they should charge forward to start getting some actual kills, but my experience suggests it's more effective to be content with scoring occasional, partial damage on a few people to build up your crit chance, which is when you start really causing carnage in the awkward, dangerous, sub-optimal situations you spend most of the game in.
 

Field Studies 1: Sporegasm

 
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22 comments
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muffin: Ok when the first talk from Will Wright came out along with him showing the audience the game...it looked amazing!!
However when i bought the game they had changed soo many things...n its worse now!
In the creature stage there is no real hierachy of the food chain...i found myself just annihalating everything in my path! which got a bit boring after a while....

The amoeba stage is too short..and there are not enough parts to unlock!
The space stage gets very annoying after a while as i spent ages flying to a distant area...then sudenly a virus breaks out on my home planet and i have to fly all the way back just to kill 6 creatures!!!! WTF
it just became a bit boring after a while and unexciting...

However it was a good attempt at a fun, interesting, and chalenging game by Will Wright. You have to start somewhere??
 
 

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