Fallout Girl: Little Lamplight

 

Previously, on Fallout Girl:

1 Nobody’s Vault: “I looked up to find all the other students staring at me, and a trail of blood smattered across the walls leading to the limp body at my feet. I lowered my guard, and talked to the examiner. He agreed I should probably just skip the exam.”

2 Anywhere But Megaton: “I chose to exit the conversation, wait for him to turn round, then put a rusty kitchen knife I found in a toilet between his eleventh and twelfth vertebrae.”

3 The Road To Tenpenny: “I bought a dress only mildly stained with the blood of the dead, a magnificent bonnet to shade my emotionless murderer’s eyes, then pickpocketed my money back and headed up to the penthouse for some light genocide.”

4 Striking Out: “The shot ripped his right leg off at the knee, sending him pitching forward in a sprinkler-spurt of blood face-first into the dirt. All was still. The Fat Man was safe. I’ll be nice tomorrow.”

This post contains mild Little Lamplight spoilers.

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I decided to travel as far West as I could, as much to find out what would stop me as any reason to believe clues might lie this way.

I found a cave. It was called Lamplight Cavern. I went in. A twelve year-old boy told me to fuck off.

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I wasn’t going to be nice today.

There’s a perk you can choose in Fallout 3 that makes you more persuasive to children. I’m serious, that’s its sole purpose. I don’t have that perk, and frankly I worry about those who do. Certainly situations do arise, like this one, where persuading a child is useful to your quest, but it’s the pre-meditation that makes this such a creepy thing to want. “Yeah, I’m probably going to need to convince some kids to do something they don’t wanna do. I’ll take it.”

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I relied on raw charisma to get in. It was a society full of kids, which didn’t make a lot of sense given that they got here two hundred years ago, and they have a policy of kicking people out long before they reach child-bearing age. Luckily, though, one of the magic kids happened to know something about the android I’d made it my mission to hunt. She had a recording that confirmed the thing had acquired one of the two devices it was after.

As I’d arrived in Lamplight, someone else was leaving. Sticky. On my way out, I agreed to take him to Big Town because, well, he knew where Big Town was and I didn’t and I like places that are big.

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Sticky tells randomly generated stories from modular – stupid – components. No two are ever quite the same, or interesting. He also runs off a lot. He’s one of those characters who was clearly designed to be annoying. While you can’t help but admire the developer’s resounding success, it’s hard to deduce why this was something they felt they had to achieve.

Tired not so much of Sticky wandering off – the break from his chatter was welcome – but of trying to find him again, I tried making him wear a variety of outfits before settling on a radiation suit. We weren’t headed towards any more than the normal amount of radiation, but the suit is bright yellow, and therefore easy to spot.

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I had a good feeling about Big Town. Which was probably one reason it went so hideously wrong that the game actually stopped to produce a dialogue box calling me a sick bastard.

Fallout3 2008-11-06 21-14-21-30

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25 comments
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Pentadact: Thanks man. It's pretty abridged; I've missed out hijinks like the time I blundered into some abandoned town and got utterly destroyed by four Raiders. Took me a fair few attempts to get around that Raider cave with Smiling Jack in it, too.

I think I had a 76% chance of bluffing my way into Lamplight, Speech is one of my tagged skills.
 

Homelessness In The Sims 3

 
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29 comments
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The_B: Yeah - it was there in my news feed before I went to work tonight (also a UK person) - unfortunately can't check now I'm actually at work, so no idea if it's dissappeared.

Also Tom: I'm suprised there hasn't been some kind of PCG Sim-cast after the success of the Spore one - surely PCG readers would love to share their creations with each other? (Although again, can't physically check how that would be possible, if it is.)
 

Old! Defibrillate This

 
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Agent 48: You were so much more agreeable back in the old days:

'You published The Cat In The fucking Hat! A game so utterly worthless it even let down the pathetic film!'

'I hear that's working out well for him. Like I care - I don't wish any of these people well in their future endeavours. They should all have stayed doing the same thing forever because I liked having them around. '
 

The Team Fortress 2 Experience

 
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72 comments
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Devenger: I'd need three times as many hands to wield all the Ambassadors I now have... the period of scarcity, for me at least, has ended.

I have no idea how Valve can make enough items that trading and suchlike will be an interesting metagame. I wouldn't mind if they just threw in the towel and gave everyone all of the weapons as they were released - and incorporate the weapon selection into the class menu, so you can pick the right class and the right weapons for the situation very quickly.

Great graph. The pink area summarises my pain... of my 100+ hours of Medic, I'd say about 50 of them were effectively involuntary, trying to fix the team balance. That's not to say I don't enjoy Medic, but sometimes blowing stuff up is more enjoyable.
 

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44 comments
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Pentadact: The Huntsman stray-shots if you hold it down too long, or if you're moving when you fire. It feels to me like sometimes it stray-shots if you've just stopped moving, but I haven't tested that properly yet.
 

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42 comments
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[VGN] Chronos[Ha-G]: Arg - I just got telefragged by MY OWN TELEPORTER recently. That's something I never saw coming...now I have to watch out for that.

On the plus side, if I see a friendly telefragged by a friendly, it's a dead giveaway to whomever just popped out...unless it was the spy that just got telefragged.
 
 

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