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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Seat Quest 2010: The Flight

This is part three of my adventure in seats. Part one is here and part two is here.

My first thought on the plane was “Oh man, Club Class on this flight looks just like the lowly World Traveller Plus.” Then, “Oh, that was World Traveller Plus. This is Club Class.”

Not really seats, even, but pods. Each faces the opposite way to its neighbour, so you’re left staring a stranger in the face. That’s okay, though, because a frosted glass barrier can be electricly erected between you, shooting up in nested layers like spacecraft armour. I worried a while about how to do this politely, until the person opposite did it impolitely.

FINE. Didn’t want to look at YOUR stupid face EITHER. This is how Club Class people behave: I’d only been a Club Class person for a few hours, and I’d already been planning to do the same.

The barrier seemed less like a useful feature and more like a diabolical social experiment. Take two strangers who have no reason to look at each other, sit them so they’re looking at each other, then wait to see who presses the button first. Neither of you mind, really, but unless you live to see the great cyber shunning of 2073, it’s about the only time in your life a perfect stranger will tell a robot that they don’t want to look at your face anymore.

IMG_4097This photo is annotated, but I can’t find a good way of embedding annotations. Click it instead.

The legroom is so preposterous that once you’ve done up your seatbelt, trying to retrieve your Highlife magazine from the seatback pocket in front of you looks like a baby straining at his pram buckle for some unreachable sweet. And it isn’t a seatback pocket so much as a fold-down footrest that completes your full length bed when you fully recline. For this reason your tray folds down from the side on an adjustable rail, running from directly in front of you to the position Club Class people refer to as “the fuck out of my way”.

The only apparent drawback was that I couldn’t put anything under my seat, because the reclining mechanism took up all the space, and I couldn’t put anything under the seat in front of me, because there wasn’t one in walking distance. I’d have to board a much smaller plane and fly there to deposit it.

The drawback was solved by an actual drawer. I had a drawer. I wasn’t just sitting there, I was moving in.

It was one of those ten hour flights that just flew by. You know – the ones that never happen. Apart from a very Club Class incident in which I managed to restrain myself from shouting “WELL IF YOU DON’T HAVE THE FUCKING POUILLY-FUME, WHY THE FUCK IS IT ON THIS FUCKING WINE LIST? HALF THIS SHIT IS SAUVIGNON, AND YOU’RE TELLING ME ALL YOU’VE GOT IS FUCKING GRIGIO? I WANT THE DELICATE FUCKING HONEYSUCKLE AROMAS GODDAMMIT.” I barely noticed the time.

P1010149

And oddly, the things that really help don’t seem like they need to be expensive. All you need for an awesome flight is to be drunk, lying down, and watching a bad romantic comedy that is for some reason affecting you more than it should.

Booze and entertainment are free even in Economy, and I just don’t think people take up any more space when they’re lying down. You could have a double-bunk economy class that would be perfectly pleasant to sleep in, and if you staggered the bunks they could even sit up.

Which I guess is why they don’t do it. It’d be perfectly fine. There’d be no reason to pay two or three times a sane air fare to fly in comfort. The airline’s only economically viable option is to cause intentional discomfort to their poorest customers, and I’m not even sure it’s wrong. If they didn’t, base costs would rise and fewer people could afford to fly at all.

It’s a weird and slightly annoying piece of knowledge that’s going to make it even harder to enjoy the actually extremely nice World Traveller Plus class I’m booked on on the way back.

Next: the way back.

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