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	<title>Comments on: Ending BioShock</title>
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	<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock</link>
	<description>By Pentadact</description>
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		<title>By: Jody</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-143831</link>
		<dc:creator>Jody</dc:creator>
		<pubDate>Tue, 09 Mar 2010 00:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-143831</guid>
		<description>Some interesting ideas - particularly the vita chambers. I don&#039;t like your suggestion for the final game - carrying little sisters would be very dull and frustrating. Escourt missions always are. A boss fight was exactly the ending that was needed even though I didn&#039;t like the superhuman Fontaine much, it gave the gameplay kick that&#039;s required for a game&#039;s climax. Also, the game&#039;s endings were some of the most moving I&#039;ve seen in a game, focusing on the fate of the little sisters and your own - exactly what the story is about. Not Fontaine&#039;s death, which is meaningless. Thanks for sharing though. Bioshock has a great story.</description>
		<content:encoded><![CDATA[Some interesting ideas - particularly the vita chambers. I don't like your suggestion for the final game - carrying little sisters would be very dull and frustrating. Escourt missions always are. A boss fight was exactly the ending that was needed even though I didn't like the superhuman Fontaine much, it gave the gameplay kick that's required for a game's climax. Also, the game's endings were some of the most moving I've seen in a game, focusing on the fate of the little sisters and your own - exactly what the story is about. Not Fontaine's death, which is meaningless. Thanks for sharing though. Bioshock has a great story.]]></content:encoded>
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		<title>By: Some dude</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-135091</link>
		<dc:creator>Some dude</dc:creator>
		<pubDate>Mon, 22 Feb 2010 03:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-135091</guid>
		<description>wow. Great ending to an amazing game. Editor must currently be famous good or bad fame. I think after all that work most people put into a game, they want to see the main character, wether or not he be hero or villan, exit the storyline in one piece. Great work.</description>
		<content:encoded><![CDATA[wow. Great ending to an amazing game. Editor must currently be famous good or bad fame. I think after all that work most people put into a game, they want to see the main character, wether or not he be hero or villan, exit the storyline in one piece. Great work.]]></content:encoded>
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		<title>By: Dan</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-132804</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Wed, 17 Feb 2010 21:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-132804</guid>
		<description>I always thought the Fontaine reveal was a lot more comical than it was disturbing. It should have been terrifying but all I can recall is the cheery little Irish accent turning into his 1920s criminal drone and just going &quot;Frank Fontaine...&quot;</description>
		<content:encoded><![CDATA[I always thought the Fontaine reveal was a lot more comical than it was disturbing. It should have been terrifying but all I can recall is the cheery little Irish accent turning into his 1920s criminal drone and just going "Frank Fontaine..."]]></content:encoded>
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		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-132710</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Wed, 17 Feb 2010 19:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-132710</guid>
		<description>I&#039;d like BioShock&#039;s resolution to be as dark as its themes: played right, only one halfway virtuous character dies in the game as it stands. It&#039;s far too happy-ending for me.

I&#039;d also want the player to &lt;em&gt;hate&lt;/em&gt; Fontaine. A side-effect of spending the whole game bigging up Ryan is that when the real villain shows his face, you haven&#039;t had much time to build a grudge. He&#039;s about to meet an incredibly nasty end, and that&#039;s not going to feel satisfying if you don&#039;t hate the guy.</description>
		<content:encoded><![CDATA[I'd like BioShock's resolution to be as dark as its themes: played right, only one halfway virtuous character dies in the game as it stands. It's far too happy-ending for me.<br />
<br />
I'd also want the player to <em>hate</em> Fontaine. A side-effect of spending the whole game bigging up Ryan is that when the real villain shows his face, you haven't had much time to build a grudge. He's about to meet an incredibly nasty end, and that's not going to feel satisfying if you don't hate the guy.]]></content:encoded>
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		<title>By: John</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-132600</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 17 Feb 2010 16:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-132600</guid>
		<description>Why cant you chose to save Tennenbum?  Take the hit for her and she carries the little sisters across while you cover her.  Saves you having the repetitive task of getting the sister and carrying it across.  If she dies then you have to carry them.</description>
		<content:encoded><![CDATA[Why cant you chose to save Tennenbum?  Take the hit for her and she carries the little sisters across while you cover her.  Saves you having the repetitive task of getting the sister and carrying it across.  If she dies then you have to carry them.]]></content:encoded>
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		<title>By: Melan</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-128081</link>
		<dc:creator>Melan</dc:creator>
		<pubDate>Thu, 04 Feb 2010 21:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-128081</guid>
		<description>Absolute genius. If only...</description>
		<content:encoded><![CDATA[Absolute genius. If only...]]></content:encoded>
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		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-127164</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Thu, 14 Jan 2010 20:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-127164</guid>
		<description>As I say, &quot;If the Would You Kindly command to pick it up in the first place prevents that, TURN IT OFF.&quot;</description>
		<content:encoded><![CDATA[As I say, "If the Would You Kindly command to pick it up in the first place prevents that, TURN IT OFF."]]></content:encoded>
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		<title>By: Lomithiel</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-127163</link>
		<dc:creator>Lomithiel</dc:creator>
		<pubDate>Thu, 14 Jan 2010 20:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-127163</guid>
		<description>Well, he never kindly asked you to never ever put it down ever.  You just had to pick it up, which you did.  Alternatively, he never asked you kindly not to smash it to pieces, or just turn it off.</description>
		<content:encoded><![CDATA[Well, he never kindly asked you to never ever put it down ever.  You just had to pick it up, which you did.  Alternatively, he never asked you kindly not to smash it to pieces, or just turn it off.]]></content:encoded>
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		<title>By: Mech</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-127160</link>
		<dc:creator>Mech</dc:creator>
		<pubDate>Thu, 14 Jan 2010 20:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-127160</guid>
		<description>Didn&#039;t Fontaine, at the beginning of the game, kindly ask you to pick up the radio? Wouldn&#039;t that negate you throwing it away?
(sorry for the digging up of the corpse topic)</description>
		<content:encoded><![CDATA[Didn't Fontaine, at the beginning of the game, kindly ask you to pick up the radio? Wouldn't that negate you throwing it away?<br />
(sorry for the digging up of the corpse topic)]]></content:encoded>
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		<title>By: Vincent</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-126199</link>
		<dc:creator>Vincent</dc:creator>
		<pubDate>Tue, 27 Oct 2009 18:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-126199</guid>
		<description>Fantastic ending. Just superb.

There is only the problem with the fact that a game can&#039;t have children dead or dying. It&#039;s why the little sisters were invulnerable and impervious to everything - because you can&#039;t kill children for the ESRB rating, or whatever other fucking moral clause you have to fulfill, in order to ship your game out.

But yeah. I can only wish the game ended like this.</description>
		<content:encoded><![CDATA[Fantastic ending. Just superb.<br />
<br />
There is only the problem with the fact that a game can't have children dead or dying. It's why the little sisters were invulnerable and impervious to everything - because you can't kill children for the ESRB rating, or whatever other fucking moral clause you have to fulfill, in order to ship your game out.<br />
<br />
But yeah. I can only wish the game ended like this.]]></content:encoded>
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		<title>By: Urthman</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-126197</link>
		<dc:creator>Urthman</dc:creator>
		<pubDate>Tue, 27 Oct 2009 04:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-126197</guid>
		<description>I just posted this over at Rock Paper Shotgun:  

Tom Francis wrote a proposal for how Bioshock should have ended that is so fantastic it basically re-wrote my memories, so now when I think of Bioshock, my first thought is &quot;That great game with the incredibly great ending.&quot; 

&lt;a href=&quot;http://www.pentadact.com/index.php/2009-04-15-ending-bioshock&quot; rel=&quot;nofollow&quot;&gt;Read this to make your experience of Bioshock retroactively awesome.&lt;/a&gt;
(contains comprehensive spoilers for Bioshock)</description>
		<content:encoded><![CDATA[I just posted this over at Rock Paper Shotgun:  <br />
<br />
Tom Francis wrote a proposal for how Bioshock should have ended that is so fantastic it basically re-wrote my memories, so now when I think of Bioshock, my first thought is "That great game with the incredibly great ending." <br />
<br />
<a href="http://www.pentadact.com/index.php/2009-04-15-ending-bioshock" rel="nofollow">Read this to make your experience of Bioshock retroactively awesome.</a><br />
(contains comprehensive spoilers for Bioshock)]]></content:encoded>
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		<title>By: Jazmeister</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-120505</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Sat, 26 Sep 2009 13:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-120505</guid>
		<description>You could just have more conditioning so that you perceive his accent to be so horribly bad that he can&#039;t use vocal conditioning on you.

Or you could just man up.</description>
		<content:encoded><![CDATA[You could just have more conditioning so that you perceive his accent to be so horribly bad that he can't use vocal conditioning on you.<br />
<br />
Or you could just man up.]]></content:encoded>
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		<title>By: Komaka</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-120439</link>
		<dc:creator>Komaka</dc:creator>
		<pubDate>Sat, 26 Sep 2009 10:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-120439</guid>
		<description>And have absolute silence for the rest of the game?</description>
		<content:encoded><![CDATA[And have absolute silence for the rest of the game?]]></content:encoded>
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		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-120432</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Sat, 26 Sep 2009 09:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-120432</guid>
		<description>Earplugs.</description>
		<content:encoded><![CDATA[Earplugs.]]></content:encoded>
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		<title>By: mike</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-120173</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Fri, 25 Sep 2009 22:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-120173</guid>
		<description>Sorry but there is one major flaw with your theory. Fontain still has the code to make your heart stop. While your idea of getting rid of the radio seems good you forget the multiple intercoms that Ryan used and all he would have to do is say the code over the intercom. So the whole part where she has you find the cure for your mind control is still needed unless you want to completely cut that part out. Also i loved that part where all your plasmids kept changing.</description>
		<content:encoded><![CDATA[Sorry but there is one major flaw with your theory. Fontain still has the code to make your heart stop. While your idea of getting rid of the radio seems good you forget the multiple intercoms that Ryan used and all he would have to do is say the code over the intercom. So the whole part where she has you find the cure for your mind control is still needed unless you want to completely cut that part out. Also i loved that part where all your plasmids kept changing.]]></content:encoded>
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		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-119573</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Thu, 24 Sep 2009 19:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-119573</guid>
		<description>Sure, not everything has to be dark. But BioShock - BioShock has to be dark. The hero can live in my ending, he just can&#039;t save the Little Sisters and live.

It&#039;s true the Little Sister&#039;s chances are slim on the surface, but so are yours. So the decision is the same: you or them.</description>
		<content:encoded><![CDATA[Sure, not everything has to be dark. But BioShock - BioShock has to be dark. The hero can live in my ending, he just can't save the Little Sisters and live.<br />
<br />
It's true the Little Sister's chances are slim on the surface, but so are yours. So the decision is the same: you or them.]]></content:encoded>
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		<title>By: Jason L</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-119503</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Thu, 24 Sep 2009 15:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-119503</guid>
		<description>Thanks but no thanks for your advisory, Jazmeister - after all, what is daily life but the feeding of a long series of trolls? Besides, I love to &lt;i&gt;condense&lt;/i&gt; and &lt;/i&gt;juxtapose&lt;/i&gt; - and this particular specimen requires no more. Bliss!

Let&#039;s see if blockquotes work here, I forget.
&lt;blockquote&gt;Stories where the hero dies are typically Asian in nature. I, frankly, hate them with a passion.&lt;/blockquote&gt;...&lt;blockquote&gt;[T]he ending as it was, was certainly satisfying to me. Many girls without a parent, a hero that did everything to save them, and the fact he died happy and they lived happy is a true western style hero&#039;s story.&lt;/blockquote&gt;...&lt;blockquote&gt;Sometimes it&#039;s nice to see heroes beat the bad guys and live to tell the [tale].&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[Thanks but no thanks for your advisory, Jazmeister - after all, what is daily life but the feeding of a long series of trolls? Besides, I love to <i>condense</i> and juxtapose - and this particular specimen requires no more. Bliss!<br />
<br />
Let's see if blockquotes work here, I forget.<br />
<blockquote>Stories where the hero dies are typically Asian in nature. I, frankly, hate them with a passion.</blockquote>...<blockquote>[T]he ending as it was, was certainly satisfying to me. Many girls without a parent, a hero that did everything to save them, and the fact he died happy and they lived happy is a true western style hero's story.</blockquote>...<blockquote>Sometimes it's nice to see heroes beat the bad guys and live to tell the [tale].</blockquote>]]></content:encoded>
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		<title>By: Jazmeister</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-119128</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Wed, 23 Sep 2009 21:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-119128</guid>
		<description>Hi, I&#039;m Jaz, from the Troll Control Centre. Your blog has a troll. Now, we&#039;ll try and get this removed as quickly as possible, but just make sure not to feed it.

This isn&#039;t a big one, it looks like a class B - poor thing probably feels he&#039;s justifiedly defending his position in an argument, going by the colouring - but don&#039;t be fooled, these things get REAL nasty if you engage them. Try to remind yourself that everyone else can also see the gaping flaws in his argument, too, and that nobody needs to point them out and risk a messy confrontation. Just remain calm, and everything will be fine.</description>
		<content:encoded><![CDATA[Hi, I'm Jaz, from the Troll Control Centre. Your blog has a troll. Now, we'll try and get this removed as quickly as possible, but just make sure not to feed it.<br />
<br />
This isn't a big one, it looks like a class B - poor thing probably feels he's justifiedly defending his position in an argument, going by the colouring - but don't be fooled, these things get REAL nasty if you engage them. Try to remind yourself that everyone else can also see the gaping flaws in his argument, too, and that nobody needs to point them out and risk a messy confrontation. Just remain calm, and everything will be fine.]]></content:encoded>
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		<title>By: SuperSparky</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-119088</link>
		<dc:creator>SuperSparky</dc:creator>
		<pubDate>Wed, 23 Sep 2009 20:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-119088</guid>
		<description>That ending is reminiscent of an Anime fanboy.  Stories where the hero dies are typically Asian in nature.  I, frankly, hate them with a passion.

The &quot;good&quot; ending actually is a good ending, in my opinion.  Certainly having the villain die a thousand drownings sounds appealing, but nevertheless, the ending as it was, was certainly satisfying to me.  Many girls without a parent, a hero that did everything to save them, and the fact he died happy and they lived happy is a true western style hero&#039;s story.  It shows the good guys can win.

I am sick of the &quot;everything has to be dark&quot; trend games, books, and movies have made over the years.  Sometimes it&#039;s nice to see heroes beat the bad guys and live to tell the tail.

This was one of the better video game stories, as it was originally told, not this stuff.

Great, he puts a bunch of girls into the bathysphere and dies.  Now the girls can die together at the ocean surface from exposure and starvation.</description>
		<content:encoded><![CDATA[That ending is reminiscent of an Anime fanboy.  Stories where the hero dies are typically Asian in nature.  I, frankly, hate them with a passion.<br />
<br />
The "good" ending actually is a good ending, in my opinion.  Certainly having the villain die a thousand drownings sounds appealing, but nevertheless, the ending as it was, was certainly satisfying to me.  Many girls without a parent, a hero that did everything to save them, and the fact he died happy and they lived happy is a true western style hero's story.  It shows the good guys can win.<br />
<br />
I am sick of the "everything has to be dark" trend games, books, and movies have made over the years.  Sometimes it's nice to see heroes beat the bad guys and live to tell the tail.<br />
<br />
This was one of the better video game stories, as it was originally told, not this stuff.<br />
<br />
Great, he puts a bunch of girls into the bathysphere and dies.  Now the girls can die together at the ocean surface from exposure and starvation.]]></content:encoded>
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		<title>By: Baggie</title>
		<link>http://www.pentadact.com/index.php/2009-04-15-ending-bioshock#comment-118538</link>
		<dc:creator>Baggie</dc:creator>
		<pubDate>Tue, 22 Sep 2009 04:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=327#comment-118538</guid>
		<description>Does anyone else think the Little Sister house scene would have been greatly improved by there being a drastic amount less Little Sisters if you had been killing them? 

Also, bravo at Fontaine&#039;s death, that&#039;s suitably horrible.</description>
		<content:encoded><![CDATA[Does anyone else think the Little Sister house scene would have been greatly improved by there being a drastic amount less Little Sisters if you had been killing them? <br />
<br />
Also, bravo at Fontaine's death, that's suitably horrible.]]></content:encoded>
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