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	<title>Comments on: Fallout Girl: Striking Out</title>
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	<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out</link>
	<description>By Pentadact</description>
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		<title>By: mcfiggy</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-53775</link>
		<dc:creator>mcfiggy</dc:creator>
		<pubDate>Wed, 29 Apr 2009 07:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-53775</guid>
		<description>Fallout Girl looks suspiciously like Sarah Palin and if you&#039;re trying to imply something then I would like to preemptively ad that it&#039;s brilliant</description>
		<content:encoded><![CDATA[Fallout Girl looks suspiciously like Sarah Palin and if you're trying to imply something then I would like to preemptively ad that it's brilliant]]></content:encoded>
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		<title>By: Devenger</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-53192</link>
		<dc:creator>Devenger</dc:creator>
		<pubDate>Sun, 19 Apr 2009 09:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-53192</guid>
		<description>It takes this blog to make me realise I, relatively, fail at evil. Hmmmmph.</description>
		<content:encoded><![CDATA[It takes this blog to make me realise I, relatively, fail at evil. Hmmmmph.]]></content:encoded>
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		<title>By: Mr. Brit</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-48847</link>
		<dc:creator>Mr. Brit</dc:creator>
		<pubDate>Sat, 14 Mar 2009 21:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-48847</guid>
		<description>@Jazmeister, that I understand. Obviously the karmeter is a very flawed sytem, blowing up a town should never be negatable by donating to a church or giving water to beggers. From your other comment I got the idea that you went out of your way to specifically get karma either way and I was saying how that seemed unessecary when it&#039;s more rewarding to make the choices you want to and seeing the results.</description>
		<content:encoded><![CDATA[@Jazmeister, that I understand. Obviously the karmeter is a very flawed sytem, blowing up a town should never be negatable by donating to a church or giving water to beggers. From your other comment I got the idea that you went out of your way to specifically get karma either way and I was saying how that seemed unessecary when it's more rewarding to make the choices you want to and seeing the results.]]></content:encoded>
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		<title>By: Jazmeister</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47812</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Wed, 04 Mar 2009 05:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47812</guid>
		<description>I agree; of all the ways you can disagree with a parent, Fallout 3 includes just a few, and they left me feeling constricted. You&#039;re either a brat or an obedient gopher. I don&#039;t know, I just wasn&#039;t feeling the main quest, and when that happened in Oblivion, I&#039;d just do a faction quest. There aren&#039;t any of those in F3.

@Brit: The world reacts very strongly to your alignment, which is my reward. I find it satisfying when raiders run away from you, slavers get out of your way, and the occasional bad ass offers to join up with you. It&#039;s also nice getting showered by gifts from grateful citizens, and attracting evil mercs. I just don&#039;t like that the good-evil meter. Life is complicated and there are many ways people judge eachother. I certainly don&#039;t add up all the good things you&#039;ve done and subtract all the bad things; just one rape negates an awful lot of donations to Oxfam.

I liked the Sims 3 feature where you just pick traits. That was almost the idea behind perks in the original fallout, although they didn&#039;t replace stats. I tried designing a tabletop game that ran from traits, but the temptation to give them &quot;ranks&quot; was too strong. Was still fun though.</description>
		<content:encoded><![CDATA[I agree; of all the ways you can disagree with a parent, Fallout 3 includes just a few, and they left me feeling constricted. You're either a brat or an obedient gopher. I don't know, I just wasn't feeling the main quest, and when that happened in Oblivion, I'd just do a faction quest. There aren't any of those in F3.<br />
<br />
@Brit: The world reacts very strongly to your alignment, which is my reward. I find it satisfying when raiders run away from you, slavers get out of your way, and the occasional bad ass offers to join up with you. It's also nice getting showered by gifts from grateful citizens, and attracting evil mercs. I just don't like that the good-evil meter. Life is complicated and there are many ways people judge eachother. I certainly don't add up all the good things you've done and subtract all the bad things; just one rape negates an awful lot of donations to Oxfam.<br />
<br />
I liked the Sims 3 feature where you just pick traits. That was almost the idea behind perks in the original fallout, although they didn't replace stats. I tried designing a tabletop game that ran from traits, but the temptation to give them "ranks" was too strong. Was still fun though.]]></content:encoded>
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		<title>By: MartinJ</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47783</link>
		<dc:creator>MartinJ</dc:creator>
		<pubDate>Tue, 03 Mar 2009 22:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47783</guid>
		<description>I guess what makes me lose interest in Fallou 3 so quickly is the lack of really likable/hatable in a good way characters. When Jaz mentions Deus Ex, it reminds me how I loved Paul, how great friends were the hacker and the doctor guys, and helping that hotel owner&#039;s daughter do what she really wants made me feel happy about my decision.

This doesn&#039;t happen in F3 to me. My &#039;dad&#039; isn&#039;t really all that likable, as the game works of one basic premise: you have to like him. You have to find him because you need to see him, because he&#039;s nice... but you don&#039;t get to actually make that relationship! You only see him like three times while skipping through your childhood. And then, there are like what... zero major characters? Everyone dies quickly, the DJ at Washington is just annoying, companions are boring and don&#039;t tie up to the story. If Butch, or A... A... that girl went out with you and something happened, like a love triangle or whatever that could affect the story, I&#039;d personally find the game more interesting.

MAJOR SPOILER?:
Right now I&#039;m on that ship-city finding my father and apparently he&#039;s just trying to build something that&#039;s going to revamp the wasteland or whatever. Not. Amused.</description>
		<content:encoded><![CDATA[I guess what makes me lose interest in Fallou 3 so quickly is the lack of really likable/hatable in a good way characters. When Jaz mentions Deus Ex, it reminds me how I loved Paul, how great friends were the hacker and the doctor guys, and helping that hotel owner's daughter do what she really wants made me feel happy about my decision.<br />
<br />
This doesn't happen in F3 to me. My 'dad' isn't really all that likable, as the game works of one basic premise: you have to like him. You have to find him because you need to see him, because he's nice... but you don't get to actually make that relationship! You only see him like three times while skipping through your childhood. And then, there are like what... zero major characters? Everyone dies quickly, the DJ at Washington is just annoying, companions are boring and don't tie up to the story. If Butch, or A... A... that girl went out with you and something happened, like a love triangle or whatever that could affect the story, I'd personally find the game more interesting.<br />
<br />
MAJOR SPOILER?:<br />
Right now I'm on that ship-city finding my father and apparently he's just trying to build something that's going to revamp the wasteland or whatever. Not. Amused.]]></content:encoded>
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		<title>By: Mr. Brit</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47778</link>
		<dc:creator>Mr. Brit</dc:creator>
		<pubDate>Tue, 03 Mar 2009 21:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47778</guid>
		<description>@Jazmeister, you realise there are very few direct rewards for being extemely evil or good. Some followers become available and people treat you different but that&#039;s all. I play however, I&#039;ve done good things when evil and bad things when good, you just do what you want and get treated appropriately. I&#039;ve only once gone out of my way to get more evil and that was to earn an ahievement by being evil at level 14.
Play as you want, face the consequences.</description>
		<content:encoded><![CDATA[@Jazmeister, you realise there are very few direct rewards for being extemely evil or good. Some followers become available and people treat you different but that's all. I play however, I've done good things when evil and bad things when good, you just do what you want and get treated appropriately. I've only once gone out of my way to get more evil and that was to earn an ahievement by being evil at level 14.<br />
Play as you want, face the consequences.]]></content:encoded>
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		<title>By: Jazmeister</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47763</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Tue, 03 Mar 2009 19:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47763</guid>
		<description>I&#039;m starting to get bored of Fallout 3 now, precisely because this good/evil thing channels all motivation into getting the most alignment points, propelling you furthest in your chosen direction.

If you have five choices in Deus Ex, you pick the one that suits you. If you have five choices in F3, you wonder which one the dev has attributed the greatest number of points; maybe you save and load until you get the best choice. It&#039;s a different process, one that has systematically flattened every situation I enter.

As my evil character, I killed a bunch of Super Mutants and then killed their slave. I didn&#039;t lose any Karma. I reloaded, killed them all again, then chose not to set her free. Lost Karma. Mission Comprete.</description>
		<content:encoded><![CDATA[I'm starting to get bored of Fallout 3 now, precisely because this good/evil thing channels all motivation into getting the most alignment points, propelling you furthest in your chosen direction.<br />
<br />
If you have five choices in Deus Ex, you pick the one that suits you. If you have five choices in F3, you wonder which one the dev has attributed the greatest number of points; maybe you save and load until you get the best choice. It's a different process, one that has systematically flattened every situation I enter.<br />
<br />
As my evil character, I killed a bunch of Super Mutants and then killed their slave. I didn't lose any Karma. I reloaded, killed them all again, then chose not to set her free. Lost Karma. Mission Comprete.]]></content:encoded>
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		<title>By: AlphaTM</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47694</link>
		<dc:creator>AlphaTM</dc:creator>
		<pubDate>Tue, 03 Mar 2009 03:28:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47694</guid>
		<description>Heh. I have two fallout files: One with a well dressed man who&#039;s basically the best thing that has ever happened to the wasteland, and one with a girl who goes about wearing a sheriff outfit and does the complete opposite.

Examples:

Man: Paradise Falls: Killed everyone, freed slaves.

Woman: Paradise Falls: Works for slavers, sells slaves.

Man: Megaton: Did all sidequests, except for blowing it up.

Woman: Megaton: Massacred, blew it up

Ect. ect.</description>
		<content:encoded><![CDATA[Heh. I have two fallout files: One with a well dressed man who's basically the best thing that has ever happened to the wasteland, and one with a girl who goes about wearing a sheriff outfit and does the complete opposite.<br />
<br />
Examples:<br />
<br />
Man: Paradise Falls: Killed everyone, freed slaves.<br />
<br />
Woman: Paradise Falls: Works for slavers, sells slaves.<br />
<br />
Man: Megaton: Did all sidequests, except for blowing it up.<br />
<br />
Woman: Megaton: Massacred, blew it up<br />
<br />
Ect. ect.]]></content:encoded>
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		<title>By: Mr Chug</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47670</link>
		<dc:creator>Mr Chug</dc:creator>
		<pubDate>Mon, 02 Mar 2009 21:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47670</guid>
		<description>By the time I&#039;d got to there with my evil unarmed-only character I was a Psycho-addicted machine dealing out 50 damage a punch with over 200 stimpaks in reserve, so I used up 76 of them beating the behemoth to death with my bare hands. I considered that to be beating the game and haven&#039;t played since.</description>
		<content:encoded><![CDATA[By the time I'd got to there with my evil unarmed-only character I was a Psycho-addicted machine dealing out 50 damage a punch with over 200 stimpaks in reserve, so I used up 76 of them beating the behemoth to death with my bare hands. I considered that to be beating the game and haven't played since.]]></content:encoded>
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		<title>By: EGTF</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47662</link>
		<dc:creator>EGTF</dc:creator>
		<pubDate>Mon, 02 Mar 2009 19:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47662</guid>
		<description>That&#039;s rather eriee Chris. At least you could then keep one ear to the ground to listen for danger without putting your head on the floor. Maybe he beat you as a child, so it then works out as a clip to the ear for a clip around the ear. Maybe he was a friend, roman, countryman and he just lent it to you. Pin it to a wall and you could be like a hunter, keeping one ear pricked at all times. Also like a hunter in the trophy sense of it I guess.

Dont even get me started on non-sensical shoehorned in puns.</description>
		<content:encoded><![CDATA[That's rather eriee Chris. At least you could then keep one ear to the ground to listen for danger without putting your head on the floor. Maybe he beat you as a child, so it then works out as a clip to the ear for a clip around the ear. Maybe he was a friend, roman, countryman and he just lent it to you. Pin it to a wall and you could be like a hunter, keeping one ear pricked at all times. Also like a hunter in the trophy sense of it I guess.<br />
<br />
Dont even get me started on non-sensical shoehorned in puns.]]></content:encoded>
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	<item>
		<title>By: Roadrunner</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47661</link>
		<dc:creator>Roadrunner</dc:creator>
		<pubDate>Mon, 02 Mar 2009 19:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47661</guid>
		<description>You looted his body for an ear? 
(And now for the worst pun in all of history.)
He never heard you coming.

you know, that pun doesn&#039;t even make sense and feels like I just shoehorned it in.</description>
		<content:encoded><![CDATA[You looted his body for an ear? <br />
(And now for the worst pun in all of history.)<br />
He never heard you coming.<br />
<br />
you know, that pun doesn't even make sense and feels like I just shoehorned it in.]]></content:encoded>
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		<title>By: Chris Livingston</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47658</link>
		<dc:creator>Chris Livingston</dc:creator>
		<pubDate>Mon, 02 Mar 2009 18:45:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47658</guid>
		<description>I approached the Dad issue as if I felt he&#039;d lied, abandoned me, and left me to die, so the purpose of the main quest was not to reunite with him, but to hunt him down and make him pay.  Worked pretty well as a motivator for a not-so-nice character.  While I couldn&#039;t kill him when I found him, my Terrible Shotgun did knock him unconscious, and I was able to loot his body for an ear.  I figured that was close enough.</description>
		<content:encoded><![CDATA[I approached the Dad issue as if I felt he'd lied, abandoned me, and left me to die, so the purpose of the main quest was not to reunite with him, but to hunt him down and make him pay.  Worked pretty well as a motivator for a not-so-nice character.  While I couldn't kill him when I found him, my Terrible Shotgun did knock him unconscious, and I was able to loot his body for an ear.  I figured that was close enough.]]></content:encoded>
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		<title>By: Rei Onryou</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47634</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Mon, 02 Mar 2009 12:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47634</guid>
		<description>Welcome back Fallout Girl! I remember my fight against that Raider group (as the good guy). Cleared outside, cleared inside, didn&#039;t find the Fatboy (or if I did, didn&#039;t want to deal with its weight and equipment swapping), and went back outside. Proceeded to kill more Raiders, and out of nowhere, the Behemoth just came towards me. Either the generator got hit or the Raiders released him! Now that makes an interesting fight.


I&#039;ve noticed that, post-Fallout 3, the choices in the game are very black and white most of the time. Yes, everyone&#039;s game is different, but if two different people completed every quest playing evilly, the quest outcomes (and most likely, their method of completion) would still be the same. I seem to remember the other Fallout games having more variety in quest completion techniques. Still a great game though.</description>
		<content:encoded><![CDATA[Welcome back Fallout Girl! I remember my fight against that Raider group (as the good guy). Cleared outside, cleared inside, didn't find the Fatboy (or if I did, didn't want to deal with its weight and equipment swapping), and went back outside. Proceeded to kill more Raiders, and out of nowhere, the Behemoth just came towards me. Either the generator got hit or the Raiders released him! Now that makes an interesting fight.<br />
<br />
<br />
I've noticed that, post-Fallout 3, the choices in the game are very black and white most of the time. Yes, everyone's game is different, but if two different people completed every quest playing evilly, the quest outcomes (and most likely, their method of completion) would still be the same. I seem to remember the other Fallout games having more variety in quest completion techniques. Still a great game though.]]></content:encoded>
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		<title>By: Ronin08</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47614</link>
		<dc:creator>Ronin08</dc:creator>
		<pubDate>Mon, 02 Mar 2009 03:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47614</guid>
		<description>Oh, hey, I found that slaver camp too...and decided to unleash the Goliath. More fun that way. Took a few nukes to take him down though.

And I recommend trying that &quot;non-violent solution&quot; to the Tenpenny tower quest on another playthrough...interesting results. I hated the results either way.</description>
		<content:encoded><![CDATA[Oh, hey, I found that slaver camp too...and decided to unleash the Goliath. More fun that way. Took a few nukes to take him down though.<br />
<br />
And I recommend trying that "non-violent solution" to the Tenpenny tower quest on another playthrough...interesting results. I hated the results either way.]]></content:encoded>
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	<item>
		<title>By: Jason L</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47598</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Sun, 01 Mar 2009 19:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47598</guid>
		<description>Mote, eye, eye, mote. 

But seriously, the preterite and perfect tenses and the passive voice are always &#039;led&#039;.</description>
		<content:encoded><![CDATA[Mote, eye, eye, mote. <br />
<br />
But seriously, the preterite and perfect tenses and the passive voice are always 'led'.]]></content:encoded>
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		<title>By: EGTF</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47596</link>
		<dc:creator>EGTF</dc:creator>
		<pubDate>Sun, 01 Mar 2009 18:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47596</guid>
		<description>First things first, allow me to be anal grammar nazi and point out the typo &quot;He was a nice enough chap to have around when I was growiing up&quot;.

Please dont hate me for thst.

After trying to blog like this I have to say well done to Tom, as it&#039;s harder than it looks to play revelantly, take good screenshots as well as make it funny and easy to read. Hoorah for Fallout Girl!</description>
		<content:encoded><![CDATA[First things first, allow me to be anal grammar nazi and point out the typo "He was a nice enough chap to have around when I was growiing up".<br />
<br />
Please dont hate me for thst.<br />
<br />
After trying to blog like this I have to say well done to Tom, as it's harder than it looks to play revelantly, take good screenshots as well as make it funny and easy to read. Hoorah for Fallout Girl!]]></content:encoded>
	</item>
	<item>
		<title>By: Plasto Joe</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47595</link>
		<dc:creator>Plasto Joe</dc:creator>
		<pubDate>Sun, 01 Mar 2009 18:15:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47595</guid>
		<description>Palms, I did the exact same thing on my first playthrough.  I have a feeling that&#039;s kind of the reason he&#039;s there.</description>
		<content:encoded><![CDATA[Palms, I did the exact same thing on my first playthrough.  I have a feeling that's kind of the reason he's there.]]></content:encoded>
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	<item>
		<title>By: LaZodiac</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47592</link>
		<dc:creator>LaZodiac</dc:creator>
		<pubDate>Sun, 01 Mar 2009 17:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47592</guid>
		<description>I love how everything you do in this game eventually helps you out with something, somehow.

You killed Tenpenny and stole his sniper. You eventually find better weapons, yes. But, without Tenpenny&#039;s sniper, you&#039;d have a slave thats alittle angry his friends are killed, holding a hand held nuclear bomb launcher. Thank god for snipers, and thank god for Fallout3&#039;s VATS system.</description>
		<content:encoded><![CDATA[I love how everything you do in this game eventually helps you out with something, somehow.<br />
<br />
You killed Tenpenny and stole his sniper. You eventually find better weapons, yes. But, without Tenpenny's sniper, you'd have a slave thats alittle angry his friends are killed, holding a hand held nuclear bomb launcher. Thank god for snipers, and thank god for Fallout3's VATS system.]]></content:encoded>
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		<title>By: ZomBuster</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47591</link>
		<dc:creator>ZomBuster</dc:creator>
		<pubDate>Sun, 01 Mar 2009 17:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47591</guid>
		<description>Also lol at the twitter</description>
		<content:encoded><![CDATA[Also lol at the twitter]]></content:encoded>
	</item>
	<item>
		<title>By: Chijts</title>
		<link>http://www.pentadact.com/index.php/2009-03-01-fallout-girl-striking-out#comment-47590</link>
		<dc:creator>Chijts</dc:creator>
		<pubDate>Sun, 01 Mar 2009 16:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=619#comment-47590</guid>
		<description>lol actually I do that too Martin.

Pentadact, can I ask what kind of stats you&#039;ve gone for? You seem to use any weapon to hand, so either you don&#039;t care about your stats or you put everything into killing efficiently.</description>
		<content:encoded><![CDATA[lol actually I do that too Martin.<br />
<br />
Pentadact, can I ask what kind of stats you've gone for? You seem to use any weapon to hand, so either you don't care about your stats or you put everything into killing efficiently.]]></content:encoded>
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