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	<title>Comments on: Interesting&#8230;</title>
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	<link>http://www.pentadact.com/index.php/2009-02-19-interesting</link>
	<description>By Pentadact</description>
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		<item>
		<title>By: DoctorDisaster</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-55635</link>
		<dc:creator>DoctorDisaster</dc:creator>
		<pubDate>Fri, 15 May 2009 21:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-55635</guid>
		<description>Ahem. You should really check the latest on the sniper update.</description>
		<content:encoded><![CDATA[Ahem. You should really check the latest on the sniper update.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-55469</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Thu, 14 May 2009 17:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-55469</guid>
		<description>Yes, this conclusively proves that I was right, then wrong, then half-right as various people changed my mind.</description>
		<content:encoded><![CDATA[Yes, this conclusively proves that I was right, then wrong, then half-right as various people changed my mind.]]></content:encoded>
	</item>
	<item>
		<title>By: The_B</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-55462</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Thu, 14 May 2009 16:29:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-55462</guid>
		<description>James: the only blog that feeds directly into the Valve hivemind. It&#039;s the only explanation as to why it and i&#039;ts commenters &lt;a href=&quot;http://www.teamfortress.com/sniperupdate/day02_english.htm&quot; rel=&quot;nofollow&quot;&gt;are always right.&lt;/a&gt;

(Note: link might not work yet, as I assumed by the time most people read this it&#039;ll be onto the Day 3 update and the link would be out of date, so I&#039;ve made a pre-emptive guess as to Day 2&#039;s update location based on where Day 1&#039;s ended up. If it doesn&#039;t show up, just delete everything after sniperupdate/)</description>
		<content:encoded><![CDATA[James: the only blog that feeds directly into the Valve hivemind. It's the only explanation as to why it and i'ts commenters <a href="http://www.teamfortress.com/sniperupdate/day02_english.htm" rel="nofollow">are always right.</a><br />
<br />
(Note: link might not work yet, as I assumed by the time most people read this it'll be onto the Day 3 update and the link would be out of date, so I've made a pre-emptive guess as to Day 2's update location based on where Day 1's ended up. If it doesn't show up, just delete everything after sniperupdate/)]]></content:encoded>
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	<item>
		<title>By: DoctorDisaster</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47958</link>
		<dc:creator>DoctorDisaster</dc:creator>
		<pubDate>Thu, 05 Mar 2009 17:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47958</guid>
		<description>EGTF: Sadly, just the user prefs. But I can re-download a lot of my clothes -- albeit reeking of delicious barbecue.

Jaz: Believe me, I complain on teh Steam forums every day.</description>
		<content:encoded><![CDATA[EGTF: Sadly, just the user prefs. But I can re-download a lot of my clothes -- albeit reeking of delicious barbecue.<br />
<br />
Jaz: Believe me, I complain on teh Steam forums every day.]]></content:encoded>
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	<item>
		<title>By: Jazmeister</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47910</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Thu, 05 Mar 2009 07:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47910</guid>
		<description>Did you call Valve a fag yet? What more can a loyal customer do, indeed?</description>
		<content:encoded><![CDATA[Did you call Valve a fag yet? What more can a loyal customer do, indeed?]]></content:encoded>
	</item>
	<item>
		<title>By: EGTF</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47901</link>
		<dc:creator>EGTF</dc:creator>
		<pubDate>Thu, 05 Mar 2009 05:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47901</guid>
		<description>Did you manage to steamcloud your furnishings?</description>
		<content:encoded><![CDATA[Did you manage to steamcloud your furnishings?]]></content:encoded>
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	<item>
		<title>By: DoctorDisaster</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47894</link>
		<dc:creator>DoctorDisaster</dc:creator>
		<pubDate>Thu, 05 Mar 2009 03:06:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47894</guid>
		<description>The Valve guys really outdid themselves, I agree.</description>
		<content:encoded><![CDATA[The Valve guys really outdid themselves, I agree.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47886</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Thu, 05 Mar 2009 00:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47886</guid>
		<description>Man, really? That&#039;s one of the more serious bugs I&#039;ve heard of.</description>
		<content:encoded><![CDATA[Man, really? That's one of the more serious bugs I've heard of.]]></content:encoded>
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	<item>
		<title>By: DoctorDisaster</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47876</link>
		<dc:creator>DoctorDisaster</dc:creator>
		<pubDate>Wed, 04 Mar 2009 22:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47876</guid>
		<description>I got the Sandman and then my apartment burned down. No TF2 for me. :(</description>
		<content:encoded><![CDATA[I got the Sandman and then my apartment burned down. No TF2 for me. :(]]></content:encoded>
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		<title>By: Nonomu198</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47854</link>
		<dc:creator>Nonomu198</dc:creator>
		<pubDate>Wed, 04 Mar 2009 15:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47854</guid>
		<description>Grinding in normal play servers is horrible. It messes everyone&#039;s gameplay and fun. I got most of mine with a friend on my server. Also, I got First Blood, Part 2 legitimately. BECAUSE I AM AWESOME.</description>
		<content:encoded><![CDATA[Grinding in normal play servers is horrible. It messes everyone's gameplay and fun. I got most of mine with a friend on my server. Also, I got First Blood, Part 2 legitimately. BECAUSE I AM AWESOME.]]></content:encoded>
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	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47845</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Wed, 04 Mar 2009 13:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47845</guid>
		<description>I called it that in May 2007, do I get the prize?</description>
		<content:encoded><![CDATA[I called it that in May 2007, do I get the prize?]]></content:encoded>
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	<item>
		<title>By: Cartho</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47837</link>
		<dc:creator>Cartho</dc:creator>
		<pubDate>Wed, 04 Mar 2009 10:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47837</guid>
		<description>@Jason L
No I believe that it was John Walker who called L4D institutionalised griefing</description>
		<content:encoded><![CDATA[@Jason L<br />
No I believe that it was John Walker who called L4D institutionalised griefing]]></content:encoded>
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	<item>
		<title>By: Cornflake Blues</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47667</link>
		<dc:creator>Cornflake Blues</dc:creator>
		<pubDate>Mon, 02 Mar 2009 21:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47667</guid>
		<description>quick point to clear up what now looks like arrogance to me:
i don&#039;t have first blood part 2. if anyone does, and they didn&#039;t get it from an achievement server or farming, i&#039;m never playing against them ever again because they&#039;re obviously magic.</description>
		<content:encoded><![CDATA[quick point to clear up what now looks like arrogance to me:<br />
i don't have first blood part 2. if anyone does, and they didn't get it from an achievement server or farming, i'm never playing against them ever again because they're obviously magic.]]></content:encoded>
	</item>
	<item>
		<title>By: Cornflake Blues</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47666</link>
		<dc:creator>Cornflake Blues</dc:creator>
		<pubDate>Mon, 02 Mar 2009 20:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47666</guid>
		<description>i&#039;ve actually managed to rope up 18 of the achievements in 2 nights with... *minimal* grinding. (yes, i did bounce up and down 500 times in a small room once. i was young, it was 4 AM, and i wasn&#039;t sleeping until i had that damn bat.)

my random pointless tips:
No Hitter, Belittled Beleaguer: CTF Turbine(?) with a low player count. run like crap for the first, hide in an air vent and ambush for the second.

Batting the Doctor: Total luck on my part, i blasted randomly into a crowd, accidentally taking out a medic who *apparently* had a charged uber. Poor sap.

Beanball: Look for scouts having way too much fun with the sandman. Grab one ball when they miss, wait for them to stun someone else, and then stun *them* when they dash in for the cheap shot.

I&#039;m Bat Man: Lurk at a resupply cabinet. repeat. :P

Closer: Tricky, but not TOO hard, so long as you can make it past the lines to an enemy spawn. IMO, best done with the Force-a-nature then swap to pistol, as it takes several sloooooow shotgun blasts otherwise, and you really only have until the next spawn wave.

Stealing Home: Find a good hiding place and a good team. Remember that you only have to *start* capping to achieve.

Fall Classic: i got it in badlands, on one of the stone pillars. Seemed easier on classes that can hurt themselves, demoman or soldier.

First Blood, Part 2: You will not get this. Give up. ;_;

Gun Down: Wait for engy to leave. Profit.

If You Build It: Wait for engy to come back. Take out scattergun. Profit.

Triple Steal: Just start your own 2fort server, or join an empty one. :P

Race for the Pennant: Play a lot of payload or cp with wait times, jog around in said wait times. Never hold still. Got this first night, actually.

Block the Plate: An annoying grind, this requires you to throw yourself into a pile of enemies capping one of your points. Because of how the blocking mechanic works, you have to be the *first* to throw yourself onto the threatened point. Luckily, survival is not a requirement.

I hope this long-winded mess is helpful to someone.


Incidentally, i do consider about 12 of the achievements to be basically improbable to the point of absurdity. Then again, i&#039;ve thought this with every pack.
(one MILLION damage?!? Really? What were they drinking?)</description>
		<content:encoded><![CDATA[i've actually managed to rope up 18 of the achievements in 2 nights with... *minimal* grinding. (yes, i did bounce up and down 500 times in a small room once. i was young, it was 4 AM, and i wasn't sleeping until i had that damn bat.)<br />
<br />
my random pointless tips:<br />
No Hitter, Belittled Beleaguer: CTF Turbine(?) with a low player count. run like crap for the first, hide in an air vent and ambush for the second.<br />
<br />
Batting the Doctor: Total luck on my part, i blasted randomly into a crowd, accidentally taking out a medic who *apparently* had a charged uber. Poor sap.<br />
<br />
Beanball: Look for scouts having way too much fun with the sandman. Grab one ball when they miss, wait for them to stun someone else, and then stun *them* when they dash in for the cheap shot.<br />
<br />
I'm Bat Man: Lurk at a resupply cabinet. repeat. :P<br />
<br />
Closer: Tricky, but not TOO hard, so long as you can make it past the lines to an enemy spawn. IMO, best done with the Force-a-nature then swap to pistol, as it takes several sloooooow shotgun blasts otherwise, and you really only have until the next spawn wave.<br />
<br />
Stealing Home: Find a good hiding place and a good team. Remember that you only have to *start* capping to achieve.<br />
<br />
Fall Classic: i got it in badlands, on one of the stone pillars. Seemed easier on classes that can hurt themselves, demoman or soldier.<br />
<br />
First Blood, Part 2: You will not get this. Give up. ;_;<br />
<br />
Gun Down: Wait for engy to leave. Profit.<br />
<br />
If You Build It: Wait for engy to come back. Take out scattergun. Profit.<br />
<br />
Triple Steal: Just start your own 2fort server, or join an empty one. :P<br />
<br />
Race for the Pennant: Play a lot of payload or cp with wait times, jog around in said wait times. Never hold still. Got this first night, actually.<br />
<br />
Block the Plate: An annoying grind, this requires you to throw yourself into a pile of enemies capping one of your points. Because of how the blocking mechanic works, you have to be the *first* to throw yourself onto the threatened point. Luckily, survival is not a requirement.<br />
<br />
I hope this long-winded mess is helpful to someone.<br />
<br />
<br />
Incidentally, i do consider about 12 of the achievements to be basically improbable to the point of absurdity. Then again, i've thought this with every pack.<br />
(one MILLION damage?!? Really? What were they drinking?)]]></content:encoded>
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	<item>
		<title>By: Jason L</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47649</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Mon, 02 Mar 2009 16:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47649</guid>
		<description>Was it you who described L4D Versus as &#039;institutionalised griefing&#039; on the PCG podcast? Both Valve&#039;s multiplayer designs have incorporated a perfectly-judged measure of genuine interplayer cruelty. It seems the dose makes the poison.</description>
		<content:encoded><![CDATA[Was it you who described L4D Versus as 'institutionalised griefing' on the PCG podcast? Both Valve's multiplayer designs have incorporated a perfectly-judged measure of genuine interplayer cruelty. It seems the dose makes the poison.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47645</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Mon, 02 Mar 2009 14:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47645</guid>
		<description>A disturbing amount of the Spy&#039;s appeal is picturing the sheer intensity of genuine unhappiness you&#039;ve caused.</description>
		<content:encoded><![CDATA[A disturbing amount of the Spy's appeal is picturing the sheer intensity of genuine unhappiness you've caused.]]></content:encoded>
	</item>
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		<title>By: Palms</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47644</link>
		<dc:creator>Palms</dc:creator>
		<pubDate>Mon, 02 Mar 2009 14:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47644</guid>
		<description>I had an amazing game as a spy yesterday on Orangex. You know you&#039;re doing well when there are 3 scouts and a demoman running around all their snipers with their melee weapons out, attacking anyone that comes near.

Also, the best moments as a spy for me, include the feeling of absolute badassness you get when you see a line of snipers all standing with their backs to you. Tricking an enemy medic to heal you, only to stab him in the back (that one&#039;s obvious) but possibly my favourite is watching an enemy pyro flaming anyone on his team that he sees, knowing that there&#039;s a spy around, and then just as he stops, beginning to doubt his suspicions, he gets a knife in his back. Just imagining the frustration of that player makes all the fruitless suicide missions worthwhile.</description>
		<content:encoded><![CDATA[I had an amazing game as a spy yesterday on Orangex. You know you're doing well when there are 3 scouts and a demoman running around all their snipers with their melee weapons out, attacking anyone that comes near.<br />
<br />
Also, the best moments as a spy for me, include the feeling of absolute badassness you get when you see a line of snipers all standing with their backs to you. Tricking an enemy medic to heal you, only to stab him in the back (that one's obvious) but possibly my favourite is watching an enemy pyro flaming anyone on his team that he sees, knowing that there's a spy around, and then just as he stops, beginning to doubt his suspicions, he gets a knife in his back. Just imagining the frustration of that player makes all the fruitless suicide missions worthwhile.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47642</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Mon, 02 Mar 2009 14:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47642</guid>
		<description>The beauty of it is that the rest of the team don&#039;t know the Spy is all tied up being chased, so they&#039;re still checking their backs every ten seconds. You could even change class after a few good runs as a Spy and still reap the benefit of the paranoia sown.</description>
		<content:encoded><![CDATA[The beauty of it is that the rest of the team don't know the Spy is all tied up being chased, so they're still checking their backs every ten seconds. You could even change class after a few good runs as a Spy and still reap the benefit of the paranoia sown.]]></content:encoded>
	</item>
	<item>
		<title>By: Shawn Poulsen</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47635</link>
		<dc:creator>Shawn Poulsen</dc:creator>
		<pubDate>Mon, 02 Mar 2009 12:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47635</guid>
		<description>The way I see it, chasing a spy for however long, as long as I do a good job of it, is totally worth my time.

As long as the two of us are locked in our little game of cat and mouse, the rest of the team is free from the sort of net nerf you describe - it may have been faster for me to just ignore it, but worse over all for the team. The spy might be wasting my time, but I&#039;m wasting his too.

Of course, if you let the spy get away from you completely, and keep poking around in the wrong direction while they&#039;re off killing your team-mates, then you really are just wasting your time.</description>
		<content:encoded><![CDATA[The way I see it, chasing a spy for however long, as long as I do a good job of it, is totally worth my time.<br />
<br />
As long as the two of us are locked in our little game of cat and mouse, the rest of the team is free from the sort of net nerf you describe - it may have been faster for me to just ignore it, but worse over all for the team. The spy might be wasting my time, but I'm wasting his too.<br />
<br />
Of course, if you let the spy get away from you completely, and keep poking around in the wrong direction while they're off killing your team-mates, then you really are just wasting your time.]]></content:encoded>
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	<item>
		<title>By: Nico</title>
		<link>http://www.pentadact.com/index.php/2009-02-19-interesting#comment-47579</link>
		<dc:creator>Nico</dc:creator>
		<pubDate>Sun, 01 Mar 2009 13:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=594#comment-47579</guid>
		<description>Now you just need to valve implement a patch that awards a points every time an enemy follows you longer then respawn time? It would certainly encourage better team work then extra points for getting kills in a certain way (headshots and backstabs) ...Not that any of us care about that sorta thing.</description>
		<content:encoded><![CDATA[Now you just need to valve implement a patch that awards a points every time an enemy follows you longer then respawn time? It would certainly encourage better team work then extra points for getting kills in a certain way (headshots and backstabs) ...Not that any of us care about that sorta thing.]]></content:encoded>
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