<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Mirror&#8217;s Edge In Pictures</title>
	<atom:link href="http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures/feed" rel="self" type="application/rss+xml" />
	<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures</link>
	<description>By Pentadact</description>
	<lastBuildDate>Sat, 13 Mar 2010 08:47:33 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Jazmeister</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-53542</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Sun, 26 Apr 2009 05:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-53542</guid>
		<description>Just did the screen/song with my new widescreen, and it was lovely. I must show the missus, so that she can froth about it some more.
Also notice this can be found around the twenty quid mark. A plan is forming...</description>
		<content:encoded><![CDATA[Just did the screen/song with my new widescreen, and it was lovely. I must show the missus, so that she can froth about it some more.<br />
Also notice this can be found around the twenty quid mark. A plan is forming...]]></content:encoded>
	</item>
	<item>
		<title>By: Redhawk</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-46113</link>
		<dc:creator>Redhawk</dc:creator>
		<pubDate>Mon, 26 Jan 2009 05:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-46113</guid>
		<description>I think game designers are slowly easing into this parkour/free-running thing and still don&#039;t fully grasp it.  While I&#039;m waiting for the price on Mirror&#039;s Edge to drop before I buy, I am reminded of Assassin&#039;s Creed where the most fun I had in that game was [i]running[/i] from the guards.  Sprint down the street, run up the wall, grab the ledge, pull up on to the roof, jump between rooftops, I&#039;M GONE BITCHES.  Once you get good at the system, you start quickly recognizing the alternate routes you can take through a city and it becomes a swift, fluid, semi-authentic parkour experience.  I quickly abandoned all pretense of stealth or blending in for vaulting around Jerusalem at top speed, to hell with the peasants and their commentary.

In contrast, the points where I have to fight guards or am not zipping along rooftops drag and are totally un-fun.  AC can be forgiven for this, I suppose, considering you are an assassin and all, but it still grates on my nerves when I have to go defend a civilian from a bunch of uncoordinated guards.  You&#039;d think that a game like Mirror&#039;s Edge, where the hook is the immersive free-running experience, would recognize this and avoid combat all together, but there you are.

Proposal: Mirror&#039;s Edge 2 or any other game that involves an extensive amount of leaping around rooftops shall not just opt to avoid combat, but encourage and reward the player for doing so.  Make enemies obstacles that aren&#039;t killed and removed, but solved as you have to adjust your route to compensate for them and their shooty-gunny routine.</description>
		<content:encoded><![CDATA[I think game designers are slowly easing into this parkour/free-running thing and still don't fully grasp it.  While I'm waiting for the price on Mirror's Edge to drop before I buy, I am reminded of Assassin's Creed where the most fun I had in that game was [i]running[/i] from the guards.  Sprint down the street, run up the wall, grab the ledge, pull up on to the roof, jump between rooftops, I'M GONE BITCHES.  Once you get good at the system, you start quickly recognizing the alternate routes you can take through a city and it becomes a swift, fluid, semi-authentic parkour experience.  I quickly abandoned all pretense of stealth or blending in for vaulting around Jerusalem at top speed, to hell with the peasants and their commentary.<br />
<br />
In contrast, the points where I have to fight guards or am not zipping along rooftops drag and are totally un-fun.  AC can be forgiven for this, I suppose, considering you are an assassin and all, but it still grates on my nerves when I have to go defend a civilian from a bunch of uncoordinated guards.  You'd think that a game like Mirror's Edge, where the hook is the immersive free-running experience, would recognize this and avoid combat all together, but there you are.<br />
<br />
Proposal: Mirror's Edge 2 or any other game that involves an extensive amount of leaping around rooftops shall not just opt to avoid combat, but encourage and reward the player for doing so.  Make enemies obstacles that aren't killed and removed, but solved as you have to adjust your route to compensate for them and their shooty-gunny routine.]]></content:encoded>
	</item>
	<item>
		<title>By: Oak</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-46109</link>
		<dc:creator>Oak</dc:creator>
		<pubDate>Mon, 26 Jan 2009 03:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-46109</guid>
		<description>Tom Wolfe?</description>
		<content:encoded><![CDATA[Tom Wolfe?]]></content:encoded>
	</item>
	<item>
		<title>By: Mirrors Edge</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-46079</link>
		<dc:creator>Mirrors Edge</dc:creator>
		<pubDate>Sun, 25 Jan 2009 18:50:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-46079</guid>
		<description>[...] are the best thing in PC gaming right now. &#160;&#160;&#160;&#160;&#160;Or, you can simply look at Tom&#8217;s screenshots, which are far prettier than my own. &#160;&#160;&#160;&#160;&#160;Anyway, this post mostly serves [...]</description>
		<content:encoded><![CDATA[[...] are the best thing in PC gaming right now. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Or, you can simply look at Tom&#8217;s screenshots, which are far prettier than my own. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Anyway, this post mostly serves [...]]]></content:encoded>
	</item>
	<item>
		<title>By: James 2.7, by Pentadact, who is secretly Tom Francis</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45930</link>
		<dc:creator>James 2.7, by Pentadact, who is secretly Tom Francis</dc:creator>
		<pubDate>Thu, 22 Jan 2009 23:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45930</guid>
		<description>[...] to work out what the hell is different. I&#8217;ve just added the Mirror&#8217;s Edge song to my Mirror&#8217;s Edge screenshots post. Could these facts be combined question [...]</description>
		<content:encoded><![CDATA[[...] to work out what the hell is different. I&#8217;ve just added the Mirror&#8217;s Edge song to my Mirror&#8217;s Edge screenshots post. Could these facts be combined question [...]]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45908</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Thu, 22 Jan 2009 17:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45908</guid>
		<description>It works nicely with mine, but I did once have a bug where all PhysX interactions would grind the game down to 10fps. The solution was to uninstall PhysX from Add/Remove programs, and install it again from the latest nVidia drivers package. I think certain versions can get into a state where it thinks it has PhysX but actually isn&#039;t using it.</description>
		<content:encoded><![CDATA[It works nicely with mine, but I did once have a bug where all PhysX interactions would grind the game down to 10fps. The solution was to uninstall PhysX from Add/Remove programs, and install it again from the latest nVidia drivers package. I think certain versions can get into a state where it thinks it has PhysX but actually isn't using it.]]></content:encoded>
	</item>
	<item>
		<title>By: Archagon</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45904</link>
		<dc:creator>Archagon</dc:creator>
		<pubDate>Thu, 22 Jan 2009 16:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45904</guid>
		<description>Unfortunately, I hear PhysX works pretty badly with generation 8 Nvidia cards. It&#039;s certainly the case that it drops my FPS substantially.</description>
		<content:encoded><![CDATA[Unfortunately, I hear PhysX works pretty badly with generation 8 Nvidia cards. It's certainly the case that it drops my FPS substantially.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45823</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Tue, 20 Jan 2009 23:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45823</guid>
		<description>Yeah. You&#039;re exactly right - the physics add nothing to the game mechanics, but the sheer amount of really well-modelled flappy stuff does make the world even prettier. I think one or two enemies are only in the PhysX version, positioned to let you appreciate tarpaulin physics as you kick them through it, or cloth shredding as a chopper shoots through it.</description>
		<content:encoded><![CDATA[Yeah. You're exactly right - the physics add nothing to the game mechanics, but the sheer amount of really well-modelled flappy stuff does make the world even prettier. I think one or two enemies are only in the PhysX version, positioned to let you appreciate tarpaulin physics as you kick them through it, or cloth shredding as a chopper shoots through it.]]></content:encoded>
	</item>
	<item>
		<title>By: Dave_C</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45822</link>
		<dc:creator>Dave_C</dc:creator>
		<pubDate>Tue, 20 Jan 2009 22:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45822</guid>
		<description>Chalk another up for &#039;Intrigued - and now wants very much to play&#039;. Funny how I never really noticed this game before. These photos are just gorgeous. 
I can forgo the shoddy combat and gameplay for shiny things. I like shiny things. I could stare at shiny things all day. 

Also, were these shots taken with PhysX acceleration? I did notice some flags and shit. I love how pointless the improved cloth physics are. Looks cool - Doesn&#039;t change the gameplay at all. Fine with me!</description>
		<content:encoded><![CDATA[Chalk another up for 'Intrigued - and now wants very much to play'. Funny how I never really noticed this game before. These photos are just gorgeous. <br />
I can forgo the shoddy combat and gameplay for shiny things. I like shiny things. I could stare at shiny things all day. <br />
<br />
Also, were these shots taken with PhysX acceleration? I did notice some flags and shit. I love how pointless the improved cloth physics are. Looks cool - Doesn't change the gameplay at all. Fine with me!]]></content:encoded>
	</item>
	<item>
		<title>By: Sibilantjoe</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45817</link>
		<dc:creator>Sibilantjoe</dc:creator>
		<pubDate>Tue, 20 Jan 2009 21:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45817</guid>
		<description>Agreed that the game is absolutely beautiful. Too bad ti was so short.</description>
		<content:encoded><![CDATA[Agreed that the game is absolutely beautiful. Too bad ti was so short.]]></content:encoded>
	</item>
	<item>
		<title>By: Roadrunner</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45815</link>
		<dc:creator>Roadrunner</dc:creator>
		<pubDate>Tue, 20 Jan 2009 21:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45815</guid>
		<description>I get the feeling you want me dead. 
If my posts are so bad, why don&#039;t you just delete/edit them like you did before?!?!
(It may have been one time, but I&#039;m a vengeful bastard.)</description>
		<content:encoded><![CDATA[I get the feeling you want me dead. <br />
If my posts are so bad, why don't you just delete/edit them like you did before?!?!<br />
(It may have been one time, but I'm a vengeful bastard.)]]></content:encoded>
	</item>
	<item>
		<title>By: Fullbleed</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45810</link>
		<dc:creator>Fullbleed</dc:creator>
		<pubDate>Tue, 20 Jan 2009 19:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45810</guid>
		<description>Nice, one thing I noticed in one of the screen shots though. At the bottom of the O &amp; X game do I spy a certian hillarious popchart detailing what Meatloaf would do for love?

http://www.octopusbooks.co.uk/uploads/ImageRoot/images/QqMepvbM.jpg
http://flickr.com/photos/pentadact/3207152317/in/set-72157612728669660/</description>
		<content:encoded><![CDATA[Nice, one thing I noticed in one of the screen shots though. At the bottom of the O &amp; X game do I spy a certian hillarious popchart detailing what Meatloaf would do for love?<br />
<br />
<a href="http://www.octopusbooks.co.uk/uploads/ImageRoot/images/QqMepvbM.jpg" rel="nofollow">http://www.octopusbo... ...MepvbM.jpg</a><br />
<a href="http://flickr.com/photos/pentadact/3207152317/in/set-72157612728669660/" rel="nofollow">http://flickr.com/ph... ...728669660/</a>]]></content:encoded>
	</item>
	<item>
		<title>By: MaybeNextTime</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45807</link>
		<dc:creator>MaybeNextTime</dc:creator>
		<pubDate>Tue, 20 Jan 2009 19:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45807</guid>
		<description>So would you recommend against buying Mirror&#039;s Edge if you don&#039;t have a widescreen monitor? From what you said in the PCG podcast, it sounds pretty awful, but I do really want to play it, I feel like it deserves a chance.</description>
		<content:encoded><![CDATA[So would you recommend against buying Mirror's Edge if you don't have a widescreen monitor? From what you said in the PCG podcast, it sounds pretty awful, but I do really want to play it, I feel like it deserves a chance.]]></content:encoded>
	</item>
	<item>
		<title>By: TooNu</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45792</link>
		<dc:creator>TooNu</dc:creator>
		<pubDate>Tue, 20 Jan 2009 12:06:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45792</guid>
		<description>Great shots and after hearing you talk about it somewhat on the podcast I was quite suprised you liked it. 

For those that can&#039;t afford Mirros Edge just yet here is a suggestion. Hells Kitchen. Speed enchancement tech 4.</description>
		<content:encoded><![CDATA[Great shots and after hearing you talk about it somewhat on the podcast I was quite suprised you liked it. <br />
<br />
For those that can't afford Mirros Edge just yet here is a suggestion. Hells Kitchen. Speed enchancement tech 4.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45770</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Mon, 19 Jan 2009 23:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45770</guid>
		<description>AA is on, what that needs is a higher res texture. I like that shot anyway, though.

Good show, Fishbro. You too, Shadrach - I apologise in advance for all the frustration I&#039;ll be indirectly causing you.</description>
		<content:encoded><![CDATA[AA is on, what that needs is a higher res texture. I like that shot anyway, though.<br />
<br />
Good show, Fishbro. You too, Shadrach - I apologise in advance for all the frustration I'll be indirectly causing you.]]></content:encoded>
	</item>
	<item>
		<title>By: Jason L</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45767</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Mon, 19 Jan 2009 22:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45767</guid>
		<description>Wow. That cracks texture is indeed pretty hideous, though. I wonder if it only exists for a fraction of a second. I&#039;ll see this week, I hope.</description>
		<content:encoded><![CDATA[Wow. That cracks texture is indeed pretty hideous, though. I wonder if it only exists for a fraction of a second. I'll see this week, I hope.]]></content:encoded>
	</item>
	<item>
		<title>By: J-Man</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45766</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Mon, 19 Jan 2009 21:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45766</guid>
		<description>@Everybody regarding Roadrunner;

That&#039;s his appeal; and endless stream of hilarious cynicism (well, its better in real life).</description>
		<content:encoded><![CDATA[@Everybody regarding Roadrunner;<br />
<br />
That's his appeal; and endless stream of hilarious cynicism (well, its better in real life).]]></content:encoded>
	</item>
	<item>
		<title>By: Aftershock</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45764</link>
		<dc:creator>Aftershock</dc:creator>
		<pubDate>Mon, 19 Jan 2009 21:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45764</guid>
		<description>WTB: AA on cracks in glass.
Seriously, up close, that looks horrendous.

Also, motion blur is so pretty. Can&#039;t imagine ME without it.</description>
		<content:encoded><![CDATA[WTB: AA on cracks in glass.<br />
Seriously, up close, that looks horrendous.<br />
<br />
Also, motion blur is so pretty. Can't imagine ME without it.]]></content:encoded>
	</item>
	<item>
		<title>By: Fishbro</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45763</link>
		<dc:creator>Fishbro</dc:creator>
		<pubDate>Mon, 19 Jan 2009 21:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45763</guid>
		<description>I watched the slideshow while listening to Still Alive by Lisa Miskovsky (the music in all the trailers). 
Felt good.</description>
		<content:encoded><![CDATA[I watched the slideshow while listening to Still Alive by Lisa Miskovsky (the music in all the trailers). <br />
Felt good.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45761</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Mon, 19 Jan 2009 20:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures#comment-45761</guid>
		<description>Roadrunner, don&#039;t feel you &lt;em&gt;have&lt;/em&gt; to post everytime something here underwhelms you.</description>
		<content:encoded><![CDATA[Roadrunner, don't feel you <em>have</em> to post everytime something here underwhelms you.]]></content:encoded>
	</item>
</channel>
</rss>
