James

By Pentadact


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Let Tom Francis tell you all what it's like, being male, middle-class and white.
 

 

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"I agree with you on most of those, but Spore…reall y? For me, Spore bombed, didn’t meet expectations and from what I hear got dropped by 90% of the people that bought..."

CloakRaider on 2008 In Games That Were Better Than Other Games
 

 

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Portrait? I don't have a photo ready for this, but I'll see what I've got in My Documents. Ah yes, an animated GIF Tim sent me of David Hasselhoff wearing David Hasselhoff briefs, which zooms into his crotch recursively, forever. Perfect.
 

 

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GalCiv 2 War Diary
The saga of my race of impolitic space-rabbits in a twenty-day game against eleven genius artificial intelligence races.
Exploded
Short story about a machine that can tell you how you'll die.
 

 

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HERO CLOSET

 
 

you've got red on you
After a Tank fight, on Expert. This was pretty much the last time we saw each other alive.

Update: title changed because it turns out Craig picked exactly the same quote for the strapline in his review. This post is now named in honour of the dark room we hid in for ten minutes last night to survive the finalé of Blood Harvest.

The first version of Left 4 Dead that isn’t pointlessly and inexplicably butchered is in the wild now, and by in I mean on and by the wild I mean Steam. If you’ve had the chance to play through to a finalé and you hadn’t before, I hope you see why I thought it bizarre that they would leave that out of a demo. If they feared that giving away something substantial for free might harm sales rather than drive them, I would cough in such a way that the sound could be construed as the words ‘Counter’ and ‘Strike’ one after the other.

The downside for me as a player is that half the public games I’ve joined are trying to play on Expert, emboldened by the trivial ease of the demo on Normal. This is folly.

tensions
Tensions rise on the PC Gamer quartet when it becomes clear that most of us are either
stupid or crazy.

The finalés are really something. The reason I think they’re the point of Left 4 Dead is that they showcase its most surprising and profound accomplishment: difficulty. Sin Episodes, like many before it, focused entirely on that problem. It not only failed, it did so with such aplomb that the players’ primary complaint about the game was the wonky difficulty.

Left 4 Dead’s campaigns, on Normal, always run to the final map, and are always close. In our game at lunch, Tim was being so utterly pummeled by the time rescue arrived that he actually commanded us to leave without him.
“Graham’s gone too, leave him, just run for it!”
“I’m not gone! Save me!”
So I did. Except that his main problem turned out not be a pesky Hunter so much as thrity-six zombies and a Tank. I think I got the Tank, but by the time I did I was being mauled from so many directions that I couldn’t move to save Graham, and we both died there.

In our first game after work, Graham, Tim and I made it to the boat but Craig got pinned in the water. I jumped in and managed to get him on his feet, but he was knocked down again on the pier before he could get to the boat. I’d badly hurt myself with the first attempt, so I jumped onto the boat just as it pulled away - and just as Graham jumped off to come to Craig’s aid.

Then in our last game, on Dead Air, through canny use of distractionary pipe bombs, sustained high vantage-point fire from Graham and Craig, emplaced heavy weapons support from Tim and shotgun-powered back-covering from me, we all piled into the back of the cargo plane and made it to safety.

tongue twister
So you see his tongue has been wrapped around several objects, twisted almost, to the
point at which he can no longer clearly speak. I guess you could say it was quite a mouthful.

I’m actually not a huge fan of the raw ingredients of Left 4 Dead: I love the animation of the zombies, but they always feel slightly hollow and insubstantial to kill, your weapons rattly and unexciting. But difficulty is such a hugely important variable, and the game nails it so utterly, that the final result is an endless thrill.

Comment
 
 
Chris Livingston: As much as I enjoyed the four hours I played last night, I'm already finding a lot of the gameplay repetitive. On the flip side, a single great moment, like some of the incidents you mention, make the previous 45 minutes absolutely worth the time spent. And most of those moments come during the finale, when escape is just feet away. They're moments you can't wait to tell people about the next day.

I also found the versus mode sort of clunky, with a real slapped-together-at-the-last-minute vibe, but it's so hilariously ridiculously fun it doesn't matter. Barfing on someone will always be fun, especially when they're being choked by a smoker and slapped by a hunter at the same time.

CloakRaider: Yeah, I can see what you mean. It seems like nothing special until you reach those final moments of desperation. Such as three people being left behind at the end of No Mercy and such.

Pentadact: I've heard Versus Mode is the best, but haven't had a chance to play it yet. Three people are easier to summon than seven.

Thordain: GAH!! Why do you people have to keep tempting me to buy Left4Dead. It's driving me mad!

Wood: How much fun do you think it will be just on public servers, if you don't personally know anyone else who plays it? I'm jealous of having enthusiastic colleagues available.

MaybeNextTime: I've really enjoyed the Versus mode - at the moment it feels a bit like no one is really sure what to do with the boss zombies (except the Tank, obviously), and it can be frustrating being on the side of the infected when it takes twenty seconds to respawn, thirty to find a good position and then you're dead in four (actually, maybe it's just me that's horribly incompentent). But co-ordinated assaults by several infected at once are beautiful things to behold, and of course being the Tank is joyous. It also makes playing as the Survivors that bit more interesting - people might make more sloppy mistakes than the AI, but they have lots of terrifying ingenuity too.

spuzman00: Argh, I wish I didn't have to wait until Christmas to get this. Until then I'll just pretend I'm Tom and relive his greatest moments.

Chris Evans: If Tom doesn't write about that now infamous closet, then I will be gravely disappointed :|

The time we spent huddled together blasting and whacking anything and everything in sight will go down in infamy, it was great :D

The_B: And remember kids, if you miss the Witch with the Molotov trying to get the achievement, use the back of your shotgun to force her into the flames works just as well.

So long as you survive the horde summoned when Richard and Tom shoot a Boomer not five centimetres from your position when you drop down anyway...

ZomBuster: Normal is too easy, advanced is already too hard in some places , and expert is pure suicide.


I think advanced could use a few balance tweaks.

Niteowl: This game should really only be played versus. The infected are tricky bunch to figure out, but once you start using ye olde teamworke and using coordinated attacks... well, it's the most fun you can have with animated corpses with your pantaloons on.

On the other side, it's far, far scarier to know that a human is stalking you than the AI director. Humans are just naturally underhanded, backstabbing, conniving bastards. The AI director has to fake it.

I'm not sure if y'all know this, but when you play versus, you take turns being infected and survivors, that way everyone gets a turn vomiting zombie attracting pus.

Lack_26: We played on normal last night, but we couldn't find a server so we spent the entire campaign on one red bar and lagging like hell, it seemed very easy. Although I suspect that the AI was suffering from the lag just as much as us. The finale seemed quite easy, although when a tank got in the house (death toll) it made us jump, but we killed it. And chucking a gas can on the end of the pier made sure we we're fine for that bit.

Still, I'm going to try it on a non-laggy server if possible.

Waste_Manager: I got an email last night saying my copy has been shipped, now just an antagonizing couple of days wait.

CrabGuy: I know that guy in the first picture!
Oh yeah and good post and stuff muttermutter

LactoseTheIntolerant: Good lord this is incredible. Played two campaigns on Advanced last night - Blood Harvest and Dead Air. Each took literally hours to complete. The finalés? Incredible. Hard like rock, but incredible. I've rarely had so much fun with friends (except playing TF2, of course). Things did falter a bit when servers would go awfully laggy, but for the majority of the time things were OK.

Also tried out versus mode for a fair while.. Marvellous fun. In the 8-man game I was in, the Infected seemed to have a much easier time of things than the Survivors, who never managed to get more than about 30% of the way to the saferoom on any stage (this held true for both sides). Anyone else experienced this?

My main grumbles are that it takes forever to find a dedicated server. It would just search endlessly without result about 70% of the time when we were trying to initiate a versus game. And lag, when it strikes, can be a huge problem.

I'm itching to play some more tonight!

Punjab: Sweet reference.

Jon Baker: Well put, Tom. I'm going through the campaigns on normal (to see them all) and at no point do I feel "safe", like I would in many other games.

Hey, anyone else find out that the gas station near the lift in No Mercy can explode? Boy, I sure would have loved to know that when my whole team decided the gas pumps would be a good idea to corral the zombies. A few errant bullets later and 3 of the team were incapacitated instantly. The lone survivor had to deal with a horde, boomer and a witch blocking the only retreat route.

We got out of that by the skin of our teeth. I love this game.

Jazmeister: Oh God.

Which should I buy, damnit? Fallout 3? Farcry 2? Left 4 Dead? WHICH ONE?!

I crave the free-form rpg goodness, the sick humour, and slow-motion buttfucking; I want a proper shooter, though, where I have to plan every assault, and take a water canteen to my desk; but I want to play a good co-op game, by which I mean a co-op game which descents into "shoot the car as that dick passes it, that'll teach him to spray me when I'm inches from death".

I'm banking on everyone buying those for me at christmas. This is like banking on Half Life 3 popping up at the weekend, or waiting to buy Spore on Steam.


Actually, I've had an idea. I've just got into the habit of checking over and improving whatever I write before hitting that magical button, and I had an idea for Left 4 Dead. Maybe they could have 20 acheivements or so and each one would be puzzling and give no clues as to how you can unlock it. Then, mid-mission, you're lured away by a personal message, clue, or cue, and given a secret mission by some evil person. It might be that you need to prevent everyone from escaping at the end; you might be given a special item replacing your grenade that acts as boomer vomit, or somesuch, and in return, certain zombies like the Tank and Witch aren't bothered by you. It would be engineered to cause players to hunt for suspicious behaviour, like obviously having some sort of pipe bomb and never using it, etc.

Hmm! Although, in fairness, people do tend to find reasons aplenty to betray me. That was just the demo, with one car alarm.

peterd102: I have a policy of not buying till I read the PCG review, no matter how hard the pull of it is. I think id buy one for a freind too if its good enough.

Rei Onryou: Played last night and was loving it. 21 achievements so far and 1,600 zombies to my name. I've gotten annoyed with server choosing, since it seems entirely random. I started my own Lobby for a co-op normal Dead Air campaign. Instead, it placed us in a versus expert Dead Air campaign. When your in the server, you can't tell what mode its on (made no sense to us since there were no opposing bosses), nor can you vote for a specific mode (co-op/versus) or part of the campaign. Needs a serious improvement here I think.

In unrelated call-the-men-in-white-jackets L4D news, I've come to the conclusion that the survivors have lost their minds. In the hospital of No Mercy, we had just gotten into the elevator after several close calls. The doors shut, and it started its slow ascent. Zoey made a quick note about how the zombies were too fast, and proceeded to call "zombie bullshit" on the matter. I laughed in RL. It made sense to laugh in game, so I pulled up the radial menu, hit "laugh" and the most awkward laugh came out. I did it again. Bill chipped in. So did Francis. And Zoey. We were all spamming laugh as the lift climbed the last few floors, knowing our fate behind the doors. We'd lost our minds, laughter our only cure. Pure, demented, awkward laughter.

This game rocks! ^.^

The_B: Rei Onryou: We had similar troubles last night. We had a lobby up to try and find a four player co-op game first on No Mercy, then on Blood Harvest. It couldn't find a server no matter how many times we tried. Then we switched the lobby leader, and it worked first time, only problem being it put us on a server running it on Advanced when we'd asked for Normal. But the vote sorted that.

Chris Evans: Judging by your blog posts B, I don't think you have any luck when being a lobby leader looking for severs :D

I think you are best off letting other people do the server search :P

Inferno: Versus mode is simply incredible. Oh man just for the moments like on the finale of No mercy where the tank player has killed your entire team but you and there's a hunter and a smoker.

I ran for the chopper pad without the chopper there and firing blindly took out one of the smoker players AND the huinter whilst limping, span round with no ammo, whipped out pistols and killed the tank player just as he landed on me. I stood there breathing for a while as the chopper arrived only to be mobbed to death by a horde just as the chopper opened up. Then we all burst out laughing.

Devenger: Personally, the entire game or me is now the 'hit' twang noise you get for each 10 hit points of flesh you rip out of someone as a Hunter. Playing the Survivors is thrilling. Playing the Infected is not only a pleasant change of pace, objective and values, but also a thrilling experince in terms of teamwork and efficiency.

Go, Valve, go.

Devenger: NB: Maybe it's not a twang, but a ping. I don't know, I've never been taught my basic hit register sounds. Darn education system.

 
 

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    Previously, On James...

     
     

    2008 In Games That Were Better Than Other Games     GTA IV Shorts: Cut Off     PC Gamer Podcast: The Future’s Dim     Thoughts On The Team Fortress 2 Christmas Changes     Dear Sir     Extra Mirror’s Edge Levels Blocky, Unrealistic     Dead Space: The Right-Hand Side Of A Good Game     So My Vesper Became Your Chariot     Fallout Girl: The Road To Tenpenny Towers     Revenge Of The Psycho Graverobber     I’m Not Making The Plan Next Time     HERO CLOSET     The Gold Ribbon Goldberg Device     Fallout Girl: Anywhere But Megaton     Bethesda Ruin America     Fallout Girl     Left 4 De-     The American Public Announce That Tom Francis Is Right     Right To Live     Far Cry 2: What I Do Like     Far Cry 2: What I’d Like     Far Cry 2: Impersonation Of A Buddy     New PC Gamer Podcast: Eau De Toilette Radioactifs     Far Cry 2 Released, Forest Fires Up 8000%     !     Deadly Toads Of Death     World Of Goo Is Coming To Steam, Gentlepersons     Trust Me With Your Ears: Volume Three     Plan B Is Complete     The Fate Of The Nation And, More Importantly, My £5     Multiwinia Mathematics     A Stab At Meet The Spy     Clear Screen     Trust Me With Your Ears: Volume Two     Retro Team Fortress 2     Sounds Like The Spy Update Is Next     Status Report     Field Studies 6: The PC Gamer Sporecast     I No Longer Feel I Have To Be James Dean     Plan B Chapter One Is Complete     Field Studies 5: My Spore Review     I Read A Thirty-Eight Page Comic About Google’s Browser     Heroes Of Medicine     Red Versus White     Soviet Power     Plan B Is Live     Trust Me With Your Ears: Volume One     He Looks Truly Mortified     Lumber Yard Wallpapers     Heavy Update Thoughts So Far     Relic Announce That Tom Francis Is Right     Team Fortress 2 Goes To The Rockies     Steel Yourself     Vote Tom Francis In The Games Media Awards     Heavy Update: Sandwiches And Fresh Green Grass     Chris Livingston Stops Considering A TF2 Comic     Seriously, Buy Braid     Braid Is Out On Filthy Consoles     Film Catch-Up     Tweak Fortress     Field Studies 4: Vu To A Thorough Game Demonstration     The Middleman     What’s Happening In Kansas     Mirror’s Edge     Dr. Horrible’s Sing-Along Blog     Weltpolizei     The Prop Cigarettes You Smoke, They Show Who You Are     Cutting Verses Down To Size     The Sun Is Shining But We Stay Inside     Mrs D Mrs I Mrs F-F-I, Mrs C Mrs U-L-T     I Propose A Less Serious Vote     Valve Completely Out Of Weapon Ideas, Beg For Help     I Know The Commander Because He’s My Pal     Blizzard Announce That Tom Francis Is Right     Regarding Matt’s Location     Oh My God What The Fuck Barbecue     Cube In Memoriam     Pyro Flare Pistol Thingy Shown In Meet The Sniper     Field Studies 3: My Pretties     Field Studies 2: I Will Save You From The Wangs     Field Studies 1: Sporegasm     Muxed Feelings     You Don’t Have To Be An Engy To Work Here But You Do     Someone Already Made An Ubersaw     Team Fortress 2 Unlockable Ideas     A Riposte To Valve’s Defense Of PC Gaming     Randy Smith Has The Worst Game Design Ideas Ever     Sire, My Regard For You Is This Big     Crysis Suit Modes Revisited     Fractal Hasselhoff And Football Management     What A Shame     The City That Rarely Enters Sleep Mode     The Most Needlessly Complex Terror Plots In Film History     No-One Drove In New York, There Was Too Much Traffic     In One Thousand Two Hundred And Ten New York Minutes     That Band You Like Has A New Thing Coming Out     A Slice Of Fried Gold Rush     Achievement Unlocked: Typed Achievement_Unlock     Bracing Oneself     It’s A Democratic Gaming Landscape, Bitches     Non-Problems Of The Obscenely Over-Privileged     Wanking ‘Not Inappropriate’ To Government Commerce     Dispensing Justice     Getting Owned     This Just In: Frogs Aren’t Morons     Der Uberdoktor     Jon Stewart On Presidential Elitism     I Actually Can’t Stop The Music     Offlyin’     The Life And Inevitable Death Of Bloopi     PC Gamer Blog: Five Years Of Foolishness     Anne Diamond Reviews Games     Fail Dogs     Review: Soulstorm (Fire Indeed Hot)     There Will Be Country For Old Men In Real Life, Baby     The Far Cry 2 Team     PC Gamer Tells Greg Costikyan To Shut The Fuck Up     Valve Decided Against The Overhealer     Austin Translation     Preview: World of Goo     ‘Meet The Scout’ Imminent     PC Gamer Blog: Greatest Videogame Weapon of All Time     Bill Hicks: Another Dead Hero     Vortessence Hangover     Nick Montfort On Portal Vs The Passage     I Eat What I Slaughter     Jonathan Blow On Making Enough Money For Food     Audiosurfing The Shipping News     Team Fortress 2 Badlands Exploit Patched     Lost, Season Four, Spoilers, Obviously     Badlands     James 2.5 Explained     PC Gamer Podcast: March     Chris Livingston Considering A TF2 Comic     Come In     Actors Out Of Context     Murder Incorporated     Books That Make You Dumb     Powered Down For Redesign     New TF2 Maps And Medic Change In Two Months     Molecular Gastronomy Blog     Team Fortress 2 Update Reactions     Things Round Here Have Changed     My Goatee     Things I Forgot To Talk About Round-Up     GalCiv2: Still Genius     Analysing Team Fortress 2     Gamespot Finally Do The Logical Thing     Deus Fucking Ex Fucking 3     Crysis Week: The Endingening     Episode Two Death Maps     Masq     SO… MUCH… CAKE…     On Rock     Review: Call of Duty 4: Modern Warfare     I’m Not Allowed To Do This     I Played Through The Crysis Demo Holding A Surprised Korean Guy     The Greatest Spy In Team Fortress 2     FEAR: Perseus Mandate Is The Best Game Ever     Hellgate London Thoughts     Beautiful Piano Rendition Of The Portal Song     I Played Through Episode Two Holding A Goddamn Gnome     Pushing Daisies Continues To Be Incredible     Ten Minutes To Go     The Best Three Things On TV     Life Complete     This Just In: The Scout Is A Dick     Not Being A Spy     SO… MUCH… BLOOD…     Weirdly, You’ve Been Tanned - Suspicious For The Winter     Structurally Superfluous     Top of GameTab: Wikipedia Edits From Sony IP     Heroes Season Two     My Favourite Disaster     Quick BioShock Warning     Rock, Paper, Shotgun     British Airwaves     BioShock Review Review     Gollum Beat Box Like You Never Seen     The Machine Of Death Winners     System Failure     The Order of the Phoenix     The Completist: Tribes: Vengeance     Quickly     Boston and Bioshock     Cloak And Tagger     Gamespot Finally Do The Logical Thing     The Completist: Far Cry     This Month In Terrible, Part 2: London Olympics Logo     This Month In Terrible, Part 1: Anti-DRM T-Shirts     The Finale Post     Not The Finale Post     Aaaaaaaaaaaaaa-     Starcraft 2     Grrraaahahahahaa!     Mystery Trip     Access Denied     Invasion of the Body Snatchers     New-Album Deathmatch     Can I Just Say (3)     Back!     ‘Iv’     Desktop Tower Defense     Whoa     Noble Jedis     I Don’t Know About You Folks     Infinitely More Exciting Than Anything     Exploded     A Couple Of Things!     This Is Taking Ages     Best Interview Ever     Let Them Eat Facts     He’s Gone Too Far     Highlight Of 2006 (3/3)     Highlight Of 2006 (2/3): Snowboarding To Safety     Highlight Of 2006 (1/3): Previewing Oblivion     Yeah, Me Too     Somerfield     24     iPwn     2006     First Screenshots Of Introversion’s Next Game     Dexter: Series One     Woo     Dexter Again     Primer     Just ‘Cause     Spoiler Test     Heroes     Not Everything You Find On Flickr Makes A Lot Of Sense Right Away     Posts About Games Writing Suck So I’m Writing A Post About Posts About Games Writing     Supreme Commander     A Weak Russian Sunset     Event-Inspired Idea: Cellphone Breathalizer     I Am About To Play One Of These Games     Dexter     Bad News     24: Drink When…     Blood Money And Sex     Veronica Mars     Too Zune     Something I Didn’t Understand But Still Feels Right     James 1.0     Dangerous Animals Found Dangerous, Term Remains Mystery     Don’t Blog While Stupid     Should I Hit The Weak Spot For Massive Damage Now?     25th Hour     Porn Shoes     A Life In Questions     Paris Laptop Consciousness Drip     This Next Test Is Impossible     Found And Lost     Team Fortress 2, Episode Two And Portal     Not Lasting     Pandora’s Checkbox     Episode Three Conjecture     Episode Two Conjecture     Trivia: My Firefox Extensions     Half-Life 3: Episode 1     Can I Just Say     Top 100 Musings #1: Battlefield 2     Maths Cop 2: The Revengening     Waa?     Out Of Office Auto-Blog     Oblivion Review     I Took A Photograph Of You In The Herbacious Border     If Things Go Right     New Ritual     Favourites     World Of Lifecraft     Elsewhere     Some News, JC     This Is The Winter Of Our Disco Tent     Villainy Like It Oughta Be     FEAR     Battlefield 2 Stats     Brain Storm’s New Clothes     Fahrenheit     Sorry     Quote From What I’m Watching     NaNoWriMo - Hard FAQs     Mockba     SWAT 4: The Game     First Night, Second Life     Disappointing Results     Maths Cop!     NaNoWriMo     Google Oozes Connectivity     Lost Season 2     Serenity     Oh Screw It, I’ll Mention The Revolution     Flying     Introducing: Brain Storm     Concerned     This Month In Awesome     Rain     SWAT 4: The Movie     On Bringing It     State Of Things     Quest Ideas     Quest Que C’est?     WordPress Wizard     Reasons To Freeze To Death     Phew     Futurama     The West Wing     Firefly     Lost     The Great     The Fantastic     The Top Few     Mulholland Drive     Adaptation     Grosse Pointe Blank     Memento     LA Confidential     Diablo 2     Battlefield 2     Half-Life 2: Deathmatch     Deus Ex 2     N     Morrowind     Half-Life 2     Deus Ex     Charles Darwin     Friedrich Nietzsche     Ludwig Wittgenstein     Tom Francis