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	<title>Comments on: Far Cry 2: Impersonation Of A Buddy</title>
	<atom:link href="http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy/feed" rel="self" type="application/rss+xml" />
	<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy</link>
	<description>By Pentadact</description>
	<lastBuildDate>Thu, 11 Mar 2010 12:37:46 -0700</lastBuildDate>
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		<title>By: Coint &#38; Plick 2008 #17: Far Cry 2 &#171; The ILG Coint &#38; Plick Awards</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-135837</link>
		<dc:creator>Coint &#38; Plick 2008 #17: Far Cry 2 &#171; The ILG Coint &#38; Plick Awards</dc:creator>
		<pubDate>Tue, 23 Feb 2010 09:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-135837</guid>
		<description>[...] Developer-Reviewer discussion [...]</description>
		<content:encoded><![CDATA[[...] Developer-Reviewer discussion [...]]]></content:encoded>
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	<item>
		<title>By: Far Cry 2: A Far Cry From What It Could Have Been &#171; Thee Brouhaha</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-127877</link>
		<dc:creator>Far Cry 2: A Far Cry From What It Could Have Been &#171; Thee Brouhaha</dc:creator>
		<pubDate>Sat, 30 Jan 2010 21:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-127877</guid>
		<description>[...] Clint Hocking, falls in the same trap. Some of the problems have already been discussed over at Penadact&#8217;s blog which Clint Hocking actually visited and discussed for awhile, which is a major plus in my book. I [...]</description>
		<content:encoded><![CDATA[[...] Clint Hocking, falls in the same trap. Some of the problems have already been discussed over at Penadact&#8217;s blog which Clint Hocking actually visited and discussed for awhile, which is a major plus in my book. I [...]]]></content:encoded>
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	<item>
		<title>By: MartinJ</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-53207</link>
		<dc:creator>MartinJ</dc:creator>
		<pubDate>Sun, 19 Apr 2009 16:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-53207</guid>
		<description>Well, I finished the game 2 minutes ago. I have to say that I completely understood the ending and didn&#039;t find it bad at all, one thing was disappointing - I didn&#039;t get to do the final thing. SPOILERS SPOILERSSPOILER SSPOILERS SPOILERS SPOILERS SPOILERS:
When you&#039;re supposed to kill yourself with a bullet, I say the game should give you an anim of the protagonist taking the gun out of his briefcase and putting it in their mouth or to the side of their head. Then, YOU have to press the button which pulls the trigger. Would feel much more .. sad that way. When the photos of fleeing people appeared, I had no idea what was going on, and was expecting to see my guy die, but you can&#039;t see that. Totally ruined the moment for me.</description>
		<content:encoded><![CDATA[Well, I finished the game 2 minutes ago. I have to say that I completely understood the ending and didn't find it bad at all, one thing was disappointing - I didn't get to do the final thing. SPOILERS SPOILERSSPOILER SSPOILERS SPOILERS SPOILERS SPOILERS:<br />
When you're supposed to kill yourself with a bullet, I say the game should give you an anim of the protagonist taking the gun out of his briefcase and putting it in their mouth or to the side of their head. Then, YOU have to press the button which pulls the trigger. Would feel much more .. sad that way. When the photos of fleeing people appeared, I had no idea what was going on, and was expecting to see my guy die, but you can't see that. Totally ruined the moment for me.]]></content:encoded>
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		<title>By: Bret</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-52548</link>
		<dc:creator>Bret</dc:creator>
		<pubDate>Wed, 08 Apr 2009 00:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-52548</guid>
		<description>Ah, it was those blasted invisible machete wielding shotgun robots.

Diabolical.</description>
		<content:encoded><![CDATA[Ah, it was those blasted invisible machete wielding shotgun robots.<br />
<br />
Diabolical.]]></content:encoded>
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	<item>
		<title>By: Redhawk</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-52255</link>
		<dc:creator>Redhawk</dc:creator>
		<pubDate>Mon, 06 Apr 2009 02:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-52255</guid>
		<description>So you ran into Michelle too, huh?  I&#039;d heard about her reputation, but when I ran into her in Fictionesia, saving her life for a UFLL lieutenant that I quietly nicknamed Lenin, I figured she&#039;d be grateful for being rescued from some thugs that were probably getting a little gropey.  So I thought that she wouldn&#039;t try to screw me over.

So Lieutenant Lenin tells me I need to go fuck some Special Forces guys.  He pays me in advance, informing me that Lenin is not terribly intelligent, but I opt to do the job anyway.  Michelle somehow hears about it and tells me that the SF guys have a Belgian informant in a nearby villa.  She has a gig with some APR guys and if the Belgian redirects them to Mostaba, she can get the guys to ambush them and I get my job done way easier.

Awesome, I think.  The infamous Michelle is now falling all over herself to help me.  And she is living in my safe house.  If only girls back in the States were this easy.

So I fight through the Belgian&#039;s private army, get him to redirect the SF team, and put a bullet through his skull.  Michelle calls me up to let me know that she and her boys are on the way.  I actually get to enjoy the river breeze in Fictionesia for once, thinking this job is pretty much done.

Then I get to Mostaba and see what a little clusterfuck shantytown it is.  No problem, I think.  I&#039;ll just give Michelle a ring and see if she&#039;s ready to go.  No answer.  Hrm.  Whatever.  The ambush must be on its way.  I&#039;m a sneaky motherfucker, so I&#039;ll just pick off some of the perimeter guards.

It would be silly to detail what happened next, so let me just say that, through a hilarious combination of circumstances, a significant amount of Mostaba was set on fire and I was lacking a lot of grenades and ammunition at the end of it.  I&#039;m not certain if the several dozen strong garrison was APR or UFLL; no one seems to wear a uniform in this fucking country which I&#039;m sure makes massed firefights fun.  But I am certain that Michelle&#039;s promised ambush never came.

As I hustled out of the flaming wreck formerly known as Mostaba, Michelle called me.  Seems the very APR goons that she had said were coming to help me had had a disagreement with her and she was pinned down nearby.  Could I help?  Oh sure, Michelle.  I&#039;ll come help.  You&#039;re my bestest buddy.

Michelle was pinned down by a laughable three spastic mercenaries which I finished off in about thirty seconds.  I found her huddled in a corner, clutching an AK to her chest.  She smiled weakly when she saw me and muttered something about these fucking guys.  I chuckled and she turned her back.

Michelle&#039;s corpse would later be found with her knees blasted off by a shotgun and her spine severed by a machete.  That I happened to be carrying both shotgun and machete at the time is entirely coincidental, I swear.</description>
		<content:encoded><![CDATA[So you ran into Michelle too, huh?  I'd heard about her reputation, but when I ran into her in Fictionesia, saving her life for a UFLL lieutenant that I quietly nicknamed Lenin, I figured she'd be grateful for being rescued from some thugs that were probably getting a little gropey.  So I thought that she wouldn't try to screw me over.<br />
<br />
So Lieutenant Lenin tells me I need to go fuck some Special Forces guys.  He pays me in advance, informing me that Lenin is not terribly intelligent, but I opt to do the job anyway.  Michelle somehow hears about it and tells me that the SF guys have a Belgian informant in a nearby villa.  She has a gig with some APR guys and if the Belgian redirects them to Mostaba, she can get the guys to ambush them and I get my job done way easier.<br />
<br />
Awesome, I think.  The infamous Michelle is now falling all over herself to help me.  And she is living in my safe house.  If only girls back in the States were this easy.<br />
<br />
So I fight through the Belgian's private army, get him to redirect the SF team, and put a bullet through his skull.  Michelle calls me up to let me know that she and her boys are on the way.  I actually get to enjoy the river breeze in Fictionesia for once, thinking this job is pretty much done.<br />
<br />
Then I get to Mostaba and see what a little clusterfuck shantytown it is.  No problem, I think.  I'll just give Michelle a ring and see if she's ready to go.  No answer.  Hrm.  Whatever.  The ambush must be on its way.  I'm a sneaky motherfucker, so I'll just pick off some of the perimeter guards.<br />
<br />
It would be silly to detail what happened next, so let me just say that, through a hilarious combination of circumstances, a significant amount of Mostaba was set on fire and I was lacking a lot of grenades and ammunition at the end of it.  I'm not certain if the several dozen strong garrison was APR or UFLL; no one seems to wear a uniform in this fucking country which I'm sure makes massed firefights fun.  But I am certain that Michelle's promised ambush never came.<br />
<br />
As I hustled out of the flaming wreck formerly known as Mostaba, Michelle called me.  Seems the very APR goons that she had said were coming to help me had had a disagreement with her and she was pinned down nearby.  Could I help?  Oh sure, Michelle.  I'll come help.  You're my bestest buddy.<br />
<br />
Michelle was pinned down by a laughable three spastic mercenaries which I finished off in about thirty seconds.  I found her huddled in a corner, clutching an AK to her chest.  She smiled weakly when she saw me and muttered something about these fucking guys.  I chuckled and she turned her back.<br />
<br />
Michelle's corpse would later be found with her knees blasted off by a shotgun and her spine severed by a machete.  That I happened to be carrying both shotgun and machete at the time is entirely coincidental, I swear.]]></content:encoded>
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		<title>By: Greg</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-50604</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Wed, 25 Mar 2009 17:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-50604</guid>
		<description>plus i freaking loved this game. sure it was a little repetitive, but I&#039;ve been to africa, and it reminded me so much of being there(with the exception of being shot at by everyone, haha) which is probly why i enjoyed it so much.</description>
		<content:encoded><![CDATA[plus i freaking loved this game. sure it was a little repetitive, but I've been to africa, and it reminded me so much of being there(with the exception of being shot at by everyone, haha) which is probly why i enjoyed it so much.]]></content:encoded>
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		<title>By: Greg</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-50603</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Wed, 25 Mar 2009 17:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-50603</guid>
		<description>for all of you asking why everything you are asked to do in the game is bad, watch the film blood diamond. TIA!</description>
		<content:encoded><![CDATA[for all of you asking why everything you are asked to do in the game is bad, watch the film blood diamond. TIA!]]></content:encoded>
	</item>
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		<title>By: Far Cry 2: What I&#8217;d Like, by Pentadact, who is secretly Tom Francis</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-45867</link>
		<dc:creator>Far Cry 2: What I&#8217;d Like, by Pentadact, who is secretly Tom Francis</dc:creator>
		<pubDate>Thu, 22 Jan 2009 03:46:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-45867</guid>
		<description>[...] Comments  &#160;&#160; Anthony: I quite enjoyed the game and sure, it didn&#039;t...On Far Cry 2: Impersonation Of A Buddy Pod: The full CC comes with a proper shark&#039;s mouth...On Field [...]</description>
		<content:encoded><![CDATA[[...] Comments  &nbsp;&nbsp; Anthony: I quite enjoyed the game and sure, it didn't...On Far Cry 2: Impersonation Of A Buddy Pod: The full CC comes with a proper shark's mouth...On Field [...]]]></content:encoded>
	</item>
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		<title>By: Far Cry 2: What I Do Like, by Pentadact, who is secretly Tom Francis</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-45866</link>
		<dc:creator>Far Cry 2: What I Do Like, by Pentadact, who is secretly Tom Francis</dc:creator>
		<pubDate>Thu, 22 Jan 2009 03:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-45866</guid>
		<description>[...] promise. For those who don&#8217;t follow the comments, something pretty remarkable happened in the Impersonation Of A Buddy post. The guy who actually made Far Cry 2, Clint Hocking, showed up to explain how some of this [...]</description>
		<content:encoded><![CDATA[[...] promise. For those who don&#8217;t follow the comments, something pretty remarkable happened in the Impersonation Of A Buddy post. The guy who actually made Far Cry 2, Clint Hocking, showed up to explain how some of this [...]]]></content:encoded>
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	<item>
		<title>By: Anthony</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38638</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Thu, 20 Nov 2008 03:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38638</guid>
		<description>I quite enjoyed the game and sure, it didn&#039;t meet my expectations, but seeing as I&#039;ve been looking forward to it all year how could I not enjoy it?

The game had it&#039;s flaws, but I still loved it. I was upset to see my friend Paul die after injecting three morphines into him on a rainy night leaving me left alone.

What I was confused about was how did this match the theme The Heart of Darkness?

[SPOILER]
The goal was for the main character to kill The Jackal. He turned this country upside down putting his life on the line for the months, but when he gets the oppurtinity to kill The Jackal, instead of putting two bullets in the heart and one in the end, he kills himself because The Jackal told him to.
WTF?

When Clint returns, I would like to discuss this game, though it has flaws, I still love it. I&#039;m trying to get all buddies, diamonds, safe houses etc.</description>
		<content:encoded><![CDATA[I quite enjoyed the game and sure, it didn't meet my expectations, but seeing as I've been looking forward to it all year how could I not enjoy it?<br />
<br />
The game had it's flaws, but I still loved it. I was upset to see my friend Paul die after injecting three morphines into him on a rainy night leaving me left alone.<br />
<br />
What I was confused about was how did this match the theme The Heart of Darkness?<br />
<br />
[SPOILER]<br />
The goal was for the main character to kill The Jackal. He turned this country upside down putting his life on the line for the months, but when he gets the oppurtinity to kill The Jackal, instead of putting two bullets in the heart and one in the end, he kills himself because The Jackal told him to.<br />
WTF?<br />
<br />
When Clint returns, I would like to discuss this game, though it has flaws, I still love it. I'm trying to get all buddies, diamonds, safe houses etc.]]></content:encoded>
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	<item>
		<title>By: Anthony</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38637</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Thu, 20 Nov 2008 03:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38637</guid>
		<description>Where&#039;s Clint?

I would like him to come back on to discuss the game.</description>
		<content:encoded><![CDATA[Where's Clint?<br />
<br />
I would like him to come back on to discuss the game.]]></content:encoded>
	</item>
	<item>
		<title>By: Chinese_boxer</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38560</link>
		<dc:creator>Chinese_boxer</dc:creator>
		<pubDate>Tue, 18 Nov 2008 14:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38560</guid>
		<description>This is our new website, the last one got to expensive after 6yrs. Any way Our clan started on Ubi games on the ps2( junglestorm, ghost recon, GR2...ect, in fact Ubi games were probably one of the only companies that were international. We are an international clan and play only international games. I have a few questions that no one will answer on the far cry 2 forum.
1.)Why do you region lock the game after it was region free?? I am going to have to go play that socom crap now!
2.) Please put in a patch to atleast give us a choice to turn off the respawn. This should atleast be an option!!
3.) Please make it so we can keep our weapons in non-ranked rooms. I hate starting over evey time I play the game.
Fix these probles please!!!!!!! Great game, one of the best I have played from ubi, but I will have to sell it, especially if you do not make it international, all 40 of us! Respawn gets boring, please give us the option, Thank you.</description>
		<content:encoded><![CDATA[This is our new website, the last one got to expensive after 6yrs. Any way Our clan started on Ubi games on the ps2( junglestorm, ghost recon, GR2...ect, in fact Ubi games were probably one of the only companies that were international. We are an international clan and play only international games. I have a few questions that no one will answer on the far cry 2 forum.<br />
1.)Why do you region lock the game after it was region free?? I am going to have to go play that socom crap now!<br />
2.) Please put in a patch to atleast give us a choice to turn off the respawn. This should atleast be an option!!<br />
3.) Please make it so we can keep our weapons in non-ranked rooms. I hate starting over evey time I play the game.<br />
Fix these probles please!!!!!!! Great game, one of the best I have played from ubi, but I will have to sell it, especially if you do not make it international, all 40 of us! Respawn gets boring, please give us the option, Thank you.]]></content:encoded>
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	<item>
		<title>By: dual_barrel</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38301</link>
		<dc:creator>dual_barrel</dc:creator>
		<pubDate>Mon, 10 Nov 2008 21:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38301</guid>
		<description>Adam,

All I asked for is, I wanted the enemy to behave in an organized manner during a gunfight, like taking cover, trying to flank me out if they can - coordinating among themselves. I wanted the enemy to act as a whole, instead of each of them running around on their own from cover to cover without any form of coordination.</description>
		<content:encoded><![CDATA[Adam,<br />
<br />
All I asked for is, I wanted the enemy to behave in an organized manner during a gunfight, like taking cover, trying to flank me out if they can - coordinating among themselves. I wanted the enemy to act as a whole, instead of each of them running around on their own from cover to cover without any form of coordination.]]></content:encoded>
	</item>
	<item>
		<title>By: JMareel</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38298</link>
		<dc:creator>JMareel</dc:creator>
		<pubDate>Mon, 10 Nov 2008 19:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38298</guid>
		<description>Well first and foremost let me give kudos to Tom for his insightful and hilarious blog post here, to Clint for commenting and giving us the gamers a little insight into his and the team&#039;s thinking behind the game, and the public here for keeping as it was said before... civil.

Now I am going to repeat the question that UBCS asked before me... Why haven&#039;t we seen any info concerning an SDK (except for one blurb in an interview way back) and why on God&#039;s green Earth would you EVER consider not letting Far Cry 2 and the Dunia engine to be modded?!

Knowing how big modding has become and is in the past years, makes the decision to keep tight-lipped about mod-ability is I believe a BIG error.  Especially with the modding community in your own backyard (referring to Far Cry 1) that was anxiously awaiting this game even though its from a different production house and totally different story line.

I also ask from a personal desire to mod the Far Cry 2 world and Dunia engine, as we have a team chomping at the bit for an SDK so we can create a rich experience for the game with our competitive shooting and hunting mod called Mwindaji Expeditions http://me.g2mods.net .  So please can we get some insight as to why not much information into no appearance of SDK and why the modding community has been left in the dark about mod-ability?

Thanks so much for this game that could have so much future possibility.  Help us help you realize this potential.</description>
		<content:encoded><![CDATA[Well first and foremost let me give kudos to Tom for his insightful and hilarious blog post here, to Clint for commenting and giving us the gamers a little insight into his and the team's thinking behind the game, and the public here for keeping as it was said before... civil.<br />
<br />
Now I am going to repeat the question that UBCS asked before me... Why haven't we seen any info concerning an SDK (except for one blurb in an interview way back) and why on God's green Earth would you EVER consider not letting Far Cry 2 and the Dunia engine to be modded?!<br />
<br />
Knowing how big modding has become and is in the past years, makes the decision to keep tight-lipped about mod-ability is I believe a BIG error.  Especially with the modding community in your own backyard (referring to Far Cry 1) that was anxiously awaiting this game even though its from a different production house and totally different story line.<br />
<br />
I also ask from a personal desire to mod the Far Cry 2 world and Dunia engine, as we have a team chomping at the bit for an SDK so we can create a rich experience for the game with our competitive shooting and hunting mod called Mwindaji Expeditions <a href="http://me.g2mods.net" rel="nofollow">http://me.g2mods.net</a> .  So please can we get some insight as to why not much information into no appearance of SDK and why the modding community has been left in the dark about mod-ability?<br />
<br />
Thanks so much for this game that could have so much future possibility.  Help us help you realize this potential.]]></content:encoded>
	</item>
	<item>
		<title>By: J-Man</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38293</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Mon, 10 Nov 2008 16:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38293</guid>
		<description>@Adam,

I&#039;d like there to be missions to hunt paticularly elusive or rare animals, with the reward being diamonds, and a head mounted on the wall of a safehouse.</description>
		<content:encoded><![CDATA[@Adam,<br />
<br />
I'd like there to be missions to hunt paticularly elusive or rare animals, with the reward being diamonds, and a head mounted on the wall of a safehouse.]]></content:encoded>
	</item>
	<item>
		<title>By: Adam</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38283</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Sun, 09 Nov 2008 21:58:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38283</guid>
		<description>Oh, and while I&#039;m yammering on...

Clint.

Please.

DLC for more fauna.

I wanna see elephants crossing the road and have to slow down my truck to let them pass, lest they go crazy. 

I want to be making my way toward an enemy camp, only to realize that my prey are being stalked by another predator, a pride of hungry lionesses.

I want to be breezing down the river, relatively certain of my safety from enemy forces, only to have to gun the engine when I venture too far into a hippo&#039;s territory. Those guys are the worst!

I want to wrestle a giraffe. (Or at least see one.) Race a cheetah. Plan my attack around avoiding a rhino. See a bongo. Ride a bongo. Hug a bongo. Play with a bongo!*

*I will pay 800 MS points for a bongo add-on pack.</description>
		<content:encoded><![CDATA[Oh, and while I'm yammering on...<br />
<br />
Clint.<br />
<br />
Please.<br />
<br />
DLC for more fauna.<br />
<br />
I wanna see elephants crossing the road and have to slow down my truck to let them pass, lest they go crazy. <br />
<br />
I want to be making my way toward an enemy camp, only to realize that my prey are being stalked by another predator, a pride of hungry lionesses.<br />
<br />
I want to be breezing down the river, relatively certain of my safety from enemy forces, only to have to gun the engine when I venture too far into a hippo's territory. Those guys are the worst!<br />
<br />
I want to wrestle a giraffe. (Or at least see one.) Race a cheetah. Plan my attack around avoiding a rhino. See a bongo. Ride a bongo. Hug a bongo. Play with a bongo!*<br />
<br />
*I will pay 800 MS points for a bongo add-on pack.]]></content:encoded>
	</item>
	<item>
		<title>By: Adam</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38282</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Sun, 09 Nov 2008 21:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38282</guid>
		<description>dual_barrel: You said...


The enemy in a gunfight doesn&#039;t behave tactically as in F.E.A.R or in S.T.A.L.K.E.R 

...and there are a couple of issues with it. First of all, I really think you&#039;re glossing your memory of STALKER&#039;s AI a little. I don&#039;t remember it being all that smart and now that 1up FM is doing a backlog replay of STALKER at the end of their podcasts, I&#039;m feeling that this memory of mine is pretty confirmed. I never got the impression that STALKER&#039;s enemies were working to ambush me or route me or flush me out. In fact, I&#039;d set STALKER and FarCry 2&#039;s enemies right about the same level. Which isn&#039;t that great, since it&#039;s been some time since STALKER and they really could have improved on that since then.

As far as FEAR goes, you need to remember that FEAR is set in a series of extremely linear hallways. The AI used in an environment like that simply doesn&#039;t work for the wide-open spaces of a game like FarCry 2 (or even STALKER) because the AI has a lot more choice in how it will respond to your actions. It should also be noted that FEAR is well-known for its use of clever coding tricks to present an AI that seems more intelligent and tactical than it really is. A combination of dynamic AI and scripted actions are what give FEAR its wickedly smart foes. Could that be adapted for FarCry 2? Sure, but it&#039;d be far more limited in scope, far more prone to bug the hell out and its repetition would be a lot more noticeable.</description>
		<content:encoded><![CDATA[dual_barrel: You said...<br />
<br />
<br />
The enemy in a gunfight doesn't behave tactically as in F.E.A.R or in S.T.A.L.K.E.R <br />
<br />
...and there are a couple of issues with it. First of all, I really think you're glossing your memory of STALKER's AI a little. I don't remember it being all that smart and now that 1up FM is doing a backlog replay of STALKER at the end of their podcasts, I'm feeling that this memory of mine is pretty confirmed. I never got the impression that STALKER's enemies were working to ambush me or route me or flush me out. In fact, I'd set STALKER and FarCry 2's enemies right about the same level. Which isn't that great, since it's been some time since STALKER and they really could have improved on that since then.<br />
<br />
As far as FEAR goes, you need to remember that FEAR is set in a series of extremely linear hallways. The AI used in an environment like that simply doesn't work for the wide-open spaces of a game like FarCry 2 (or even STALKER) because the AI has a lot more choice in how it will respond to your actions. It should also be noted that FEAR is well-known for its use of clever coding tricks to present an AI that seems more intelligent and tactical than it really is. A combination of dynamic AI and scripted actions are what give FEAR its wickedly smart foes. Could that be adapted for FarCry 2? Sure, but it'd be far more limited in scope, far more prone to bug the hell out and its repetition would be a lot more noticeable.]]></content:encoded>
	</item>
	<item>
		<title>By: babalol</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38259</link>
		<dc:creator>babalol</dc:creator>
		<pubDate>Sun, 09 Nov 2008 02:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38259</guid>
		<description>Just wondering are we ever going to see download content to allow adding of AI on map editor with actions like 
aggresive,defensive, exct.</description>
		<content:encoded><![CDATA[Just wondering are we ever going to see download content to allow adding of AI on map editor with actions like <br />
aggresive,defensive, exct.]]></content:encoded>
	</item>
	<item>
		<title>By: Aof</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38258</link>
		<dc:creator>Aof</dc:creator>
		<pubDate>Sun, 09 Nov 2008 02:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38258</guid>
		<description>I was re reading what I posted and realised I put
&quot;Like the author of this blog, buddies were sometimes so stupid that...&quot;
What I meant was
&quot;Like what the author of this blog found, I also found buddies were sometimes so stupid that...&quot;
Sorry for the mistake hehe.</description>
		<content:encoded><![CDATA[I was re reading what I posted and realised I put<br />
"Like the author of this blog, buddies were sometimes so stupid that..."<br />
What I meant was<br />
"Like what the author of this blog found, I also found buddies were sometimes so stupid that..."<br />
Sorry for the mistake hehe.]]></content:encoded>
	</item>
	<item>
		<title>By: Aof</title>
		<link>http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38255</link>
		<dc:creator>Aof</dc:creator>
		<pubDate>Sun, 09 Nov 2008 02:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-24-far-cry-2-impersonation-of-a-buddy#comment-38255</guid>
		<description>Hey, SubIgnition, at least there is someone who wants to check the watch like me.
Liked the game. Good work to the developers.
But there are some irritating things in there.
I see SO much potential wasted in this game (massive online action game anyone?).

Things I liked:
-World looks great. Lighting effects look very nice, there is a photorealistic feeling to it. Also runs fast. Light goes through leaves (subsurface scattering?), looks very nice. Made me remember the lighting in Riven, a relatively old pre-rendered game.
-World is big and open (that sometimes feels restricted due to mission structure).
-Nice to have to use iron sights instead of some top of the line holo sight. Fits well with the theme of the game. Having said that, it would be nice to have more optical upgrades as you progress in the game.
-Driving feels easy.
-You can approach missions in different ways (blow everything up, snipe them down, assault, stealth)
-Talking about explosions, it&#039;s great to blow up some peoples campament and watch the fire, the smoke and everything fly in all directions. Gives a great feeling of an action game.
-Nice explosions, there is more smoke and concussion than fireball, like in real life. However, I must say that explosions can lead to fire a lot less than this game may lead to believe.
-Sound effects are nice.
-Nice selection of weapons. Especial mention goes to the mortar, it&#039;s nice to see one.
-Fire can be used in different ways, looks great, but could look better when trees are burning.
-Had some laughs at what some people said when they were scared to die when I was shooting at them.
-Nice art direction.

Things I didn&#039;t like/missed:
-You have to be using your map to use the monocular, but then the map obstructs your vision! Very irritating. There should be some option to lower the map or to switch between map and monocular. Shouldn&#039;t be hard to implement.
-Snipers can see you always, even if you are using camo suit in tall grass.
-Enemy vehicles go too fast and always catch you.
-I finished the game and never got to buy the vehicles manuals and some other things.
-Talking about the ending (this shouldn&#039;t be a spoiler), I must say it didn&#039;t make sense to me at all. Didn&#039;t liked it.
-Like the author of this blog, buddies were sometimes so stupid that I had to set my rage free killing them in the worst ways possible I could imagine.
-Some more gore would have been nice, hehe. For example, you can burn some guy but the texture keeps the same. At least he should get a little tan...
-Some weapon upgrades don&#039;t seem to have a tangible effect. For example, sniper rifles are dead accurate without accuracy upgrade, why would you want to buy it?.
-No prone/lean. Not sure if this was a design decision to fit more with the character, as the guy is more a bad ass than a special forces operator.
-Dusk looks the same as Dawn. Too much yellow, were are reddish sky Dusks?.
-Don&#039;t like the primary/secondary/special weapon system. Why didn&#039;t they use an inventory system, using weight and/or volume?. I mean, compare the size and weight of carring 3 IED&#039;s, an AS50 and a Carl Gustaf, with carring a gun, a SMG and a dart rifle.
-Too few &quot;screams&quot; when killing guys. I mean, there are like 3.
-The things your buddies propose you, don&#039;t make sense. Even in the context of the game. They feel more like a hindrance. Yeah, you can add things to safe houses, and generally missions are longer this way (so I do them), but they still are crazy.
-Possibility to check watch. Sometimes you wonder what time is it. It should be easy, just assinging it to some key.
-Sometimes it&#039;s difficult to see guys at night, but they can easily see you. Some night vision goggles or some light amplification optics for the weapons would be nice. But then it&#039;s perhaps too high tech for an african country.
-Where is all the people hidding in this African country?.
-Where are the Lyons, the crocodiles, hyenas i.e. the animals that you instantly say &quot;Africa&quot;!.
-Possibility to change position in boats from gun to &quot;driving&quot; like in assault trucks. I have been feel frustrated several times after running to the mounted gun, pressing the action key, and then watching as he seats on the boat (and then dying).
-Perhaps you thought respawning as it is in guard posts was a good idea, but it doesn&#039;t work. Doesn&#039;t make sense, and it&#039;s frustating. I mean, can&#039;t you just make them respawn after several ingame hours or something like that?.
-You carry too little of some ammo. I mean, I have used tactical vests, and you can have 3 double 30 rounds magazine puches, that means 210 rounds on you (counting the ones on the assault riffle).
-African mercenaries are cyborgs. Even without bullet proof vest, they can whistand like 8 7.62x51mm bullets in average before they fall to the ground. Hell, some even survive to a .50 BMG caliber round from the AS50. If I recall correctly, in the original Far Cry, guys could whistand fire but because they were using tactical armor. You had to shoot to uncovered parts like the head or legs. Guys die fast from a headshot though in Far Cry 2. Also, mercenary buddies are some more advanced cyborg models, they can whistand a shot from the AS50 to the head.
-No firing mode selection. I mean, no single shot, or full auto instead of 3 round burst. This should also be easy to implement. There are probably no animations for this though.
-I don&#039;t know if it&#039;s my configuration, but sound it&#039;s not great at all. I am referring to the sound engine, sound effects are nice. Sound occlusion is too basic. Also, people sound at the same volume when they are far away as when they are close to you. Also, I can&#039;t get 5.1 sound, just stereo. Again, I am referring to the sound engine.

I don&#039;t know if it is just me, but I see a lot of similar things in this game with Oblivion (Superb Game BTW). Missions in that game didn&#039;t feel as frustating, because they were in a place not fat away from where you were. And if it was too far away, you could pospone it and do some others meanwhile. Also you could do them or just go the other way. In Far Cry 2 there is too much traveling from one place to another in a single mission. That wouldn&#039;t be such a bad thing, but guard posts make it frustating.

Overall, I liked the game. But sometimes you wonder how things like the map/monocular passed beta testing.</description>
		<content:encoded><![CDATA[Hey, SubIgnition, at least there is someone who wants to check the watch like me.<br />
Liked the game. Good work to the developers.<br />
But there are some irritating things in there.<br />
I see SO much potential wasted in this game (massive online action game anyone?).<br />
<br />
Things I liked:<br />
-World looks great. Lighting effects look very nice, there is a photorealistic feeling to it. Also runs fast. Light goes through leaves (subsurface scattering?), looks very nice. Made me remember the lighting in Riven, a relatively old pre-rendered game.<br />
-World is big and open (that sometimes feels restricted due to mission structure).<br />
-Nice to have to use iron sights instead of some top of the line holo sight. Fits well with the theme of the game. Having said that, it would be nice to have more optical upgrades as you progress in the game.<br />
-Driving feels easy.<br />
-You can approach missions in different ways (blow everything up, snipe them down, assault, stealth)<br />
-Talking about explosions, it's great to blow up some peoples campament and watch the fire, the smoke and everything fly in all directions. Gives a great feeling of an action game.<br />
-Nice explosions, there is more smoke and concussion than fireball, like in real life. However, I must say that explosions can lead to fire a lot less than this game may lead to believe.<br />
-Sound effects are nice.<br />
-Nice selection of weapons. Especial mention goes to the mortar, it's nice to see one.<br />
-Fire can be used in different ways, looks great, but could look better when trees are burning.<br />
-Had some laughs at what some people said when they were scared to die when I was shooting at them.<br />
-Nice art direction.<br />
<br />
Things I didn't like/missed:<br />
-You have to be using your map to use the monocular, but then the map obstructs your vision! Very irritating. There should be some option to lower the map or to switch between map and monocular. Shouldn't be hard to implement.<br />
-Snipers can see you always, even if you are using camo suit in tall grass.<br />
-Enemy vehicles go too fast and always catch you.<br />
-I finished the game and never got to buy the vehicles manuals and some other things.<br />
-Talking about the ending (this shouldn't be a spoiler), I must say it didn't make sense to me at all. Didn't liked it.<br />
-Like the author of this blog, buddies were sometimes so stupid that I had to set my rage free killing them in the worst ways possible I could imagine.<br />
-Some more gore would have been nice, hehe. For example, you can burn some guy but the texture keeps the same. At least he should get a little tan...<br />
-Some weapon upgrades don't seem to have a tangible effect. For example, sniper rifles are dead accurate without accuracy upgrade, why would you want to buy it?.<br />
-No prone/lean. Not sure if this was a design decision to fit more with the character, as the guy is more a bad ass than a special forces operator.<br />
-Dusk looks the same as Dawn. Too much yellow, were are reddish sky Dusks?.<br />
-Don't like the primary/secondary/special weapon system. Why didn't they use an inventory system, using weight and/or volume?. I mean, compare the size and weight of carring 3 IED's, an AS50 and a Carl Gustaf, with carring a gun, a SMG and a dart rifle.<br />
-Too few "screams" when killing guys. I mean, there are like 3.<br />
-The things your buddies propose you, don't make sense. Even in the context of the game. They feel more like a hindrance. Yeah, you can add things to safe houses, and generally missions are longer this way (so I do them), but they still are crazy.<br />
-Possibility to check watch. Sometimes you wonder what time is it. It should be easy, just assinging it to some key.<br />
-Sometimes it's difficult to see guys at night, but they can easily see you. Some night vision goggles or some light amplification optics for the weapons would be nice. But then it's perhaps too high tech for an african country.<br />
-Where is all the people hidding in this African country?.<br />
-Where are the Lyons, the crocodiles, hyenas i.e. the animals that you instantly say "Africa"!.<br />
-Possibility to change position in boats from gun to "driving" like in assault trucks. I have been feel frustrated several times after running to the mounted gun, pressing the action key, and then watching as he seats on the boat (and then dying).<br />
-Perhaps you thought respawning as it is in guard posts was a good idea, but it doesn't work. Doesn't make sense, and it's frustating. I mean, can't you just make them respawn after several ingame hours or something like that?.<br />
-You carry too little of some ammo. I mean, I have used tactical vests, and you can have 3 double 30 rounds magazine puches, that means 210 rounds on you (counting the ones on the assault riffle).<br />
-African mercenaries are cyborgs. Even without bullet proof vest, they can whistand like 8 7.62x51mm bullets in average before they fall to the ground. Hell, some even survive to a .50 BMG caliber round from the AS50. If I recall correctly, in the original Far Cry, guys could whistand fire but because they were using tactical armor. You had to shoot to uncovered parts like the head or legs. Guys die fast from a headshot though in Far Cry 2. Also, mercenary buddies are some more advanced cyborg models, they can whistand a shot from the AS50 to the head.<br />
-No firing mode selection. I mean, no single shot, or full auto instead of 3 round burst. This should also be easy to implement. There are probably no animations for this though.<br />
-I don't know if it's my configuration, but sound it's not great at all. I am referring to the sound engine, sound effects are nice. Sound occlusion is too basic. Also, people sound at the same volume when they are far away as when they are close to you. Also, I can't get 5.1 sound, just stereo. Again, I am referring to the sound engine.<br />
<br />
I don't know if it is just me, but I see a lot of similar things in this game with Oblivion (Superb Game BTW). Missions in that game didn't feel as frustating, because they were in a place not fat away from where you were. And if it was too far away, you could pospone it and do some others meanwhile. Also you could do them or just go the other way. In Far Cry 2 there is too much traveling from one place to another in a single mission. That wouldn't be such a bad thing, but guard posts make it frustating.<br />
<br />
Overall, I liked the game. But sometimes you wonder how things like the map/monocular passed beta testing.]]></content:encoded>
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