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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

This Just In: The Scout Is A Dick

As a Spy, there’s a very tense moment after you’ve ‘sapped’ an enemy Engineer’s sentry, dispenser and teleporters. You retain your perfect disguise, but the Engineer knows there’s a Spy around. It’s not always possible to get far from the scene of the crime before the Engineer comes running, so sometimes you have to rely on a good choice of disguise and some subtle sidling to defer suspicion onto an innocent target.

Dressed as a Scout, I had the best possible chance of getting away with it – Spies rarely disguise as Scouts because they can’t move as fast as a real one, so it looks suspicious if you move around a lot. But I was staying perfectly still, facing the other way, waiting with impressive restraint for the sappers to finish their work, the sentry to kersplode and the crime to be complete.

hl2 2007-09-30 01-59-21-75

Sometimes, your character utters a line appropriate to what he’s done. “You’ve got blood on my suit,” if you’ve just revealed yourself and backstabbed someone, for example. Other characters have special lines for if they manage to destroy an Engineer’s structures. The Spy doesn’t have these, of course, because it would of course blow his cover to talk like a Spy amongst enemies.

But Valve may have overlooked, or intentionally ignored, a quirk of the Spy’s deception – he will perfectly mimic his assumed class’s vocal responses. After a pregnant pause as my Sappers fizzled quietly away and the Engineer ran in front of me, glaring wildly for any signs of suspicion, his Sentry finally exploded. And my Spy, in a perfect impression of an asshole Scout, immediately shouted, “I broke your stupid crap, moron!”

Three things happened at once – I slapped my forehead, the Engineer blew me away with a point-blank blast, and the Scout became my favourite personality – narrowly beating the Kenny-esque Pyro.