Boston And Bioshock

 

Cephalopods

It’s almost hard to believe that game critics aren’t taken seriously as writers.

Dan and I spent last week in muggy Boston reviewing Bioshock. I can’t say anything about the game until the magazine comes out, but I can leave an encrypted message about it here, then provide you with the key when it’s out, so you’ll be able to see that I really said what I said now and not then, which by then will be now and this will be then. Encrypted message follows, do not attempt to decode.

OMFG

I’ve reviewed everything about the trip except Bioshock itself over on the PC Gamer blog, and I’ve just today finished my review of the game itself, which’ll be in the mag on August the 2nd.

As with the Oblivion review, I reworked it obsessively, and I was up till four last night tinkering with the final sections. And it occured to me today, still redacting, that actually producing an entertaining article is fairly low on my list of priorities when I’m doing this. I seem to always be writing with the developers in mind, which I suppose is not a bad way to ensure you justify your thoughts adequately.

Edit: I stopped writing this, not because I’d reached the point, but because I was half-watching Angel at the same time and got distracted. I think I was going to say that this was actually a terrible way of doing things and I should try the other one.

As for the game, I’m in the amusingly contorted situation of being able to say anything I like about the three hours I played in London a while back, but nothing about the full game. Of course I wouldn’t say anything about those three hours that I’d later discovered to be untrue of the game as a whole, so the very act of saying something would itself be revealing about the full game and therefore disallowed, even if I’d already thought it beforehand. So… I think I can say it has guns?

The latest video shows some great stuff, although it’s being played on 360 so the combat looks a bit rubbish there, if you ask me, a person who’s played it on PC. INFER WHAT YOU WILL.

‘Dean’ is the Irrational guy playing it, not your character. I say this because for a long time everyone thought you played someone called Joe, because it was always designer Joe Faulstick being referred to in the demonstration voice-overs. Your character is, it pains me to reveal from my first three hours with it, called Jack. If you wish to make the logical leap to assuming he’s called Jack for the entire game, I cannot stop you.

Comment   More   
 
 
Dabs: Relieved to hear it's good. And Boston's awesome, one of my favourite parts of the US. Congrats on finishing off the review.

The_B: Are you at least allowed to say how much is going to be action-y, and how much is going to be exploration-y?

Or was that covered in the preview? I forget.

John Walker: It's "until" or "'til"!

ARGH!

"Till" is something a shop uses to take your money.

bob_Arctor: Dear John,
You are wrong.
Till is actually older than until, and is therefore not a shortened version of until, and " 'til " is therefore not correct through the etymology.
Please look it up and don't get bother getting angry over things like that unless you are sure yourself.

Tentaculat: Apologies for interrupting the etymology debate, but this has been been playing on my mind. If you look very closely at both pictures, do you notice anything slightly odd about the hats Tom and his mate are wearing?

The_B: They both have oddly human shaped growths coming from the bottom of them?


...sorry. :(

RogueSoul: The foriegn objects on their heads indicate to me that octopusses will feature in BioShock. Maybe.

RogueSoul: The foreign objects on their heads indicate to me that octopusses will feature in BioShock. Maybe.
 
 

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It’s simultaneously the smallest and the longest map I’ve played so far, simply because I had to sit there with a cup of tea and think the living shit out of it before I knew what to do. ...

 

 

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