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	<title>Comments on: Blood Money And Sex</title>
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	<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex</link>
	<description>By Pentadact</description>
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		<title>By: XChillaGorillaX</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-53002</link>
		<dc:creator>XChillaGorillaX</dc:creator>
		<pubDate>Wed, 15 Apr 2009 22:33:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-53002</guid>
		<description>ok now I got two fave blogs. yours and 1Fo.. sorry I meant First Person Shouter :D
what a great gaming article. I really love Hitman but i didnt realise all those psychic tricks the developers use on us gamers.
but.. you wrote that there is no reward for accidents. at the one hand its true.. but at the other hand you just feel great and like a genius when you fake a death like this. There is also an archievment on the xbox 360 version for accidents. But well.. it gives you 5 Gamerscore which is like..almost.. nothing :D</description>
		<content:encoded><![CDATA[ok now I got two fave blogs. yours and 1Fo.. sorry I meant First Person Shouter :D<br />
what a great gaming article. I really love Hitman but i didnt realise all those psychic tricks the developers use on us gamers.<br />
but.. you wrote that there is no reward for accidents. at the one hand its true.. but at the other hand you just feel great and like a genius when you fake a death like this. There is also an archievment on the xbox 360 version for accidents. But well.. it gives you 5 Gamerscore which is like..almost.. nothing :D]]></content:encoded>
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		<title>By: Jazmeister</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-46487</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Wed, 04 Feb 2009 17:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-46487</guid>
		<description>I think the villain was fighting Wolverine and his plan was to not get shot and hopefully escape, but yeah.

I should have said &quot;exercise&quot; caution.

Jubilee&#039;s powers are fireworks, aren&#039;t they?! I think Wolverine pities her too much. Maybe it would be mercy. I remember she wrecks an arcade machine and the guys like &quot;DO J00 NO HOW MUCH THAT COST!&quot; and she says &quot;A quarter?&quot;</description>
		<content:encoded><![CDATA[I think the villain was fighting Wolverine and his plan was to not get shot and hopefully escape, but yeah.<br />
<br />
I should have said "exercise" caution.<br />
<br />
Jubilee's powers are fireworks, aren't they?! I think Wolverine pities her too much. Maybe it would be mercy. I remember she wrecks an arcade machine and the guys like "DO J00 NO HOW MUCH THAT COST!" and she says "A quarter?"]]></content:encoded>
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		<title>By: DoctorDisaster</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-46484</link>
		<dc:creator>DoctorDisaster</dc:creator>
		<pubDate>Wed, 04 Feb 2009 16:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-46484</guid>
		<description>Wait, I thought we were talking about a villain.</description>
		<content:encoded><![CDATA[Wait, I thought we were talking about a villain.]]></content:encoded>
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		<title>By: Bret</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-46478</link>
		<dc:creator>Bret</dc:creator>
		<pubDate>Wed, 04 Feb 2009 15:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-46478</guid>
		<description>Maybe the villain wanted to make Wolverine irritated enough to gut Jubilee like a fish.</description>
		<content:encoded><![CDATA[Maybe the villain wanted to make Wolverine irritated enough to gut Jubilee like a fish.]]></content:encoded>
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		<title>By: DoctorDisaster</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-46475</link>
		<dc:creator>DoctorDisaster</dc:creator>
		<pubDate>Wed, 04 Feb 2009 13:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-46475</guid>
		<description>Seriously? That was the villain&#039;s plan -- have Jubilee shoot the guy who heals gunshot wounds in like a second? That must have been an incredibly stupid villain.

I think the black box did attract attention to the possibility of impersonating you. (Why doesn&#039;t &#039;impostor&#039; have a verb form?) It also made it possible to do it just as a way of messing around, without actually confusing people. You have removed the real-world consequences for fakery and now you are reaping the whirlwind, or something.</description>
		<content:encoded><![CDATA[Seriously? That was the villain's plan -- have Jubilee shoot the guy who heals gunshot wounds in like a second? That must have been an incredibly stupid villain.<br />
<br />
I think the black box did attract attention to the possibility of impersonating you. (Why doesn't 'impostor' have a verb form?) It also made it possible to do it just as a way of messing around, without actually confusing people. You have removed the real-world consequences for fakery and now you are reaping the whirlwind, or something.]]></content:encoded>
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		<title>By: Jazmeister</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-46465</link>
		<dc:creator>Jazmeister</dc:creator>
		<pubDate>Tue, 03 Feb 2009 18:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-46465</guid>
		<description>I remember this X-Men cartoon where there are two wolverines and Jubilee has a gun and one says &quot;Shoot us both! It&#039;s the only way to be sure!&quot; and she shoots the other one - who turns out to be the real wolverine, who just says &quot;Well, you live n learn, kid&#124;bub&quot;.

1) Get a picture of Tom - one of those ones where he&#039;s thoughtfully looking at the top right corner.
2) Copy it and flip it, so there are two looking at the top centre.
3) Apply flexo beard.
4) Repeat for further subjects - apply caution with Rossignol.</description>
		<content:encoded><![CDATA[I remember this X-Men cartoon where there are two wolverines and Jubilee has a gun and one says "Shoot us both! It's the only way to be sure!" and she shoots the other one - who turns out to be the real wolverine, who just says "Well, you live n learn, kid|bub".<br />
<br />
1) Get a picture of Tom - one of those ones where he's thoughtfully looking at the top right corner.<br />
2) Copy it and flip it, so there are two looking at the top centre.<br />
3) Apply flexo beard.<br />
4) Repeat for further subjects - apply caution with Rossignol.]]></content:encoded>
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		<title>By: Bret</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-46442</link>
		<dc:creator>Bret</dc:creator>
		<pubDate>Tue, 03 Feb 2009 01:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-46442</guid>
		<description>If that really was Tom...
Or do all the impostor&#039;s points go to the real Tom?</description>
		<content:encoded><![CDATA[If that really was Tom...<br />
Or do all the impostor's points go to the real Tom?]]></content:encoded>
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		<title>By: Formerly Cpt.Muffin</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-46441</link>
		<dc:creator>Formerly Cpt.Muffin</dc:creator>
		<pubDate>Tue, 03 Feb 2009 00:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-46441</guid>
		<description>Tom gains a Futurama contextual reference point.</description>
		<content:encoded><![CDATA[Tom gains a Futurama contextual reference point.]]></content:encoded>
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		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-46426</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Mon, 02 Feb 2009 19:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-46426</guid>
		<description>Shoot Flexo!</description>
		<content:encoded><![CDATA[Shoot Flexo!]]></content:encoded>
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		<title>By: Bret</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-46425</link>
		<dc:creator>Bret</dc:creator>
		<pubDate>Mon, 02 Feb 2009 19:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-46425</guid>
		<description>So, should we just shoot you both?</description>
		<content:encoded><![CDATA[So, should we just shoot you both?]]></content:encoded>
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		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-46423</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Mon, 02 Feb 2009 18:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-46423</guid>
		<description>Touché, sir.</description>
		<content:encoded><![CDATA[Touché, sir.]]></content:encoded>
	</item>
	<item>
		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-46422</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Mon, 02 Feb 2009 18:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-46422</guid>
		<description>Actually, I think I&#039;ll do that. From now on, all imposters have a black border to indicate their foolishness.</description>
		<content:encoded><![CDATA[Actually, I think I'll do that. From now on, all imposters have a black border to indicate their foolishness.]]></content:encoded>
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		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-46421</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Mon, 02 Feb 2009 18:21:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-46421</guid>
		<description>I can&#039;t help noticing that since I made it difficult to imitate me, I&#039;ve had a lot more people trying to imitate me. I could probably tweak it to replace &#039;Pentadact&#039; with &#039;Imposter&#039; when this happens.</description>
		<content:encoded><![CDATA[I can't help noticing that since I made it difficult to imitate me, I've had a lot more people trying to imitate me. I could probably tweak it to replace 'Pentadact' with 'Imposter' when this happens.]]></content:encoded>
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		<title>By: HoW Monty</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-46415</link>
		<dc:creator>HoW Monty</dc:creator>
		<pubDate>Mon, 02 Feb 2009 16:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-46415</guid>
		<description>Sorry bout that, was just testing to see if my comment would come up in black. Well programmed.</description>
		<content:encoded><![CDATA[Sorry bout that, was just testing to see if my comment would come up in black. Well programmed.]]></content:encoded>
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		<title>By: Pentadact</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-46414</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Mon, 02 Feb 2009 16:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-46414</guid>
		<description>Good article.</description>
		<content:encoded><![CDATA[Good article.]]></content:encoded>
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		<title>By: Cptn.Average</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-46353</link>
		<dc:creator>Cptn.Average</dc:creator>
		<pubDate>Sat, 31 Jan 2009 05:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-46353</guid>
		<description>Not to be undermine the debate, but Iain I think you may be a little bit overcritical of the games themes considering its title is &quot;Hitman: Blood Money&quot;.  It&#039;s obviously a game that&#039;s been designed from the outset to portay a grim subject, and it seems to have at least done it in a stylish and dramatic way, which many games fail to achieve.</description>
		<content:encoded><![CDATA[Not to be undermine the debate, but Iain I think you may be a little bit overcritical of the games themes considering its title is "Hitman: Blood Money".  It's obviously a game that's been designed from the outset to portay a grim subject, and it seems to have at least done it in a stylish and dramatic way, which many games fail to achieve.]]></content:encoded>
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		<title>By: Chijts</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-33111</link>
		<dc:creator>Chijts</dc:creator>
		<pubDate>Wed, 13 Aug 2008 10:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-33111</guid>
		<description>Fair enough, I didn&#039;t think of those issues. It must be pretty shit to spend that time on a game and know an idea you have would make it that much better, but no one agrees with you or it&#039;s too late etc.</description>
		<content:encoded><![CDATA[Fair enough, I didn't think of those issues. It must be pretty shit to spend that time on a game and know an idea you have would make it that much better, but no one agrees with you or it's too late etc.]]></content:encoded>
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		<title>By: Jason L</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-33052</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Tue, 12 Aug 2008 15:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-33052</guid>
		<description>Because having good ideas, especially in retrospect, is much easier than getting 100-some people to follow them, which is in turn inexpressibly easier than implementing them. Assuming the dev team was competent and ambitious - the latter is a given - that notoriety system was probably on the table at some point, but they couldn&#039;t get it done inside the budget; axed. Tom&#039;s a game &lt;i&gt;critic&lt;/i&gt;, and a good one, but &lt;i&gt;only&lt;/i&gt; a critic. One of a critic&#039;s roles is to note ideas that work and/or suggest improvements to raise the odds that future games will improve on current ones, but at the expense of having no direct influence on any particular game. If you&#039;re in an actual dev team, you&#039;re working for &lt;i&gt;three years&lt;/i&gt; on one thing and 99% of that time is not spent kicking back spinning cool ideas. Even during that one percent, most of the team has no voice. &lt;i&gt;Everyone&lt;/i&gt; in video games is an idea man; if anything is ever to actually come out, the vast majority of them must be utterly submerged and they are.</description>
		<content:encoded><![CDATA[Because having good ideas, especially in retrospect, is much easier than getting 100-some people to follow them, which is in turn inexpressibly easier than implementing them. Assuming the dev team was competent and ambitious - the latter is a given - that notoriety system was probably on the table at some point, but they couldn't get it done inside the budget; axed. Tom's a game <i>critic</i>, and a good one, but <i>only</i> a critic. One of a critic's roles is to note ideas that work and/or suggest improvements to raise the odds that future games will improve on current ones, but at the expense of having no direct influence on any particular game. If you're in an actual dev team, you're working for <i>three years</i> on one thing and 99% of that time is not spent kicking back spinning cool ideas. Even during that one percent, most of the team has no voice. <i>Everyone</i> in video games is an idea man; if anything is ever to actually come out, the vast majority of them must be utterly submerged and they are.]]></content:encoded>
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		<title>By: Chijts</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-33042</link>
		<dc:creator>Chijts</dc:creator>
		<pubDate>Tue, 12 Aug 2008 12:49:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-33042</guid>
		<description>Pentaduct why aren&#039;t you working for a games company? Whenever I read any of your ideal edits to a game practically all of them are screaming to be put into the game in question. Such as in this article here. I haven&#039;t played this game yet, but taking your slant on &quot;notoreity&quot; sounds like an extremely logical step to make the game that much more fun... by being fair I guess.

&quot;..but I am getting sick of games where the only way in which you can interact with the game world is by killing things in it.&quot;

As for the violence in video games, it&#039;s been there since day one. Didn&#039;t the first game invented involve two spaceships, with the one objective of killing (I assume a spaceship would have a pilot) the other one first? There has been a vast amount of games since that their goal has been to shoot everything that moves.

There are also plenty of games recently that are much less focused on causing harm, infact the game I&#039;ve been playing at the moment is Okami, where one of the main goals is to restore nature, which is a gratifying experience. Or even Tom&#039;s love - Braid, which at its heart is about puzzle solving using time and space.

The reason we play games is for being able to do things that you can&#039;t usually, perhaps even from the enviroment we live in rather then just skill alone. As for the Fifa thing, I can&#039;t play football to save my life, but I can atleast be competent at a computer version of it.</description>
		<content:encoded><![CDATA[Pentaduct why aren't you working for a games company? Whenever I read any of your ideal edits to a game practically all of them are screaming to be put into the game in question. Such as in this article here. I haven't played this game yet, but taking your slant on "notoreity" sounds like an extremely logical step to make the game that much more fun... by being fair I guess.<br />
<br />
"..but I am getting sick of games where the only way in which you can interact with the game world is by killing things in it."<br />
<br />
As for the violence in video games, it's been there since day one. Didn't the first game invented involve two spaceships, with the one objective of killing (I assume a spaceship would have a pilot) the other one first? There has been a vast amount of games since that their goal has been to shoot everything that moves.<br />
<br />
There are also plenty of games recently that are much less focused on causing harm, infact the game I've been playing at the moment is Okami, where one of the main goals is to restore nature, which is a gratifying experience. Or even Tom's love - Braid, which at its heart is about puzzle solving using time and space.<br />
<br />
The reason we play games is for being able to do things that you can't usually, perhaps even from the enviroment we live in rather then just skill alone. As for the Fifa thing, I can't play football to save my life, but I can atleast be competent at a computer version of it.]]></content:encoded>
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		<title>By: The_B</title>
		<link>http://www.pentadact.com/index.php/2006-09-23-blood-money-and-sex#comment-8661</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Tue, 24 Oct 2006 15:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.kfj.f2s.com/?p=97#comment-8661</guid>
		<description>Oh, and Fifa Street was kind of about having a kick around with your mates, and that didn&#039;t do too badly. I&#039;m throwing that in to be awkward.</description>
		<content:encoded><![CDATA[Oh, and Fifa Street was kind of about having a kick around with your mates, and that didn't do too badly. I'm throwing that in to be awkward.]]></content:encoded>
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