James 1.0

 

I was meaning to shoe-horn the old version of James into this new template one day, but it has long been clear that I never will. Instead, I’m just uploading it and linking it. I think most of the post titles are bookmarks, so individual bits of its are theoretically linkable, but we’ll see.

For those who know only this new, shiny James, the original version was all one page, rather gloomy-looking, and at 70,000 words the longest document I’ve ever written. It starts shortly after I moved into my last flat, a few months before I started working for PC Gamer, and ends at the time Mark Sutherns left the mag. I may reappropriate some of its content to flesh out the Games section here, which has never really made a lot of sense.

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Jason L: Groovy. Sorry I never got around to doing anything about that as I'd suggested I would. Might still play with bookmarking/ToC, but in that long meantime, thanks for putting it back up.
 
 

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URLs get turned into links automatically. You can use <i>HTML</i> but not [b]forum[/b] code. If your comment doesn't show up, e-mail me - the spam filter's just detained it for questioning.






 
 

I love all the different words reviewers have found for this: loose, hollow, shaky, weak, fuzzy, bland. Obviously to make an unprecedented free-running game you can’t devote the time and budget it would take to make a really punchy shooter too. I wish DICE had seen the bright side of this, though: they didn’t have