This Next Test Is Impossible

 

I’d like to pretend I’m all nonchalant about Portal, because we’ve all played its predecessor Narbacular Drop to death, and knew a Source version was coming. Or that the trailer was old hat, since Graham procured it from Valve a few days before release. Instead, I’m still watching this thing an average of five times a day. The bit I love, apart from every line of the gorgeously wonky synthetic voice-over, is the trick the player pulls in the fast montage of whacked-out nutsoness, just before the plummet through the infinite loop before the end. And it took me a long time to work out what he was doing.

Portal 1

Here’s the setup. The player needs to get to the X, a lower platform that’s too far for him to jump. I think he takes a rather unnecessarily complicated route, but we’ll assume some hidden rules prevent him from doing it the obvious way. He’s about to cast two portals, the first at 1 and the second at 2.

Portal 2

He casts 1 first, close to the platform he wants to reach, then throws himself off and casts 2 beneath him as he falls. The reason for casting 2 after jumping, as near as I can tell, is that it’s easier to know where you’re going to land once you’re in the air. Also it looks more rock.

Portal 3

He plummets through 2, shooting him up through 1 with all the velocity his fall has given him.

Portal 4

At the apex of his climb, he turns to face the place he came from – 0 – and opens a new portal there – 3. Since he’s using right mouse rather than left, this new portal replaces 2, rather than the 1 he’s just come out of.

Portal 5

Here we’re looking at the ground – he’s falling back toward the portal he just shot up out of, 1, and through it he can see the same view as from his starting point 0, but upside-down – note the X is now on the ceiling.

Portal 6

His downward velocity is translated into lateral velocity because the portals are perpendicular, and he’s flung all the way across the chasm – automatically spinning in mid-air to realign himself with gravity…

Portal 7

…to land on his feet at the destination. Bravo, test subject!

“At the enrichment centre, we believe a highly motivated test subject can carry out rather complex tasks while enduring the most intense pain.”

Comment
 
 
Dabs: He has to take that route (or any similarly complicated alternative). You can't create portals against those metal walls.

 
Pentadact: I don't see a visual difference between the metal walls at O, which he casts a portal in, and the metal walls just to the left and right of X, before the brown ones start.



I also don't see why he can't turn around at the start, cast a portal behind him, then cast one in the same place as 2 as he falls. His downward velocity must be the same in both cases - the topsy-turvy turret earlier in the trailer demonstrates that principle fairly clearly.
 

Dabs: You're right actually, the walls at 0 look the same. In which case, I can't explain how he cast a portal there - when I played, those metal walls were portal-immune. As for the second scenario, I can only imagine the reason why not being that you'd still lack enough forward momentum to make it to the other side. I don't remember that bit though, to be honest, probably because I didn't get that far or maybe my memory's showing wear and tear.

The_B: I blame me. For the last comment, thus creating this blog post. And for what's about to happen since I read the above post.




*Head Explodes*

Dabs: Sorry Tom, you're right, I just re-read your post and see what you're saying now. You're right, it wouldn't have made any difference had he "cast a portal behind him, then cast one in the same place as 2 as he falls". Like you originally suggested, I think it was just complexity for complexity's sake, showing how you can fiddle around/experiment with portal placement for fun in the game.

The_B: *Stump where head used to be explodes*

 
Pentadact: I've been wondering if there's a way to modify this space so that the player's solution is necessary. If I'm visualising it correctly I think you could just move the starting platform further from the destination, and put a barrier hanging from the ceiling such that you couldn't see X from the start. You'd then have to use portals to shoot yourself under and up to the other side of the barrier, whereupon you could cast a portal into the side of it facing your destination, and fall back down to be catapaulted through it. They should do this. Or I should. Making custom maps for this is going to be genius. One of the main reasons I love games is that I get to use chunks of my brain that usually have nothing to do.
 

Dabs: Now you're thinking with Portals.

bob_arctor: It sounds like it will make people be sick, being faster and spinnier than ND, especially when showing off.

I hope it is like AVP as the alien, the expert player will be a mentalist whirlwind, spinning round, flipping, zapping, flailing. Yeah.

/cries for the lack of //real// sequel to AVP.

 
Pentadact: Wait, you wouldn't even need to move the starting position back - the barrier would prevent a lateral launch from 0 anyway. I'm going to love this.
 
 
 

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