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	<title>Comments for Tom Francis</title>
	<atom:link href="http://www.pentadact.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pentadact.com</link>
	<description>A games writer in the UK who also sometimes tries to make things.</description>
	<lastBuildDate>Wed, 23 May 2012 10:02:40 +0000</lastBuildDate>
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		<title>Comment on Gunpoint&#8217;s Release Date by Marcos</title>
		<link>http://www.pentadact.com/2012-04-21-release-dates/#comment-273912</link>
		<dc:creator>Marcos</dc:creator>
		<pubDate>Wed, 23 May 2012 10:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4038#comment-273912</guid>
		<description>Troy makes an excellent point. A release date is a must. But here&#039;s the thing, you tell us, the gaming audience &quot;whenever it&#039;s ready&quot; and set the release date only for yourself and your team. The reason for this is because it creates a solid focus to finish it. I&#039;ve been part of too many projects with the &#039;flexible&#039; release date when truth be told, many other things intervened with the team members lives, most of it avoidable, that ended up having some people leave the projects because of the lack of focus and goal setting. Other projects came up that HAD deadlines, and guess which project went down in the hierarchy? There was no impetus to finish any of them and nothing to tie down anyone to any of the projects. It was open door policy all the way and I learnt my lessons the hard way with my involvement. Constraints, be they time, financial, whatever it may be, is conducive to fostering a higher level of imagination and creativity. Don&#039;t believe me, Google &#039;Constraints and Creativity&#039;, you&#039;ll come up with lots of examples that discuss this. Also, look at the Black Mesa project, a perfect example of a team that has been arse-farting about with a project that really should&#039;ve been released 3 years ago. Their problem? No release date internally among its team. They&#039;ve confirmed this in their blog.

A deadline is a must, I can&#039;t stress this enough. You just keep it to yourselves, make it realistic (yet pushes the team all the same) and you don&#039;t need to tell any of us what it is. Besides, the game can be updated and refined with patches after release, nobody&#039;s perfect. And remember, that&#039;s perfectly ok :)

P.s. I&#039;d charge for this game, I&#039;ll pay for it. You&#039;ll do well on Steam, Desura and other platforms</description>
		<content:encoded><![CDATA[Troy makes an excellent point. A release date is a must. But here's the thing, you tell us, the gaming audience "whenever it's ready" and set the release date only for yourself and your team. The reason for this is because it creates a solid focus to finish it. I've been part of too many projects with the 'flexible' release date when truth be told, many other things intervened with the team members lives, most of it avoidable, that ended up having some people leave the projects because of the lack of focus and goal setting. Other projects came up that HAD deadlines, and guess which project went down in the hierarchy? There was no impetus to finish any of them and nothing to tie down anyone to any of the projects. It was open door policy all the way and I learnt my lessons the hard way with my involvement. Constraints, be they time, financial, whatever it may be, is conducive to fostering a higher level of imagination and creativity. Don't believe me, Google 'Constraints and Creativity', you'll come up with lots of examples that discuss this. Also, look at the Black Mesa project, a perfect example of a team that has been arse-farting about with a project that really should've been released 3 years ago. Their problem? No release date internally among its team. They've confirmed this in their blog.<br />
<br />
A deadline is a must, I can't stress this enough. You just keep it to yourselves, make it realistic (yet pushes the team all the same) and you don't need to tell any of us what it is. Besides, the game can be updated and refined with patches after release, nobody's perfect. And remember, that's perfectly ok :)<br />
<br />
P.s. I'd charge for this game, I'll pay for it. You'll do well on Steam, Desura and other platforms]]></content:encoded>
	</item>
	<item>
		<title>Comment on Gunpoint&#8217;s Release Date by Jetcutter</title>
		<link>http://www.pentadact.com/2012-04-21-release-dates/#comment-273424</link>
		<dc:creator>Jetcutter</dc:creator>
		<pubDate>Tue, 22 May 2012 00:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4038#comment-273424</guid>
		<description>Glad to see things moving forward!!</description>
		<content:encoded><![CDATA[Glad to see things moving forward!!]]></content:encoded>
	</item>
	<item>
		<title>Comment on Gunpoint&#8217;s Release Date by Nikolaj</title>
		<link>http://www.pentadact.com/2012-04-21-release-dates/#comment-272472</link>
		<dc:creator>Nikolaj</dc:creator>
		<pubDate>Fri, 18 May 2012 16:03:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4038#comment-272472</guid>
		<description>&quot;An idea I won’t talk about yet, because I’ll cut it if it doesn’t work or is going to take too long. It’s targeted very specifically at people finding the game too short or too easy.&quot; Level editor? =)</description>
		<content:encoded><![CDATA["An idea I won’t talk about yet, because I’ll cut it if it doesn’t work or is going to take too long. It’s targeted very specifically at people finding the game too short or too easy." Level editor? =)]]></content:encoded>
	</item>
	<item>
		<title>Comment on PRESS RELEASE by Noblaum</title>
		<link>http://www.pentadact.com/2012-04-01-press-release/#comment-272042</link>
		<dc:creator>Noblaum</dc:creator>
		<pubDate>Thu, 17 May 2012 05:07:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4001#comment-272042</guid>
		<description>Wow. Imagine if they ruined Deus Ex by doing this... oh wait.</description>
		<content:encoded><![CDATA[Wow. Imagine if they ruined Deus Ex by doing this... oh wait.]]></content:encoded>
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		<title>Comment on Gunpoint&#8217;s Release Date by zenak lith</title>
		<link>http://www.pentadact.com/2012-04-21-release-dates/#comment-271469</link>
		<dc:creator>zenak lith</dc:creator>
		<pubDate>Mon, 14 May 2012 15:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4038#comment-271469</guid>
		<description>Do a valve. Take absolutely ages but make it the best game ever.
Also really looking forward to it.</description>
		<content:encoded><![CDATA[Do a valve. Take absolutely ages but make it the best game ever.<br />
Also really looking forward to it.]]></content:encoded>
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	<item>
		<title>Comment on Hey, You&#8217;re Not Chell by delusionsofnoir</title>
		<link>http://www.pentadact.com/2012-05-08-hey-youre-not-chell/#comment-271457</link>
		<dc:creator>delusionsofnoir</dc:creator>
		<pubDate>Mon, 14 May 2012 13:33:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4096#comment-271457</guid>
		<description>If anyone&#039;s interested in playing my first Portal 2 level here it is.
http://steamcommunity.com/sharedfiles/filedetails/?id=68476714
-It&#039;s only my first and knocked up in ten minutes so please be nice!</description>
		<content:encoded><![CDATA[If anyone's interested in playing my first Portal 2 level here it is.<br />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=68476714" rel="nofollow">http://steamcommunit... ...d=68476714</a><br />
-It's only my first and knocked up in ten minutes so please be nice!]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hey, You&#8217;re Not Chell by Ezzer</title>
		<link>http://www.pentadact.com/2012-05-08-hey-youre-not-chell/#comment-271317</link>
		<dc:creator>Ezzer</dc:creator>
		<pubDate>Sun, 13 May 2012 09:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4096#comment-271317</guid>
		<description>Was I the only one who, after reading this post and then playing the level, went &quot;That&#039;s it?&quot; and felt slightly disappointed?</description>
		<content:encoded><![CDATA[Was I the only one who, after reading this post and then playing the level, went "That's it?" and felt slightly disappointed?]]></content:encoded>
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	<item>
		<title>Comment on Gunpoint&#8217;s Release Date by FAM</title>
		<link>http://www.pentadact.com/2012-04-21-release-dates/#comment-271028</link>
		<dc:creator>FAM</dc:creator>
		<pubDate>Fri, 11 May 2012 17:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4038#comment-271028</guid>
		<description>Tom - from the very little i have seen of your game i am already eagrly awaiting its release.  its original, clever, and it looks more polished everyday. youre doing a great job. Take YOUR TIME PLZ. I would not only pay for this game i generously would fund it on kickstarter. keep it up, you&#039;ll know when its done.</description>
		<content:encoded><![CDATA[Tom - from the very little i have seen of your game i am already eagrly awaiting its release.  its original, clever, and it looks more polished everyday. youre doing a great job. Take YOUR TIME PLZ. I would not only pay for this game i generously would fund it on kickstarter. keep it up, you'll know when its done.]]></content:encoded>
	</item>
	<item>
		<title>Comment on What Makes Games Good by Sly</title>
		<link>http://www.pentadact.com/2011-05-27-what-makes-games-good/#comment-270868</link>
		<dc:creator>Sly</dc:creator>
		<pubDate>Thu, 10 May 2012 22:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2141#comment-270868</guid>
		<description>Excellent piece of writing. 100 percent with you on Mirror&#039;s Edge - I really really want to just be there! The nicest, most amazing and coolest city ever (plus it doesn&#039;t ever rain there)!</description>
		<content:encoded><![CDATA[Excellent piece of writing. 100 percent with you on Mirror's Edge - I really really want to just be there! The nicest, most amazing and coolest city ever (plus it doesn't ever rain there)!]]></content:encoded>
	</item>
	<item>
		<title>Comment on Gunpoint&#8217;s Release Date by jonathan</title>
		<link>http://www.pentadact.com/2012-04-21-release-dates/#comment-270751</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Thu, 10 May 2012 08:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4038#comment-270751</guid>
		<description>you should definately charge for this game, its awesome, just flesh it out, polish it up and your good for an audience and some cash.</description>
		<content:encoded><![CDATA[you should definately charge for this game, its awesome, just flesh it out, polish it up and your good for an audience and some cash.]]></content:encoded>
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	<item>
		<title>Comment on Gunpoint Trailer: Let Me Talk You Through Some Ridiculous Solutions by Ray</title>
		<link>http://www.pentadact.com/2011-11-28-gunpoint-trailer-let-me-talk-you-through-some-ridiculous-solutions/#comment-270748</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Thu, 10 May 2012 08:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3734#comment-270748</guid>
		<description>I think this is a great idea and it shows creativity. If I were to see this on a site to buy i&#039;d pay the max of five dollars for it. (more if there were an editor and more maps, maybe even downloadable user created maps readily available) You shouldn&#039;t need to put out a demo since the trailer video is really awesome in itself and shows what you can do in the game. Keep up the good work and improve to make it better and more in-depth with new upgrades and updates or abilities. Nice job!</description>
		<content:encoded><![CDATA[I think this is a great idea and it shows creativity. If I were to see this on a site to buy i'd pay the max of five dollars for it. (more if there were an editor and more maps, maybe even downloadable user created maps readily available) You shouldn't need to put out a demo since the trailer video is really awesome in itself and shows what you can do in the game. Keep up the good work and improve to make it better and more in-depth with new upgrades and updates or abilities. Nice job!]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hey, You&#8217;re Not Chell by delusionsofnoir</title>
		<link>http://www.pentadact.com/2012-05-08-hey-youre-not-chell/#comment-270564</link>
		<dc:creator>delusionsofnoir</dc:creator>
		<pubDate>Wed, 09 May 2012 10:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4096#comment-270564</guid>
		<description>Weird that we both had the same idea for a screen shot:
http://steamcommunity.com/profiles/76561197988297946/screenshot/542926886975650198</description>
		<content:encoded><![CDATA[Weird that we both had the same idea for a screen shot:<br />
<a href="http://steamcommunity.com/profiles/76561197988297946/screenshot/542926886975650198" rel="nofollow">http://steamcommunit... ...6975650198</a>]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hey, You&#8217;re Not Chell by glue</title>
		<link>http://www.pentadact.com/2012-05-08-hey-youre-not-chell/#comment-270463</link>
		<dc:creator>glue</dc:creator>
		<pubDate>Tue, 08 May 2012 22:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4096#comment-270463</guid>
		<description>Awesome :)</description>
		<content:encoded><![CDATA[Awesome :)]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hey, You&#8217;re Not Chell by Solid Jim</title>
		<link>http://www.pentadact.com/2012-05-08-hey-youre-not-chell/#comment-270460</link>
		<dc:creator>Solid Jim</dc:creator>
		<pubDate>Tue, 08 May 2012 22:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4096#comment-270460</guid>
		<description>Is it okay if I plug the level I have made? I only have one idea for a level so this is unlikely to happen again.

http://steamcommunity.com/sharedfiles/filedetails/?id=68502673</description>
		<content:encoded><![CDATA[Is it okay if I plug the level I have made? I only have one idea for a level so this is unlikely to happen again.<br />
<br />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=68502673" rel="nofollow">http://steamcommunit... ...d=68502673</a>]]></content:encoded>
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		<title>Comment on Making Gunpoint&#8217;s Save System by LongShad</title>
		<link>http://www.pentadact.com/2012-03-22-gunpoints-save-system/#comment-270004</link>
		<dc:creator>LongShad</dc:creator>
		<pubDate>Sun, 06 May 2012 16:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3975#comment-270004</guid>
		<description>I think - best use save-triggers in safe areas, like in &quot;Stealth Bastard&quot;.
When player enter in safe-trigger (they place level-designer) - game is saving and safe-trigger destroying (saving run once).</description>
		<content:encoded><![CDATA[I think - best use save-triggers in safe areas, like in "Stealth Bastard".<br />
When player enter in safe-trigger (they place level-designer) - game is saving and safe-trigger destroying (saving run once).]]></content:encoded>
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	<item>
		<title>Comment on Gunpoint&#8217;s Release Date by LongShad</title>
		<link>http://www.pentadact.com/2012-04-21-release-dates/#comment-270003</link>
		<dc:creator>LongShad</dc:creator>
		<pubDate>Sun, 06 May 2012 16:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4038#comment-270003</guid>
		<description>This is normal. I waste 2 months to make person who simply moving by the level, climbing on ladders and opens the door, but thought that by this time start job on AI. But i always say to myself - &quot;If you will not be a fit, you&#039;re closer to that to give it up&quot;.</description>
		<content:encoded><![CDATA[This is normal. I waste 2 months to make person who simply moving by the level, climbing on ladders and opens the door, but thought that by this time start job on AI. But i always say to myself - "If you will not be a fit, you're closer to that to give it up".]]></content:encoded>
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		<title>Comment on Gunpoint&#8217;s Release Date by Cipher</title>
		<link>http://www.pentadact.com/2012-04-21-release-dates/#comment-269878</link>
		<dc:creator>Cipher</dc:creator>
		<pubDate>Sat, 05 May 2012 21:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4038#comment-269878</guid>
		<description>I have been following for a while, just wanted to say this is looking to be amazing.</description>
		<content:encoded><![CDATA[I have been following for a while, just wanted to say this is looking to be amazing.]]></content:encoded>
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		<title>Comment on Gunpoint Trailer: Let Me Talk You Through Some Ridiculous Solutions by Nikolaj</title>
		<link>http://www.pentadact.com/2011-11-28-gunpoint-trailer-let-me-talk-you-through-some-ridiculous-solutions/#comment-269776</link>
		<dc:creator>Nikolaj</dc:creator>
		<pubDate>Sat, 05 May 2012 09:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3734#comment-269776</guid>
		<description>Worth money. Just a little more levels...</description>
		<content:encoded><![CDATA[Worth money. Just a little more levels...]]></content:encoded>
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	<item>
		<title>Comment on Making Gunpoint&#8217;s Save System by Benjamin</title>
		<link>http://www.pentadact.com/2012-03-22-gunpoints-save-system/#comment-269739</link>
		<dc:creator>Benjamin</dc:creator>
		<pubDate>Sat, 05 May 2012 06:18:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3975#comment-269739</guid>
		<description>&quot;I guess this can work for a demo but for a final release you must move to a checkpoint based system: in 5-10 seconds i&#039;m probably still idle thinking what to do next, so there&#039;s no difference between the saves or, as you highlighted, you are in the heat of action and you could die.&quot;

Perhaps auto-save after the player takes a few significant actions, rather than geographical checkpoints?</description>
		<content:encoded><![CDATA["I guess this can work for a demo but for a final release you must move to a checkpoint based system: in 5-10 seconds i'm probably still idle thinking what to do next, so there's no difference between the saves or, as you highlighted, you are in the heat of action and you could die."<br />
<br />
Perhaps auto-save after the player takes a few significant actions, rather than geographical checkpoints?]]></content:encoded>
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	<item>
		<title>Comment on The &#8216;Tiny World&#8217; Game I Didn&#8217;t Make At The Weekend by lechip</title>
		<link>http://www.pentadact.com/2012-04-23-the-tiny-planet-game-i-didnt-make-at-the-weekend/#comment-269600</link>
		<dc:creator>lechip</dc:creator>
		<pubDate>Fri, 04 May 2012 13:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4075#comment-269600</guid>
		<description>What an awesome idea man, love the concept of changing the gameplay mechanics.</description>
		<content:encoded><![CDATA[What an awesome idea man, love the concept of changing the gameplay mechanics.]]></content:encoded>
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