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Gmail’s new look is optional – FOR NOW – in the same way that Twitter’s was – FOR A WHILE THERE. And like Twitter’s, it’s sort of vaguely pretty but twice as awkward to use for all of my most common tasks. I just found a script that lops off most of the wasted headspace that scrunches all the e-mails down, even in Compact mode, and it’s made a huge difference for me. Works natively in Chrome, needs Greasemonkey in Firefox. It’s weird how all the extra spacing made the default view look claustrophobic. To a certain mindset, white space isn’t open air, it’s the walls closing in. | ||
Pentadact: H brings back the search box, but I do think that's one thing it could improve: there's room for it between the action buttons and the pageturners on that single navigation line.
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I danced around the room like an imbecile when my story got into the original Machine of Death collection. I didn’t really know what it was doing there, next to all these awesome ideas, but I didn’t care. Until it came out. It’s flattering to be in such wonderful company, of course, but I can’t help wincing at the way EXPLODED painstakingly re-explains the concept, and details the creation of the machine as if you’ve never heard of such a thing. Explaining yourself clearly is the first thing you learn in games writing, but it totally backfired for me in this context. And I hadn’t thought about how heavy a collection of stories about people who know how they’ll die could be. EXPLODED has jokes, but it dwells on its deaths.
One of my favourites in the collection is TORN APART AND DEVOURED BY LIONS, because it’s such a breath of fresh air. It doesn’t explain the concept, and it doesn’t even really have a plot, but it’s so funny, breezy and fun that you don’t want it to end. The third demoralising thing I realised reading Machine of Death was that I suddenly had a much, much better idea for a story on this concept. The crux of so many stories comes down to that Can’t Beat The Machine rule, and I got thinking about what would happen if you started from that. If the characters in your story had all read this whole collection, and were intimately familiar with the weird ways fate would bend itself to make the machine’s predictions come true. And then you tried to write an action film. That’s when Machine of Death 2 was announced, and it wasn’t a hard decision to enter. Writing EXPLODED was a quick and enormously fun process, a handful of evenings, something I’d do again without any hope of inclusion. So I wrote out the story idea I’d been kicking around, looked at it, and ditched it. The problem was that it was about heroes – soldiers, really, but soldiers about whom I could only ever say one of a few things:
These are the four worst story concepts ever. And they don’t exactly lend themselves to the light, breezy tone I wanted to steal from DEVOURED. The truth is, I don’t give a shit about fictional soldiers. I’ve watched them, been them, killed them more times than makes sense. I just liked the concept of how these guys would work in a Machine of Death world, how they would use that to their advantage, and wanted to write a story where things worked like that. Really, the only interesting thing I could ask about some Machine of Death-enhanced superheroes was “What would it be like to fight them?” It would fucking suck. It would be like fighting the player in a videogame, or the hero in a movie – the asshole all the bullets miss, for whom every twist of physics seems to land in his favour. What’s that like? Ask a supervillain. Actually, ask his henchmen. LAZARUS REACTOR FISSION SEQUENCE is about three henchpersons, the supervillain they work for, and the supersoldier superheroes who keep fucking up their shit. It got accepted into the Machine of Death 2 collection on my birthday, and I danced around the room like an imbecile.
More Machine of Death
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Bret: Going to agree those are pretty bad, but the worst? I dunno, it's probably a personal thing, but I've always liked "YAY! Hero Soldiers" better than the all time favorites for school assigned reading
GUESS WHAT? Teenagers angst! and SURPRISE! The past (or what I skimmed of it from an encyclopedia) sucked! I mean, at least the first one sometimes leads to a trio of ski patrol brothers fighting dinosaurs in Antarctica while two of them are snow blind. | ||||
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Update! Loaf 2.
I’ve had this recipe for Italian peasant bread bookmarked for about a year now, finally got round to trying it. Added a topping before the final lidless crusting blast. I think the professor’s flour-to-water ratios are off, or he’s using a different kind of flour: 2:1 is pretty much liquid, doesn’t come away from the bowl. I erred on the side of sticking to the numbers rather than tweaking until it did. Came out deliciously crispy and super soft, but quite dense in the middle. Next time I’ll keep adding flour till it’s a bit more solid, probably skip the fold-twice step, and leave it to prove in the same pan it’s going to be baked in. Bread is the most satisfying thing to make. I will definitely die from it. Made from a frozen portion of the dough for Loaf 1, thawed out and baked. Curious success! Wasn’t sure it would survive the chill, but it rose as it thawed out, and then proved more or less as it should. Same consistency as the last one, so I floured it heavily before proving. The last loaf seemed to deflate when I reshaped it for baking, so for this one I tried just leaving it in the pot and putting it straight in. You’re supposed to pre-heat the pot, but I still got the amazing crust I was after. Also added 15 minutes to the lid-off baking time, as planned. Definitely a good idea. This is not a bread you can eat quietly, but it’s a hugely satisfying crunch. I think that’s also why the middle is much lighter and fluffier. | ||
finale: "This is not a bread you can eat quietly, but it’s a hugely satisfying crunch."
I think you've found your Crosslink sound. | ||||
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The latest PC Gamer UK is about 50% bigger than usual, has the coolest subscriber’s cover I think I’ve ever seen, and is probably the best issue we’ve done in years. Also you get a free Team Fortress 2 hat with it. We finally got to the point where the perceived value of the coverdisc was less than the value of the extra pages we could make with the money it costs, and dropped it. As a former disc editor of PC Gamer, I will say this: thank fuck. We’ve done lots of new stuff with the extra space, but I’m particularly happy that this issue is packed with diary-type stuff. It’s my favourite kind of writing both to read and write, and I got to do loads of it this issue, and read loads more by better people. My main thing was a 10-page Skyrim diary – I got a nice long session with it, so I just wrote up the whole weird story of my experiences with it. It’s awesome. Properly fresh, huge and new. And like Oblivion, rough, crazy and over-ambitious. In the 2-page interview that follows, Todd Howard tells me what happened on his wedding night. The other big diary feature is about Artemis, a multiplayer game where each person mans one station on a Star Trek style bridge. I was the engineer, O’Francis, and it was honestly the nerdiest thrill of my life. Tim asked me how long repairs would take, I estimated half an hour, then got it done in five minutes. It doesn’t get more authentic than that. Then there are 8 Now Playing pieces, our shorter diary bits about whatever we’re up to. Great pieces from a few less common faces in there this issue, including Chris Impossibly Nice Donlan on Super Crate Box, Duncan I Also Work For Wired Geere on Universe Sandbox, and Phil Octaeder Savage on Frozen Synapse. Normally I’d suggest you grab it from our online shop, but rather embarrassingly we’ve already run out of stock for individual issue sales. It was a bit of an experiment, and it went better than expected. You can still subscribe, though I don’t know which issue it’ll start with. We’ve just launched with this issue on iTunes’ new Newsstand, and we’re already on Zinio. I’m not totally sure if and how the hat comes with the various digital options – in the physical mag, it’s a printed code. And in the UK at least, shops still exist. | ||
Urthman: I absolutely understand why the cover disc is now obsolete, but it makes me sad and wistful. I still remember the thrill of a new COMPUTE! magazine that came with a 5.25" floppy disc FILLED with NEW EXCITING SOFTWARE AND GAMES!
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This tale of abruptly losing a Google account without explanation, via roBurky, made me realise I should be backing this stuff up. Not so much because “It happened to him, therefore it will happen to me!” Just because the story makes you realise how boned you’d be if Google did shut you out, and how absurd it is to have total faith they never could. In all probability someone hacked this guy’s account and did something bad without his knowledge, in which case it has nothing to do with anything he did. If you try to explain how much stuff you’ve entrusted exclusively to Google, then replace the word ‘Google’ with any other company name, it starts to sound terrifyingly stupid. Backing up is surprisingly easy, though. You can’t do it via that weird Data Liberation Front thing they keep shouting about – that’s just for, like, status updates and Picasa for some reason. But for mail and docs, the two things I care about, neither method is hard. The simplest way to have a local copy of all your Gmail is to install a mail client like Thunderbird, which is free and quite pretty these days, and tell Gmail to let you download it with that. Click the cog in the top right, go to Mail settings > Forwarding > Enable POP for all mail. If you go with Thunderbird, the next bit is weirdly easy. It asks for your e-mail address and password, and then figures out what all the POP and SMTP servers should be automatically. Last time I messed with that stuff, you had to actually make a phone call to find it out. I am old. Then you just check mail, and you’ll have about 20,000 new messages. Any time you want to update this backup, fire up Thunderbird and check again. DocsGoogle now has an in-built way to back up all your documents. Right click any one of them, and sneak past the two battling context menus to find the Download option. In there you’ll find an ‘all items’ tab at the top – click that and you can pick what formats you prefer for each document type, then click a big download button to receive them all in one big zip. Surprisingly it was only about 300MB for me (1,000 odd docs). Digging through all this old stuff has reminded me that for a brief golden age, a group of us managed to introduce “Snakes on a Plane” as a general expression of nonchalance – a sort of “Whaddya gonna do?” As if to suggest that in a world where snakes can be encountered on planes, anything less troubling is trivial. Person 1: I’m not even dressed yet. | ||
Morne: Lost all your Google files? Snakes on a Plane, man.
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Some reflections/comparisons of social networking sites | Faith and Technology: [...] Tom Francis at Pentadact thinks Google+ Is The Exact Opposite Of The Social Network We Need [...]
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Quickly, drink this. I just found a retroactive excuse for tonight’s pina coladas: I’ve posted 500 things on this site? This 500th post calls for MINIMUM CONTENT and MAXIMUM STATS. They start from when the site moved to Pentadact.com in February 2008, and the graph looks a bit like this (click for readable size): Special thanks to Chris Livingston for being my biggest human referrer, which will make him vital when the robot referrers rise up against the human referrers and we need some muscle. He’s also writing about film and TV as well as games these days, with his wife – bafflingly also called Kris Livingston. It is awesome to have him back on the blogonets, and some of his amazing old stuff like his Merchants of Brooklyn screenplay is finally back online. BACK TO STATS. Apparently- wow, the Left 4 Dead gnome thing is my most visited post ever? Here’s the confusing list: 1. I Played Through Left 4 Dead 2 Holding A Goddamn Gnome 2. I Played Through Episode Two Holding A Goddamn Gnome 3. Team Fortress 2 Unlockable Ideas 4. Ending BioShock 5. This Is All I Can Think During StarCraft 2′s Cut Scenes 6. Fallout Girl: Striking Out 7. Far Cry 2: Impersonation Of A Buddy 8. Plants Vs Zombies: Lawns I Have Loved 9. The Best And The Worst Of Mass Effect 2 (Spoiler Safe) 10. A Stab At Meet The Spy More importantly, we just passed 10,000 comments, and that is tough to comprehend. Even after six years, this place almost never gets a “first!” or a “meh”, so that’s 9,900 worthwhile contributions – more than I’ll ever make myself. Thanks, everyone. *hic* | ||
Nonomu198: Tom, you listened! Great.
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Tim Edwards
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