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	<title>Links &#8211; Tom Francis Regrets This Already</title>
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	<link>https://www.pentadact.com</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
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		<title>Homelessness In The Sims 3</title>
		<link>https://www.pentadact.com/2009-06-09-homelessness-in-the-sims-3/</link>
					<comments>https://www.pentadact.com/2009-06-09-homelessness-in-the-sims-3/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 09 Jun 2009 21:00:29 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=897</guid>

					<description><![CDATA[Clever creative type roBurky has just put up the significant first chunk of an in-game diary/experiment/story he&#8217;s been working on: Alice and Kev. He&#8217;s made a father and daughter in the Sims 3 mismatched, homeless and destitute, then tried to manage their sad lives as best he can. He&#8217;s updating it pretty rapidly, so subscribe [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://aliceandkev.wordpress.com"><img decoding="async" src="http://farm4.static.flickr.com/3239/3597828827_2c7cfa1b78.jpg" alt="" /></a></p>
<p>Clever creative type <a href="http://www.roburky.co.uk/">roBurky</a> has just put up the significant first chunk of an in-game diary/experiment/story he&#8217;s been working on: <a href="http://aliceandkev.wordpress.com">Alice and Kev</a>. He&#8217;s made a father and daughter in the Sims 3 mismatched, homeless and destitute, then tried to manage their sad lives as best he can. </p>
<p>He&#8217;s updating it pretty rapidly, so <a href="http://aliceandkev.wordpress.com/feed/">subscribe</a> to mainline it through your RSS vein.</p>
<p>Naturally it&#8217;s funny. But the grim honesty with which the Sims 3 ends up modelling the self-perpetuating consequences of being dispossessed in a dysfunctional family is actually quite affecting. That&#8217;s not something you often get in a game diary, and Robin&#8217;s quiet observational tone brings it out well.</p>
<p><a href="http://aliceandkev.wordpress.com"><img decoding="async" src="http://farm4.static.flickr.com/3314/3598443293_47b4aea505.jpg?v=0" alt="" /></a></p>
<p>Also pants.</p>
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		<title>The World Of Goo Soundtrack Is Out, Free, And Amazing</title>
		<link>https://www.pentadact.com/2009-01-20-the-world-of-goo-soundtrack-is-out-free-and-amazing/</link>
					<comments>https://www.pentadact.com/2009-01-20-the-world-of-goo-soundtrack-is-out-free-and-amazing/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 20 Jan 2009 14:17:13 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Music]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2009-01-20-the-world-of-goo-soundtrack-is-out-free-and-amazing</guid>

					<description><![CDATA[A few things to say about this: As delightful as the game&#8217;s squishy look is, I&#8217;d still love it if the artwork was mediocre. But without the magnificent, booming, haunting, spacious music, this would have been a very different game, and a much less exciting one.&#160; Free, downloadable, and with full versions of tracks you [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><center><a href="http://kylegabler.com/WorldOfGooSoundtrack/" title="WorldOfGoo 2009-01-20 13-28-41-33 by Pentadact, on Flickr"><img fetchpriority="high" decoding="async" src="http://farm4.static.flickr.com/3094/3212840362_40c50795a4.jpg" width="500" height="375" alt="WorldOfGoo 2009-01-20 13-28-41-33" /></a></center></p>
<p>A few things to say about <a href="http://kylegabler.com/WorldOfGooSoundtrack/" title="WorldOfGoo 2009-01-20 13-28-41-33 by Pentadact, on Flickr">this</a>:<span id="more-428"></span></p>
<ul>
<li>As delightful as the game&#8217;s squishy look is, I&#8217;d still love it if the artwork was mediocre. But without the magnificent, booming, haunting, spacious music, this would have been a very different game, and a much less exciting one.<br />&nbsp;</li>
<li>Free, downloadable, and with full versions of tracks you hear only parts of in-game &#8211; this is the way to do it. A commercial disc priced to squeeze a tiny trickle of money out of your most devoted customers, lacking the tracks people are likely to buy it for because of licensing restrictions &#8211; this is not. Soundtracks are promos. The people who already have the game can just rip the music from its files, even if you&#8217;ve tried to stop them.<br />&nbsp;
</li>
<li>There are lots of highlights, but my favourite track in the game is still the music to the Red Carpet level (pictured). I had the chance to ask Kyle about the music a few weeks back, and I said this one sounded like a bad dance track slowed down, which somehow made it majestic. He explained that it <em>is</em> a bad dance track slowed down, written as a joke on the awfulness of nineties music, and the full version on this soundtrack includes sections played at normal speed. Witness the shift from glorious to obnoxious and back again:
<div align="center" width="100%" style="margin-top:20px; margin-bottom:20px;">[audio:KyleGabler-RedCarpet.mp3]</div>
<p>According to <a href="http://kylegabler.com/WorldOfGooSoundtrack/">the liner notes</a>, the vocalist is &#8220;an astrophysicist named Jessica. I gave a her a chainsaw for her wedding and we never spoke again. The end.&#8221; I thought she was a keyboard sample.</p></li>
</ul>
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		<title>Right To Live</title>
		<link>https://www.pentadact.com/2008-10-31-right-to-live/</link>
					<comments>https://www.pentadact.com/2008-10-31-right-to-live/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 31 Oct 2008 13:08:07 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-10-31-right-to-live</guid>

					<description><![CDATA[DO NOT DISTURB THE WITCH. DO NOT APPROACH THE WITCH. DO NOT FIRE AT THE WITCH. DO NOT POINT YOUR FLASHLIGHT AT THE WITCH. DO NOT EVEN LOOK AT THE WITCH, EVEN WITH YOUR FLASHLIGHT OFF, EVEN FROM A DISTANCE, EVER.]]></description>
										<content:encoded><![CDATA[<p><center><a href="http://www.computerandvideogames.com/article.php?id=200774" title="left-louis by Pentadact, on Flickr"><img decoding="async" src="http://farm4.static.flickr.com/3227/2989255752_479c729d0b.jpg" width="500" height="313" alt="left-louis" /></a></center></p>
<p><center><strong><em>DO NOT DISTURB THE WITCH. DO NOT APPROACH THE WITCH. DO NOT FIRE AT THE WITCH. DO NOT POINT YOUR FLASHLIGHT AT THE WITCH. DO NOT EVEN LOOK AT THE WITCH, EVEN WITH YOUR FLASHLIGHT OFF, EVEN FROM A DISTANCE, EVER.</em></strong></center></p>
<p><a href="http://www.computerandvideogames.com/article.php?id=200774">My guide</a> to surviving a zombie apocalypse over at the PC Gamer blog.</p>
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		<title>Cube In Memoriam</title>
		<link>https://www.pentadact.com/2008-06-19-cube-in-memoriam/</link>
					<comments>https://www.pentadact.com/2008-06-19-cube-in-memoriam/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 19 Jun 2008 12:10:36 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-06-19-cube-in-memoriam</guid>

					<description><![CDATA[Multiwinia pays tribute.]]></description>
										<content:encoded><![CDATA[<p><center><a href="http://www.computerandvideogames.com/article.php?id=189894" title="screenshot_198419 by Pentadact, on Flickr"><img decoding="async" src="http://farm4.static.flickr.com/3043/2592636372_419f9556ea.jpg" width="500" height="500" alt="screenshot_198419" /></a><br />
<strong>Multiwinia pays tribute.</strong></center></p>
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		<title>Pyro Flare Pistol Thingy Shown In Meet The Sniper</title>
		<link>https://www.pentadact.com/2008-06-17-pyro-flare-pistol-thingy-shown-in-meet-the-sniper/</link>
					<comments>https://www.pentadact.com/2008-06-17-pyro-flare-pistol-thingy-shown-in-meet-the-sniper/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 17 Jun 2008 19:34:12 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-06-17-pyro-flare-pistol-thingy-shown-in-meet-the-sniper</guid>

					<description><![CDATA[Chris - or maybe his commenters? - spotted one of the two remaining unannounced Pyro unlocks in the new Meet The Sniper video. Which is awesome, by the way. For the Demoman's reaction, the slowly filling jars (also featured on the title card, I notice), and "Yes, yes he did."]]></description>
										<content:encoded><![CDATA[<p><center><a href="http://www.1fort.com/blog/guess-whos-coming-to-shoot-you-in-the-brain/"><img decoding="async" src="http://www.1fort.com/images/pyrowha.jpg" alt="" /></a></center></p>
<p><a href="http://www.1fort.com/blog/guess-whos-coming-to-shoot-you-in-the-brain/">Chris</a> spotted one of the two remaining unannounced Pyro unlocks in the new <a href="http://www.steamgames.com/v/index.php?area=app&#038;AppId=5051">Meet The Sniper</a> video. Which is awesome, by the way. For the Demoman&#8217;s reaction, the slowly filling jars (also featured on the title card, I notice), and &#8220;Yes, yes he did.&#8221;</p>
<p>You see the gun fire once, but the muzzle flash is unspecific. There&#8217;s a better pic of it over at Chris&#8217;s. The shape resembles a flare pistol, but then there are plenty of more exotic devices that you&#8217;d probably make like a flare pistol if you had to model them in-game.</p>
<p><strong>Update!</strong> clever people were right, it&#8217;s a Flare Gun! Full unlockable details and the shocking truth about the big Pyro change <a href="http://www.computerandvideogames.com/article.php?id=191229">blogged over at PC Gamer</a>, plus <a href="http://www.computerandvideogames.com/article.php?id=191229">a few tidbits from Robin Walker</a> on how it&#8217;ll all work. I rudely interrupted his game of Defense of the Ancients before breakfast this morning, intending just to say &#8220;This sounds ace!&#8221; but ended up asking a lot of annoying questions.</p>
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		<title>Field Studies 1: Sporegasm</title>
		<link>https://www.pentadact.com/2008-06-13-field-studies/</link>
					<comments>https://www.pentadact.com/2008-06-13-field-studies/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 13 Jun 2008 08:02:50 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Spore]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-06-13-field-studies</guid>

					<description><![CDATA[No-one seems to have noticed except Eurogamer, <a href="http://www.eurogamer.net/article.php?article_id=149518">who failed to link it</a>, but <a href="http://www.spore.com/sporepedia#qry=all">Sporepedia is already publicly accessible</a>. This is the online field guide to all the creatures people have created with Spore, and the source from which the game will eventually populate the planets you play in with AI-controlled versions of the races people have made.]]></description>
										<content:encoded><![CDATA[<p><center><a href="http://www.spore.com/sporepedia#qry=al" title="sporepedia by Pentadact, on Flickr"><img loading="lazy" decoding="async" src="http://farm4.static.flickr.com/3265/2574357169_fa67b10fe5.jpg" width="500" height="457" alt="sporepedia" /></a></center></p>
<p>No-one seems to have noticed except Eurogamer, <a href="http://www.eurogamer.net/article.php?article_id=149518">who failed to link it</a>, but <a href="http://www.spore.com/sporepedia#qry=all">Sporepedia is already publicly accessible</a>. This is the online field guide to all the creatures people have created with Spore, and the source from which the game will eventually populate the planets you play in with AI-controlled versions of the races people have made.</p>
<p>Right now it&#8217;s mostly Maxis folks and a few journos creating, and I think we can conclusively say Maxis are better at it. If you stumble on a Horncrested Bristlefrog up there, though, that&#8217;s my first proper stab.</p>
<p>The incredible thing about Sporepedia is that those thumbnail images you see <em>are</em> the creature files. Drag that image right from your browser to the game window, and it loads that creature in all its scampering glory. The creature&#8217;s DNA is actually coded into the metadata of a 25 kilobyte PNG image.</p>
<p>It takes a long, long time to get the test-the-limits urge out of your system &#8211; which is probably why they&#8217;re releasing the editor so far ahead of the game. Because you don&#8217;t really appreciate how exciting a prospect Spore is until you get past the &#8220;Can I break it?&#8221; phase (yes, oh God yes) and create something you truly love. The more personal a protagonist is to you the greater your invest in its plight, and it doesn&#8217;t get much more personal than a species you&#8217;ve hand-built from clay and vertebrae.</p>
<p><strong>Next</strong>: <a href="https://www.pentadact.com/index.php/2008-06-16-field-studies-2-i-will-save-you-from-the-wangs">Best creations</a>, <a href="https://www.pentadact.com/index.php/2008-06-17-field-studies-3-my-pretties">My creations</a>.</p>
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		<title>You Don&#8217;t Have To Be An Engy To Work Here But You Do</title>
		<link>https://www.pentadact.com/2008-06-08-you-dont-have-to-be-an-engy-to-work-here-but-you-do/</link>
					<comments>https://www.pentadact.com/2008-06-08-you-dont-have-to-be-an-engy-to-work-here-but-you-do/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 08 Jun 2008 22:40:49 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-06-08-you-dont-have-to-be-an-engy-to-work-here-but-you-do</guid>

					<description><![CDATA[If you don't habitually read six thousand words of comments after a scrollbar-breakingly long post, you may have missed that Cloak Raider's put together an awesome comic strip of my suggestions for the Engineer unlockables, using Garry's Mod. The portable Sentry in particular is winsome to the max: I picture the Engy pushing it round like a trolley.]]></description>
										<content:encoded><![CDATA[<p>If you don&#8217;t habitually read six thousand words of comments after a scrollbar-breakingly long post, you may have missed that Cloak Raider&#8217;s put together an awesome comic strip of my suggestions for the Engineer unlockables, using Garry&#8217;s Mod. The portable Sentry in particular is winsome to the max: I picture the Engy pushing it round like a trolley. The wheels are even little Team Fortress 2 logos, although that might just be coincidence. Click through for the full thing:</p>
<p><center><a href="http://filesmelt.com/Imagehosting/pics/1a66d97a0e65651e4925d75ee491df04.png" title="pentacorp by Pentadact, on Flickr"><img loading="lazy" decoding="async" src="http://farm4.static.flickr.com/3018/2562765388_81882f9daf.jpg" width="500" height="377" alt="pentacorp" /></a></center></p>
<p>Looks like <a href="http://storefront.steampowered.com/Steam/Marketing/message/1608/">Valve had a chance to get started on my list</a> while I was away. Nice work so far, guys, but in future I&#8217;d appreciate it if you&#8217;d run any name-changes by me first.</p>
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		<title>Sire, My Regard For You Is This Big</title>
		<link>https://www.pentadact.com/2008-05-28-sire-my-regard-for-you-is-this-big/</link>
					<comments>https://www.pentadact.com/2008-05-28-sire-my-regard-for-you-is-this-big/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 28 May 2008 17:38:32 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-28-sire-my-regard-for-you-is-this-big</guid>

					<description><![CDATA[His expression was blank, and when spoken to, he asked "Yes, sir knight?" as if I were the one behaving strangely.]]></description>
										<content:encoded><![CDATA[<p><center><em><strong>&#8220;His expression was blank, and when spoken to, he asked &#8220;Yes, sir knight?&#8221; as if I were the one behaving strangely.&#8221;</strong></em></center></p>
<p>I promise not to become someone who links everything they ever do anywhere, as if the <em>mere fact</em> of their involvement is reason enough for you to care. But I happen to have posted two things that fit within James&#8217; remit on the PC Gamer blog recently. <a href="http://rossignol.cream.org/">Jim</a> mentioned today that he&#8217;d tried to look it up online with no luck, to which my mental reaction was &#8220;Dear God, he&#8217;s right! The world needs to know about Thedret the Exaggerator!&#8221;</p>
<p>As far as I know, the steps described in this article should let anyone create their own Exaggerator, but I&#8217;ve never tried to repeat the phenomenon. It would seem to undermine it, somehow.</p>
<h5>Why I Love: Thedret the Exaggerator</h5>
<p>When you complete the Knights of the Nine, your second-in-command Thedret addresses your men on your behalf. As he does so, he raises his arms dramatically and tells them that you survived your heroic clash with an evil god, and Tamriel is safe once more.</p>
<p>At more or less any time, you can ask any of your knights to accompany you on your adventures. You can only have one at a time, but it can be anyone, including Thedret. And so, as much to test the extent of my authority as anything, I asked Thedret to follow me mid-speech. He did, leaving everyone else stuck in our courtyard waiting blankly for the conclusion of his impassioned diction as he and I trundled off over the cliff.</p>
<p>I stopped to pick a few Green Stain Cups and Aloe Vera leaves, and when I turned back, I found Thedret looming over me with his arms aloft in that same absurd &#8220;I caught one this big&#8221; pose. </p>
<p><a title="thedret by Pentadact, on Flickr"><img loading="lazy" decoding="async" src="http://farm4.static.flickr.com/3155/2530916827_b44bcd373b.jpg" width="500" height="375" alt="thedret" /></a></p>
<p>His expression was blank, and when spoken to, he asked &#8220;Yes, sir knight?&#8221; as if I were the one behaving strangely. And ever since, whenever Thedret isn&#8217;t running or fighting, his arms fly up in this oratorial stance and he glares at me, daring me to ask why. WHY, THEDRET, WHY?</p>
<p>Now, of course, I take Thedret everywhere. If he dies, I reload a previous savegame. His only interesting feature might be a bug, but the fact that it persists makes him the only truly unique thing I have in the game.</p>
<p>I love my Thedret because no-one else has one. It took Valve six years to make Alyx a likeable aide, but this one unintended edge case has made Oblivion&#8217;s Thedret far more important to me.</p>
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		<title>Don&#8217;t Make Me Play Football Manager</title>
		<link>https://www.pentadact.com/2008-05-20-fractal-hasselhoff-and-football-management/</link>
					<comments>https://www.pentadact.com/2008-05-20-fractal-hasselhoff-and-football-management/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 20 May 2008 17:48:50 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[New]]></category>
		<category><![CDATA[Diaries]]></category>
		<category><![CDATA[Things I Wrote For PC Gamer]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-20-fractal-hasselhoff-and-football-management</guid>

					<description><![CDATA[&#8220;Portrait? I don&#8217;t have a photo ready for this, but I&#8217;ll see what I&#8217;ve got in My Documents. Ah yes, an animated GIF Tim sent me of David Hasselhoff wearing David Hasselhoff briefs, which zooms into his crotch recursively, forever. Perfect.&#8221; Over at the PC Gamer blog today, the full story of my doomed attempt [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>&#8220;Portrait? I don&#8217;t have a photo ready for this, but I&#8217;ll see what I&#8217;ve got in My Documents. Ah yes, an animated GIF Tim sent me of David Hasselhoff wearing David Hasselhoff briefs, which zooms into his crotch recursively, forever. Perfect.&#8221;</p>
<p><a href="http://www.computerandvideogames.com/article.php?id=189296" title="hasselmanager by Pentadact, on Flickr"><img loading="lazy" decoding="async" src="http://farm4.static.flickr.com/3284/2508445115_d07e8cc3c9.jpg" width="500" height="296" alt="hasselmanager" /></a></p>
<p>Over at the PC Gamer blog today, <a href="http://www.computerandvideogames.com/article.php?id=189296" title="hasselmanager by Pentadact, on Flickr">the full story of my doomed attempt to play the one game I know for sure I&#8217;ll hate: Football Manager</a>. It doesn&#8217;t go well.</p>
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		<title>That Band You Like Has A New Thing Coming Out</title>
		<link>https://www.pentadact.com/2008-05-04-that-band-you-like-has-a-new-thing-coming-out/</link>
					<comments>https://www.pentadact.com/2008-05-04-that-band-you-like-has-a-new-thing-coming-out/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 04 May 2008 09:11:16 +0000</pubDate>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Music]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-04-that-band-you-like-has-a-new-thing-coming-out</guid>

					<description><![CDATA[I've wanted a service like this for years: I tell it my favourite bands, it lets me know when they have a new album. It's called <a href="http://www.soundamus.net/">Soundamus</a>, and it just generates an RSS feed of all new releases by all the artists you've listened to according to your Last.fm account.]]></description>
										<content:encoded><![CDATA[<p>I&#8217;ve wanted a service like this for years: I tell it my favourite bands, it lets me know when they have a new album. I have far too many favourites, far too many of whom rarely release anything, to keep track of them manually, and too few people share my particular cross-section of interests to be comprehensive sources of information. I sometimes find out the third best band in the universe had a new album two years ago and no-one told me. Worse, I sometimes <em>don&#8217;t</em>.</p>
<p>Finally, there&#8217;s something a bit like that. I&#8217;d thought it would make a good Amazon feature &#8211; anything comes out by anyone I&#8217;ve rated highly or bought something by, mail me and you&#8217;ll probably get yourselves a sale. But it&#8217;s a <a href="http://www.last.fm">Last.fm</a> mashup that&#8217;s finally answered the call. This is great for me, Tom Francis, but possibly awkward for you, non-Last.fm user, because you can&#8217;t quickly make a Last.fm account and add a load of bands to it. The site insists that you use its Scrobbler in the background while you listen to your music normally, so it can spy on what you really listen to rather than taking your word for who your favourite bands are.</p>
<p>It&#8217;s called <a href="http://www.soundamus.net/">Soundamus</a>, and it just generates an RSS feed of all new releases by all the artists you&#8217;ve listened to according to your Last.fm account. It&#8217;s actually slightly awkward for me too, because however much I love Buck Rogers, I don&#8217;t really care that Feeder have a new album. But on the other hand, this system is far more comprehensive than any that relied on me to remember who I like. The reason this is a problem that needs fixing in the first place is that I&#8217;m incapable of remembering that more than the last fifty bands I listened to even exist.</p>
<p>Here&#8217;s <a href="http://www.soundamus.net/lfmnr/user/pentadact/rss">my Feeder-heavy feed</a>, if you&#8217;re curious.</p>
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		<title>Achievement Unlocked: Typed Achievement_Unlock</title>
		<link>https://www.pentadact.com/2008-04-30-achievement-unlocked-typed-achievement_unlock-in-console/</link>
					<comments>https://www.pentadact.com/2008-04-30-achievement-unlocked-typed-achievement_unlock-in-console/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 30 Apr 2008 11:28:10 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-30-achievement-unlocked-typed-achievement_unlock-in-console</guid>

					<description><![CDATA[Team Fortress 2's new weapons are easier to earn than anticipated.]]></description>
										<content:encoded><![CDATA[<p><center><a href="http://www.computerandvideogames.com/article.php?id=188012" style="text-decoration:none"><strong><em>Team Fortress 2&#8217;s new weapons are easier to earn than anticipated.</em></strong></a></center></p>
<p><img loading="lazy" decoding="async" src="http://farm4.static.flickr.com/3196/2453592585_375e157b21.jpg" width="500" height="375" alt="ubertaunt" /></p>
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		<title>Wanking &#8216;Not Inappropriate&#8217; To Government Commerce</title>
		<link>https://www.pentadact.com/2008-04-25-wanking-not-inappropriate-to-government-commerce/</link>
					<comments>https://www.pentadact.com/2008-04-25-wanking-not-inappropriate-to-government-commerce/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 25 Apr 2008 13:25:05 +0000</pubDate>
				<category><![CDATA[Links]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-25-wanking-not-inappropriate-to-government-commerce</guid>

					<description><![CDATA[The British Office of Government Commerce have finally discovered what webcomic author Ryan North has long known: if you put the letters OGC on their side, it looks a bit like a man wanking.]]></description>
										<content:encoded><![CDATA[<p>The British Office of Government Commerce have finally discovered what <a href="http://www.qwantz.com/archive/001057.html">webcomic author Ryan North has long known</a>: if you put the letters OGC on their side, it looks a bit like a seated man clutching his own erect penis. Unfortunately it cost them Â£14,000 to commission the logo which edified the resemblance, and remarkably they&#8217;re not scrapping it. <a href="http://www.telegraph.co.uk/news/main.jhtml?xml=/news/2008/04/24/nogc124.xml">The Telegraph story on the matter</a> doesn&#8217;t name the spokesperson defending it, but he&#8217;s my new favourite nameless spokesperson:</p>
<p>&#8220;On consideration we concluded that the effect was generic to the particular combination of the letters OGC &#8211; and it is not inappropriate to an organisation thatâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s looking to have a firm grip on Government spend.&#8221;</p>
<p>Or, a penis.</p>
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		<title>This Just In: Frogs Aren&#8217;t Morons</title>
		<link>https://www.pentadact.com/2008-04-19-this-just-in-frogs-arent-morons/</link>
					<comments>https://www.pentadact.com/2008-04-19-this-just-in-frogs-arent-morons/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 19 Apr 2008 00:41:08 +0000</pubDate>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Personal]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-19-this-just-in-frogs-arent-morons</guid>

					<description><![CDATA[If you put a frog in tepid water and then, very slowly, heat it up - the frog gets the fuck out. If he could talk, he'd be like, "What the fuck, asshole? I was hanging out there! Why the fuck have you got to be such a goddamn dick all the time? Jesus." Then he'd hop off to hang out with someone who wasn't an asshole.]]></description>
										<content:encoded><![CDATA[<p>I forgot to tell the entire world about this when I discovered it a while ago. If you put a frog in tepid water and then, very slowly, heat it up &#8211; the frog gets the fuck out. If he could talk, he&#8217;d be like, &#8220;What the fuck, asshole? I was hanging out there! Why the fuck have you got to be such a goddamn dick all the time? Jesus.&#8221; Then he&#8217;d hop off to hang out with someone who wasn&#8217;t an asshole.</p>
<p>Dear people trying to make a point about things changing slowly: I don&#8217;t doubt the humans you&#8217;re talking to are morons. I don&#8217;t doubt you could boil them. But don&#8217;t bring frogs into it, you need a lid to cook those motherfuckers.</p>
<p><strong>PS</strong>: It is true that Cane Toads ate Australia. They&#8217;re sorry about that, but it&#8217;s kind of our fault for flying them out there and Australia&#8217;s fault for being so delicious.</p>
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		<title>Jon Stewart On Presidential Elitism</title>
		<link>https://www.pentadact.com/2008-04-17-jon-stewart-on-presidential-elitism/</link>
					<comments>https://www.pentadact.com/2008-04-17-jon-stewart-on-presidential-elitism/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 17 Apr 2008 08:19:10 +0000</pubDate>
				<category><![CDATA[Links]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-17-jon-stewart-on-presidential-elitism</guid>

					<description><![CDATA[If you get this job, and it goes well, they might actually <em>carve your head into a mountain</em>. If you don't think you're better than us, <em>what the fuck are you doing?</em>]]></description>
										<content:encoded><![CDATA[<p>&#8220;If you get this job, and it goes well, they might actually <em>carve your head into a mountain</em>. If you don&#8217;t think you&#8217;re better than us, what the fuck are you doing?&#8221; (7m20s in)</p>
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		<title>The Life And Inevitable Death Of Bloopi</title>
		<link>https://www.pentadact.com/2008-04-03-the-life-and-inevitable-death-of-bloopi/</link>
					<comments>https://www.pentadact.com/2008-04-03-the-life-and-inevitable-death-of-bloopi/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 03 Apr 2008 09:09:40 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-03-the-life-and-inevitable-death-of-bloopi</guid>

					<description><![CDATA[Curse you, David Hellman! Your pictures were so alluring that I skipped the highly suspicious intro paragraph and totally sent the link to Tim before I realised it was a big pile of fat blue lies!]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.davidhellman.net/blog/the-art-of-braid-part-5/#more-109"><center><img decoding="async" src="http://www.davidhellman.net/blog/wp-content/uploads/2008/04/aob05_07-s.jpg" alt="" border="2" /></center></a></p>
<p>Every year I fall for one April Fool, usually on April the 2nd because the internet has undermined the transience and therefore the entire freaking point of the day. This year it was <a href="http://www.davidhellman.net/blog/the-art-of-braid-part-5/#more-109">this</a> awesome hoax by Braid artist and <a href="http://www.alessonislearned.com/">A Lesson Is Learned But The Damage Is Irreversible</a> hero David Hellman.</p>
<p>Curse you, David Hellman! Your pictures were so alluring that I skipped the highly suspicious intro paragraph and totally sent the link to Tim before I realised it was a big pile of fat blue lies!</p>
<p>Check also out <a href="http://www.flickr.com/photos/pentadact/2381757581/">what happened in Guild Wars</a>, if you missed it in my Flickr box down there on the right.</p>
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		<title>PC Gamer Blog: Five Years Of Foolishness</title>
		<link>https://www.pentadact.com/2008-04-01-pc-gamer-blog-five-years-of-foolishness/</link>
					<comments>https://www.pentadact.com/2008-04-01-pc-gamer-blog-five-years-of-foolishness/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 01 Apr 2008 11:49:44 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-04-01-pc-gamer-blog-five-years-of-foolishness</guid>

					<description><![CDATA[Peter Molyneux surprised punters by returning from the bathroom in full blackface and a curly wig, wearing a tight white V-neck wifebeater, skinny black jeans and a single white silk fingerless glove.]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.computerandvideogames.com/article.php?id=185812" style="text-decoration:none"><em><center><strong>Peter Molyneux surprised punters by returning from the bathroom in full blackface and a curly wig, wearing a tight white V-neck wifebeater, skinny black jeans and a single white silk fingerless glove.</strong></center></em></a></p>
<p>I celebrated April Fool&#8217;s day over at the PC Gamer blog by recounting five of my favourite games industry pranks of the last decade.</p>
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		<title>Anne Diamond Reviews Games</title>
		<link>https://www.pentadact.com/2008-03-28-anne-diamond-reviews-games/</link>
					<comments>https://www.pentadact.com/2008-03-28-anne-diamond-reviews-games/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 28 Mar 2008 14:06:06 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-03-28-anne-diamond-reviews-games</guid>

					<description><![CDATA[What the hell is going on with that photo? Did somebody hit her with a copy of Dead Rising so hard that it stuck five inches into the flesh of her shoulder? Is some previously unnoticed fold of unctuous fat obscuring the tops of the rest of those game boxes?]]></description>
										<content:encoded><![CDATA[<p><center><strong>Finds They Pass Through Her Corporeal Form Too Easily</strong></center></p>
<p><a href="http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=547008" title="diamond by Pentadact, on Flickr"><img loading="lazy" decoding="async" src="http://farm4.static.flickr.com/3182/2367939209_fc83193687.jpg" width="228" height="378" alt="diamond" /></a></p>
<p>What the hell is going on with that photo? Did somebody hit her with a copy of Dead Rising so hard that it stuck five inches into the flesh of her shoulder? Is some previously unnoticed fold of unctuous fat obscuring the tops of the rest of those game boxes? (Via <a href="http://www.explodidendron.com">Craig</a>)</p>
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		<title>Fail Dogs</title>
		<link>https://www.pentadact.com/2008-03-19-fail-dogs/</link>
					<comments>https://www.pentadact.com/2008-03-19-fail-dogs/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 19 Mar 2008 17:47:46 +0000</pubDate>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Personal]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-03-19-fail-dogs</guid>

					<description><![CDATA[It turns out dogs aren't very good at stuff. <a href="http://faildogs.com/post/28126229">Most of these</a> are funnier if you don't think about how their owners put them in <a href="http://faildogs.com/post/27619541">these situations</a>, whereupon they become kind of disturbing. Except <a href="http://faildogs.com/post/27496549">the chess one</a>, which just gets funnier the more you think about it. I'm pretty sure that's the fewest possible moves you can get checkmated in. (Thanks Ross.)]]></description>
										<content:encoded><![CDATA[<p>It turns out dogs aren&#8217;t very good at stuff. <a href="http://faildogs.com/post/28126229">Most of these</a> are funnier if you don&#8217;t think about how their owners put them in <a href="http://faildogs.com/post/27619541">these situations</a>, whereupon they become kind of disturbing. Except <a href="http://faildogs.com/post/27496549">the chess one</a>, which just gets funnier the more you think about it. I&#8217;m pretty sure that&#8217;s the fewest possible moves you can get checkmated in. (Thanks Ross.)</p>
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		<title>Review: Soulstorm (Fire Indeed Hot)</title>
		<link>https://www.pentadact.com/2008-03-18-review-soulstorm-fire-indeed-hot/</link>
					<comments>https://www.pentadact.com/2008-03-18-review-soulstorm-fire-indeed-hot/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 18 Mar 2008 16:55:34 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-03-18-review-soulstorm-fire-indeed-hot</guid>

					<description><![CDATA[The Sisters of Battle - nuns with guns, often on the run - are a much better faction. Apart from anything, they're more compellingly evil. The Dark Eldar are all big hats and camp moustache-twirling. The Sisters of Battle earnestly believe in burning anyone who doesn't believe in their god. That just hits a little closer to home. ]]></description>
										<content:encoded><![CDATA[<p><center><a href="http://www.computerandvideogames.com/article.php?id=185005" style="text-decoration: none"><strong><em>The Sisters of Battle &#8211; nuns with guns, often on the run &#8211; are a much better faction. Apart from anything, they&#8217;re more compellingly evil. The Dark Eldar are all big hats and camp moustache-twirling. The Sisters of Battle earnestly believe in burning anyone who doesn&#8217;t believe in their god. That just hits a little closer to home.</em></strong></a></center></p>
<p><img loading="lazy" decoding="async" src="http://farm4.static.flickr.com/3151/2343647492_d495822b3a.jpg" width="500" height="375" alt="Dawn of War - Soulstorm" border="2" /></p>
<p>Soulstorm&#8217;s developers, Iron Lore, have shut down since they made this game. Which seems ridiculous, given the spectacular number of copies it&#8217;s going to sell. </p>
<p>It&#8217;s also sad, because while this wasn&#8217;t as brave or interesting as Dark Crusade, Iron Lore were talented guys who had a rare gift: they could see what made another game great, and mimic it. </p>
<p>Even if that wasn&#8217;t their intention, they were one of the only developers who gave the impression that they truly knew the nuts and bolts of what made games fun. I had plenty of complaints about Soulstorm, but for weeks I couldn&#8217;t stop playing it. </p>
<p>Now I&#8217;ve moved on to their previous game, Titan Quest, and it&#8217;s far better than I&#8217;d been led to believe. It&#8217;s convinced me that we really have lost a great team in Iron Lore, and if you&#8217;re interested in an insider&#8217;s perspective on why, and how, <a href="http://www.quartertothree.com/game-talk/showthread.php?t=42663&#038;highlight=iron+lore">a THQ guy has posted his thoughts over at Quarter to Three</a>.</p>
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		<title>The Far Cry 2 Team</title>
		<link>https://www.pentadact.com/2008-03-14-the-far-cry-2-team/</link>
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		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 14 Mar 2008 12:28:15 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Far Cry 2]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-03-14-the-far-cry-2-team</guid>

					<description><![CDATA[I guess I knew devs teams were this big these days, but still: wow. Next time I pan a major game, I'm going to imagine that many people simultaneously bursting into tears. I'll still to do it, I'm just going to feel bad.]]></description>
										<content:encoded><![CDATA[<p><center><a href="http://avatars.ubi.com/FC2/blog/farcry2team.jpg"><img decoding="async" src="https://www.pentadact.com/far-cry-2-team.jpg" alt="" border="2" /></a></center></p>
<p>I guess I knew devs teams were this big these days, but still: wow. Next time I pan a major game, I&#8217;m going to imagine that many people simultaneously bursting into tears. I&#8217;ll still to do it, I&#8217;m just going to feel bad.</p>
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		<title>Valve Decided Against The Overhealer</title>
		<link>https://www.pentadact.com/2008-03-08-valve-decided-against-the-overhealer/</link>
					<comments>https://www.pentadact.com/2008-03-08-valve-decided-against-the-overhealer/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 08 Mar 2008 18:17:12 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-03-08-valve-decided-against-the-overhealer</guid>

					<description><![CDATA[Damn, I was in the middle of composing an eloquent post that phrased with restraint and reason why I found it hard to imagine this having a positive net effect on the game. Now it's not going to look like I'm prescient.]]></description>
										<content:encoded><![CDATA[<p>Damn, I was in the middle of composing an eloquent post that phrased with restraint and reason why I found it hard to imagine this having a positive net effect on the game. Now it&#8217;s not going to look like I&#8217;m prescient.</p>
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					<wfw:commentRss>https://www.pentadact.com/2008-03-08-valve-decided-against-the-overhealer/feed/</wfw:commentRss>
			<slash:comments>11</slash:comments>
		
		
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		<title>&#8216;Meet The Scout&#8217; Imminent</title>
		<link>https://www.pentadact.com/2008-02-27-meet-the-scout-imminent/</link>
					<comments>https://www.pentadact.com/2008-02-27-meet-the-scout-imminent/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 27 Feb 2008 22:06:58 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-02-27-meet-the-scout-imminent</guid>

					<description><![CDATA[It was shown at GDC. If you're as geeky as me, don't click this link unless you demand proof - it's mildly spoiling. The Scout's been my favourite personality ever since <a href="http://www.pentadact.com/index.php/2007-10-01-this-just-in-the-scout-is-a-dick">the "I broke your stupid crap, moron" incident</a>, so I can't freakin' wait.]]></description>
										<content:encoded><![CDATA[<p>It was shown at GDC. If you&#8217;re as geeky as me, don&#8217;t click this link unless you demand proof &#8211; it&#8217;s mildly spoiling. The Scout&#8217;s been my favourite personality ever since <a href="https://www.pentadact.com/index.php/2007-10-01-this-just-in-the-scout-is-a-dick">the &#8220;I broke your stupid crap, moron&#8221; incident</a>, so I can&#8217;t freakin&#8217; wait.</p>
<p><strong>Update</strong>: it&#8217;s probably going to be the week of the 10th, or the week after that. Valve Time, naturally.</p>
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					<wfw:commentRss>https://www.pentadact.com/2008-02-27-meet-the-scout-imminent/feed/</wfw:commentRss>
			<slash:comments>6</slash:comments>
		
		
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		<title>PC Gamer Blog: Greatest Videogame Weapon of All Time</title>
		<link>https://www.pentadact.com/2008-02-26-pc-gamer-blog-greatest-videogame-weapon-of-all-time/</link>
					<comments>https://www.pentadact.com/2008-02-26-pc-gamer-blog-greatest-videogame-weapon-of-all-time/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 26 Feb 2008 21:39:39 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-02-26-pc-gamer-blog-greatest-videogame-weapon-of-all-time</guid>

					<description><![CDATA[On my life, I haven't laughed so long or so hard at anything since the original lolrus, and I can't stress enough what I say in the post: this is exponentially funnier the louder you play it.]]></description>
										<content:encoded><![CDATA[<p>Just posted this today, via the ever-brilliant <a href="http://www.waxy.org">Waxy.org</a>. On my life, I haven&#8217;t laughed so long or so hard at anything since <a href="http://icanhascheezburger.files.wordpress.com/2007/01/2001982351398543517_rs.jpg">the original lolrus</a>, and I can&#8217;t stress enough what I say in the post: this is exponentially funnier the louder you play it.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.pentadact.com/2008-02-26-pc-gamer-blog-greatest-videogame-weapon-of-all-time/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
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		<title>Bill Hicks: Another Dead Hero</title>
		<link>https://www.pentadact.com/2008-02-26-bill-hicks-another-dead-hero/</link>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 26 Feb 2008 21:27:19 +0000</pubDate>
				<category><![CDATA[Links]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-02-26-bill-hicks-another-dead-hero</guid>

					<description><![CDATA[I'm Bill Hicks, and I'm dead now. I didn't die from smoking, a bunch of non-smokers kicked the shit out of me. I tried to run, they had more energy than I. I tried to hide but they heard me wheezing. A lot of them smelled me.]]></description>
										<content:encoded><![CDATA[<p>Clicking around Wikipedia, noticed Bill Hicks died fourteen years ago today. As much a great philosopher as comedian, and mocked himself as viciously as anyone. From this clip: &#8220;I&#8217;m Bill Hicks, and I&#8217;m dead now. I didn&#8217;t die from smoking, a bunch of non-smokers kicked the shit out of me. I tried to run, they had more energy than I. I tried to hide but they heard me wheezing. A lot of them smelled me.&#8221;</p>
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		<title>Audiosurfing The Shipping News</title>
		<link>https://www.pentadact.com/2008-02-20-audiosurfing-the-shipping-news/</link>
					<comments>https://www.pentadact.com/2008-02-20-audiosurfing-the-shipping-news/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 20 Feb 2008 02:17:04 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Music]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-02-20-audiosurfing-the-shipping-news</guid>

					<description><![CDATA[The B rides the least exciting soundscapes he can find, including our own PCG podcast and Yahtzee's Zero Punctuation.]]></description>
										<content:encoded><![CDATA[<p>The B rides the least exciting soundscapes he can find, including our own PCG podcast and Yahtzee&#8217;s Zero Punctuation.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.pentadact.com/2008-02-20-audiosurfing-the-shipping-news/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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		<title>Team Fortress 2 Badlands Exploit Patched</title>
		<link>https://www.pentadact.com/2008-02-20-team-fortress-2-badlands-exploit-patched/</link>
					<comments>https://www.pentadact.com/2008-02-20-team-fortress-2-badlands-exploit-patched/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 20 Feb 2008 00:47:28 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-02-20-team-fortress-2-badlands-exploit-patched</guid>

					<description><![CDATA["Fixed Badlands exploits." Ha! There go all your kills, exploit-o-jerks! "Fixed a case where a spy stabbing from the front of a player would score a backstab." Aw. There go all my kills.]]></description>
										<content:encoded><![CDATA[<p>&#8220;Fixed Badlands exploits.&#8221; Ha! There go all your kills, exploit-o-jerks! &#8220;Fixed a case where a spy stabbing from the front of a player would score a backstab.&#8221; Aw. There go all my kills.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.pentadact.com/2008-02-20-team-fortress-2-badlands-exploit-patched/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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		<title>Chris Livingston Considering A TF2 Comic</title>
		<link>https://www.pentadact.com/2008-02-10-chris-livingston-considering-a-tf2-comic/</link>
					<comments>https://www.pentadact.com/2008-02-10-chris-livingston-considering-a-tf2-comic/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 10 Feb 2008 19:44:12 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-02-10-chris-livingston-considering-a-tf2-comic</guid>

					<description><![CDATA[Creator of the brilliant 'Concerned' blogging about '1Fort', a possible new project. Let's all get our hopes up so he can't bear to let us down by aborting it.]]></description>
										<content:encoded><![CDATA[<p>Creator of the brilliant &#8216;Concerned&#8217; blogging about &#8216;1Fort&#8217;, a possible new project. Let&#8217;s all get our hopes up so he can&#8217;t bear to let us down by aborting it.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.pentadact.com/2008-02-10-chris-livingston-considering-a-tf2-comic/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>New TF2 Maps And Medic Change In Two Months</title>
		<link>https://www.pentadact.com/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months/</link>
					<comments>https://www.pentadact.com/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 12 Jan 2008 02:51:45 +0000</pubDate>
				<category><![CDATA[Links]]></category>
		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2008-01-12-two-new-tf2-maps-and-a-large-scale-medic-change-in-two-months</guid>

					<description><![CDATA[I've been lobbying Robin Walker with increasingly bizarre suggestions for sprucing up the Medic, and he's had some annoyingly good reasons why they wouldn't work. Can't wait to see what will.]]></description>
										<content:encoded><![CDATA[<p>I&#8217;ve been lobbying Robin Walker with increasingly bizarre suggestions for sprucing up the Medic, and he&#8217;s had some annoyingly good reasons why they wouldn&#8217;t work. Can&#8217;t wait to see what will.</p>
<p><a href="http://www.shacknews.com/onearticle.x/50709">http://www.shacknews.com/onearticle.x/50709</a></p>
]]></content:encoded>
					
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			<slash:comments>3</slash:comments>
		
		
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