Latest Trailer

Throw a wrench, change the galaxy.




Screenshots

Mostly nebulae.



Release date

No idea - sign up to be told when it's out



Platforms

Windows for sure, dunno about others



Testing

Get on the mailing list, I'll e-mail it when there's a way to do that



Team

Design, Code, Writing

Tom Francis

Art

John Roberts

Music

John Halpart

Site

Tom Francis
John Roberts

Adaptive Images by Matt Wilcox

Mailing List

We only mail you to invite you to closed alphas or tell you we released a game

 



Heat Signature Factions Trailer, Working At Valve

Surprising news!

  • I made a new video showing off John Roberts’ excellent new art for the game’s four factions! (Not that surprising)
  • I’m looking for a programmer in the Seattle area to help me finish the game! (Seattle part seems surprising)
  • … because I’m moving to Bellevue to work on the game at Valve’s offices! (Extremely surprising but now the Seattle thing is less surprising)

Here’s the new video, which also shows what teleporters and the What Now? screen add to the game:

If you haven’t already, put it on your Steam Wishlist so you hear about it when it comes out. Also, if you were in on a Steam beta, it was probably taken off your wishlist because Steam briefly thought you owned it, so check. And if you want to be in on future tests, make sure you’re on the mailing list (top right).

The Valve thing

They want my input on something, and I’d obviously welcome theirs on Heat Sig, so I’ve accepted their offer to come and work on it at their offices instead of my bedroom. I’ll still be independent, self-employed and pretty much full time on Heat Sig, but I’m very excited to be around people again – especially these people. I’ll be there for 3 months at most, at which point the siren song of visa waiver laws will call me home.

The job (updated)

Found someone, thanks!

Richard: "GML is similar to JavaScript"

Oh golly gosh no it's not. I wish it was. You'd be amazed at how much faster you'd get things done if it actually was. Proper data structures alone would be worth it.

Ewan: Seconding Richard, GML is like Javascript in the way that most languages relate to javascript. However GML misses some of the nice bits along the way.

Whish i could help but still finishing up studies, hope you find someone and good luck! (also game is looking awesome and i'm looking forward to another test, if there is one)

Egan: Oh no, even less people on the Crate and Crowbar! Pretty soon it'll just be Pip talking about opposites. ;)

Mike: Tom,

I emailed you awhile back for game development advice. You provided brilliantly, and using it as a reference I've actually managed to get somewhat through a moderately entertaining (and yet incredibly buggy) prototype. I never got back to your email, so I'll just thank you here instead.

So, the creator of what was ultimately the most inspirational game to getting me into both programming and game development was just hired by Valve. The Valve. The Valve that's essentially revolutionized the video game industry just about every time they've released a game.

I just got back from running in circles and yelling "holy fucking shit" at the top of my lungs. That is, internally, of course.

While I'm admittedly slightly saddened to see my favorite indie developer no longer be an 'indie developer' (maybe I'll settle for Davey Wreden?), I'm incredibly excited to see whatever projects you and Valve are working on together. Valve has, throughout video game history, pioneered some of the biggest innovations within professional game development. A hobbyist Tom Francis managed to change my life as it is-- I'm slightly terrified (and yet incredibly excited) as to what a resource and industry-backed Tom Francis will be capable of accomplishing.

Hell, maybe we'll get a Gunpoint II. In 3D. With full, bullfrog-trousers physics.

Anyway, I think I've rabbled on for long enough. Congratulations, Tom. May the future hold the best for you.

- Mike

Mike: ...and yes, I get that I'm totally exaggerating in just about every aspect, mainly because you're not *technically* hired by Valve and you're just *working at the Valve offices*. But come on. They're pretty much the same thing. You're sitting a small walking distance away from industry geniuses like Mark Laidlaw. (Well, I mean, he's retired, but you get my point.).

Going to go take a little walk. Get off some hype. Anyway, once again, congratulations!

Luv as Smith: hello I am extremely excited about your game and I can't wait to play it I'm also confused as to why you have not put this game as a early access on steam it would help you as you would get more funding's and you would also have people who bought the game who could be your massive army of bug finders and idea generators I do belive other people would also love to see this game come out on early access as they may have been waiting for this game for months like I have

Spencer: I have been following development since the start. Any new progress? It's driving me nuts not to know.

Gunpoint problem?

Don't post them here, I'm a useless idiot! E-mail tech support with as much detail about your system and the problem as possible, and they can actually do something.

Question?

There's a page about the games I've worked on, what I use to make them, and what platforms they're coming to.

Formatting

URLs get turned into links automatically. You can use <i>HTML</i> but not [b]forum[/b] code.

Comment