Throw a wrench, change the galaxy.
No idea - sign up to be told when it's out
Windows for sure, dunno about others
Get on the mailing list, I'll e-mail it when there's a way to do that
Adaptive Images by Matt Wilcox
We only mail you to invite you to closed alphas or tell you we released a game
I also made a short montage of all the ways I fucked this video up in previous takes:
DTM: This is the first I've heard of this game, but it looks great! Can't wait to give it a try
rogelio: aweosome!! :D
Rossco: Great work Tom, the game is looking better and better with every video.
Your work, success and tutorials have now inspired me learn GML and start my own project which is something I was putting off for years. So thanks for that!
Looking forward to the next update.
Garlock: Yeah, Tom. Seriously - you're the man. I loved Gunpoint, and I'm really really excited to play this.
I could watch new videos of this every day - but if you made them, I'd have to wait longer to play this. I have no patience. Only excitement.
Taha: This is amazing. I am dying to play a space game, and as usual, the obligatory Why did I let my so-called friends drag me away from trying this at EGX. Can't wait, and inspires me even more to continue learning code and make actual games of my own that aren't on my terrible site.
I hope the formatting works.
Jack: This is really cool, and I'm super excited for it.
If I could make a suggestion, though: could you make it possible for a room which has been exposed to the vacuum of space to still be traversable, since you're in a space suit? I'm not sure how easy this would be the program, but it would prevent missions from becoming unwinnable if you do things like you did in this video.
PRAR: Are you going to add a way to armor, repair, and edit ships you take so that you can have your own cruiser that you can make ineradicable huge and fix after battles.
Along with ways to cloak and move in tire ships through the galaxy and dock them together (allowing huge stealth missions where the enemy can also get into your ship). Would also be good if you added shipyards to scrap captured ships and get
(Heat Signature Currency) and buy upgrades weapons and if you do add build-able ship metal, armor, weapons, and engines.
P.S. Also if there was build-able ships you should be-able to hire crew and pay them in different ways (That is specified when you get them)
Some space Cash, some just a room, some want food and a room supplied and stuff like the.
And if you don't pay them there is like a 75% chance the rebel after 2 days.