GUNPOINT

    A stealth puzzle game that lets you rewire its levels to trick people.

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Release

Out now! $10!

Platform

Windows, Mac and Linux.

Problems?

Tell us about it! Literally do tell us about it, or nothing will happen.

Yes, You Can Monetise Videos You Make Of This Game

Here's the formal permission bit.

Trailers

Screenshots

Video Blogs

Other Projects

Here's a page about what else I'm working on and what else I've done.

Team

Design/Code/Words

Tom Francis

Character/Level Art

John Roberts

Background Art

Fabian van Dommelen

Mission Music

Ryan Ike

Title Music

John Robert Matz

Menu Music

Francisco Cerda

Theme

By Tom Francis. Uses Adaptive Images by Matt Wilcox.

The Gunpoint FAQ

People ask me more questions about Gunpoint than I have time to individually answer, and my silence is starting to feel like metaphorically pushing their faces wordlessly away with the palm of my hand, slightly muffling the latter part of their question.

I have a question about Gunpoint’s development.

I have a breakdown of Gunpoint’s development.

About monetising YouTube videos, or copyright claims on YouTube…

You’re welcome to, and no-one should stop you. Here’s the full permission bit.

I want to make a game, should I use Unity or Game Maker?

If you’re a complete beginner and your idea would work in 2D, I suggest Game Maker because it’s so much quicker to learn.

If you have some programming knowledge, or your idea needs to be in 3D and you’re patient, I suggest Unity: it’s more flexible, it’ll probably be easier to work with other people, and the asset store is really cool. Unity can do 2D games, but I haven’t tried it for that.

What tutorials do you recommend for Game Maker or Unity?

For Game Maker, mine! For Unity, I’m mostly just using the stuff on their official site.

I need to contact you privately about something.

OK! I’m pentadact@gmail.com – but bear in mind I’m bad at this and don’t reply to everything.

RetiredSphinx:

That’s genuinely the most polite response to piracy I’ve ever seen. Kudos to you, good sir. Of course, I bought it legally the instant I could, but still.

Jory:

Yeah, the stance on piracy is really lovely.

Malick:

I like how you said the thing about pirating games. Personally the only time I play pirated games is when I want to test out the game for 20 min before I buy it. I almost always buy the game in the end though. But sometimes, I just delete it and move on. You shouldn’t just play through the whole game pirated if you can afford it.

Malick:

With gunpoint though there’s a trial so I just played that and then bought it.

Anonymous:

“alarm(“Your site isn’t safe”)

Tom Francis:

Seems to be safe from that!

Marcello:

Gunpoint really do I think. After so many games, I liked it, like Half-Life when I was twelve. So, please. Do Gunpoint 2 (with the same conditions) hehehe. And bigger, with more story, like Max Payne, idk. Trip on it. :D