Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. This video will explain it.
Windows only for now, hopefully Mac and Linux later.
By Tom Francis. Uses Adaptive Images by Matt Wilcox.
No! Don't tell them my scheme!
There's now a mailing list for people who'd like to be told when it's out, and what we do in future. Join it why not!
I tweet news, shots of things I'm working on, and despair at the complexity of coding.
Here's the formal permission bit.
Every aspect of its clever design, laugh-out-loud noir story, tiny but expressive art, and moody music work harmoniously with one another.
A framework for a puzzler that rewards cleverness and convoluted sadism in equal measure. JC Denton would be proud.
People ask me more questions about Gunpoint than I have time to individually answer, and my silence is starting to feel like metaphorically pushing their faces wordlessly away with the palm of my hand, slightly muffling the latter part of their question.
Nope! Still working on it. Gunpoint has to be ported to a different engine first, which is being worked on full-time externally, but it’s a big job.
Nope! Again, we need to change engines first, which is being worked on full-time externally, but it’s a big job.
No plans. Even contracting out ports takes up a lot of time, and I’m in this primarily for the fun of making new stuff.
Sorry! The new engine should fix most tech stuff when it’s ready (it should also run on lower-spec PCs). Including the crash when you put two elevators in a custom level – that one was my fault and the fix will be in there.
Agreed! Those things will be in the next version, I’ve already coded them.
Agreed! It’s a bigger job to get the game ready for this (the text is mostly hardcoded at the moment), so for technical reasons I’ll have to do it after the version in the new engine is done.
I have a breakdown of Gunpoint’s development.
That’s OK! Piracy only affects us if it’s genuinely a lost sale, and if you can’t afford it we didn’t lose anything. Spread the word if you liked it!
You’re welcome to, and no-one should stop you. Here’s the full permission bit.
If you’re a complete beginner and your idea would work in 2D, I suggest Game Maker because it’s so much quicker to learn.
If you have some programming knowledge, or your idea needs to be in 3D and you’re patient, I suggest Unity: it’s more flexible, it’ll probably be easier to work with other people, and the asset store is really cool. Unity can do 2D games, but I haven’t tried it for that.
For Game Maker, I used Derek Yu’s and the built in one. For Unity, I’m mostly just using the stuff on their official site.
OK! I’m email@example.com – but bear in mind I’m bad at this and don’t reply to everything.
RetiredSphinx: That's genuinely the most polite response to piracy I've ever seen. Kudos to you, good sir. Of course, I bought it legally the instant I could, but still.
Jory: Yeah, the stance on piracy is really lovely.
URLs get turned into links automatically. You can use <i>HTML</i> but not [b]forum[/b] code. If your comment doesn't show up, e-mail me - the spam filter's just detained it for questioning.