Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
RoboLeg: this game would be PERFECT for mobile, and I’d...
Chris Kilgariff: Hey, This game needs to be a mobile phone...
Andrew: Just linked the book club to you, boosting your...
I’m thinking about posting these Let’s Play style videos as shorter, individual highlights rather than recording every moment and putting it all up in long sequential chunks. Well, shorter than 50 minutes. That felt like overkill, and it also meant I felt weirdly guilty if I wanted to do something that’s boring to watch.
tetracycloide: I loved watching the long versions. I can't help you with the guilt problem but you should know at least some fraction of your audience was not bored by 50 minutes of whatever you were doing at the time.
Andy: I definitely prefer the longer videos, even if they're not riveting every second, provides much needed context to the proceedings if we can see how "highlights" are joined together.
(Might be optimistic to hope for context in Assassin's Creed maybe)
Felix: Does this mean you're talking all the time while playing but but most of the stuff doesn't make it into the final video? That's... odd.
Well, I'm just glad that you keep making videos. :)
Tom Francis: Right now I upload it all, I'm considering allowing more of it to be boring and cutting those parts out. Thanks for the thoughts, all.
Crane: I'd prefer it if you stuck with the long form, myself. I haven't found any of it boring yet, and if I did, I could always just skip ahead.