Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
Travis Gallion: Welp, this just got me to go back and finally...
Zack: Have you released the source code to gunpoint? do you...
Xinus: Loved Gunpoint looking forward to get my Hands on this...
I haven’t actually done any work for PC Gamer since March, and I haven’t officially left until tomorrow. But I’ve been there nine years, it’s the only full time job I’ve ever had, and I felt like I should mark its end somehow.
So on Saturday we had a Gunpoint-themed pizza and bourbon leaving party. And melon. It was thematically confused, but excellent.
This might surprise you, but sitting in an office full of your friends while playing and writing about videogames is a really great job. I’ll miss it. Happily, though, I’m not giving up games writing or leaving town, so I’ll still get to hang out with most of these people.
I generally avoided talking about games writing itself when it was my job, but now seems like a good time to think about it a bit. So I plan to do a few posts on the topic this week, starting with the five most important things I learned in nine years of doing it full time.
Marcin: Now who's wearing the jumping trousers in THAT picture?
Thanks for all the words, Tom!
Matt: Sorry to see you go. PC Gamer is the only gaming magazine I still subscribe to and it's because there's a real sense of community about it. I'll miss your contribution to that.
Best of luck in all your future pursuits. I thought Gunpoint was great and can't wait to see more from you.
Isaiah Donald: Really sad to see you go, Tom! You have most definitely been my favorite reviewer from my time reading PCGamer. I wish you the best in any future indie games you decided to make! :)
TooNu: You quickly became my favorite PCG person because your attitude towards gaming and how you go about gaming is so much like my own. Cheers for all the laughs throughout my twenties :)
Jon: I will miss you horribly.
Jaeson Welch: This means quantities of Tom Francis on the PC Gamer Podcast approaching if not equal to zero...doesn't it?
- Tiny Vader
Ben Marrow: Tom, I'm so annoyed so long to notice this post, I've been reading this blog for a good few years. You became my favourite writer for PC gamer a few years back (And when I said favourite, I mean you are the only PC gamer writer who I actually know by name and seek out your writing). It was when you wrote the Plan B freebee that came a long time back, the GalCiv 2 little book. I still have it on my shelf today, I find it so funny and it helped me actually play the game when I got round to it.
Sorry to see you go, but I'll stick around here anyway ;)
Five Things I Learned About Game Criticism In Nine Years At PC Gamer, by Tom Francis: […] just finished tidying up after my PC Gamer leaving party. I’ll still be writing about games, but I’m at the end of my full-time career. So in […]
2013 - a post on Tom Francis' blog: […] My leaving/launch party […]
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