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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Projects

What I’m Working On And What I’ve Done

Murder, She Wrote

The Formula For An Episode Of Murder, She Wrote

Heat Signature Wide 2

Heat Signature Needs An Artist And A Composer

Heat Signature Floorplans Header

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Gunpoint Steam Workshop

Gunpoint Patch: New Engine, Steam Workshop, And More

Distance Header

Distance: A Visual Short Story For The Space Cowboy Game Jam

The Magic Circle

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Blog Launch

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Floating Sine

Drawing With Gravity In Floating Point

Fault

What’s Your Fault?

Hoplite banner

The Randomised Tactical Elegance Of Hoplite

Gone Point

Here I Am Being Interviewed By Steve Gaynor For Tone Control

Heat Signature Thumbnail

Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

GRappling Hook Thumbnail

The Grappling Hook Game, Dev Log 6: The Accomplice

Alien Swarm Heroics

A Story Of Heroism In Alien Swarm

FTL Story

One Desperate Battle In FTL

Spelunky Banner

To Hell And Back In Spelunky

Game vs story graph

Games Vs Story 2

Gunpoint Breakdown

Gunpoint Development Breakdown

Max Payne 3

Five Things I Learned About Game Criticism In Nine Years At PC Gamer

This is how you die

My Short Story For The Second Machine Of Death Collection

Clouds

Not Being An Asshole In An Argument

Skyrim Diary - Frostmere

Playing Skyrim With Nothing But Illusion

Mainstream Games

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A-Rock-and-a-Hard-Place-Trio-Jan

A Short Script For An Animated 60s Heist Movie

Dark Messiah

The Magical Logic Of Dark Messiah’s Boot

Arguing

Arguing On The Internet

Stealth Games

Why Are Stealth Games Cool?

Violence

E3′s Violence Overload, Versus Gaming’s Usual Violence Overload

Suspicious Manifesto

The Suspicious Developments manifesto

GDC

GDC Talk: How To Explain Your Game To An Asshole

Crosslink

Listening To Your Sound Effects For Gunpoint

Happiness

Understanding Your Brain

What Makes Games Good

What Makes Games Good

Seat Quest

A Story Of Plane Seats And Class

Beneath Suspicion

Avoiding Suspicion At The US Embassy

Open Worlds

An Idea For A Better Open World Game

Level Up

A Different Way To Level Up

BioShock Ending

How I Would Have Ended BioShock

Meet the Spy

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2

Team Fortress 2 Unlockable Weapon Ideas

Football Manager

Don’t Make Me Play Football Manager

EVE Assassins

EVE’s Assassins And The Kill That Shocked A Galaxy

GalCiv 2

My Galactic Civilizations 2 War Diary

Gnome

I Played Through Episode Two Holding A Goddamn Gnome

Machine of Death

My Short Story For The Machine Of Death Collection

AOL

A Woman’s Life In Search Queries

Second Life

First Night, Second Life

SWAT 4

SWAT 4: The Movie Script

Leaving PC Gamer

Leaving PC Gamer

I haven’t actually done any work for PC Gamer since March, and I haven’t officially left until tomorrow. But I’ve been there nine years, it’s the only full time job I’ve ever had, and I felt like I should mark its end somehow.

So on Saturday we had a Gunpoint-themed pizza and bourbon leaving party. And melon. It was thematically confused, but excellent.

Pizza bits

Melon

Line Up

This might surprise you, but sitting in an office full of your friends while playing and writing about videogames is a really great job. I’ll miss it. Happily, though, I’m not giving up games writing or leaving town, so I’ll still get to hang out with most of these people.

I generally avoided talking about games writing itself when it was my job, but now seems like a good time to think about it a bit. So I plan to do a few posts on the topic this week, starting with the five most important things I learned in nine years of doing it full time.

Marcin: Now who's wearing the jumping trousers in THAT picture?

Thanks for all the words, Tom!

Matt: Sorry to see you go. PC Gamer is the only gaming magazine I still subscribe to and it's because there's a real sense of community about it. I'll miss your contribution to that.

Best of luck in all your future pursuits. I thought Gunpoint was great and can't wait to see more from you.

Isaiah Donald: Really sad to see you go, Tom! You have most definitely been my favorite reviewer from my time reading PCGamer. I wish you the best in any future indie games you decided to make! :)

TooNu: You quickly became my favorite PCG person because your attitude towards gaming and how you go about gaming is so much like my own. Cheers for all the laughs throughout my twenties :)

Jon: I will miss you horribly.

Jaeson Welch: This means quantities of Tom Francis on the PC Gamer Podcast approaching if not equal to zero...doesn't it?

|o|
"Nooooooooooooo!!!!"
- Tiny Vader

Ben Marrow: Tom, I'm so annoyed so long to notice this post, I've been reading this blog for a good few years. You became my favourite writer for PC gamer a few years back (And when I said favourite, I mean you are the only PC gamer writer who I actually know by name and seek out your writing). It was when you wrote the Plan B freebee that came a long time back, the GalCiv 2 little book. I still have it on my shelf today, I find it so funny and it helped me actually play the game when I got round to it.

Sorry to see you go, but I'll stick around here anyway ;)

Five Things I Learned About Game Criticism In Nine Years At PC Gamer, by Tom Francis: […] just finished tidying up after my PC Gamer leaving party. I’ll still be writing about games, but I’m at the end of my full-time career. So in […]

2013 - a post on Tom Francis' blog: […] My leaving/launch party […]

Question about Gunpoint? Try the Gunpoint FAQ! Question about Heat Signature? There's one for that too! Question about Game Maker, Unity, tools? They're covered in both!

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