Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
I love these – files developers make of things said during development, taken out of context. This one, via Randy Smith, is for Thief: Deadly Shadows, and I’ll paste my favourites below. For reference:
Randy is Randy Smith, designer on Thiefs 1, 2 and 3, went on to design Waking Mars.
Emil is Emil Pagliarulo, who did the Dark Brotherhood quests in Oblivion, was the lead designer on Fallout 3, and a designer on Skyrim.
Jordan is Jordan Thomas, lead designer of Thief 3, did the Cradle level, Fort Frolic in BioShock, lead on BioShock 2, writer and more on BioShock Infinite.
Terri is Terri Brosius, voice of SHODAN, and writer on Thief 3 (thanks Nat).
And the others I don’t know from their first names.
Terri: It’s like ‘Honest Earthman’. It’s like the name an alien would make up to blend in with human society. ‘I’m Frank Terran. No need to be suspicious of me!’
Randy: (RE: Linkin Park’s Xbox deal) I love it when ‘artists’ fake enthusiasm for whoring themselves out.
Mike D.: Hey, I AM happy to be working on this fish beast thing for Thief!
Emil: (holding one shoe) Oh, sure, I can get my map running on the projector. I mean, I can only find one of my shoes, but…
Ian: it’s just like real life.
Like if you were leaning and I shoved a big bookcase under your arm.
What you’d do is move to a bigger room and try to shake the bookcase off.
Serg: The other thing we can do is just skin a dog. So… if you can imagine a dog with make-up on…
Jerome: Yo, he’s Warren Spector
The gameplay injector,
Eatin’ other companies like Hannibal Lector
Warren: You be stylin’. (leaves)
Jordan: Okay, I think it’d be best if you never do anything that causes Warren to say that ever again.
David: What were you going to say dude?
Jordan: I was going to say “I need to get in my requisite Flesh Slam in for the day,” but that just would have sounded bad.
Jordan: Randy, you’re notorious for flying out of your body, passing through a wall, spinning wildly and then complaining that you’re confused.
David R: So, if you were a nine-foot fish-person-monster, what sort of treasure would you have in your aquatic realm?
Elan: Um, stuff that floated down, or remnants of my previous civilization.
David R: What if you could only have coins, forks, or bowls?
Dave K. (looking at source code): So over here, in the BlameUnsolvedMurdersOn() function–
Wendy: That is the coolest function name ever. They should have that at the FBI.
Matt W: How’d the killing spree go?
Dave K: Good. Nobody ever stopped fleeing.
Nat: Hey, I think "Terri" would be Terri Brosius voice of SHODAN and co-writer of Thief: Deadly Shadows. :)
Tom Francis: Mobygames says you're right! Cheers!
Ray: Always loved the Quote Scrolls in those games – although not sure if these came from a different source later on. It's one of the more fun ways to implement a "look behind the curtains". I'm curious as to what that function does, though ;)
Devlosirrus: Could the "Mike D." in the second quote be Mike D, or Michael Diamond, of the Beastie Boys? I can't recall any instances in which Garrett fights a fish beast, though there is a frog beast in the first and second games. Did Mike D do some kind of uncredited work on the frog beast? Or did they originally plan to have staged rap battles between Garrett and a fish beast of unusually smooth flow and funky-freshness?
I guess we may never know.
S-writer: Fish beast is most likely Kurshok from Thief: Deadly Shadows. Because this is apparently Thief: Deadly Shadows developers quotes. Not the first two Thieves.
kinkywizard: This reminds me of shift clicking credits in fallout... good days... oh look, pez.