GUNPOINT

    A stealth puzzle game that lets you rewire its levels to trick people.

Mailing List

Find out when we release a new game, and get invited to closed beta tests.

Sign up here

Latest News

Release

Out now! $10!

Platform

Windows, Mac and Linux.

Problems?

Tell us about it! Literally do tell us about it, or nothing will happen.

Yes, You Can Monetise Videos You Make Of This Game

Here's the formal permission bit.

Trailers

Screenshots

Video Blogs

Other Projects

Here's a page about what else I'm working on and what else I've done.

Team

Design/Code/Words

Tom Francis

Character/Level Art

John Roberts

Background Art

Fabian van Dommelen

Mission Music

Ryan Ike

Title Music

John Robert Matz

Menu Music

Francisco Cerda

Theme

By Tom Francis. Uses Adaptive Images by Matt Wilcox.

What I Learned From Gunpoint, And How To Make A Game

I wrote a feature for PC Gamer in which I look at each of the easiest tools you can use to make a game, and interview indies who’ve made great things with them. It’s the Indies’ Guide To Game Making, and I’ve just updated it with some more detailed answers we didn’t have room for in the magazine.

Oi, aren’t you making a game?

I am, but I haven’t finished it yet. I’ve learnt a lot so far, though, and at Minecon in November, I gave a talk about what I’ve learned so far, and what I’d do differently if I was making my first game today. Here it is!

undefined:

Thanks for this. I am making many of the mistakes mentioned here and it’s taken a lot of precious time for me to realize that fact.

Adam :):

this is super cool, thanks..

also thanks for the feature on PC gamer :)

The Chosen One:

Time for a (can even be very small) Kickstarter to ramp up developement and possible increase the scale (a tiny/lot bit) of the game given enough funding?

Love what I’m seeing of the game. Always available to give tips on above on http://forum.gamer.nl/forumdisplay.php?f=119 with same name. :)

Anonymous:

You rock!!

Tommy Mann:

This game sounds as if it has great mechanics, yet with those window diving style quirks, it’s going to be great, I hope.

Crowd Source Willing:

I’m an indie game developer myself and It’s hilarious to listen to you. I have so many of the same thoughts as I’m sure most indies do. Keep it up and as my name says, do a crowd source thing and I’ll be one of the first to back it.

C. Gibson:

Thank you so much for this inspiring talk. You make very good points. I love your game and hope to see an expansion or sequel to Gunpoint. Honestly, if any other project you finish is as good as Gunpoint I plan to buy it. Thanks again!

Darren - PC Gamer subscriber before you all buggered off:

I gotta go to bed. But I watched for 15 mins and I was interested in every word.
I don’t THINK I’ll regret writing this… but you never know.

What I Want to Make… | Innkeep!:

[…] is a good video of game designer Tom Francis speaking about what he learned from making Gunpoint (also made as a […]